Löwgren, J. (2002) The use qualities of digital designs. Accessed from: (Retrieved )
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1 SUGGESTED READINGS: AESTHETICS OF INTERACTION Entries marked with * are books. Most of the papers can be found in the ACM library or online (some of the books too actually). Interaction Aesthetics Baljko, M. and Tenhaaf, N. (2008) The aesthetics of emergence: Co-constructed interactions, ACM Transactions on Computer-Human Interaction (TOCHI), Volume 15, Issue 3 (November 2008) * Hallnäs, L. and Redström, J. (2006): Interaction Design: Foundations, Experiments. Textile Research Centre, Swedish School of Textiles, University College of Borås and Interactive Institute, Available online at: Landin, H. (2009) Fragile and magical interaction forms: an approach to interaction design aesthetics. Doctoral thesis, Chalmers University of Technology, Gothenburg, Sweden. Lim, Y., Stolterman, E., Jung, H. and Donaldson, J. (2007) Interaction gestalt and the design of aesthetic interactions, In: Proceedings of the 2007 conference on Designing pleasurable products and interfaces, August 2007, Helsinki, Finland, ACM Publishing Lim, Y., Lee, S. and Lee, K. (2009): Interactivity attributes: a new way of thinking and describing interactivity. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems pp Löwgren, J. (2002) The use qualities of digital designs. Accessed from: (Retrieved ) Löwgren, J. (2007a). Fluency as an experiential quality in augmented spaces. Int. J. Design 1(3):1 10. Löwgren, J. (2007b). Pliability as an experiential quality: Exploring the aesthetics of interaction design. Artifact 1(2): Manovich, L. (2006): Interaction as an aesthetic event, In: Reciever # 17 (online magazine), Vodafone Group 2006 Udsen, L-E. and Jørgensen, A. H. (2005) The aesthetic turn. Unraveling recent aesthetic approaches to human-computer interaction. In: Digital Creativity 2005, Vol 16, No 4, pp Coherency Hallnäs, L. and Redström, J (2002b) From use to presence: on the expressions and aesthetics of everyday computational things, ACM Transactions on Computer-Human Interaction (TOCHI) Volume 9, Issue 2, (June 2002), pp Janlert, L-E. and Stolterman (1997), E: The character of things, In: Design Studies. Vol.18, no.3, pages Elsevier. 1997
2 Landin H., Lundgren S., Prison J (2002) Aesthetic artefacts: The Iron Horse: a sound ride. In: Proceedings of the second Nordic conference on Human-computer interaction October 2002, Aarhus, Denmark, October 19-23, ACM Press. Lundgren, S. (2008d) Treating and Teaching Aesthetics as Personality In: Proceedings of NordiCHI 2008: Using Bridges, October, Lund, Sweden * Monö, R (1997) Design for Product Understanding, Liber AB, Stockholm, Sweden Plato (ca 360 B.C.) Timaeus. Translated by B. Jowett. Accessed from Plato/timaeus.html (Retrieved ) (Note also how many textbooks on usability state coherency as a main quality of usability!) Functionalism/Usability * Almost any book on GUI design, e.g. Cooper, A., Reimann, R. and Cronin, D. (2007): About Face 3.0 The Essentials of Interaction Design, Wiley Publishing, Inc., or Preece, J. et al. (1994) Human Computer Interaction, Addison Wesley * Gelernter, D. (1988): Machine Beauty: Elegance and the Heart of Technology, Basic Books, New York, 1988 * Graham, I. (2003) A Pattern Language for Web Usability, Pearson Education; 1st edition * Lindinger, H. (1991) Ulm Design: The Morality of Objects, The MIT Press, Cambridge, Massachusetts * Monö, R (1997) Design for Product Understanding, Liber AB, Stockholm, Sweden Nielsen, J (1995 ) Alertbox: Current Issues in Web Usability. Bi-weekly column published online at: * Norman, D (1998) The Design of Everyday Things, The MIT Press, London, England Sullivan, L. H. (1896) The tall office building artistically considered, Lippincott's Magazine, March Accessed from tallofficebuilding.html (retrieved ) * Tufte, E. R (2006) Beautiful Evidence, Graphics Press LLC, Cheshire, Connecticut Criticism/Provocation Backlund, S., Gustafsson, A., Gyllenswärd, M., Ilstedt-Hjelm, S., Mazé, R. Redström, J. (2006) Static! The Aesthetics of Energy in Everyday Things. In Friedman, K., Love, T. and Corte- Real, E. (Eds.) Proceedings of Design Research Society Wonderground International Conference * Dunne, A. (1999) Hertzian tales. Royal College of Art Computer Related Design Research, London * Dunne, A. and Raby, F. (2001) Design Noir. The Secret Life of Electronic Products. Birkhäuser Basel; 1 edition ( 2001)
