Multiview Video Coding

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Multiview Video Coding Jens-Rainer Ohm RWTH Aachen University Chair and Institute of Communications Engineering ohm@ient.rwth-aachen.de http://www.ient.rwth-aachen.de RWTH Aachen University Jens-Rainer Ohm Multiview Video Coding Shenzhen Workshop October 2007

Outline 1. Introduction Purpose and Applications 2. MVC standardization Technical Solutions and Status 3. Free-viewpoint video 4. Conclusions 2

Multi-view Video Coding (MVC) FVV and 3DV representations require transmission of multiple synchronized video signals that show the same scenery from different viewpoints Huge amount of data that need to be compressed efficiently Contains a large amount of inter-view statistical dependencies We would like to thank the Image Based Realities Group of Microsoft Research for providing the Breakdancers and Ballroom data sets. 3

MVC VIEW-1 VIEW-2 TV/HDTV VIEW-3 Multi-view video encoder Channel Multi-view video decoder Stereo system - - - - Multi-view - VIEW-N 3DTV 4

MVC Applications 3D displays have largely improved recently, and are targeting consumer markets High-end displays require many views Autostereoscopic displays for several users and with view correction Low cost stereoscopic e.g. for mobiles In these cases, all available views need to be decoded Adaptation of view direction Support head motion parallax viewing Integral imaging In these cases, only some views are selectively decoded (all must be available for choice) 5

Example Camera Settings 6

MVC Standard MPEG decided to launch a new standard on MVC Based on the results of CfP, it was decided to start this on basis of MPEG4-AVC Currently under development: 14496-10:200x/Amendment 1 Joint work with ITU-T, performed by Joint Video Team (JVT) Evaluation of Call for Proposals January 2006 First WD July 2006 PDAM July 2007 FPDAM January 2008 FDIS July 2008 7

Multi-view Video Coding (MVC) Evaluations have shown that specific MVC exploiting inter-view statistical dependencies provides additional coding gain 8

MVC Reference Model Fully compatible to MPEG4-AVC at slice layer and below Can be seen as reorganization of input images into a single stream prior to encoding Uses hierarchical B-pictures combined in temporal and inter-view dimension 9

Objective Results Ballroom 37 36 Avg. PSNR Y [db] 35 34 33 32 31 30 Inter-view Predicition Simulcast Anchor 192 256 320 384 448 512 576 640 Avg. Rate [kbps] 10

Objective Results Race1 41.0 40.0 Avg. PSNR Y [db] 39.0 38.0 37.0 36.0 35.0 34.0 Inter-view Prediction Simulcast Anchor 256 384 512 640 768 896 Avg. Rate [kbps] 11

Results Without significant changes, roughly 20% bit rate reduction can be achieved allowing inter-view prediction Sophisticated temporal+inter-view prediction structures can be implemented based on flexible reference picture indexing of AVC No distinction between motion vectors and disparity vectors in this case Efficient methods for buffer and access management have been defined for this case, including possibilities for low delay and random access 12

Results Using additional tools (changing AVC at macroblock level), up to 10% additional bitrate saving have been achieved so far, in particular using Illumination compensation Combined motion/disparity vector coding (e.g. disparity-based motion skip) Improvements and more technologies under consideration, e.g. adaptive filtering of references before disparity compensation May lead to some more reduction (< 10%?) 13

Illumination Compensation Parameters to adjust for lighting conditions are derived efficiently from already transmitted macroblocks, low rate overhead 14

Free-viewpoint Video MPEG has defined MPEG-C part 3 (23002-3) standard Format enabling simple stereoscopic application Allows one video plus depth from which a second view is generated Almost same rate as monoscopic video MVC is about encoding a discrete set of multiple views Goal: Highest pixel fidelity Rate significantly higher than monoscopic video Exploration activity in MPEG: Free-viewpoint video would be a compressed representation and technologies allowing to generate a large number of views from a sparse view set Requires depth/disparity maps representation/compression and interpolation/rendering method Higher distortion may be expected (in terms of pixel fidelity, not necessarily visual quality) 15

Free-viewpoint Video 16

New 3D display types will enable the launch of multiview video services for professional and consumer-level applications The new MVC standard will allow common compression of multiple video views, allowing additional compression gain More progress expected by moving into wider-range view synthesis as required by free-viewpoint video Thank you for your attention! 17