Thermal arm-wrestling Problem to be solved Customer game concept I WIN YOU WIN Design of a video game using two programmable flags (PF) interrupts Tutorial on handling 2 Hardware interrupts from an external device that cause the same IVG12 PF- Interrupt A Has two TMP03 thermal sensors and a ready signal (LED) At the ready signal the two players have to use bio-feedback to move the cursor into the winning area Three play modes One person player moves the cursor with one sensor One person player controls the cursor with two sensors sort of EXO-Sketch mode Game mode two players Sensor reading is determined by the difference in temperature NOW compared to the temperature at the ready signal 2 / 24 + extras Customer game plan Player1_TemperatureNow, and Player1_TemperatureStart Ditto player 2 While not started { Determine Player1 Temperature( ), Player2 temperature( ) Update Game Screen (with start information ) } Cursor is centered ( ) update Game screen ( ) While nobody has won { Determine Player1 Temperature( ), Player2 temperature ( ) Determine Player1, player2 difference in temperature if player1 difference larger then decrease cursor, else cursor ++ Update Game screen Determine if somebody has won } Display winning message 3 / 24 + extras 5 Need to handle the true PF registers to generate a hardware interrupt Functions needed unsigned long int SetPFInterruptsASM(??) Returns old interrupt settings Set new settings void StartPFInterruptsASM(???) void StopPFSettingsASM(???) Hardware information Chapter 14 4 / 24 + extras
PF registers Direction, Data, Polarity and Enable all from Lab. 2 Flag Mask registers 14-11 Flag mask Interrupt data register basically which PF pins have been set to allow to cause interrupt Flag mask Interrupt Set register sets PF pin that is allowed to cause an interrupt, without the need for a read or mask write operation Flag Mask Interrupt Clear register which PF pin is no longer allowed to cause an interrupt without the need for a read and mask write operation Flag interrupt Sensitivity register (FIO_EDGE) set for edge-sensitive also need FIO_BOTH 6 Build a test to show that write the needed code (in ASM) to set up the PF interrupts Registers described in Chapter 14 Stop all interrupts for the moment CLI instruction Need to set FIO_MASKA_D bits 1 Write only needed if set using FIO_MASK_S register Need to set FIO_POLAR for active rising edge Lab 2 code 1 read then mask then 1 write Need to set FIO_INEN (R mask W) Need to set FIO_DIR (R mask W) Need to clear FIO_FLAG_D so that don t think interrupt already happened (1W if use FIO_FLAG_C register approach)) Need to set FIO_EDGE and FIO_BOTH (2R mask 2W) Restart interrupts STI instruction but with PF interrupt stopped Possibility that missing stuff since first time tried this 5 / 24 + extras 6 / 24 + extras First Test for Set up PF interrupts Need to do code review After fixing the error get this result Check code need to return old interrupt level FIO_MASKA_D that requires a read that I had not designed in change the test 7 / 24 + extras 8 / 24 + extras
Move onto setting FIO_FLAG registers Check Ability to turn off PF interrupts 9 / 24 + extras 10 / 24 + extras Test for interrupts using switches #pragma interrupt void Hardware_PF_ISR(void) ; PF interrupts active NOTHING HAPPENING SYSTEM IS HUNG Turns out missing stuff in set up IMASK -- Page 4-33 Global register allows IVG12 interrupts to occur SIC_IMASK Page 4-28 System interrupt mask especially for peripheral devices Enabling PF Interrupt A during SetUpPFInterrupts( ) fixed the problem of getting INTO interrupts but the function never came out BECAUSE Bit 11 of FIO_FLAG_D MUST BE CLEARED inside interrupt service routine clearing the interrupt bit!!!!!! 11 / 24 + extras 12 / 24 + extras
What is the necessary code for the C++ interrupt service routine to handle the PF11 interrupts? Add your code here Essentially 3 lines of code needed Add this stage Either PF11 interrupt Need both Need PF10 interrupt 13 / 24 + extras 14 / 24 + extras Core timer interrupt PF interrupt PF11 and PF10 interrupt PF interrupt Core timer interrupt SetEVT_ASM(ik_timer, CoreTimerISR) PF11 interrupt SetEVT_ASM(ik_ivg12, PF11_ISR); PF10 interrupt SetEVT_ASM(ik_ivg12, PF10_ISR); See Blackfin reference sheet If Core timer and PF11 interrupts occurred different interrupt levels If Core timer and PF10 interrupts occurred different interrupt levels If PF11 and PF10 interrupts occurred SAME interrupt level PF11 and PF10 interrupt SetEVT_ASM(ik_ivg12, PF_ISR); ISR code must look like this #pragma interrupt void PF_ISR(void) { If this interrupt was caused by PF11 interrupt then do this action CalculatePF11Temperature( ); But if this interrupt was caused by PF10 interrupt then do this action CalculatePF10Temperature( ); Clear the correct interrupt flag so the ISR can exit properly } 15 / 24 + extras 16 / 24 + extras
What hardware register can tell us which of the two PF lines caused an interrupt? See hardware manual on page 14-13 for the information What is the necessary code for the C++ interrupt service routine to handle the PF10 interrupts? Add your code here Essentially 3 lines of code needed 17 / 24 + extras 18 / 24 + extras #pragma interrupt void BothPF_ISR(void) { PF11 interrupt test PF10 test 19 / 24 + extras 20 / 24 + extras
Can handle both PF10 and PF11 interrupts but ISR can t tell the different Can handle both PF10 and PF11 interrupts but ISR CAN tell the different 21 / 24 + extras 22 / 24 + extras Information taken from Analog Devices On-line Manuals with permission http://www.analog.com/processors/resources/technicallibrary/manual s/ Information furnished by Analog Devices is believed to be accurate and reliable. However, Analog Devices assumes no responsibility for its use or for any infringement of any patent other rights of any third party which may result from its use. No license is granted by implication or otherwise under any patent or patent right of Analog Devices. Copyright Analog Devices, Inc. All rights reserved. 23 / 24 + extras