Löwgren, J. (2002) The use qualities of digital designs. Accessed from: (Retrieved )

Similar documents
Emotions & Pleasure Criticism

soft(n): Toward a Somaesthetics of Touch

Aesthetic ideals, part II

Pragmatist Poetics in Interaction Design

Moving Across The Boundaries: Visual Communication Repositioned In Support of Interaction Design

User Experience within HCI

The design value of business

Coherency and das Gesamtkunstwerk

From Use to Presence: On the Expressions and Aesthetics of Everyday Computational Things

Temporal Form in Interaction Design

Graphic design and the aesthetics of user interfaces

3. Lab, Field, Showroom: Doing Design While Doing Research 1

DIFFICULT FORMS: CRITICAL PRACTICES OF DESIGN AND RESEARCH

Aesthetics in Human-Computer Interaction: Views and Reviews

interaction aesthetics

Fluency as an Experiential Quality in Augmented Spaces

Theorizing the Relationship between Affect and Aesthetics in the ICT Design and Use Context

Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions

The design research text and the poetics of foundational definitions

Metaphone: Machine Aesthetics Meets Interaction Design

1. Discuss the social, historical and cultural context of key art and design movements, theories and practices.

Using body cards in a design process for going from bodily experiences to design

Synesthetic Experience in S T R A T I C

iafor The International Academic Forum

Reflecting on the Design Process of the Affective Diary

Aesthetics as a Key Dimension for Designing Ubiquitous Entertainment Systems

Author's personal copy

@UERA Summer School 2016

AESTHETIC PRODUCT INTERACTION: THE NECESSITY OF CONSISTENCY BETWEEN FUNCTION & EMOTION

Worn out or worn in? How cosmetic wear aects semantic appraisals of materials

Vuzik: Music Visualization and Creation on an Interactive Surface

What is the Object of Design?

delightful interactive systems: a rhetorical examination

Automobile Design: Identification of effective visual elements of form

Imitating the Human Form: Four Kinds of Anthropomorphic Form Carl DiSalvo 1 Francine Gemperle 2 Jodi Forlizzi 1, 3

Introduction To Greek Mythology For Middle School

Framework of Product Experience

Pragmatic Aesthetics as a Design Resource for Proactive Information Technology

Bridging the Gap Between Humans and Machines: Lessons from Spoken Language Prof. Roger K. Moore

Embodiment in Data Sculpture: A Model of the Physical Visualization of Information

Cultural identity and visual multiliteracy

Methods for the automatic structural analysis of music. Jordan B. L. Smith CIRMMT Workshop on Structural Analysis of Music 26 March 2010

Make it beautiful. An old request with difficult academic answers.

Making sense of it all - combining digitized analogue collections with e-legal deposit and harvested web sites

Online Books FALL (August 29 - October 22, 2016)

Ludic Mode: :Irony & Wearable Devices

STUDENT S HEIRLOOMS IN THE CLASSROOM: A LOOK AT EVERYDAY ART FORMS. Patricia H. Kahn, Ph.D. Ohio Dominican University

Making Progress With Sounds - The Design & Evaluation Of An Audio Progress Bar

Ambient Commons. Attention in the Age of Embodied Information. Malcolm McCullough. The MIT Press. Cambridge, Massachusetts.

References from LPP Lecture on Research for Reviews of Current Exhibitions (23 October 2015). This list is arranged by type of publication.

Action, Criticism & Theory for Music Education

Resources for Further Study

SEEING IS BELIEVING: THE CHALLENGE OF PRODUCT SEMANTICS IN THE CURRICULUM

A Study in Play, Pleasure and Interaction Design

Designing Gestures for Affective Input: An Analysis of Shape, Effort and Valence

Philosophical foundations for a zigzag theory structure

Designing products as an integral part of Choreography of Interaction: The product s form as an integral part of movement.

A look at the impact of aesthetics on human-computer interaction.

Vocal and Tangible Interaction Crossing Borders

van Schaik, P. (Paul); Ling, J. (Jonathan)

Five things I believe about the aesthetics of interaction design

Learning for the Fun of It

Experiments in Experience: Aligning Design Inquiry with John Dewey s. seen to have emerged in the twentieth century. These include the dialectic,

VIDEOPROTOTYPING. Alexander Wiethoff

Appendix A Types of Recorded Chords

Agonistic, Convivial, and Conceptual Aesthetics in New Social Design Ilpo Koskinen

Interacting with Computers

Genre Workshop. Book Reviews. by Carrie Smith and Steve W. Dunn

IDENTIFYING AESTHETICS IN DESIGN PRODUCTS THE 3X3 MODEL

Access from the University of Nottingham repository:

Book Reviews. B enchmark e ducation c ompany. by Carrie Smith and Steve W. Dunn. Genre Workshop

THE SONIC ENHANCEMENT OF GRAPHICAL BUTTONS

ANNOTATING MUSICAL SCORES IN ENP

Conceptions and Context as a Fundament for the Representation of Knowledge Artifacts

Electronic Research Archive of Blekinge Institute of Technology

Framing Artistic Visualization: Aesthetic Object as Evidence

Department of Information Science and Media Studies, University of Bergen, 5007 Bergen, Norway;

THE LOOP AS A NARRATIVE CONTINUUM Abstract by Michael Johansson and Thore Soneson

CHAPTER I. In general, Literature is life experience uttered in words to become a beautiful

F(R)ICTIONS. DESIGN AS CULTURAL FORM OF DISSENT

Chair as Meditaive Space Andrew Sell

From RTM-notation to ENP-score-notation

Sound in the Interface to a Mobile Computer

COURSE MODULE DESCRIPTION

Anchoring scientific abstractions ontological and linguistic determination following socio-instrumental pragmatism

Hands-on intellect: integrating craft practice into design research

The expressive power of gestures: capturing scent in a spatial shape

Products with A Sense of Humor: Case Study of Humorous Products with Giggle Popper

ACQUISITIONS LIST 1 st Semester AY

My daily Reading Log - December 2013

Welcome to Interface Aesthetics 2008! Interface Aesthetics 01/28/08

Context. Draw a Secret [Usenix 99] Draw a Secret. Do background images improve Draw a Secret graphical passwords?

Critical perspectives and dialogues about design and sustainability. Ramia Mazé, Lisa Olausson, Matilda Plöjel, Johan Redström, Christina Zetterlund

The Effect of Aesthetic on the Usability of Data Visualization

Zwimpfer, M. 1988, Color Light Sight Sense, Schiffer Publishing Ltd, West Chester, Pennsylvania.

Evolutionary jazz improvisation and harmony system: A new jazz improvisation and harmony system

Cultural History of Mathematics

Chapter 1. Meeting 1, Foundations: Music and Music Technology

Skeu the Evolution: Skeuomorphs, Style, and the Material of Tangible Interactions

School District of Springfield Township

Transcription:

SUGGESTED READINGS: AESTHETICS OF INTERACTION Entries marked with * are books. Most of the papers can be found in the ACM library or online (some of the books too actually). Interaction Aesthetics Baljko, M. and Tenhaaf, N. (2008) The aesthetics of emergence: Co-constructed interactions, ACM Transactions on Computer-Human Interaction (TOCHI), Volume 15, Issue 3 (November 2008) * Hallnäs, L. and Redström, J. (2006): Interaction Design: Foundations, Experiments. Textile Research Centre, Swedish School of Textiles, University College of Borås and Interactive Institute, 2006. Available online at: http://bada.hb.se/handle/2320/1554?mode=full Landin, H. (2009) Fragile and magical interaction forms: an approach to interaction design aesthetics. Doctoral thesis, Chalmers University of Technology, Gothenburg, Sweden. Lim, Y., Stolterman, E., Jung, H. and Donaldson, J. (2007) Interaction gestalt and the design of aesthetic interactions, In: Proceedings of the 2007 conference on Designing pleasurable products and interfaces, 22-25 August 2007, Helsinki, Finland, ACM Publishing Lim, Y., Lee, S. and Lee, K. (2009): Interactivity attributes: a new way of thinking and describing interactivity. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 105-108. Löwgren, J. (2002) The use qualities of digital designs. Accessed from: http://webzone.k3.mah.se/k3jolo/material/uqddv1.pdf. (Retrieved 2009-04-30) Löwgren, J. (2007a). Fluency as an experiential quality in augmented spaces. Int. J. Design 1(3):1 10. Löwgren, J. (2007b). Pliability as an experiential quality: Exploring the aesthetics of interaction design. Artifact 1(2):85 95. Manovich, L. (2006): Interaction as an aesthetic event, In: Reciever # 17 (online magazine), Vodafone Group 2006 Udsen, L-E. and Jørgensen, A. H. (2005) The aesthetic turn. Unraveling recent aesthetic approaches to human-computer interaction. In: Digital Creativity 2005, Vol 16, No 4, pp 205-216 Coherency Hallnäs, L. and Redström, J (2002b) From use to presence: on the expressions and aesthetics of everyday computational things, ACM Transactions on Computer-Human Interaction (TOCHI) Volume 9, Issue 2, (June 2002), pp. 106-124 Janlert, L-E. and Stolterman (1997), E: The character of things, In: Design Studies. Vol.18, no.3, pages 297-317. Elsevier. 1997

