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Translated By Minusmaker

Содержание 1. Введение. 2 2. Что нового в версии 1.1. 2 3. Интерфейс и контроллеры.. 3 4. Инструментальные карты (клавиатурные схемы распределения артикуляций)... 6 Специально для сайта musicmanuals.ru 1

1. Введение Добро пожаловать в CinePerc v1.1! Cinesamples CinePerc - исчерпывающая библиотека перкуссии, поставляемая в 4 редакциях: Core, Pro, Epic, и Aux. Все инструменты детально записаны в SONY Scoring Stage, Los Angeles и смикшированы Деннисом Сэндсом. CORE: основа секции перкуссии с большинством инструментов, которые были стандартом в записях начала 20 столетия. PRO: включает еще больше инструментов оркестровой перкуссии, которые позже стали стандартом в музыке 20- го столетия. EPIC: включает грандиозно звучащие одиночные и ансамблевые патчи. Заинтересует композиторов трейлеров. AUX: расширение остальных редакций CinePerc, включающее этнические инструменты, игрушки, и другие безделушки. 2. Что нового в версии 1.1. Все библиотеки: изменены имена в списке патчей для оптимизации поиска "по важности" добавлено 6 db ко всем патчам для оптимизации микширования с другими библиотеками в большинстве библиотек (с диапазоном реальной клавиатуры) артикуляция s тонально растянута до ноты A# без сэмплов затухания, поэтому можно активировать триггер сэмплов затухания (нота B ) или не активировать триггер сэмплов затухания. Клавиши переключения остались без изменений: C0 и A#-1 Редакция Core: C03 Bass Drums 1 и C04 Bass Drums 2: повторно проведено шумоподавление, сглажен кроссфейдинг, удалены все щелчки и нарастание уровней шумов. Удалены один или два самых низких региона velocity, которые были ниже уровня шума. (необходима загрузка нового набора сэмплов) C05 Snares - Concert + Piccolo + Popcorn: немного сокращены окончания послезвучий, чтобы удалить некоторые ошибочные пространственные шумы. Исправлен роутинг выходного сигнала по умолчанию. Теперь на него отвечает непрерывный MIDI контроллер СС7. Исправлен луп на Piccolo Snare, теперь выпадения нет. C06 Snares - Tenor + Military + Metal: немного сокращены окончания послезвучий, чтобы удалить некоторые ошибочные пространственные шумы. C07 Concert Toms: немного лучше выровнены по громкости артикуляции s. Теперь они более сочетаемы с ударами. C08 Orchestral Cymbals: улучшен кроссфейдинг артикуляции s и немного выровнено затухание. Немного отрегулирована инструментальная карта. Теперь удары назначены на ноту C1 (скопированы и тонально изменены с ноты C0) C09 Orchestral Cymbals - Scrapes: добавлен патч - шуршание с инструментов Orchestral Cymbals и Tam-Tam объединены в один патч без round robin, без velocity - все шуршания распределены по клавишам. (загрузка нового набора сэмплов не требуется) C11 Gongs + Tam-Tam: отрегулировано несколько послезвучий, чтобы удалить разговор и ошибочные шумы сцены. Отрегулирована ADSR огибающая сэмплов затухания, поэтому теперь они затухают быстрее. Выровнено несколько сэмплов затухания артикуляции s C13 Triangles + Mark Tree: отрегулированы некоторые артикуляции s. Теперь они звучат лучше. Перемещены "сэмплы затухания" артикуляции Single Hits с ноты C в ноту F# и с ноты C# в ноту G#. Таким образом можно воспроизвести артикуляцию, а эти клавиши теперь действуют как приглушение и мьютируют группу нот C или C#. Удалены голоса на затухании ноты B2. C15 Xylophone: незначительная штриховка артикуляции и штриховка громкости всей группы (+10db вместо +6db) Редакция Pro: P02 Drum Kit - General Midi: исправлена инструментальная карта для улучшения отклика, удалено управление тарелками непрерывным MIDI контроллером и сэмплами затухания тарелки. Закрытый хэт теперь должным образом приглушает открытый хэт. Теперь это основная, сокращенная версия полной ударной установки. P06 Vibraphone: абсолютно новый набор сэмплов. Каждый сэмпл повторно максимально шумоподавлен. Отрегулировано быстродействие под новый набор сэмплов. (необходима загрузка нового набора сэмплов) P12 Orchestral Shakers: исправлено стартовое время сэмпла, добавлено значение по умолчанию. Теперь шейкеры звучат немного плотнее - это поведение можно отрегулировать в параметрах под регулятором Sample Start. К артикуляции s добавлено управление фильтром через непрерывный MIDI контроллер #1. P13 Sticks and Tickies: исправлено стартовое время сэмпла, добавлено значение по умолчанию. Теперь шейкеры звучат немного плотнее - это поведение можно отрегулировать в параметрах под регулятором Sample Start. К артикуляции s добавлено управление фильтром через непрерывный MIDI контроллер #1. Специально для сайта musicmanuals.ru 2

P15 Wood Blocks + Clavs + Castinets + Slap: к артикуляции s добавлено управление фильтром через непрерывный MIDI контроллер #1. P16 Brake Drum + Anvil + Bell Tree + CowBells: к артикуляции CowBell s добавлено управление фильтром непрерывного MIDI контроллера #1. P18 Waterphone - Dry: исправлено несколько сэмплов затухания. Теперь они звучат более ровно. Редакция Epic: E01 Ensemble - Full: отрегулированы некоторые лупы и сэмплы затухания E01 Ensemble - Full: увеличено стартовое время сэмпла до 100 миллисекунд, поэтому теперь инструмент звучит плотнее. А также добавлено стартовое время сэмпла по умолчанию. E08 Taikos: исправлена инструментальная карта - мягкие удары (Soft hits) теперь распределены на ноты C и D, и E вместо A и B (пример: артикуляция Soft hit теперь расположена на ноте C2, вместо A1, а артикуляция Rough hit (жесткие удары) теперь расположена на ноте E2, вместо B1). Исправлено несколько послезвучий, чтобы удалить разговор. E09 Shime Daiko: исправлена инструментальная карта. Теперь артикуляция Hand Hits (удары руками) назначена на ноту C вместо A. 2 новых патча: E13 Monster Hits и E14 Monster Swooshes, сделанные из сэмплов библиотеки CinePerc, обработанные со всеми микрофонами. Каждый микрофон обеспечивает разное качество удара. См. инструментальную карту. (Необходима загрузка нового набора сэмплов) Редакция Aux: A12 Anklungs: к артикуляции s добавлено управление фильтром через непрерывный MIDI контроллер #1. A13 Ethnic Shakers 1+2: добавлено стартовое время сэмпла, чтобы шейкеры звучали "более плотно". Это поведение можно отрегулировать на странице Settings. Также к артикуляции s добавлено управление фильтром через непрерывный MIDI контроллер #1. A15 Ethnic Shakers Extra: к артикуляции s добавлено управление фильтром через непрерывный MIDI контроллер #1. 2 новых патча: A16 Puili Sticks - Single и A17 Puili Sticks - Groups (необходима загрузка нового набора сэмплов) A18 Monkey Stick и Agogo: к артикуляции s добавлено управление фильтром через непрерывный MIDI контроллер #1. A21 Glass Jars и Water Pots: высота тона этих патчей подстроена приблизительно до частоты A=440 3. Интерфейс и контроллеры При загрузке патча по умолчанию отображается вкладка MIXER. Количество фейдеров зависит от патча, но все патчи включают схожий набор микрофонных каналов. Специально для сайта musicmanuals.ru 3

Пресеты обеспечивают доступ к различным предустановленным настройкам микшера и позволяют сэкономить много времени. Если у Вас действительно есть время, выберите пресет Custom Mix и сделайте Ваши собственные настройки с ноля. Используйте кнопки и каждого фейдера, чтобы активировать/отключить канал. Имейте в виду, что это затрагивает объем используемой оперативной памяти. Также отметьте, что микрофонные каналы Full Mix и Quad Mix были созданы с использованием других доступных микрофонов и внешней обработки, поэтому если Вы попытаетесь микшировать каналы, которые разделяют аудио материал вместе, конфликтующие каналы будут автоматически мьютированы во избежание неправильной фазировки. Щелчок на кнопке Output внизу каждого фейдера позволяет направить микрофонный канал на различные выходные каналы Kontakt по Вашему выбору. Регулятор Send позволяет отослать степень сигнала канала в ревербератор патча, управление которым осуществляется на странице Settings. Регулятор Pan позволяет изменить стерео позицию микрофонного канала. Вкладка MAPPING включает параметры, позволяющие выбрать тип молоточков, стиль исполнения, и другие исполнительские параметры на лету. Вкладку Mapping мы включили в каждый патч в случае, если захотим добавить определенный контент в будущем, но большинство патчей эту вкладку не используют. В этих случаях определенные слоты этой вкладки будут пустыми. Всегда проверяйте вкладку Mapping для каждого инструмента! Используйте инструментальную карту Custom Map, чтобы сделать Ваш собственный пресет. Большинство патчей включают клавиши переключения, которые можно активировать/отключить, но не изменить. Например, сэмплы затухания можно назначить на "клавиши переключения", которые будут их активировать/отключать. Эти клавиши отображаются красным цветом на виртуальной клавиатуре. По умолчанию клавиша A#-1 активирует сэмплы затухания, а клавиша C#0 отключает сэмплы затухания. Примите во внимание: непрерывные MIDI контроллеры #100 и #101 используются скриптом для управления атакой и затуханием, поэтому не используйте эти номера контроллеров для управления активированием/отключением сэмплов затухания, поскольку это может вызвать проблемы с поведением патча. Специально для сайта musicmanuals.ru 4

Вкладка SETTINGS включает контроллеры управления поведением инструмента. В секции Reverb можно включить/отключить ревербератор (кнопка On/Off), установить степень реверберации (регулятор Amount), и выбрать пресет щелчком на кнопке Preset. Этот сверточный ревербератор использует импульсы ревербератора Bricasti M7. Примите во внимание: регуляторы Send на странице Mixer отсылают сигнал в этот ревербератор. Рядом с секцией Reverb расположен переключатель L/R swap, позволяющий обменивать левый и правый каналы. В случае с ударной установкой, например, с помощью переключателя L/R swap можно поменять позицию дирижера на позицию барабанщика. Ниже секции Reverb расположен слайдер Dynamics, который позволяет сжать динамический диапазон инструмента. Например, если Вы управляете динамикой колесом модуляции, этот слайдер позволит "масштабировать" специфический динамический диапазон и ограничить изменения звука инструмента чрезмерными изменениями позиции колеса модуляции. Внизу вкладки Settings расположены дополнительные контроллеры управления сэмплами. Если активирована кнопка Random, сэмплы будут циклироваться в случайном порядке, предотвращая эффект пулемета. Если активирована кнопка Cycle, движок будет циклировать round robin сэмплы в статичном порядке. Если параметр Round Robin reset установлен в значение ON, порядок циклирования round robin сэмплов будет сбрасываться после того, как Вы отпустите любую клавишу. Регулятор RR reset управляет временем, необходимым для сброса. Доступные значения - от 1 секунды до 10 секунд. Это позволяет Вам управлять поведением патч при каждом воспроизведении трек. Активирование контроллера Sample Start позволяет использовать регулятор для настройки стартовой позиции сэмпла. Это заставит атаку ноты казаться менее реалистичной, но может привести к увеличению плотности и живому отклику инструмента. Диапазон по умолчанию для этого регулятора - 25 миллисекунд; любые исключения этого диапазона будут отмечены в списке основных артикуляций в конце мануала. Отметьте, что у определенных артикуляций долгая атака - мы также отметили в списке основных артикуляций время предварительной задержки, которое необходимо установить в Ваших MIDI треках. Регуляторы Attack и Release связаны с традиционной ADSR огибающей. Специально для сайта musicmanuals.ru 5

