Logic and Artificial Intelligence Lecture 0

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Logic and Artificial Intelligence Lecture 0 Eric Pacuit Visiting Center for Formal Epistemology, CMU Center for Logic and Philosophy of Science Tilburg University ai.stanford.edu/ epacuit e.j.pacuit@uvt.nl August 29, 2011 Logic and Artificial Intelligence 1/15

Practicalities Logic and Artificial Intelligence 2/15

Practicalities Course website http://ai.stanford.edu/ epacuit/classes/logicai-cmu.html Weekly readings will be posted Slides will be posted Pay attention to the schedule (midterm, canceled classes, etc.) Logic and Artificial Intelligence 2/15

Practicalities Course website http://ai.stanford.edu/ epacuit/classes/logicai-cmu.html Weekly readings will be posted Slides will be posted Pay attention to the schedule (midterm, canceled classes, etc.) Weekly lecture + discussion Logic and Artificial Intelligence 2/15

Practicalities Course website http://ai.stanford.edu/ epacuit/classes/logicai-cmu.html Weekly readings will be posted Slides will be posted Pay attention to the schedule (midterm, canceled classes, etc.) Weekly lecture + discussion Office Hours: Wednesdays 11-12 and by appointment (e.j.pacuit@uvt.nl) Office: Room 161B, Baker Hall Logic and Artificial Intelligence 2/15

Practicalities: Grading Logic and Artificial Intelligence 3/15

Practicalities: Grading 1. Problem sets (40%) distributed periodically throughout the semester (4-6 total) 2. Midterm exam (20%) 3. Final exam (40%) Logic and Artificial Intelligence 3/15

Practicalities: Literature Logic and Artificial Intelligence 4/15

Practicalities: Literature Contemporary research papers published in academic journals and chapters from recent books (consult the schedule for details). Logic and Artificial Intelligence 4/15

Practicalities: Literature Contemporary research papers published in academic journals and chapters from recent books (consult the schedule for details). No required textbook. This means: Ask questions! Don t let me go too fast! Watch out for differences in notation Important to work through the problem sets (what will be on the exams??) Logic and Artificial Intelligence 4/15

What is this course about? Logic and Artificial Intelligence 5/15

What is this course about? R. Thomason. Logic and AI. Stanford Encyclopedia of Philosophy (2008). Logic and Artificial Intelligence 5/15

What is this course about? R. Thomason. Logic and AI. Stanford Encyclopedia of Philosophy (2008). More accurate course title: Logics of Rational Agency Logic and Artificial Intelligence 5/15

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. Logic and Artificial Intelligence 6/15

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. Philosophy (social epistemology, philosophy of action) Game Theory Social Choice Theory AI (multiagent systems) Logic and Artificial Intelligence 6/15

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. What is a rational agent? What are we modeling? has consistent preferences (complete, transitive) (acts as if she) maximizes expected utility reacts to observations revises beliefs when learning a surprising piece of information understands higher-order information plans for the future asks questions???? Logic and Artificial Intelligence 6/15

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. What is a rational agent? What are we modeling? has consistent preferences (complete, transitive) (acts as if she) maximizes expected utility reacts to observations revises beliefs when learning a surprising piece of information understands higher-order information plans for the future asks questions???? Logic and Artificial Intelligence 6/15

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. playing a (card) game having a conversation executing a social procedure (voting, making a group decision)... Goal: incorporate/extend existing game-theoretic/social choice analyses Logic and Artificial Intelligence 6/15

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. There is a jungle of logical frameworks! logics of informational attitudes (knowledge, beliefs, certainty) logics of action & agency temporal logics/dynamic logics logics of motivational attitudes (preferences, intentions) deontic logics (Not to mention various game-theoretic/social choice models and logical languages for reasoning about them) Logic and Artificial Intelligence 6/15

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. There is a jungle of formal systems! How can we compare different logical frameworks addressing similar logicsaspects of informational of rational attitudes agency and (knowledge, social interaction? beliefs, certainty) How logics should of action we combine & agency logical systems which address different temporal aspects logics/dynamic of social interaction logics towards the goal of a comprehensive logics of motivational (formal) theory attitudes of (preferences, rational agency? intentions) deontic logics How does a logical analysis contribute to the broader discussion of rational agency and social interaction within (Not philosophy to mention andvarious the social game-theoretic/social sciences? choice models and logical languages for reasoning about them) Logic and Artificial Intelligence 6/15

Game Theory Logic and Artificial Intelligence 7/15

Game Theory We wish to find the mathematically complete principles which define rational behavior for the participants. (pg. 31) J. von Neumann and O. Morgenstern. Theory of Games and Economic Behavior. Princeton University Press, 1944. Logic and Artificial Intelligence 7/15

Game Theory We wish to find the mathematically complete principles which define rational behavior for the participants. (pg. 31) J. von Neumann and O. Morgenstern. Theory of Games and Economic Behavior. Princeton University Press, 1944. Game theory is a bag of analytical tools designed to help us understand the phenomena that we observe when decision-makers interact. (pg. 1) M. Osborne and A. Rubinstein. Introduction to Game Theory. MIT Press, 2004. Logic and Artificial Intelligence 7/15

the players recognize that they are engaged in a game situation Logic and Artificial Intelligence 8/15 Game Situations Bob U L R Ann U 1,2 0,0 U D 0,0 2,1 U Economic data : feasible options (i.e., actions), desirability (i.e., utilities), structural properties of the interactive situation (i.e., game forms: extensive, strategic, simultaneous moves, stochastic, etc.)