3 Marinetti, F. T (1909) The Futurist Manifesto. Accessed from ~crshalizi/t4pm/futurist-manifesto.html (Retrieved ) Glancey, J. (2001) Love it or loathe it? (about the Memphis group). The Guardian, Thursday 6 September Accessed from (Retrieved ) Hallnäs, L., and Redström, J. (2001) Slow Technology Designing for Reflection, Personal and Ubiquitous Computing January 2001, Volume 5 Issue 3. Lundberg, M, digital artist, digital gallery at Check out Language generator (2000), The twenty-three, (2000) Lifeline ( ), Sisyfos ( ), Lifetimer, (1995) Tzara, T. (1918) Dada manifesto Accessed from: index.php/dada_manifesto_(1918,_tristan_tzara) (Retrieved ) Emotion & Pleasure Desmet, P. and Dijkhuis, E. (2003) A Wheelchair can be Fun: A Case of Emotion-drived Design. In Proceedings of DPPI 03. ACM Press, pp * Dourish, P. (2001). Where the action is: The foundations of embodied interaction. Cambridge, Mass.: MIT Press. [A] * Jordan, P. (2000) Designing Pleasurable Products, Taylor & Francis, London, UK Kahn, P. H., Jr., Friedman, B., & Hagman, J. (2002). "I Care About Him as a Pal": Conceptions of Robotic Pets in Online AIBO Discussion Forums. CHI 2002 Extended Abstracts of the Conference on Human Factors in Computing Systems (pp ). New York: ACM Press. Kahn, P., Friedman, B., Perez-Granados, P. R., Freier, N. G (2004) Robotic Pets in the Lives of Preschool Children. In: The proceedings of CHI Melson, G. F., Kahn, P., Beck, A. M., Friedman, B., Roberts, T., and Garret, E. (2005) Robots as Dogs? Children s Interactions with the Robotic Dog AIBO and a Live Australian Shepherd. In: Proceedings of CHI 2005 Norman, D. A. (2002) Emotion and Design. Attractive things work better. In interactions Volume 9 Issue 4, (July + August 2002), ACM Press, pp * Norman, D (2003) Emotional Design: Why We Love (or Hate) Everyday Things, Basic Books, New York * Picard, R. W. (2000) Affective computing, MIT Press Pragmatism, Somaesthetics, Tangibility * Dewey, J. (1934/2005) Art as experience, Perigee
4 Djajadiningrat, T. * Wensveen, S., Frens, J., Overbeeke, K. (2004) Tangible products: redressing the balance between appearance and action In: Personal and Ubiquitous Computing, Volume 8, Issue 5 (September 2004), Pages: , ACM Press Djajadiningrat, T., Matthews, B., Stienstra, M. (2007) Easy doesn t do it: skill and expression in tangible aesthetics, In: Journal Personal and Ubiquitous Computing, Volume 11, Number 8 / December, 2007, Pages , Springer London Fiore, S. et al (2005) A pragmatist aesthetics approach to the design of a technological artifact. In: Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility. Aarhus, Denmark Overbeeke, C.J., Djajadiningrat, J.P., Hummels, C.C.M. and Wensveen, S.A.G. (2002). Beauty in Usability: Forget about Ease of Use! In Green, W.S and Jordan, P.W. (Ed.), Pleasure with products: Beyond usability, pp. 9-18, London: Taylor & Francis Petersen, M. G., Iversen, O. S., Krogh, P. G and Ludvigsen, M. (2004) Aesthetic interaction: a pragmatist's aesthetics of interactive systems. In: Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques, ACM Press, New York, pp Schiphorst, T. (2009) soft(n): Toward a Somaesthetics of Touch. In: proceedings of CHI 2009, April 4-9, 2009 ~ Boston, MA, USA. ACM Press. * Shusterman, R. (2000) Pragmatist Aesthetics. Living Beauty, Rethinking Art. Rowman & Littlefield Publishers, Inc., 2nd edition Vedel Jensen, M. and Stienstra, M. (2007) : Making sense: interactive sculptures as tangible design material. In: Proceedings of the 2007 conference on Designing pleasurable products and interfaces. ACM Press Playfulness, Intrigue, Challenge * Björk, S., and Holopainen, J. (2005) Patterns in Game Design. Charles River Media * Blythe, M., Overbeeke, K., Monk, A., Wright, P. (2003). Funology: From usability to enjoyment. Dordrecht: Kluwer. Gaver, W. W., Beaver, J. and Benford, S. (2003) Ambiquity as a resource for design. Proceedings CHI ACM Press, NY, pp Kramer, W. (2001) What Makes a Game Good? [online]. Accessed from: (retrieved ) Lundgren, S. (2006) Facets of Fun: On the Design of Computer Augmented Entertainment Objects. Licentiate thesis, Chalmers University of Technology, Gothenburg, Sweden., Lundgren, S., Bergström, K. och Björk, S. (2009) Exploring Aesthetic Ideals of Gameplay. In: Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory, London 1-4 September 2009 * J.P. Djajadiningrat and T. Djajadiningrat is the same person
5 Lundgren, S., Johansson S., Nilsson F., Stenberg P., and Thorin, P. (2003) Mapping Fabrics to Music: Lessons Learned [PDF, 0,7 Mb]. In: Proceedings of The ninth IFIP TC13 international conference on Human-Computer Interaction (Interact 2003), Zürich, Switzerland. Redström J, Skog T, Hallnäs L. (2000) Informative art: using amplified artworks as ambient displays. In: Proceedings of DARE Elsinore, University of Aarhus, 2000 Strommen, E. (1998) When the Interface is a Talking Dinosaur. ACM Press/Addison-Wesley Publishing Co. New York, NY, USA, pages: Series-Proceeding- Article Misc * Bolter, J. and Gromala, D. (2003) Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, MIT Press. * Fishwick, P. (ed.) (2006) Aesthetic Computing. The MIT Press (2006), * Maeda, J (2004) Creative Code: Aesthetics + Computation, Thames & Hudson, New York * Woodham, J. M. (1997) Twentieth Century Design, Oxford University Press, UK
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