В секцию Effects мы включили несколько эффектов: фильтры HiPass LowPass, Delay, Stereo Imaging, Chorus, Lo-Fi, Distortion и Compression. 4. Инструментальные карты (клавиатурные схемы распределения артикуляций) На следующих страницах Вы увидите детализированное описание схем распределения артикуляций на клавиши каждого патча каждой редакции. Лейбл Duplicate рядом с лейблом клавиш фортепьяно означает, что набор round robin сэмплов этой артикуляции идентичен недублированной версии этого патча, и сама артикуляция была скопирована на другую клавишу для удобства исполнения на клавиатуре. Нажатие этих двух клавиш одновременно не рекомендуется, так как они запустят один и тот же сэмпл, что приведет к нарушению фазировки. Специально для сайта musicmanuals.ru 6

C01 Timpani C7 104 Hits Right / Cresc s Note: See MAPPING tab for details on switching between Soft, Medium, and Hard mallets (default is velocity) and switching between hits and crescendo rolls (default is pedal) Hits Left / Cresc s s Looped, CC controls Dynamics

C02 Timpani FX C7 104 Shell Hits FX Repetition Glissando Up Glissando Up/Down (4 Velocity Layers) Hit Glissando Down Hit Glissando Up Hit Glissando Up/Down Superball FX Hand Stop

C03 Bass Drum 1-28in Rim Hit R Rim Hit L FX Rubs Wood Mallet Three-Stroke Hit Hits (Duplicate) Hits - MW Xfade Muted Hits (Duplicate) Muted Hits Three-Stroke Hit Hits (Duplicate) Hits - MW Xfade Muted Hits (Duplicate) Muted Hits Med Mallet Three-Stroke Hit Hits (Duplicate) Hits - MW Xfade Muted Hits (Duplicate) Muted Hits Rubber Mallet Three-Stroke Hit Hits (Duplicate) Hits - MW Xfade Muted Hits (Duplicate) Muted Hits Soft Mallet

C04 Bass Drum 2-36in FX Rubs Side Hit Three-Stroke Hit Hits (Duplicate) Hits - MW Xfade Side Hit Muted Hits (Duplicate) Muted Hits Wood Mallets Three-Stroke Hit Hits (Duplicate) Hits - MW Xfade Muted Hits (Duplicate) Muted Hits Med Mallet Three-Stroke Hit Hits (Duplicate) Hits - MW Xfade Muted Hits (Duplicate) Muted Hits Rubber Mallet Three-Stroke Hit Hits (Duplicate) Hits - MW Xfade Muted Hits (Duplicate) Muted Hits Soft Mallet

C7 104 C05 Snares - Concert + Piccolo + Popcorn ON = Snares ON only OFF= Snares OFF only See MAPPING tab for details on switching between snares ON/OFF. Default is Keyswitch C0 & D0 Hits (Duplicate) Hits Dead Stroke (OFF) Popcorn Snare w Hot Rod Hits (Duplicate) Hits Dead Stroke Stick on Stick Drum Rim Popcorn Snare w Sticks Hits (Duplicate) Hits Dead Stroke Rimshot (ON) or Muted (OFF) (Duplicate) Rimshot (ON) or Muted (OFF) Piccolo Snare w Hot Rods Hits (Duplicate) Hits Dead Stroke Rim (Duplicate) Rim Stick Hit Stick on Stick no Drum (OFF) Piccolo Snare w Sticks Hits (Duplicate) Hits Dead Stroke Rim (Duplicate) Rim Concert Snare w Sticks Ruff Hits (Duplicate) Hits Dead Stroke Rim (Duplicate) Rim Swirl Concert Snare w Brushes

C06 Snares - Tenor + Military + Metal Swirl See MAPPING tab for details on switching between snares ON/OFF. Default is Keyswitch F#0 and G#0 Metal Snare with Brushes Hits (Duplicate) Hits Dead Stroke Stick Hit Hits (Duplicate) Hits Dead Stroke Stick Hit Rim (Dup) Rim Metal Snare with Sticks Hits (Duplicate) Hits Dead Stroke Rim (Dup) Rim Military Snare with Sticks Hits (Duplicate) Hits Military Snare with Mallets Dead Stroke Stick Hit Hits (Duplicate) Hits Dead Stroke Rim (Dup) Rim Field Snare with Sticks Hits (Duplicate) Hits Dead Stroke Field Snare with Mallets

C07 CONCERT TOMS Combo Hits Rim Ruff Long Ruff Hits (Duplicate) Hits Rim Double Rim Double Rim 6 Tom Ruff Long Ruff Hits (Duplicate) Hits Rim Double Rim Double Rim 8 Tom Ruff Long Ruff Hits (Duplicate) Hits Rim Double Rim Double Rim 10 Tom Ruff Long Ruff Hits (Duplicate) Hits Rim Double Rim Double Rim 13 Tom Ruff Long Ruff Hits (Duplicate) Hits Rim Rim Double Rim Double Rim 15 Tom Ruff Long Ruff Hits (Duplicate) Hits Rim Double 16 Tom

C08 Orchestral Cymbals C7 104 Rakes Scrapes Hit Looped 4 Second Cresc 2 Second Cresc 1 Second Cresc Sizzle Cymbal Hit HH Hit Hit HH Hit Hit Muted Hit Muted 20 Piatti 19 Piatti Hit HH Hit Hit Muted Rake Scrape Hit with Mallet (Duplicate) Hit with Mallet with Mallet Looped Hit with Stick (Duplicate) Hit with Stick with Sticks Looped 18 Dark Cymbal Cresc with Mallet Cresc with Sticks Pitched Hit with Mallet (Duplicate) Pitched Hit with Mallet Rake Scrape Hit with Mallet (Duplicate) Hit with Mallet Pitched s Hit with Stick (Duplicate) Hit with Stick Pitched s 17 Orchestral Cymbal Cresc with Mallet Cresc with Sticks

C09 Orchestral Cymbals - Scrapes C7 108 Sizzle Cymbal Scrapes & Rakes 18 Dark Cymbal Scrapes & Rakes 17 Orchestral Cymbal Scrapes & Rakes Gongs + Tam Tam Scratches

C10 Orchestral Cymbals - Bowed Sizzle Cymbal Bowed 18 Dark Orchestral Cymbal Bowed 17 Orchestral Cymbal Bowed

C11 Gongs + TamTam C7 104 FX Metal Hit Long Cresc Short Cresc B Short Cresc A Hit C Hit B Hit A Long Looped Repeating Hits FX Repeating Hits FX FX FX FX Looped Small Gong FX Metal Hit Hit B 27 Gong Hit A Repeating Hits FX Bowed Hit C Hit B Hit A Long Looped FX Metal Hit FX Metal Hit Long Scrape Looped 15 Second Cresc 5 Second Cresc 3 Second Cresc 2 Second Cresc 1 Second Cresc Scrape Scrape 29 Gong Bowed

C12 Tambourines C7 104 Side to Side Hit Open Hit Open Hit Closed Hit Closed Pop Tambourine Small Side to Side Hit Open Hit Open Side to Side Hit Open Hit Open Side to Side Hit Open Hit Open Hit Closed Hit Closed Rubs Long Rubs Med Rubs Short Hit Closed Hit Closed Rubs Long Rubs Med Rubs Short Hit Closed Hit Closed Pop Tambourine Large Orch Tambourine Small Orch Tambourine Large

C13 Triangles + Mark Tree C7 104 Mark Tree Note: See MAPPING tab for details on switching between Large Beater and Small Beater. Default is velocity. Sample Start Knob Range: Triangle Hits - 25ms Mark Tree - 0ms Open to Mute Half Muted Open (Dup) Muted Open Small Orchestral Triangle Open to Mute Half Muted Open (Dup) Muted Open Large Orchestral Triangle Open to Mute Half Muted Open (Dup) Muted Open Small Ethnic Triangle Open to Mute Half Muted Open (Dup) Muted Open Med Orchestral Triangle Open to Mute Half Muted Open (Dup) Muted Open Open to Mute Open (Dup) Open Half Muted Muted Med Ethnic Triangle Large Ethnic Triangle

C14 Glockenspiel Note: See MAPPING tab for details on switching between soft mallet and hard mallet. Default is by velocity C7 108 Pitched Instrument Range

C15 Xylophone C7 104 Note: See MAPPING tab for details on switching between soft or hard mallets (default is velocity), and hits and rolls (default is pedal) Pitched Instrument Range

C16 Tubular Bells C7 104 Pitched Range

P01 Drum Kit - 88 Key Mapping C7 104 High Tom High Tom Ruff High Tom Combo Toms Hit High Mid Tom High Mid Tom Ruff High Mid Tom Combo Toms Hit Low Mid Tom Low Mid Tom Ruff Low Mid Tom Low Mid Tom Bright HH Closed Bell Combo Toms Hit Low Tom Low Tom Ruff Low Tom China Cymbal Choke High Tom High Tom Rim 19 Crash Cymbal Open-Choke High Mid Tom High Mid Tom Rim 18 Crash Cymbal Open-Choke 19 Crash Cymbal Edge / Center / Bell China Cymbal Edge / Bell 18 Crash Cymbal Edge / Center / Bell 18 Crash Cymbal Low Mid Tom Rim Bright HH Edge / Half-Open / Open / Closed Light HH Pedal Note: See MAPPING tab for customizable switching between Hi-Hat and Cymbal articulations. Hi-Hat default is CC2 and Cymbal Default is CC4. If you set HH/cymbal articulations to keyswitches instead, they will be set to A#-1, C#0 and D0. This overlaps the release sample control that is set to A#-1 and C#0 by default, so that feature will become inactive. Combo hits were added to this patch for convenience (See D Keys), but can mainly be found in the Drum Kit Fills patch Low Tom Dark HH Closed Bell Combo Toms Hit Picc Snare Picc Snare Ruff Picc Snare Low Tom Rim Dark HH Edge / Half-Open / Open / Closed Dark HH Pedal Picc Snare Hit Picc Snare Dead Stroke Combo Hit Black Beauty Snare Black Beauty Snare Ruff Black Beauty Snare Black Beauty Snare Rim Black Beauty Snare Hit Black Beauty Snare Dead Stroke Combo Hit Brass Snare Brass Snare Ruff Brass Snare Brass Snare Rim Brass Snare Hit Brass Snare Dead Stroke Kick Drum Hard (Duplicate) Kick Drum Hard Kick Drum Soft (Duplicate) Kick Drum Soft Picc Snare Rim Ride Bell Splash Cymbal Edge / Center / Bell Stick on Stick

P02 Drum Kit - General MIDI Mapping Cymbals Cymbal Edge Cymbals Toms Snare Kick Drum HiHat Loose HiHat Normal HiHat Closed Side Snare

Stick Drop P03 Drum Kit - Combos + Fills Stick Countoff Drum Fills Looped Fill Combo Hits w Snare Combo Hits w Cymbals Toms s/combo Hits

C7 104 P04 Celeste Pitched Instrument Range

C7 104 P05 Crotales Note: See MAPPING tab for details on switching between mallet and bowed articulations. Default is pedal. Pitched Instrument Range Sample Start Knob Ranges Bows: 1 second Hits: 25ms