Landin H., Lundgren S., Prison J (2002) Aesthetic artefacts: The Iron Horse: a sound ride. In: Proceedings of the second Nordic conference on Human-computer interaction October 2002, Aarhus, Denmark, October 19-23, ACM Press. Lundgren, S. (2008d) Treating and Teaching Aesthetics as Personality In: Proceedings of NordiCHI 2008: Using Bridges, 18-22 October, Lund, Sweden * Monö, R (1997) Design for Product Understanding, Liber AB, Stockholm, Sweden Plato (ca 360 B.C.) Timaeus. Translated by B. Jowett. Accessed from http://classics.mit.edu/ Plato/timaeus.html (Retrieved 2009-02-04) (Note also how many textbooks on usability state coherency as a main quality of usability!) Functionalism/Usability * Almost any book on GUI design, e.g. Cooper, A., Reimann, R. and Cronin, D. (2007): About Face 3.0 The Essentials of Interaction Design, Wiley Publishing, Inc., or Preece, J. et al. (1994) Human Computer Interaction, Addison Wesley * Gelernter, D. (1988): Machine Beauty: Elegance and the Heart of Technology, Basic Books, New York, 1988 * Graham, I. (2003) A Pattern Language for Web Usability, Pearson Education; 1st edition * Lindinger, H. (1991) Ulm Design: The Morality of Objects, The MIT Press, Cambridge, Massachusetts * Monö, R (1997) Design for Product Understanding, Liber AB, Stockholm, Sweden Nielsen, J (1995 ) Alertbox: Current Issues in Web Usability. Bi-weekly column published online at: http://www.useit.com/alertbox/ * Norman, D (1998) The Design of Everyday Things, The MIT Press, London, England Sullivan, L. H. (1896) The tall office building artistically considered, Lippincott's Magazine, March 1896. Accessed from http://academics.triton.edu/faculty/fheitzman/ tallofficebuilding.html (retrieved 2009-03-26) * Tufte, E. R (2006) Beautiful Evidence, Graphics Press LLC, Cheshire, Connecticut Criticism/Provocation Backlund, S., Gustafsson, A., Gyllenswärd, M., Ilstedt-Hjelm, S., Mazé, R. Redström, J. (2006) Static! The Aesthetics of Energy in Everyday Things. In Friedman, K., Love, T. and Corte- Real, E. (Eds.) Proceedings of Design Research Society Wonderground International Conference 2006. * Dunne, A. (1999) Hertzian tales. Royal College of Art Computer Related Design Research, London * Dunne, A. and Raby, F. (2001) Design Noir. The Secret Life of Electronic Products. Birkhäuser Basel; 1 edition ( 2001)

Marinetti, F. T (1909) The Futurist Manifesto. Accessed from http://www.cscs.umich.edu/ ~crshalizi/t4pm/futurist-manifesto.html (Retrieved 2009-08-12) Glancey, J. (2001) Love it or loathe it? (about the Memphis group). The Guardian, Thursday 6 September 2001. Accessed from http://www.guardian.co.uk/culture/2001/sep/06/artsfeatures.arts (Retrieved 2009-08- 12) Hallnäs, L., and Redström, J. (2001) Slow Technology Designing for Reflection, Personal and Ubiquitous Computing January 2001, Volume 5 Issue 3. Lundberg, M, digital artist, digital gallery at http://www.mikaellundberg.se/. Check out Language generator (2000), The twenty-three, (2000) Lifeline (2003 2004), Sisyfos (2004 2005), Lifetimer, (1995) Tzara, T. (1918) Dada manifesto Accessed from: http://www.freemedialibrary.com/ index.php/dada_manifesto_(1918,_tristan_tzara) (Retrieved 2009-05-06) Emotion & Pleasure Desmet, P. and Dijkhuis, E. (2003) A Wheelchair can be Fun: A Case of Emotion-drived Design. In Proceedings of DPPI 03. ACM Press, pp. 22-27. * Dourish, P. (2001). Where the action is: The foundations of embodied interaction. Cambridge, Mass.: MIT Press. [A] * Jordan, P. (2000) Designing Pleasurable Products, Taylor & Francis, London, UK Kahn, P. H., Jr., Friedman, B., & Hagman, J. (2002). "I Care About Him as a Pal": Conceptions of Robotic Pets in Online AIBO Discussion Forums. CHI 2002 Extended Abstracts of the Conference on Human Factors in Computing Systems (pp. 632-633). New York: ACM Press. Kahn, P., Friedman, B., Perez-Granados, P. R., Freier, N. G (2004) Robotic Pets in the Lives of Preschool Children. In: The proceedings of CHI 2004. Melson, G. F., Kahn, P., Beck, A. M., Friedman, B., Roberts, T., and Garret, E. (2005) Robots as Dogs? Children s Interactions with the Robotic Dog AIBO and a Live Australian Shepherd. In: Proceedings of CHI 2005 Norman, D. A. (2002) Emotion and Design. Attractive things work better. In interactions Volume 9 Issue 4, (July + August 2002), ACM Press, pp. 36-42. * Norman, D (2003) Emotional Design: Why We Love (or Hate) Everyday Things, Basic Books, New York * Picard, R. W. (2000) Affective computing, MIT Press Pragmatism, Somaesthetics, Tangibility * Dewey, J. (1934/2005) Art as experience, Perigee

