Aesthetics and Design. Philosophies and Fundamentals

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Transcription:

Aesthetics and Design Philosophies and Fundamentals

Aesthetics

Aesthetics Not just Art Appreciation or Art Criticism A Philosophical Exploration What Do We Mean? How Do We Know?

Aesthetics

Aesthetics

John Hospers Elements Form Expression Symbol Truth Criticism Value Aesthetics

Elements

Form

Expression

Symbol

Truth

Criticism

Value

Aesthetics Denis Dutton Expertise, Virtuosity Nonutilitarian Pleasure Style Criticism Imitation Special Focus Imagination

Expertise, Virtuosity

Nonutilitarian Pleasure

Style

Criticism

Imitation

Special Focus

Imagination

Aesthetics Monroe C Beardsley Unity Complexity Intensity

Unity

Complexity

Intensity

Gordon Graham Pleasure Beauty Emotion Understanding Aesthetics

Pleasure

Beauty

Emotion

Understanding

Arnold Isenberg Verdict Reason Norm Aesthetics

Verdict

Reason

Norm

Aesthetics Aristotle Poetics Plot Character Theme Diction Music Spectacle Janet Murray New Poetics Interactivity Immersion Navigability Transformation

Poetics

Plot

Character

Theme

Diction

Music

Spectacle

New Poetics

Interactivity

Immersion

Navigability

Transformation

Design

Design The Fundamental Act of Planning and Creating the Form of an Object Putting Aesthetics into Play Communication

Design

Design

Design Poppy Evans and Mark Thomas Design is a Language Fundamental Principles and Elements Principles are Organizational Rules Primary and Secondary Elements are Building Blocks Content and Composition

Design

Design Primary Principles Unity and Variety Hierarchy Proportion Secondary Scale Balance Rhythm and Repetition Proximity

Unity and Variety

Hierarchy

Proportion

Scale

Balance

Rhythm and Repetition

Proximity

Elements Shape and Space Line Size Color Texture Typography Design

Shape and Space

Line

Size

Color

Texture

Typography

Design Robin Williams Four Basic Principles Proximity Alignment Repetition Contrast

Proximity

Alignment

Repetition

Contrast

Design James Gordon Bennet Beyond Static Time Interactivity Additional Media

Beyond Static

Time

Interactivity

Additional Media

Design Nathan Shedroff Experience Design Knowable Reproducible Designable

Experience Design

Knowable

Reproducible

Designable

Design Elizabeth Resnick Design Process Define the Problem and Establish Objectives Do the Research Develop Ideas by Brainstorming Analyze Ideas in Terms of Objectives Implement Final

Design Process

Define the Problem

Establish Objectives

Do the Research

Brainstorm Ideas

Analyze Ideas

Implement Final

Scrum Agile Development Real Progress Scheduling Playtesting Iterative Design Rapid Prototyping

Agile Development

Real Progress Scheduling

Playtesting

Iterative Design

Rapid Prototyping

Design

Design Donald Norman It s not the Users Fault Design Principles Conceptual Models

It s Not the Users Fault

Design Principles

Conceptual Models

Design Jorge Frascara Communication Interpretation Organization Presentation

Communication

Interpretation

Organization

Presentation

Aesthetics and Design Philosophies and Fundamentals

Aesthetics - Philosophies

Design - Fundamentals

Aesthetics and Design Interest Curves Flow Procedural Interactivities

Interest Curves, Flow Procedural, Interactivities

Interest Curves

Flow

Procedural

Interactivities

Aesthetics and Design Across All Media Poetics, New Poetics Interest Curves, Flow, Procedural, Interactivities Aesthetics - Elements - Form Aesthetics - Unity - Complexity Design - Principles -- Unity, Variety Design - Elements -- Shape, Space - Expression - Symbol - Truth - Criticism - Value - Intensity - - Verdict - Reason - Norm -- Hierarchy -- Proportion -- Scale -- Balance -- Rhythm,Repetition -- Proximity -- Line -- Size -- Color -- Texture -- Typography

Across all Media

Aesthetics and Design Critical Creation Failure Experience Transformational ETC

Critical Creation

Failure

Experience

Transformational

What? Why? How? ETC

Yes and... Improv

ETC Best Playground in the World with an Electric Fence The Context and Constraints for Creativity

Research & Design Transformational Games Innovation by Design Interactive Storytelling

Learn, Work, Play Educational Goals Professional Development Engaging Experiences

Articulations Ecologies Contexts

Systemic Connections Associations Relationships Transference Interdisciplinary Articulations

Learning Overlapping Evolving Interrelating Connecting Ecologies

Project Triangle Constraints

Toys - Tools Extrinsic - Intrinsic Challenges

ETC A Playground needs a Fence Creativity needs Constraints The Extraordinary needs Boundaries

Inquisitive Inclusive Integrated Iterative Interactive Interdisciplinary International Innovative Impactful ETC

Inquisitive

Inclusive

Integrated

Iterative

Interactive

Interdisciplinary

International

Innovative

Impactful

ETC

Aesthetics and Design