C7 104 P06 Vibraphone Note: See MAPPING tab for details on switching between Soft and Hard Mallets (default is velocity), rolls (keyswitch C1), motor on/off (keyswitch D1), and hits or bowed (keyswitch E1). You must have the pedal down for the keyswitch articulations to take effect. Pitched Instrument Range

P07 Marimba Note: See MAPPING tab for details on switching between soft or hard mallets (default is velocity), and hits and rolls (default is pedal) Pitched Instrument Range

P08 Glass Marimba Note: See MAPPING tab for details on switching between medium and hard mallets. Default is velocity. Pitched Instrument Range

C7 104 P09 Low Chimes Pitched Instrument Range

P10 Roto Toms Note: See MAPPING tab for details on switching between Sticks and Hot Rods. Default is Keyswitch C0 and D0 Ruff Long Ruff Med Ruff Short Hit (Duplicate) Hit Ruff Long Ruff Med Ruff Short Hit (Duplicate) Hit Ruff Long Ruff Med Ruff Short Hit (Duplicate) Hit Ruff Long Ruff Med Ruff Short Hit (Duplicate) Hit Ruff Long Ruff Med Ruff Short Hit (Duplicate) Hit Roto Tom High Roto Tom Med High Roto Tom Med Roto Tom Med Low Roto Tom Low

C7 104 P11 Octobans Ruff Hit (Duplicate) Hit Octoban High Ruff Hit (Duplicate) Hit Octoban Med High Ruff Hit (Duplicate) Hit Octoban Med Low Ruff Hit (Duplicate) Hit Octoban Low

P12 Orchestral Shakers Sample Start Knob Ranges Hits C1-F3: 200ms Hits C4-D5: 10ms Hits E5-F5: 200ms Back B Forward B Back A Forward A Two Chamber Soft Shaker Back B Forward B Back A Forward A One Shot Shaker Back B Forward B Back A Forward A Egg Shaker Back B Forward B Back A Forward A Large Metal Torpedo Back B Forward B Back A Forward A Three Chamber Shaker

P13 Sticks and Tickies Ruff Long Ruff Hit Double Tickies Hit Right Hit Left Hit Double Hit Right Ruff Hit Double Hot Rods Hit Right Hit Left

P14 Temple Blocks Note: See MAPPING tab for details on switching between Soft and Hard Mallets. Default is velocity. Ruff Hit (Duplicate) Hit Temple Block High Ruff Hit (Duplicate) Hit Temple Block Med High Ruff Hit (Duplicate) Hit Temple Block Med Ruff Hit (Duplicate) Hit Temple Block Med Low Ruff Hit (Duplicate) Hit Temple Block Low

P15 Wood Blocks + Clavs + Castanets + Slap Slapstick Note: Clavs Ruff B Ruff A Hit Right Hit Right Hit Left Hit Left Stick Stick Hit Stick Hit Plastic Plastic Hit Plastic Hit Plastic Ruff Stick Stick Hit Stick Hit Plastic Plastic Hit Plastic Hit Plastic Ruff Stick Stick Hit Stick Hit Plastic Plastic Hit Plastic Hit Plastic Ruff Stick Stick Hit Stick Hit Plastic Plastic Hit Plastic Hit Plastic Ruff Stick Ruff Rubber Ruff Rubber Rubber Hit Rubber Hit Stick Ruff Rubber Ruff Rubber Rubber Hit Rubber Hit Stick Ruff Rubber Ruff Rubber Rubber Hit Rubber Hit Stick Ruff Rubber Ruff Rubber Rubber Hit Rubber Hit Castanets Wood Block Soprano Wood Block Alto Wood Block Tenor Wood Block Large Plastic = Plastic Mallets Rubber = Rubber Mallets Stick = Drum Stick

P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells Hit w Mallet Tremolo w Mallets Hit w Stick (Dup) Hit w Stick Tremolo w Sticks Rim Hit (Dup) Rim Hit CowBell 1 Hit w Mallet Tremolo w Mallets Hit w Stick (Dup) Hit w Stick Tremolo w Sticks Rim Hit (Dup) Rim Hit CowBell 2 Hit w Mallet Tremolo w Mallets Hit w Stick (Dup) Hit w Stick Tremolo w Sticks Rim Hit (Dup) Rim Hit CowBell 3 Hit w Mallet Tremolo w Mallets Hit w Stick (Dup) Hit w Stick Tremolo w Sticks Rim Hit (Dup) Rim Hit CowBell 4 Brake Drum with Real Hammer Brake Drum with Ping Hammer Sleigh Bells Sleigh Bells Bell Tree (White Keys Only)

P17 Ratchet, Vibraslap, Sand Blocks Ratchet Ruffs Ratchet Hits Ratchet Looped Sand Blocks Vibraslap Hit B Vibraslap Hit A

P18 Waterphone - Dry C7 104 Bowed Random Bowed Medium/Short Bowed Long

C7 104 P19 Waterphone - Water Strummed Bowed Random Long Bowed Random Short Bowed Long Bowed Short/Medium

P20 Flexatone Bow Down Bow Up Boing Hit Bend up Up Down Tremolo Down Tremolo Up

P21 Whistles - Train + Siren + Slide Slide Whistle Siren Whistle Police Whistle Short Police Whistle Long Train Whistle Short Train Whistle Long

P22 Typewriter Paper Loader Repeating Strokes Keystrokes Carriage Return Bell

P23 Keyboard & Mouse Mouse Keyboard

P24 Car Horn + Lions Roar + Spring Drum Spring Drum (White Keys Only) Lion Roar (White Keys Only) Car Horn (White Keys Only)

E01 Ensemble - Full C7 104 Ensemble s Insanity Full Ensemble 4 beat Cresc Full Ensemble 2 beat Cresc Full Ensemble Ruffs Ring Out Full Ensemble Ruffs Muted Ensemble E w Metals Full Ensemble w Metals Ring Out Full Ensemble w Metals Choke/Dampen Ensemble D Full Ensemble Ring Out Full Ensemble Choke/Dampen Ensemble C Ensemble w BD + Anvil Low Hits w Metal Ensemble B Hits - High and Low Ensemble Ensemble A

C7 104 E02 Ensemble - Bass Drums + Crash Bass Drum + Crash Hits Choked Note: This patch is white keys only Bass Drum + Crash Hits w Ringout Bass Drum + Crash Low Ensemble Hits w BD + Piano Body Low Ensemble Dampened Hits Low Ensemble Hits - No BD or Timp Low Ensemble Ruffs/s Low Ensemble Low Ensemble Hits

C7 104 E03 Ensemble - Mids + Highs High Ens Side Hits High Ens Floor Hits High Ens Snares On Ruffs High Ens Snares On High Ens Hardware Hits Mid Ens C w Snares High Ens Snares Off Rim Hits B High Ens Snares Off Ruffs High Ens Snares Off High Ens Snares Off Rim Hits A Mid Ens B Mid Ens Ruffs High Stick & Metal Hits (Black Keys) Mid Ens Hits Stick Hits Mid Ens A

C7 104 E04 Ensemble: Metals and Crashes Crash Ensemble Bowed Crash Ensemble Cresc Crash Ensemble Hits Crash Ensemble - 3 dynamics Chain Hits Metal Ensemble Hits Single Metal Hits C Single Metal Hits B Single Metal Hits A

C7 104 E05 Ensemble - Mahler Hammers + Stomps Note: This patch is white keys only Stomps Mahler Hammers Right Mahler Hammers High Mahler Hammers Left Mahler Hammers Full

C7 104 E06 Ensemble - Claps + Snaps Snaps Note: This patch is white keys only Claps Fingers Only Claps Palm Only Claps Cupped Claps Normal Leg Pats Chest Pats

C7 104 E07 Surdos Ruff Long Ruff Med Ruff Short Body Hit Body Hit Hit Stick Closed (Duplicate) Hit Stick Closed Hit Stick Open(Duplicate) Hit Stick Open Ruff Hit Stick Closed (Duplicate) Hit Stick Closed Hit Stick Open(Duplicate) Hit Stick Open Ruff Hit Stick Closed (Duplicate) Hit Stick Closed Hit Stick Open(Duplicate) Hit Stick Open Ruff Hit Mallet Closed (Duplicate) Hit Mallet Closed Hit Mallet Open(Duplicate) Hit Mallet Open Surdo Group with Sticks Surdo Silver with Sticks Surdo Yellow with Sticks Surdo Yellow with Mallets

C7 104 E08 Taikos Stick on Stick Ruff Hit(Duplicate) Rim Group Taikos with Hard Mallets Hit Ruff Hit Hit Taiko Right with Soft Mallets Ruff Hit(Duplicate) Hit Stick on Stick Rim Taiko Right with Hard Mallets Ruff Hit Hit Taiko Left with Soft Mallets Ruff Hit(Duplicate) Hit Stick on Stick Rim Taiko Left with Hard Mallets

E09 Shime Daiko C7 104 Ruff Hit (Duplicate) Hit Drum B with Hands Ruff Hit (Duplicate) Hit Stick on Stick Rim Drum B with Sticks Ruff Hit (Duplicate) Hit Drum A with Hands Ruff Hit (Duplicate) Hit Stick on Stick Rim Drum A with Sticks

C7 104 E10 Djembe Ruff Edge Hit Open Side (Duplicate) Hit Open Side Hit Bass Tone (Duplicate) Hit Bass Tone Ruff Center Hit Palm Center (Duplicate) Hit Palm Center Slap Side Slap Dead Tap (Duplicate) Dead Tap Hit Close (Duplicate) Hit Close

C7 104 E11 Gong Drum, Djun Djun Gong Drum Superball Rubs Soft Beater Hit Middle Soft Beater Hit Center (Duplicate) Soft Beater Hit Center Hard Beater Hit Center (Duplicate) Hard Beater Hit Center Hard Beater Hit Near Rim (Duplicate) Hard Beater Hit Near Rim Hard Beater Rim Hard Beater Rim Gong Drum Hit (Duplicate) Hit Ruff Djun Djun

E12 Oil Drum C7 104 Rim Hit (Duplicate) Rim Hit Hit w Stick (Duplicate) Hit w Stick Chain Drop Hit w Mallet B (Duplicate) Hit w Mallet B Hit w Mallet A (Duplicate) Hit w Mallet A

E13 Monster Hits C7 104 Note: This patch is white keys only Low Hits 250ms preroll Misc Low Hits Low Hit Var 4 Low Hit Var 3 Low Hit Var 2 Low Hit Var 1

E14 Monster Swooshes C7 104 Note: This patch is white keys only Misc Low Hits Medium Swooshes (1 second) Long Swooshes - 2.5 seconds

C7 104 A01 Bongos Yarn Mallet High Yarn Mallet High Yarn Mallet High Yarn Mallet High Yarn Mallet Ruff High Yarn Mallet Low Yarn Mallet Low Yarn Mallet Low Yarn Mallet Low Yarn Mallet Ruff Low Closed High Closed High Closed High Open High Open High Closed High Hands Ruff High Hands Closed Low Hands Closed Low Low Hands Open Low Hands Open Low Finger Closed High Finger Closed High Finger Closed High High Finger Open High Finger Open High High Finger Ruff High Finger Closed Low Finger Closed Low High-Low Finger Open Low Finger Open Low High-Low Finger Ruff Low Hand Swipe Low Hand Swipe High Double Stick Double Hand Sticks High Sticks High Sticks High Sticks High Sticks Ruff High Sticks Low Sticks Low Sticks Low Sticks Low Sticks Ruff Low