Who is game theory about? Logic and Artificial Intelligence 9/15

Who is game theory about? 1. Classical view: idealized world with perfectly rational agents The game itself it taken to be a literal description of the strategic interaction Any appropriate concept of equilibrium should be an implication of the information provided in the modeled interpreted through assumption of perfect rationality. 2. Humanistic view: real people in interactive situations the mathematical structures are models of the interactive situation the appropriate notion of equilibrium is part of the specification of the model L. Samuelson. Comments on Game Theory. Game Theory: 5 Questions, Automatic Press, 2007. Logic and Artificial Intelligence 9/15

Who is game theory about? 1. Classical view: idealized world with perfectly rational agents The game itself it taken to be a literal description of the strategic interaction We adhere to the classical point of view that the game under consideration fully describes the real situation that any (pre) commitment possibilities, any repetitive aspect, any probabilities of error, or any possibility of jointly observing some random event, have already been modeled in the game tree. (pg. 1005) E. Kohlberg and J.-F. Mertens. On the strategic stability of equilibria. Econometrica, 54, pgs. 1003-1038, 1986. L. Samuelson. Comments on Game Theory. Game Theory: 5 Questions, Automatic Press, 2007. Logic and Artificial Intelligence 9/15

Who is game theory about? 1. Classical view: idealized world with perfectly rational agents The game itself it taken to be a literal description of the strategic interaction Any appropriate concept of equilibrium should be an implication of the information provided in the modeled interpreted through an assumption of perfect rationality. 2. Humanistic view: real people in interactive situations the mathematical structures are models of the interactive situation the appropriate notion of equilibrium is part of the specification of the model L. Samuelson. Comments on Game Theory. Game Theory: 5 Questions, Automatic Press, 2007. Logic and Artificial Intelligence 9/15

Who is game theory about? 1. Classical view: idealized world with perfectly rational agents The game itself it taken to be a literal description of the strategic interaction Any appropriate concept of equilibrium should be an implication of the information provided in the modeled interpreted through an assumption of perfect rationality. 2. Humanistic view: real people in interactive situations the mathematical structures are models of interactive situations the appropriate notion of equilibrium is part of the specification of the model L. Samuelson. Comments on Game Theory. Game Theory: 5 Questions, Automatic Press, 2007. Logic and Artificial Intelligence 9/15

But, the game models are missing something... Formally, a game is described by its strategy sets and payoff functions. Logic and Artificial Intelligence 10/15

But, the game models are missing something... Formally, a game is described by its strategy sets and payoff functions. But in real life, may other parameters are relevant; there is a lot more going on. Situations that substantively are vastly different may nevertheless correspond to precisely the same strategic game. Logic and Artificial Intelligence 10/15

But, the game models are missing something... Formally, a game is described by its strategy sets and payoff functions. But in real life, may other parameters are relevant; there is a lot more going on. Situations that substantively are vastly different may nevertheless correspond to precisely the same strategic game. For example, in a parliamentary democracy with three parties, the winning coalitions are the same whether the parties hold a third of the seats, or, say, 49%, 39%, and 12 % respectively. Logic and Artificial Intelligence 10/15

But, the game models are missing something... Formally, a game is described by its strategy sets and payoff functions. But in real life, may other parameters are relevant; there is a lot more going on. Situations that substantively are vastly different may nevertheless correspond to precisely the same strategic game. For example, in a parliamentary democracy with three parties, the winning coalitions are the same whether the parties hold a third of the seats, or, say, 49%, 39%, and 12 % respectively. But the political situations are quite different. Logic and Artificial Intelligence 10/15

But, the game models are missing something... Formally, a game is described by its strategy sets and payoff functions. But in real life, may other parameters are relevant; there is a lot more going on. Situations that substantively are vastly different may nevertheless correspond to precisely the same strategic game. For example, in a parliamentary democracy with three parties, the winning coalitions are the same whether the parties hold a third of the seats, or, say, 49%, 39%, and 12 % respectively. But the political situations are quite different. The difference lies in the attitudes of the players, in their expectations about each other, in custom, and in history, though the rules of the game do not distinguish between the two situations. (pg. 72) R. Aumann and J. H. Dreze. Rational Expectation in Games. American Economic Review, 98, pgs. 72-86, 2008. Logic and Artificial Intelligence 10/15