Djajadiningrat, T. * Wensveen, S., Frens, J., Overbeeke, K. (2004) Tangible products: redressing the balance between appearance and action In: Personal and Ubiquitous Computing, Volume 8, Issue 5 (September 2004), Pages: 294-309, ACM Press Djajadiningrat, T., Matthews, B., Stienstra, M. (2007) Easy doesn t do it: skill and expression in tangible aesthetics, In: Journal Personal and Ubiquitous Computing, Volume 11, Number 8 / December, 2007, Pages 657-676, Springer London Fiore, S. et al (2005) A pragmatist aesthetics approach to the design of a technological artifact. In: Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility. Aarhus, Denmark Overbeeke, C.J., Djajadiningrat, J.P., Hummels, C.C.M. and Wensveen, S.A.G. (2002). Beauty in Usability: Forget about Ease of Use! In Green, W.S and Jordan, P.W. (Ed.), Pleasure with products: Beyond usability, pp. 9-18, London: Taylor & Francis Petersen, M. G., Iversen, O. S., Krogh, P. G and Ludvigsen, M. (2004) Aesthetic interaction: a pragmatist's aesthetics of interactive systems. In: Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques, ACM Press, New York, pp. 269 276. Schiphorst, T. (2009) soft(n): Toward a Somaesthetics of Touch. In: proceedings of CHI 2009, April 4-9, 2009 ~ Boston, MA, USA. ACM Press. * Shusterman, R. (2000) Pragmatist Aesthetics. Living Beauty, Rethinking Art. Rowman & Littlefield Publishers, Inc., 2nd edition Vedel Jensen, M. and Stienstra, M. (2007) : Making sense: interactive sculptures as tangible design material. In: Proceedings of the 2007 conference on Designing pleasurable products and interfaces. ACM Press Playfulness, Intrigue, Challenge * Björk, S., and Holopainen, J. (2005) Patterns in Game Design. Charles River Media * Blythe, M., Overbeeke, K., Monk, A., Wright, P. (2003). Funology: From usability to enjoyment. Dordrecht: Kluwer. Gaver, W. W., Beaver, J. and Benford, S. (2003) Ambiquity as a resource for design. Proceedings CHI 2003. ACM Press, NY, pp. 233 240. Kramer, W. (2001) What Makes a Game Good? [online]. Accessed from: http://www.thegamesjournal.com/articles/whatmakesagame.shtml (retrieved 2009-06- 18) Lundgren, S. (2006) Facets of Fun: On the Design of Computer Augmented Entertainment Objects. Licentiate thesis, Chalmers University of Technology, Gothenburg, Sweden., Lundgren, S., Bergström, K. och Björk, S. (2009) Exploring Aesthetic Ideals of Gameplay. In: Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory, London 1-4 September 2009 * J.P. Djajadiningrat and T. Djajadiningrat is the same person

Lundgren, S., Johansson S., Nilsson F., Stenberg P., and Thorin, P. (2003) Mapping Fabrics to Music: Lessons Learned [PDF, 0,7 Mb]. In: Proceedings of The ninth IFIP TC13 international conference on Human-Computer Interaction (Interact 2003), Zürich, Switzerland. Redström J, Skog T, Hallnäs L. (2000) Informative art: using amplified artworks as ambient displays. In: Proceedings of DARE 2000. Elsinore, University of Aarhus, 2000 Strommen, E. (1998) When the Interface is a Talking Dinosaur. ACM Press/Addison-Wesley Publishing Co. New York, NY, USA, pages: 288-295 Series-Proceeding- Article Misc * Bolter, J. and Gromala, D. (2003) Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, MIT Press. * Fishwick, P. (ed.) (2006) Aesthetic Computing. The MIT Press (2006), * Maeda, J (2004) Creative Code: Aesthetics + Computation, Thames & Hudson, New York * Woodham, J. M. (1997) Twentieth Century Design, Oxford University Press, UK