C7 104 A02 Congas Closed High Hit High (Duplicate) Hit High Closed High Closed Ruff High Double Hit With Sticks Closed Low Hit Low (Duplicate) Hit Low Closed Low Closed Ruff Low Hit High (Duplicate) Rub Low Rub Low Closed High Closed High Hit High (Duplicate) Hit High Closed High Rub High Rub High Closed Ruff High Hit Low Closed Low Closed Low Hit Low (Duplicate) Hit Low Closed Low Closed Ruff Low Rub Low Rub Low Double Hit With Hands High Hit High (Duplicate) Hit High High High With Mallets Low Hit Low (Duplicate) Hit Low Low Ruff Low Double Hit High

C7 104 A03 Doumbek + Darabuka Slap Hit Open Edge Hit Hit Open (Duplicate) Hit Open Ruff Hit Down Hit Up (Duplicate) Hit Up Slap Slap Open Hit (Duplicate) Open Hit Left Hand Edge (Duplicate) Left Hand Edge Edge Hit (Duplicate) Edge Hit Ruff Left Hand Hit Left Hand Hit (Duplicate) Left Hand Hit Darabuka Doumbek

C7 104 A04 Bodhran Hit Half Open Ruff Open Ruff Closed Hit Low Open (Duplicate) Hit Low Open Rims (Duplicate) Rims Hit Damp Hit Half Open Ruff Open Ruff Closed Hit Low Open (Duplicate) Hit Low Open Rims (Duplicate) Rims

A05 Frame Drums + Daff C7 104 Shake Open Hit (Duplicate) Open Hit Edge Hit Edge Hit Daff High Frame Drum Rubs Sweep Ruff Open Hit (Duplicate) Open Hit Right Hit Left Hit Snap Hit Snap Hit High Frame Drum Low Frame Drum Rubs Sweep Ruff Right Hit Left Hit Open Hit (Duplicate) Open Hit Snap Hit Snap Hit Low Frame Drum

C7 104 A06 Cajon + Timbales Double Hit High Double Hit High High Hit High Hit High High Ruff Long High Ruff High Hit Low (Duplicate) Low Hit Low Hit Low Low Ruff Long Low Ruff Low Hand Hit Hand Hit Finger Open High Hand Hit Open Hand Rim Hit Rim Hit Timbales Edge Hit Edge Hit Edge Bass Hit Cajon Bass Hit Bass FX Down FX Down

A07 Talking Drums + Udu C7 104 Talking Drum High Low Talking Drum Low Hit (Duplicate) Talking Drum Low Hit Talking Drum Low High Talking Drum Dead Stroke (Duplicate) Talking Drum Dead Stroke Talking Drum High Hit (Duplicate) Talking Drum High Hit Udu Descrescendo Udu Descrescendo Udu Bowl Hit (Duplicate) Udu Bowl Hit Udu Hole Stroke Extra (Duplicate) Udu Hole Stroke Extra Udu Hole Stroke (Duplicate) Udu Hole Stroke Udu Delayed Open (Duplicate) Udu Delayed Open Udu Rest Release (Duplicate) Udu Rest Release Udu Double Open (Duplicate) Udu Double Open Udu Single Open (Duplicate) Udu Single Open

C7 104 A08 Whale Drum + Tongue Drum Note: See MAPPING tab for details on switching between soft and hard mallets - by default it is set to velocity Tongue Drum Hits Tongue Drum Hits Muted Whale Drum Hits Muted Whale Drum Hits

C7 104 A09 Ocean Drum + Rain Sticks Rain Stick Group Rain Stick A Rain Stick B Rain Stick C Ocean Drum Ocean Drum Shakes

C7 104 A10 Tambourika + Rikh Ruff Double Hit Right Hit High (Duplicate) Right Hit High Left Hit Low (Duplicate) Left Hit Low Open Muted Open Muted Left Finger + Mallet Left Finger + Mallet Jingle Jingle Hand Ruff Hand Ruff Rim Rim Ruff Ruff Hand Slap Hand Slap Open Open Open Rim Open Rim Big Open Big Open Rikh Tambourika

A11 Log Drum + Apple Box C7 104 Ruff Double Hit Double Hit Hit Right (Duplicate) Hit Right Hit Left (Duplicate) Hit Left Log Drum 2 with Mallet Alt Hit (Duplicate) Alt Hit Hit (Duplicate) Hit Log Drum 2 with Mallet Alt Hit (Duplicate) Alt Hit Hit (Duplicate) Hit Log Drum 1 with Mallet C Alt Hit (Duplicate) Alt Hit Hit (Duplicate) Hit Log Drum 1 with Mallet B Hard Hit Hit (Duplicate) Hit Log Drum 1 with Mallet A

C7 104 A12 Anklungs Hits s

C7 104 A13 Ethnic Shakers 1 Cricket Bamboo Shaker Bamboo Shaker Rol Mini Maracas Hits Mini Maracas Plastic Pear Shaker Hits Plastic Pear Shaker Turtle Shell Hits Turtle Shell Shaker Gourd Maracas Back Hit Gourd Maracas Forward Hit Gourd Maracas Cabasa 2 Hit (Duplicate) Cabasa 2 Hit Cabasa 2 Cabasa Hit (Duplicate) CabasaHit Cabasa Shake African Pod Shaker African Pod Shaker Shakere Shakere Jaw Bone

C7 104 A14 Ethnic Shakers 2 Sample Start Knob Ranges C1-G1: 100ms C2-D2: 150ms C3-D#3: 200ms F3-G3: 100ms C4-G#4: 200ms C5-D#: 100ms Small Metal Shaker Hits Small Metal Shaker Vented Steel Orb Shaker Caxixi Hits Caxixi Anke Shaker Hit Ankle Shaker Hit Seed Rattle Shaker Hits Seed Rattle Shaker Ganziro Shaker Hits Ganziro Shaker Metal Shaker Hits Metal Shaker Wooden Cricket Synthetic Maraca Hits Synthetic Maraca

C7 104 A15 Ethnic Shakers Extra Sample Start Knob Ranges C2 and D2: 25ms C#2 and D#2: 10ms Meinl Shaker Meinl Shaker Bottle Caps Lids Bottles WashBoard Hits (Duplicate) WashBoard Hits WashBoard

A16 Puili Sticks - Singles C7 104 Slits on Slits Small Slits on Slits Small Slits on Slits Slits on Slits Slits on Ground Far Slits on Ground Far Slits on Ground Mid Slits on Ground Mid Slits on Ground Close Slits on Ground Close Slits on Ground Small Slits on Ground Small Handle on Slits Handle on Slits Slits on Floor Slits on Floor Handles Handles Slits on Stool Far Slits on Stool Far Slits on Stool Mid Slits on Stool Mid Slits on Stool Close Slits on Stool Close Slits on Stand Slits on Stand Low Hit Low Hit Slits on Tongue Drum Slits on Tongue Drum Drum Hit Drum Hit Drum Drum

A17 Puili Sticks - Group C7 104 Group Floor Hits Group Floor Hits Shake Shake Slits on Slits Slits on Slits Slits on Handle Slits on Handle Slits on Floor Slits on Floor Handle on Floor Handle on Floor Cresc Cresc Double Hit Double Hit Hit Hit

C7 104 A18 Monkey Stick + Agogo Agogo Hits Metal Bar Shaker Hit (Duplicate) Metal Bar Shaker Hit Metal Bar Shaker Monkey Stick Hits B Monkey Stick Hits A Monkey Stick

C7 104 A19 Ethnic Chimes + Fish Bells WindChimes B Glisses Windchimes A Glisses Windchimes Trems Asian Wooden Chimes C Trems Asian Wooden Chimes B Trems Asian Wooden Chimes A Trems Small Flower Charm Trems Fish Bell Trems

C7 104 A20 Circle Bells + Finger Cymbals + Springs Tines Spring Bowed Scrape Scrape Muted Muted Hit Open Hit Open Rub Scrape Muted Muted Muted Hit Open Hit Open Bowed Finger Cymbal 1 Finger Cymbal 2 Light Mallet Soft Mallet Hits (White Keys) Circular Bells Bowed

C7 104 A21 Glass Jars + Water Jars + Flower Pots Water Jars w Mallet (White Keys Only) Flower Pots w Mallet Bottle Blow High Bottle Blow Low

C7 104 A22 Hardware Water Jug Ruff Water Jug Water Jug Hits Water Jug Hits Water Jug Water Jug Ruff Water Jug Water Jug Hits Water Jug Hits Water Jug Prep Piano + Bucket Hits Prep Piano + Bucket Hammer Bolt Closed Bolts Hit Bolts Hit Nails Hits Bolts Hit Bolts Hit Bolts Hit Hit Ruff Rim Ruff Rim Ruff Rim Bucket 1 Rim Rim Ruff Hit Hit Ruff Rim Rim Bucket 2

C7 104 A23 Cuica + Guiro + Samba Whistle Samba Whistle Long Samba Whistle Short Sample Start Knob Ranges C1-A1: 25ms F2-A#2: 25ms C3-G3: 25ms A3: 25ms B3-B4: 25ms G5-G#6: 25ms C2: 10ms D2: 25ms E2: 50ms C5-E5: 150ms F#5: 150ms Guiro Scrapes Slow Guiro Loop C Guiro Loop B Guiro Loop A Guiro Scrapes B Guiro Scrapes A Guiro Hits Cuica

A R T I C U L A T I O N M A S T E R S H E E T O V E R V I E W

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) C01 Timpani Timpani 32" Soft Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) C01 Timpani Timpani 32" Medium Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) C01 Timpani Timpani 32" Wood / Hard Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) C01 Timpani Timpani 28" Soft Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) C01 Timpani Timpani 28" Medium Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) C01 Timpani Timpani 28" Wood / Hard Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) C01 Timpani Timpani 25" Soft Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) C01 Timpani Timpani 25" Medium Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) C01 Timpani Timpani 25" Wood / Hard Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) 2 2 2 2 2 2 2 2 2 Track Pre-Delay Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1 Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1 Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1 Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1 Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1 Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1 Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1 Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1 Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) C01 Timpani Timpani 21" Soft Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) C01 Timpani Timpani 21" Med Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) C01 Timpani Timpani 21" Wood / Hard Hits (5xRR, 5 V); s (1xRR, 5 V); Crescendo s (3xRR, 2 V; long - 6 seconds, short 2 seconds) C02 Timpani FX Timpani FX Hand Stops (5xRR, 1V), Rubs, Glissandi Up & Down, Glissando s Up & Down (4V), Shell Hits C03 Bass Drum 1-28in C03 Bass Drum 1-28in C03 Bass Drum 1-28in C03 Bass Drum 1-28in C04 Bass Drum 2-36in C04 Bass Drum 2-36in C04 Bass Drum 2-36in Bass Drum 1 Soft MW X-Fade (1xRR, 5V), Hits (5xRR, 8V), Muted Hits (5xRR, 4V), (1xRR, 6V), 3-Stroke Hit (1xRR, 6V) Bass Drum 1 Rubber MW X-Fade (1xRR, 5V), Hits (5xRR, 8V), Muted Hits (5xRR, 4V), (1xRR, 6V), 3-Stroke Hit (1xRR, 6V) Bass Drum 1 Med Bass Drum 1 Wood / Hard Bass Drum 2 Soft MW X-Fade (1xRR, 5V), Hits (5xRR, 8V), Muted Hits (5xRR, 4V), (1xRR, 6V), 3-Stroke Hit (1xRR, 6V) MW X-Fade (1xRR, 5V), Hits (5xRR, 8V), Muted Hits (5xRR, 5V), (1xRR, 6V), 3-Stroke Hit (1xRR, 6V), FX Rubs (5xRR, 1V), Rim Hit L & R (5xRR, 5V) MW X-Fade (1xRR, 5V), Hits (5xRR, 8V), Muted Hits (5xRR, 5V), (1xRR, 6V), 3-Stroke Hit (1xRR, 6V) Bass Drum 2 Rubber MW X-Fade (1xRR, 5V), Hits (5xRR, 8V), Muted Hits (5xRR, 5V), (1xRR, 6V), 3-Stroke Hit (1xRR, 6V) Bass Drum 2 Med MW X-Fade (1xRR, 5V), Hits (5xRR, 8V), Muted Hits (5xRR, 5V), (1xRR, 6V), 3-Stroke Hit (1xRR, 6V) 2 2 2 2 2 2 2 2 2 2 2 Track Pre-Delay Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1 Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1 Hits: ; Hard / Med Cresc: 20 ms Soft Cresc: 1 RR Hits: No RR Hits: 10-300 ms C1-F5: 10-80 ms G5-D6: 50-300 ms E6-F6: C1-F5: 10-80 ms G5-D6: 50-300 ms E6-F6: C1-F5: 10-80 ms G5-D6: 50-300 ms E6-F6: C1-F5: 10-80 ms G5-D6: 50-300 ms E6-F6: C1-G#4: 5-50 ms C5: 2 sec D5: 1 sec E5-F5: 500 ms C1-G#4: 5-50 ms C5: 2 sec D5: 1 sec E5-F5: 500 ms C1-G#4: 5-50 ms C5: 2 sec D5: 1 sec E5-F5: 500 ms