What about a logical analysis? Logic and Artificial Intelligence 11/15

What about a logical analysis? Which aspects of social situations should we focus on? Knowledge, Beliefs, Group Knowledge, Preferences, Desires, Ability, Actions, Intentions, Goals, Obligations, etc. Logic and Artificial Intelligence 11/15

What about a logical analysis? Which aspects of social situations should we focus on? Knowledge, Beliefs, Group Knowledge, Preferences, Desires, Ability, Actions, Intentions, Goals, Obligations, etc. One grand system, or many smaller systems that loosely fit together? Logic and Artificial Intelligence 11/15

What about a logical analysis? Which aspects of social situations should we focus on? Knowledge, Beliefs, Group Knowledge, Preferences, Desires, Ability, Actions, Intentions, Goals, Obligations, etc. One grand system, or many smaller systems that loosely fit together? Combining systems is hard! (conceptually and technically) Logic and Artificial Intelligence 11/15

What about a logical analysis? Which aspects of social situations should we focus on? Knowledge, Beliefs, Group Knowledge, Preferences, Desires, Ability, Actions, Intentions, Goals, Obligations, etc. One grand system, or many smaller systems that loosely fit together? Combining systems is hard! (conceptually and technically) Logics of rational agents in social situations. vs. Logics about rational agents in social situations. Logic and Artificial Intelligence 11/15

What about a logical analysis? Which aspects of social situations should we focus on? Knowledge, Beliefs, Group Knowledge, Preferences, Desires, Ability, Actions, Intentions, Goals, Obligations, etc. One grand system, or many smaller systems that loosely fit together? Combining systems is hard! (conceptually and technically) Logics of rational agents in social situations. vs. Logics about rational agents in social situations. Normative vs. Descriptive Logic and Artificial Intelligence 11/15

The point of view of this model is not normative; it is not meant to advise the players what to do. The players do whatever they do; their strategies are taken as given. Logic and Artificial Intelligence 12/15

The point of view of this model is not normative; it is not meant to advise the players what to do. The players do whatever they do; their strategies are taken as given. Neither is it meant as a description of what human beings actually do in interactive situations. Logic and Artificial Intelligence 12/15

The point of view of this model is not normative; it is not meant to advise the players what to do. The players do whatever they do; their strategies are taken as given. Neither is it meant as a description of what human beings actually do in interactive situations. The most appropriate term is perhaps analytic ; it asks, what are the implications of rationality in interactive situations? Where does it lead? Logic and Artificial Intelligence 12/15

The point of view of this model is not normative; it is not meant to advise the players what to do. The players do whatever they do; their strategies are taken as given. Neither is it meant as a description of what human beings actually do in interactive situations. The most appropriate term is perhaps analytic ; it asks, what are the implications of rationality in interactive situations? Where does it lead? This question may be as important as, or even more important than, more direct tests of the relevance of the rationality hypothesis. (pg. 622) R. Aumann. Irrationality in Game Theory. in: Aumann s Collected Papers, Volume 1, Chapter 35, 1992. Logic and Artificial Intelligence 12/15

Ingredients of a Logical Analysis of Rational Agency Logic and Artificial Intelligence 13/15

Ingredients of a Logical Analysis of Rational Agency What are the basic building blocks? Logic and Artificial Intelligence 13/15

Ingredients of a Logical Analysis of Rational Agency What are the basic building blocks? (the nature of time (continuous or discrete/branching or linear), how (primitive) events or actions are represented, how causal relationships are represented and what constitutes a state of affairs.) Logic and Artificial Intelligence 13/15

Ingredients of a Logical Analysis of Rational Agency What are the basic building blocks? (the nature of time (continuous or discrete/branching or linear), how (primitive) events or actions are represented, how causal relationships are represented and what constitutes a state of affairs.) Single agent vs. many agents. Logic and Artificial Intelligence 13/15

Ingredients of a Logical Analysis of Rational Agency What are the basic building blocks? (the nature of time (continuous or discrete/branching or linear), how (primitive) events or actions are represented, how causal relationships are represented and what constitutes a state of affairs.) Single agent vs. many agents. What the the primitive operators? Informational attitudes Motivational attitudes Normative attitudes Logic and Artificial Intelligence 13/15

Ingredients of a Logical Analysis of Rational Agency What are the basic building blocks? (the nature of time (continuous or discrete/branching or linear), how (primitive) events or actions are represented, how causal relationships are represented and what constitutes a state of affairs.) Single agent vs. many agents. What the the primitive operators? Informational attitudes Motivational attitudes Normative attitudes Static vs. dynamic Logic and Artificial Intelligence 13/15

Ingredients of a Logical Analysis of Rational Agency informational attitudes (eg., knowledge, belief, certainty) (cf. Baltag & Smets tutorial) time, actions and ability evaluative/motivational attitudes (eg., preferences) pro-attitudes (eg., intentions) group notions (eg., common knowledge and coalitional ability) normative attitudes (eg., obligations, reasons) Logic and Artificial Intelligence 14/15

Next Lecture: Introduction to Epistemic Logic Logic and Artificial Intelligence 15/15