Patch Name C04 Bass Drum 2-36in C05 Snares - Concert + Piccolo + Popcorn C05 Snares - Concert + Piccolo + Popcorn C05 Snares - Concert + Piccolo + Popcorn C05 Snares - Concert + Piccolo + Popcorn C05 Snares - Concert + Piccolo + Popcorn C05 Snares - Concert + Piccolo + Popcorn C05 Snares - Concert + Piccolo + Popcorn C05 Snares - Concert + Piccolo + Popcorn C05 Snares - Concert + Piccolo + Popcorn C05 Snares - Concert + Piccolo + Popcorn Instrume nt Bass Drum 2 Snare - Concert Snare - Concert Snare - Concert Snare - Concert Snare - Piccolo Snare - Piccolo Snare - Piccolo Snare - Piccolo Snare - Popcorn Snare - Popcorn Mallet Articulation Start Mods (sample start at 100%) Wood / Hard Sticks Sticks Brushes Brushes Sticks Sticks MW X-Fade (1xRR, 5V), Hits (5xRR, 8V), Muted Hits (5xRR, 5V), (1xRR, 6V), 3-Stroke Hit (1xRR, 6V), Side Hit 1 & 2 (5xRR, 5V), FX Rubs (5xRR, 1V) Snare On, Dead Stroke (1xRR, 13V), (1xRR, 6V), Hit (5xRR, 13V), Rim (5xRR, 1V), (1xRR, 13V), Stick on Stick (5xRR, 7V), Stick Hit Snare Off, Dead Stroke (1xRR, 13V), (1xRR, 6V), Hit (5xRR, 13V), Rim (5xRR, 1V), (1xRR, 13V), Stick on Stick (5xRR, 7V), Stick Hit Snare On, Dead Stroke (5xRR, 13V), Swirl (1xRR, 3V), (1xRR, 5V), Hit (5xRR, 13V), Rim (5xRR, 3V), (1xRR, 13V), Ruff (1xRR, 13V) Snare Off, Dead Stroke (5xRR, 13V), Swirl (1xRR, 3V), (1xRR, 5V), Hit (5xRR, 13V), Rim (5xRR, 3V), (1xRR, 13V), Ruff (1xRR, 13V) Snare On, Dead Stroke (1xRR, 13V), (1xRR, 6V), Hits (5xRR, 13V), Rim (3xRR, 5V), (1xRR, 13V) Snare Off, Dead Stroke (1xRR, 13V), (1xRR, 6V), Hits (5xRR, 13V), Rim (3xRR, 5V), (1xRR, 13V) Hot Rods Snare On, Dead Stroke (5xRR, 13V), (1xRR, 3V), Hits (5xRR, 13V), Rim (3xRR, 5V), (5xRR, 13V) Hot Rods Snare Off, Dead Stroke (5xRR, 13V), (1xRR, 3V), Hits (5xRR, 13V), Rim (3xRR, 5V), (5xRR, 13V) Sticks Sticks Snare On, Dead Stroke (1xRR, 13V), (1xRR, 5V), Hits (5xRR, 13V), Rim (3xRR, 5V), Stick on Stick Drum (1xRR, 6V), (1xRR, 13V) Snare Off, Dead Stroke (1xRR, 13V), (1xRR, 5V), Hits (5xRR, 13V), Rim (3xRR, 5V), Stick on Stick Drum (1xRR, 6V), (1xRR, 13V) 2 2 2 2 2 2 2 2 2 2 2 Track Pre-Delay C1-G#4: 5-50 ms C5: 2 sec D5: 1 sec E5-F5: 500ms No RR: 10-15ms RR Hits: No RR: 10ms RR Hits: No RR: 10-15ms Hits: 0 ms No RR: 10ms RR Hits: No RR: 10-15ms Hits: No RR: 10ms RR Hits: No RR: 10-15ms Hits: No RR: 10ms RR Hits: No RR: 10-15ms Hits: No RR: 10ms RR Hits:

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) C05 Snares - Concert + Piccolo + Popcorn C05 Snares - Concert + Piccolo + Popcorn C06 Snares - Tenor + Military + Metal C06 Snares - Tenor + Military + Metal C06 Snares - Tenor + Military + Metal C06 Snares - Tenor + Military + Metal C06 Snares - Tenor + Military + Metal C06 Snares - Tenor + Military + Metal C06 Snares - Tenor + Military + Metal C06 Snares - Tenor + Military + Metal C06 Snares - Tenor + Military + Metal Snare - Popcorn Snare - Popcorn Hot Rods Hot Rods Snare On, Dead Stroke (1xRR, 8V), (1xRR, 5V), Hits (5xRR, 8V), (1xRR, 8V) Snare Off, Dead Stroke (1xRR, 8V), (1xRR, 5V), Hits (5xRR, 8V), (1xRR, 8V) Field Drum Mallet snare ON only, Dead Stroke (1xRR, 13V), (1xRR, 5V), Hits (5xRR, 13V), (1xRR, 13V) Tenor Drum Mallet snare OFF only, Dead Stroke (1xRR, 13V), (1xRR, 5V), Hits (5xRR, 13V), (1xRR, 13V) Field Drum Sticks snare ON only, Dead Stroke (1xRR, 13V), (1xRR, 6V), Hits (5xRR, 13V), Rim (3xRR, 5V), (1xRR, 13V), Stick Hit (1xRR, 6V) Tenor Drum Sticks snare OFF only, Dead Stroke (1xRR, 13V), (1xRR, 6V), Hits (5xRR, 13V), Rim (3xRR, 5V), (1xRR, 13V), Stick Hit (1xRR, 6V) Military Drum Military Drum Military Drum Military Drum Snare - Metal Mallet Mallet Sticks Sticks Sticks Snare On, Dead Stroke (1xRR, 13V), (1xRR, 5V), Hits (5xRR, 13V), (1xRR, 13V) Snare Off, Dead Stroke (1xRR, 13V), (1xRR, 5V), Hits (5xRR, 13V), (1xRR, 13V) Snare On, Dead Stroke (1xRR, 13V), (1xRR, 5V), Hits (5xRR, 13V), Rim (3xRR, 5V), (1xRR, 13V), Stick Hit (1xRR, 6V) Snare Off, Dead Stroke (1xRR, 13V), (1xRR, 5V), Hits (5xRR, 13V), Rim (3xRR, 5V), (1xRR, 13V), Stick Hit (1xRR, 6V) Snare On, Dead Stroke (1xRR, 13V), (1xRR, 5V), Hits (5xRR, 13V), Rim (3xRR, 5V), (1xRR, 13V), Stick Hit (1xRR, 6V) 2 2 2 2 2 2 2 2 2 2 2 Track Pre-Delay No RR: 10-15ms RR Hits: No RR: 10ms RR Hits:

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) C06 Snares - Tenor + Military + Metal C06 Snares - Tenor + Military + Metal C06 Snares - Tenor + Military + Metal C07 Concert Toms C07 Concert Toms C07 Concert Toms C07 Concert Toms C07 Concert Toms C07 Concert Toms C07 Concert Toms Snare - Metal Sticks Snare Off, Dead Stroke (1xRR, 13V), (1xRR, 5V), Hits (5xRR, 13V), Rim (3xRR, 5V), (1xRR, 13V), Stick Hit (1xRR, 6V) Snare - Metal Brushes Snare On, Dead Stroke (1xRR, 8V), (1xRR, 5V), Hits (5xRR, 8V), (1xRR, 8V), Swirl (1xRR, 3V) Snare - Metal Brushes Snare Off, Dead Stroke (1xRR, 8V), (1xRR, 5V), Hits (5xRR, 8V), (1xRR, 8V), Swirl (1xRR, 3V) Concert Toms 6" Concert Toms 8" Concert Toms 10" Concert Toms 13" Concert Toms 15" Concert Toms 16" Concert Toms Combo Hits Hard Hard Hard Hard Hard Hard Hit (5xRR, 9V), (1xRR, 9V), Ruff & Ruff Long (1xRR, 9V), (1xRR, 4V), Rim (10xRR, 3V), Rim Double (10xRR, 3V) Hit (5xRR, 9V), (1xRR, 9V), Ruff & Ruff Long (1xRR, 9V), (1xRR, 4V), Rim (10xRR, 3V), Rim Double (10xRR, 3V) Hit (5xRR, 9V), (1xRR, 9V), Ruff & Ruff Long (1xRR, 9V), (1xRR, 4V), Rim (10xRR, 3V), Rim Double (10xRR, 3V) Hit (5xRR, 9V), (1xRR, 9V), Ruff & Ruff Long (1xRR, 9V), (1xRR, 4V), Rim (10xRR, 3V), Rim Double (10xRR, 3V) Hit (5xRR, 9V), (1xRR, 9V), Ruff & Ruff Long (1xRR, 9V), (1xRR, 4V), Rim (10xRR, 3V), Rim Double (10xRR, 3V) Hit (5xRR, 9V), (1xRR, 9V), Ruff & Ruff Long (1xRR, 9V), (1xRR, 4V), Rim (10xRR, 3V), Rim (10xRR, 3V), Rim Double (10xRR, 3V) 2 2 2 2 2 2 2 2 2 Track Pre-Delay No RR: RR Hits: No RR: RR Hits: No RR: RR Hits: No RR: RR Hits: No RR: RR Hits: No RR: RR Hits: Hard 5xRR, 5V 2 No RR: RR Hits:

Patch Name Instrument Mallet Articulation Start Mods (at 100%) C08 Orchestral Cymbals C08 Orchestral Cymbals C08 Orchestral Cymbals C08 Orchestral Cymbals C08 Orchestral Cymbals C08 Orchestral Cymbals C08 Orchestral Cymbals C09 Orchestral Cymbals - Scrapes C09 Orchestral Cymbals - Scrapes C09 Orchestral Cymbals - Scrapes C09 Orchestral Cymbals - Scrapes C10 Orchestral Cymbals - Bowed C10 Orchestral Cymbals - Bowed C10 Orchestral Cymbals - Bowed C11 Gongs + Tam Tam Cymbal - Orchestral 17" Cymbal - Orchestral 17" Cymbal - Dark 18" Cymbal - Dark 18" Sticks Mallets Sticks Mallets Crescendo (3xRR, 4V), Looped (1xRR, 5V), Hit (5xRR, 6V), Scrape (3xRR, 2V), Rake (3xRR, 3V) Crescendo (3xRR, 4V), Looped (1xRR, 5V), Hit (5xRR, 6V) Crescendo (3xRR, 4V), Looped (1xRR, 5V), Hits (5xRR, 6V), Scrape (3xRR, 2V), Rake (3xRR, 3V), Hit Muted, Hit HH Crescendo (3xRR, 4V), Looped (1xRR, 5V), Hit (5xRR, 6V) Piatti 19" Hit / Crash (3xRR, 4V), Hit / Crash Muted (5xRR, 4V), Hit HiHat Sound (5xRR, 4V) Piatti 20" Hit / Crash (3xRR, 4V), Hit / Crash Muted (5xRR, 4V), Hit HiHat Sound (5xRR, 4V) Sizzle Cymbal Mallets Crescendi (1 sec Cresc, 2 sec Cresc, 4 sec; 3xRR, 4V), Looped (1xRR, 5V), Hit (5xRR, 6V), Scrapes (3xRR, 2V), Rakes (3xRR, 3V) Cymbal - Orchestral 17" Cymbal - Dark 18" 2 2 2 2 2 2 2 Track Pre-Delay 10-600 ms 10-600 ms 10-600 ms 10-600 ms 10-600 ms 10-600 ms 10-600 ms Sticks Scrapes (1xRR, 1V) - 10-600 ms Sticks Scrapes (1xRR, 1V) - 10-600 ms Sizzle Cymbal Sticks Scrapes (1xRR, 1V) - 10-600 ms Tam-Tam 29" Rake / Quarter Scrapes (1xRR, 1V) - 10-600 ms Sizzle Cymbal Bow Bows short & long (1xRR, 1V) 2 Cymbal - Orchestral 17" Cymbal - Dark 18" Gongs 27" Bow Bows (1xRR, 1V) 2 Bow Bows (1xRR, 1V) 2 Bowed, Repeating Hits FX, Hit A & B, FX Metal Hit, Loop FX 2 10-6 10-6 10-6 10-600 ms G2: 1 sec

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) C11 Gongs + Tam Tam C11 Gongs + Tam Tam C12 Tambourines C12 Tambourines C12 Tambourines C12 Tambourines C13 Triangles + Mark Tree C13 Triangles + Mark Tree C13 Triangles + Mark Tree C13 Triangles + Mark Tree C13 Triangles + Mark Tree Small Gongs Long Looped, Hit A-C (3xRR, 4V), 2 FX s, Short Cresc A & B, Long Cresc, Repeating Hits FX, FX Metal Hit Tam-Tam 29" Bowed, 1 sec cresc, 2 sec cresc, 3 sec cresc, 5 sec cresc, 15 sec cresc, Scrapes, Long Looped Scrape, Long Looped (1xRR, 3V), Hit A-C (3xRR, 4V), FX Metal Hits Tambourines (Orchestral) 1 and 2 Large Tambourines (Orchestral) 1 and 2 Small Tambourines (Pop) 1 and 2 Large Tambourines (Pop) 1 and 2 Small Triangle - Ethnic Large Triangle - Ethnic Large Triangle - Ethnic Medium Triangle - Ethnic Medium Triangle - Orchestral Medium Small Beater Large Beater Small Beater Large Beater Small Beater 1 (1xRR, 3V), 2 Hits Open (5xRR, 3V), 2 Hits Closed (5xRR, 3V), 4 Side to Side (5xRR, 1V), 3 Rubs (Short, Med, Long; 5xRR, 3V) 1 (1xRR, 3V), 2 Hits Open (5xRR, 3V), 2 Hits Closed (5xRR, 3V), 4 Side to Side (5xRR, 1V), 3 Rubs (Short, Med, Long; 5xRR, 3V) 1 (1xRR, 3V), 2 Hits Open (10xRR, 3V), 2 Hits Closed (10xRR, 3V), 4 Side to Side (20xRR, 1V) 1 (1xRR, 3V), 2 Hits Open (10xRR, 3V), 2 Hits Closed (10xRR, 3V), 4 Side to Side (20xRR, 1V) (1xRR, 1V), Open (5xRR, 1V), Muted (5xRR, 1V), Half-Muted, Open to Mute (5xRR, 1V) (1xRR, 1V), Open (5xRR, 1V), Muted (5xRR, 1V), Half-Muted, Open to Mute (5xRR, 1V) (1xRR, 1V), Open (5-10xRR, 1V), Muted (5-10xRR, 1V), Half- Muted, Open to Mute (5xRR, 1V) (1xRR, 1V), Open (5-10xRR, 1V), Muted (5-10xRR, 1V), Half- Muted, Open to Mute (5xRR, 1V) (1xRR, 1V), Open (5-10xRR, 1V), Muted (5-10xRR, 1V), Half- Muted, Open to Mute (5xRR, 1V) 2 2 2 2 2 2 2 2 2 2 2 Track Pre-Delay 10-600 ms G2: 1 sec 10-600 ms G2: 1 sec

Patch Name Instrument Mallet Articulation Start Mods (at 100%) C13 Triangles + Mark Tree C13 Triangles + Mark Tree C13 Triangles + Mark Tree C13 Triangles + Mark Tree C13 Triangles + Mark Tree C13 Triangles + Mark Tree C13 Triangles + Mark Tree C13 Triangles + Mark Tree C13 Triangles + Mark Tree C13 Triangles + Mark Tree C14 Glockenspiel C14 Glockenspiel Triangle - Orchestral Medium Triangle - Ethnic Small Triangle - Ethnic Small Triangle - Orchestral Large Triangle - Orchestral Large Triangle - Orchestral Small Triangle - Orchestral Small Mark Tree 1 Mark Tree 2 Large Beater Small Beater Large Beater Small Beater Large Beater Small Beater Large Beater (1xRR, 1V), Open (5-10xRR, 1V), Muted (5-10xRR, 1V), Half- Muted, Open to Mute (5xRR, 1V) (1xRR, 1V), Open (5xRR, 1V), Muted (5xRR, V1), Half-Muted, Open to Mute (5xRR, 1V) (1xRR, 1V), Open (5xRR, 1V), Muted (5xRR, V1), Half-Muted, Open to Mute (5xRR, 1V) (1xRR, 1V), Open (5-10xRR, 1V), Muted (5-10xRR, 1V), Half- Muted, Open to Mute (5xRR, 1V) (1xRR, 1V), Open (5-10xRR, 1V), Muted (5-10xRR, 1V), Half- Muted, Open to Mute (5xRR, 1V) (1xRR, 1V), Open (5-10xRR, 1V), Muted (5-10xRR, 1V), Half- Muted, Open to Mute (5xRR, 1V) (1xRR, 1V), Open (5-10xRR, 1V), Muted (5-10xRR, 1V), Half- Muted, Open to Mute (5xRR, 1V) Up & Down (3xRR, 1V), Slow Up & Down (2xRR, 1V) Up & Down (3xRR, 1V), Slow Up & Down (1xRR, 1V) 2 2 2 2 2 2 2 0ms 0ms Track Pre-Delay Mark Tree 3 Up & Down (3xRR, 1V) 0ms Orchestra Bells Orchestra Bells Medium Range: G4 - C7; Hits (3xRR, 1V) 2 Hard Range: G4 - C7; Hits (3xRR, 1V) 2 C14 Glockenspiel Glockenspiel Soft Range: G4 - C7; Hits (3xRR, 1V) 2 C14 Glockenspiel Glockenspiel Hard Range: G4 - C7; Hits (3xRR, 1V) 2 C15 Xylophone Xylophone Soft Range: C3 - C6; s (via Pedal; 1xRR, 3V), Hits (5xRR, 3V) C15 Xylophone Xylophone Hard Range: C3 - C6; s (via Pedal; 1xRR, 3V), Hits (5xRR, 3V) 2 2 C16 Tubular Bells Tubular Bells Range: C2 - F3; Hits (3xRR, 2V) 2

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) P01 Drum Kit - Full 88 Key Mapping P01 Drum Kit - Full 88 Key Mapping P01 Drum Kit - Full 88 Key Mapping P01 Drum Kit - Full 88 Key Mapping P01 Drum Kit - Full 88 Key Mapping P01 Drum Kit - Full 88 Key Mapping Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Beater Sticks Sticks Sticks Sticks Sticks Kick - Soft (5xRR, 8V), Hard (5xRR, 8V) Brass Snare - Dead Stroke (3xRR, 8V), Hit (5xRR, 13V), Rim (5xRR, 4V), (1xRR, 13V), Ruff (1xRR, 13V), (1xRR, 5V), Stick on Stick (10xRR, 1V) Black Snare - Dead Stroke (3xRR, 8V), Hit (5xRR, 13V), Rim (5xRR, 4V), (1xRR, 13), Ruff (1xRR, 13V), (1xRR, 5V) Piccolo Snare - Dead Stroke (3xRR, 8V), Hit (5xRR, 10V), Rim (5xRR, 4V), (1xRR, 13V), Ruff (1xRR, 13V), (1xRR, 5V) Low Tom - Hit (5xRR, 8V), Rim (5xRR, 3V), (1xRR, 13V), Ruff (1xRR, 13V), (1xRR, 5V), Combo Hits Low Mid Tom - Hit (5xRR, 8V), Rim (5xRR, 3V), (1xRR, 13V), Ruff (1xRR, 13V), (1xRR, 5V), Combo Hits Track Pre-Delay 2 2 2 2 2 2

Patch Name Instrument Mallet Articulation Start Mods (at 100%) P01 Drum Kit - Full 88 Key Mapping P01 Drum Kit - Full 88 Key Mapping P01 Drum Kit - Full 88 Key Mapping P01 Drum Kit - Full 88 Key Mapping P01 Drum Kit - Full 88 Key Mapping P01 Drum Kit - Full 88 Key Mapping P01 Drum Kit - Full 88 Key Mapping P02 Drum Kit - General MIDI Mapping P03 Drum Kit - Combos + Fills P03 Drum Kit - Combos + Fills Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set (3 snares, 2 HH, 4 Cym, 4 Toms) Drum Set Combos Sticks Sticks Sticks High Tom - Hit (5xRR, 8V), Rim (5xRR, 3V), (1xRR, 13V), Ruff (1xRR, 13V), (1xRR, 5V) Dark HiHat - Pedal (10xRR, 3V), Edge (10xRR, 4V) / Half-Open (10xRR, 4V) / Open (10xRR, 4V) / Closed (10xRR, 1V), Closed Bell (10xRR, 2V) Bright HiHat - Pedal (10xRR, 3V), Edge (10xRR, 4V) / Half-Open (10xRR, 4V) / Open (10xRR, 4V) / Closed (10xRR, 1V), Closed Bell (10xRR, 2V) Sticks Splash Cymbal - Edge (3xRR, 4V) / Center (3xRR, 4V) / Bell (3xRR, 4V), Ride Bell (10xRR, 4V) Sticks Sticks 18" Crash Cymbal - (1xRR, 3V), Edge (5xRR, 4V) / Center (5xRR, 4V) / Bell (5xRR, 4V), Open-Choke (5xRR, 1V) 19" Crash Cymbal - Edge (3xRR, 4V) / Center (3xRR, 4V) / Bell (3xRR, 4V), Open-Choke (3xRR, 1V) Sticks China Cymbal - Edge (3xRR, 4V) / Bell (3xRR, 4V), Choke (3xRR, 1V) Sticks Sticks see P01 Drum Kit - Full 88 Key Mapping Toms s / Combo Hits (12xRR, 1V), Combo Hits with Cymbals (12xRR, 1V), Combo Hits with Snare (12xRR, 1V) Drum Set Other Sticks Fast Drum Fills (12xRR, 1V), Stick Countoff (10xRR, 1V), Stick Drop 2 2 2 2 2 2 2 2 2 2 P04 Celeste Celeste Range: C2 - C7; 1xRR, 3V 2 P05 Crotales Crotales Med. Range: C5 - C7; 3xRR, 1V 2 Track Pre-Delay 2 ms

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) Track Pre-Delay P05 Crotales Crotales Hard Range: C5 - C7; 3xRR, 1V 2 2 ms P05 Crotales Crotales Bowed Range: C5 - C7; 1xRR, 1V 1 sec 2 ms P06 Vibraphone Vibraphone Soft Range: C2 - C6; s controlled via Pedal (3V), Motor on/off, hits open (3xRR, 3V) / closed (5xRR, 3V) / bowed (3xRR) P06 Vibraphone Vibraphone Hard Range: C2 - C6; s controlled via Pedal (3V), Motor on/off, hits open (3xRR, 3V) / closed (5xRR, 3V) / bowed (3xRR) P07 Marimba Marimba Soft Range: C2 - C6; Hits (5xRR, 3V), s controlled via Pedal (1xRR, 3V) P07 Marimba Marimba Hard Range: C2 - C6; Hits (5xRR, 3V), s controlled via Pedal (1xRR, 3V) P08 Glass Marimba P08 Glass Marimba Glass Marimba Glass Marimba 2 2 2 2 Hits: Bows: 200 ms Hits: Bows: 200 ms Medium Range: G2 - G5; 3xRR, 1V 2 Hard Range: G2 - G5; 3xRR, 1V 2 P09 Low Chimes Low Chimes Range: C0 - C3; 3xRR, 1V 2 P10 Roto Toms P10 Roto Toms P10 Roto Toms P10 Roto Toms P10 Roto Toms P10 Roto Toms Roto Tom High Roto Tom High Roto Tom Low Roto Tom Low Roto Tom Med Roto Tom Med Sticks Hot Rods Sticks Hot Rods Sticks Hot Rods (1xRR, 3V), Hit (5xRR, 4V), (1xRR, 3V), Ruffs (Short, Med, Long, 1xRR, 1V) (1xRR, 3V), Hit (5xRR, 4V), (1xRR, 3V), Ruffs (Short, Med, Long, 1xRR, 1V) (1xRR, 3V), Hit (5xRR, 4V), (1xRR, 3V), Ruffs (Short, Med, Long, 1xRR, 1V) (1xRR, 3V), Hit (5xRR, 4V), (1xRR, 3V), Ruffs (Short, Med, Long, 1xRR, 1V) (1xRR, 3V), Hit (5xRR, 4V), (1xRR, 3V), Ruffs (Short, Med, Long, 1xRR, 1V) (1xRR, 3V), Hit (5xRR, 4V), (1xRR, 3V), Ruffs (Short, Med, Long, 1xRR, 1V) 2 2 2 2 2 2

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) P10 Roto Toms Roto Tom Med High P10 Roto Toms Roto Tom Med High P10 Roto Toms Roto Tom Med Low P10 Roto Toms Roto Tom Med Low P11 Octobans P11 Octobans P11 Octobans P11 Octobans P12 Orchestral Shakers P12 Orchestral Shakers P12 Orchestral Shakers P12 Orchestral Shakers P12 Orchestral Shakers Octobans High Octobans Low Octobans Med High Octobans Med Low Chamber Soft Shakers (Three Chamber) Chamber Soft Shakers (Two Chamber) Egg Shakers Large Metal Torpedo One Shot Shakers Sticks Hot Rods Sticks Hot Rods (1xRR, 3V), Hit (5xRR, 4V), (1xRR, 3V), Ruffs (Short, Med, Long, 1xRR, 1V) (1xRR, 3V), Hit (5xRR, 4V), (1xRR, 3V), Ruffs (Short, Med, Long, 1xRR, 1V) (1xRR, 3V), Hit (5xRR, 4V), (1xRR, 3V), Ruffs (Short, Med, Long, 1xRR, 1V) (1xRR, 3V), Hit (5xRR, 4V), (1xRR, 3V), Ruffs (Short, Med, Long, 1xRR, 1V) Ruff (1xRR, 6V), (1xRR, 3V), Hit (5xRR, 3V) Ruff (1xRR, 6V), (1xRR, 3V), Hit (5xRR, 3V) Ruff (1xRR, 6V), (1xRR, 3V), Hit (5xRR, 3V) Ruff (1xRR, 6V), (1xRR, 3V), Hit (5xRR, 3V) (1xRR, 1V), Forward A (5xRR, 1V), Back A (5xRR, 1V), Forward B (5xRR, 1V), Back B (5xRR, 1V) (1xRR, 1V), Forward A (5xRR, 1V), Back A (5xRR, 1V), Forward B (5xRR, 1V), Back B (5xRR, 1V) (1xRR, 1V), Forward A (5xRR, 1V), Back A (5xRR, 1V), Forward B (5xRR, 1V), Back B (5xRR, 1V) (1xRR, 1V), Forward A (5xRR, 1V), Back A (5xRR, 1V), Forward B (5xRR, 1V), Back B (5xRR, 1V) (1xRR, 1V), Forward A (5xRR, 1V), Back A (5xRR, 1V), Forward B (5xRR, 1V), Back B (5xRR, 1V) 2 2 2 2 2 2 2 2 Hits C1-F3: 200ms; Hits C4-D5: 10ms; Hits E5-F5: 200ms Hits C1-F3: 200ms; Hits C4-D5: 10ms; Hits E5-F5: 200ms Hits C1-F3: 200ms; Hits C4-D5: 10ms; Hits E5-F5: 200ms Hits C1-F3: 200ms; Hits C4-D5: 10ms; Hits E5-F5: 200ms Hits C1-F3: 200ms; Hits C4-D5: 10ms; Hits E5-F5: 200ms Track Pre-Delay C1-E3: 50 ms F3: 120 ms C4-F4: C5-F5: 50 ms same same same same

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) P13 Sticks and Tickies P13 Sticks and Tickies P14 Temple Blocks P14 Temple Blocks P14 Temple Blocks P14 Temple Blocks P14 Temple Blocks P14 Temple Blocks P14 Temple Blocks P14 Temple Blocks P14 Temple Blocks P14 Temple Blocks P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap Sticks Tickies Temple Blocks High Temple Blocks High Temple Blocks Low Temple Blocks Low Temple Blocks Med Temple Blocks Med Temple Blocks Med High Temple Blocks Med High Temple Blocks Med Low Temple Blocks Med Low Castanets Soft Hard Soft Hard Soft Hard Soft Hard Soft Hard (1xRR, 1V), Hit L & R (5xRR, 1V), Hit Double (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), Hit Right 2 (5xRR, 1V), Hit Double 2 (5xRR, 1V), 2 (5xRR, 1V) (1xRR, 1V), Hit L & R (5xRR, 1V), Hit Double (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), Ruff Long (5xRR, 1V) (1xRR, 3V), Hit (5xRR 3V), (1xRR, 3V), Ruff (1xRR, 3V) (1xRR, 3V), Hit (5xRR 3V), (1xRR, 3V), Ruff (1xRR, 3V) (1xRR, 3V), Hit (5xRR 3V), (1xRR, 3V), Ruff (1xRR, 3V) (1xRR, 3V), Hit (5xRR 3V), (1xRR, 3V), Ruff (1xRR, 3V) (1xRR, 3V), Hit (5xRR 3V), (1xRR, 3V), Ruff (1xRR, 3V) (1xRR, 3V), Hit (5xRR 3V), (1xRR, 3V), Ruff (1xRR, 3V) (1xRR, 3V), Hit (5xRR 3V), (1xRR, 3V), Ruff (1xRR, 3V) (1xRR, 3V), Hit (5xRR 3V), (1xRR, 3V), Ruff (1xRR, 3V) (1xRR, 3V), Hit (5xRR 3V), (1xRR, 3V), Ruff (1xRR, 3V) (1xRR, 3V), Hit (5xRR 3V), (1xRR, 3V), Ruff (1xRR, 3V) (5xRR, 1V), Hits L & R (5xRR, 1V), (5xRR, 1V), Ruff A & B (5xRR, 1V) 2 2 2 2 2 2 2 2 2 2 2 2 2 Claves Hits (5xRR, 3V) 2 Slapstick 1 Hits (5xRR, 2V) 2 Track Pre-Delay B0-A#4: 5ms C5-B5: 10ms C6-A6: 5ms same same

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap P15 Wood Blocks + Claves + Castinets + Slap Slapstick 2 Hits (5xRR, 2V) 2 Wood Block Alto Wood Block Alto Wood Block Alto Wood Block Large Wood Block Large Wood Block Large Wood Block Soprano Wood Block Soprano Wood Block Soprano Wood Block Tenor Wood Block Tenor Wood Block Tenor Rubber Plastic Stick Rubber Plastic Stick Rubber Plastic Stick Rubber Plastic Stick Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) Hit (5xRR, 1V), (5xRR, 1V), Ruff (5xRR, 1V), s (1xRR, 1V) 2 2 2 2 2 2 2 2 2 2 2 2 Track Pre-Delay same same same same same same same same same same same same same

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells P16 Brake Drum + Anvil + Bell Tree + Sleigh Bells + Cow Bells Track Pre-Delay Anvil Hits (5xRR, 1V) 2 A1-F1: G1-A1: 20 ms C2-G6: Bell Trees (2 Types) Brake Drum Brake Drum Real Hammer Ping Hammer 1xRR, 1V 2 A1-F1: G1-A1: 20 ms C2-G6: Hits (5xRR, 1V) 2 A1-F1: G1-A1: 20 ms C2-G6: Hits (5xRR, 1V) 2 A1-F1: G1-A1: 20 ms C2-G6: Cowbell 1 Sticks Tremolo (1xRR, 1V), Hit (5xRR, 2V), Rim (5xRR, 2V) Cowbell 1 Mallets Tremolo (1xRR, 1V), Hit (5xRR, 2V), Rim (5xRR, 2V) Cowbell 2 Sticks Tremolo (1xRR, 1V), Hit (5xRR, 2V), Rim (5xRR, 2V) Cowbell 2 Mallets Tremolo (1xRR, 1V), Hit (5xRR, 2V), Rim (5xRR, 2V) Cowbell 3 Sticks Tremolo (1xRR, 1V), Hit (5xRR, 2V), Rim (5xRR, 2V) Cowbell 3 Mallets Tremolo (1xRR, 1V), Hit (5xRR, 2V), Rim (5xRR, 2V) Cowbell 4 Sticks Tremolo (1xRR, 1V), Hit (5xRR, 2V), Rim (5xRR, 2V) Cowbell 4 Mallets Tremolo (1xRR, 1V), Hit (5xRR, 2V), Rim (5xRR, 2V) Sleigh Bells Hits (5xRR, 3V), s (1xRR, 1V) 2 2 2 2 2 2 2 2 2 A1-F1: G1-A1: 20 ms C2-G6: A1-F1: G1-A1: 20 ms C2-G6: A1-F1: G1-A1: 20 ms C2-G6: A1-F1: G1-A1: 20 ms C2-G6: A1-F1: G1-A1: 20 ms C2-G6: A1-F1: G1-A1: 20 ms C2-G6: A1-F1: G1-A1: 20 ms C2-G6: A1-F1: G1-A1: 20 ms C2-G6: A1-F1: G1-A1: 20 ms C2-G6:

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) P17 Ratchet + VibraSlap + Sandblocks P17 Ratchet + VibraSlap + Sandblocks P17 Ratchet + VibraSlap + Sandblocks Ratchet Sand Blocks Ruffs (1xRR, 1V), Hits (5xRR, 1V), s (1xRR, 1V) Hits (5xRR, 1V)), Scrapes (5xRR, 1V) 2 2 Vibraslap Hits A & B (1xRR, 1V) 2 P18 Waterphone - Dry Waterphone Bowed Long (12xRR, 1V), Bowed Medium (12xRR, 1V), Bowed Short (12xRR, 1V), Random (12xRR, 1V) P19 Waterphone - Water Waterphone w/water Bowed Short (11xRR, 1V), Medium (9xRR, 1V), Long (5xRR, 1V), Random Short (6xRR, 1V), Random Long (6xRR, 1V), Strummed (5xRR, 1V) P20 Flexatone Flexatone Hits Up & Down (1xRR, 1V), s Up & Down (1xRR, 1V), Gliss (1xRR, 1V), Bow Up & Down (1xRR, 1V) P21 Whistles - Train + Siren + Slide P21 Whistles - Train + Siren + Slide P21 Whistles - Train + Siren + Slide P21 Whistles - Train + Siren + Slide Police Whistle Long Whistles (1xRR, 1V), Short Whistles (1xRR, 1V) 2 2 2 2 Siren Whistle Whoops (1xRR, 1V) 2 Slide Whistle Whistles (1xRR, 1V) 2 Train Whistle Long Whistles (1xRR, 1V), Short Whistles (1xRR, 1V) P22 Typewriter Typewriter Bell (1xRR, 1V), Carriage Return (1xRR, 1V), Keystrokes (1xRR, 1V), Repeating Strokes (1xRR, 1V), Paper Loader (1xRR, 1V) P23 Keyboard + Mouse Computer Keyboard and Mouse Keyboard Clicks (5xRR, 1V), Mouse Noise (5xRR, 1V) 2 Track Pre-Delay C1-D#3: C5+D5: 50 ms C6-C7: 1 same same 50 ms 50 ms 20 ms 20 ms 20 ms 20 ms 2 Note Off: 0 ms; Other Hits: 2 Note Off: 5-30ms; Note On: 5-15ms; RR:

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) P24 Car Horn + Lions Roar + Spring Drum P24 Car Horn + Lions Roar + Spring Drum P24 Car Horn + Lions Roar + Spring Drum P24 Car Horn + Lions Roar + Spring Drum Track Pre-Delay Car Horn 1 Honk (1xRR, 1V) 2 10-50 ms Car Horn 2 Honk (1xRR, 1V) 2 10-50 ms Lion s Roar Rawr (1xRR, 1V) 2 10-50 ms Spring Drum Scrapes (1xRR, 1V) 2 10-50 ms For more detailed information about Start Mods and Track Pre-Delay, please contact the support team via support@cinesamples.com.

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) E01 Ensemble - Full Full Ensemble E02 Ensemble - Bass Drums + Crash E02 Ensemble - Bass Drums + Crash E03 Ensemble - Mids + Highs Bass Drum Low Ensemble Mid Ensemble s A-D (1xRR, 1-3V), E with Metals (1xRR, 1-3V), Hits High & Low (1xRR, 1V), Low Hits with Metal (1xRR, 3V), Bass Drum + Anvil (1xRR, 1V), Choked / Dampened (1xRR, 1V), Ring Out (1xRR, 3V), with Metals Choked / Dampened (1xRR, 1V), with Metals Ring Out (1xRR, 3V), Ruffs Muted (1xRR, 1V), Ruffs Ring Out (1xRR, 1V), 2 Beat Cresc. (1xRR, 1-3V), 4 Beat Cresc. (1xRR, 1-3V), s Insanity (1xRR, 1-3V) Bass Drum & Crash (1xRR, 3V), BD & Crash Hits with Ringout (1xRR, 3V), BD & Crash Hits Choked (1xRR, 3V) Hits (1xRR, 4V), (1xRR, 3V), Ruffs (1xRR, 3V), s (1xRR, 3V), Hits without BD or Timpani (1xRR, 1V), Dampened Hits (1xRR, 1V), Hits with BD & Piano Body (1xRR, 1V) s A & B (1xRR, 1V), C with Snares (1xRR, 1V), Hits (1xRR, 2V), Stick Hits (1xRR, 1V), Ruffs (1xRR, 2V) 25ms 25ms 25ms 25ms Track Pre-Delay 20 ms A1-A0: B0-B6: A1-A0: B0-B6:

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) E03 Ensemble - Mids + Highs E04 Ensemble - Metals + Crashes E05 Ensemble - Mahler Hammers + Stomps E05 Ensemble - Mahler Hammers + Stomps E06 Ensemble - Claps + Snaps E06 Ensemble - Claps + Snaps Snare Ensemble Metal Ensemble Mahler Hammers Side Hits (1xRR, 1V), Floor Hits (1xRR, 1V), Ruffs with Snares On/Off (1xRR, 1V), Hits with Snares On/Off (1xRR, 1V), Hardware Hits (1xRR, 1V), Rim A & B with Snares Off (1xRR, 1V), High Stick & Metal Hits (1xRR, 1V) Singel Metal Hits A-C (1xRR, 1V), Metal Ensemble Hits (1xRR, 1V), Chain Hits (1xRR, 8V), Crash Ensemble (1xRR, 3V), Crash Ensemble Hits (1xRR, 1V), Crash Ensemble Cresc. (1xRR, 1V), Crash Ensemble Bowed (1xRR, 1V) Full (1xRR, 1V), Left & Right (1xRR, 1V), High Hits (1xRR, 1V) 25ms 25ms 25ms Track Pre-Delay 20 ms Stomps Stomps (1xRR, 1V) 25ms 20 ms Claps Fingers Only (1xRR, 1V), Palm Only (1xRR, 1V), Cupped (1xRR, 1V), Normal (1xRR, 1V) 25ms Snaps Snaps (1xRR, 1V) 25ms E07 Surdos Surdo - Group Sticks (1xRR, 5V), Hit Open (5xRR, 5V), Hit Closed (5xRR, 5V), Body Hit (10xRR, 1V), (3xRR, 5V), Ruffs (Short, Med, Long; 2xRR, 3V)) E07 Surdos Surdo - Metal / Deep Silver Sticks (1xRR, 5V), Hit Open (5xRR, 5V), Hit Closed (5xRR, 5V), (1xRR, 5V), Ruff (2xRR, 3V) E07 Surdos Surdo - Wood Sticks (1xRR, 5V), Hit Open (5xRR, 5V), Hit Closed (5xRR, 5V), (1xRR, 5V), Ruff (2xRR, 3V) E07 Surdos Surdo - Wood Mallets (1xRR, 5V), Hit Open (5xRR, 5V), Hit Closed (5xRR, 5V), (3xRR, 5V), Ruff (2xRR, 3V) 25ms 25ms 25ms 25ms

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) E08 Taikos Taiko - Group Hard (1xRR, 3V), Hit (5xRR, 5V), Rim (10xRR, 2V), Ruff (3xRR, 3V), Stick on Stick (10xRR, 2V) E08 Taikos Taiko Left Hard (1xRR, 5V), Hit (5xRR, 8V), Rim (10xRR, 3V), (3xRR, 5V), Ruff (2xRR, 3V), Stick on Stick (10xRR, 2V) E08 Taikos Taiko Left Soft (1xRR, 5V), Hit (5xRR, 5V), Ruff (2xRR, 3V) E08 Taikos Taiko Right Hard (1xRR, 5V), Hit (5xRR, 8V), Rim (10xRR, 3V), (3xRR, 5V), Ruff (2xRR, 3V), Stick on Stick (10xRR, 2V) E08 Taikos Taiko Right Soft (1xRR, 5V), Hit (5xRR, 5V), Ruff (2xRR, 3V) E09 Shime Daiko Shime Daiko 1 Sticks E09 Shime Daiko Shime Daiko 1 Hands E09 Shime Daiko Shime Daiko 2 Sticks E09 Shime Daiko Shime Daiko 2 Hands (1xRR, 5V), Hit (5xRR, 9V), (3xRR, 10V), Ruff (2xRR, 6V), Rim (10xRR, 3V), Stick on Stick (10xRR, 2V) (1xRR, 5V), Hit (5xRR, 9V), Ruff (2xRR, 6V) (1xRR, 5V), Hit (5xRR, 9V), (3xRR, 10V), Ruff (2xRR, 6V), Rim (10xRR, 3V), Stick on Stick (10xRR, 2V) (1xRR, 5V), Hit (5xRR, 9V), Ruff (2xRR, 6V) E10 Djembe Djembe Hit Palm Center (5xRR, 3V), Ruff Center (1xRR, 3V), Hit Close (5xRR, 3V), Hit Bass Tone (5xRR, 3V), Hit Open Side (5xRR, 3V), (5xRR, 3V), Ruff Edge (5xRR, 3V), Slap Side (5xRR, 3V), Slap (5xRR, 3V), Dead Tap (5xRR, 3V) E11 Gong Drum + Djun Djun Djun Djun Ruff (3xRR, 4V), (1xRR, 4V), Hit (5xRR, 4V), (3xRR, 4V) 25ms 25ms 25ms 25ms 25ms 25ms 25ms 25ms 25ms 25ms 0 ms Track Pre-Delay

Patch Name Instrument Mallet Articulation Start Mods (sample start at 100%) E11 Gong Drum + Djun Djun E11 Gong Drum + Djun Djun E11 Gong Drum + Djun Djun Gong Drum Soft Hit Center (5xRR, 2V), Hit Middle (5xRR, 2V) Gong Drum Hard Hit Near Rim (5xRR, 2V), Rim (5xRR, 2V), Hit Center (5xRR, 2V) 0 ms 0 ms Track Pre-Delay Gong Drum Rubber Superball Rubs (10xRR, 1V) 0 ms E12 Oil Drums Oil Drums Mallet A E12 Oil Drums Oil Drums Mallet B E12 Oil Drums Oil Drums Stick Chain Drop, Hit (5xRR, 3V), Rimshot (5xRR, 4V) E13 Monster Hits Low Hits Low Hits 1-4 (1xRR, 1V), Misc Low Hits (1xRR, 1V), 2 Low Hits with Pre- Value of 250ms (1xRR, 1V) E14 Monster Swooshes Swooshes Hit (5xRR, 6V) 25ms Hit (5xRR, 5V) 25ms Long Swooshes (2.5 sec; 1xRR, 1V)), Medium Swooshes (1 sec; 1xRR, 1V), Short Swooshes (0.5 sec; 1xRR, 1V) 25ms Most hits: 10ms, top 2-250ms 200ms 20 ms For more detailed information about Start Mods and Track Pre-Delay, please contact the support team via support@cinesamples.com.