Displays and framebuffers

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Reading Optional Displays and framebuffers Brian Curless CSE 557 Autumn 2017 OpenGL Programming Guide (the red book available online): First four sections of chapter 2 First section of chapter 6 Foley et al., sections 1.5, 4.2-4.5 I.E. Sutherland. Sketchpad: a man-machine graphics communication system. Proceedings of the Spring Join Computer Conference, p. 329-346, 1963. T.H. Myer & I.E. Sutherland. On the design of display processors. Communications of the ACM 11(6): 410-414, 1968. 1 2 Modern graphics systems Light as an EM wave We can model light as an electromagnetic wave: [Angel, 2012] Current graphics systems consist of: An application, which talks to a Graphics library (e.g., OpenGL or Direct3D), which talks to the Graphics hardware The graphics hardware can do a lot of fancy work these days. We ll take a brief tour, starting from the display [FSU Magnet Lab] The E and M fields are tightly coupled, so we usually just talk about the E field. The orientation of the E field is the polarization. The example above is monochromatic (one wavelength) and linearly polarized (E field oscillates in a line, up and down in this case, a.k.a., vertically polarized ). 3 4

Light as an EM wave (cont d) Liquid Crystal Display Polychromatic, linearly polarized: Polychromatic, unpolarized: [Hearn and Baker, 2004] [Wikipedia] Laptops typically use liquid crystal displays (LCD s). A linear polarizer is a filter that extracts the vector component of the light wave along a particular direction. [Note: a typical Polaroid linear polarizer consists of lines of polymer chains that actually pass the component of the E- field perpendicular to the lines, or equivalently pass the M- field aligned with the lines.] 5 Light enters a vertical polarizer Nematic crystal twists light based on applied voltage (more voltage, less twisting) Light passes through horizontal polarizer Thin Film Transistors (TFTs), addressed by row and column, are used to hold a voltage at each cell. There are variations on this design, but the polarization-rotating crystal is always a key element. 6 LCD Backlights Additive color mixing Backlighting can be fluorescent or LED: All colors on a display are produced using combinations of red, green, and blue. The lighting is arranged into a column or a sparse array and then diffused evenly: [www.futureelectronics.com] 7 8

Anatomy of an RGB image LCD Color Color is obtained using color filters: Pixel Backlight only [Wikipedia] Backlight + front lighting Pixel is one region on the display corresponding to one color sample of an image being shown. Our eyes average the closely spaced RGB colors spatially to create the impression of a composite color at each pixel. 9 10 OLEDs Organic Light Emitting Diodes are a competing technology now found in many mobile devices. Idea: Layer of organic molecules is sandwiched between two electrodes. Electrons and holes are injected into the organic layer, forming excitons (energetic, neutral quasiparticles). Excitons release their energy in the form of light. Schematic of a bilayer OLED: 1. Cathode ( ), 2. Emissive Layer, 3. Emission of radiation, 4. Conductive Layer, 5. Anode (+). [Wikipedia] OLEDs (cont d) Several pros vs. LCDs: Power is consumed to create light as needed, not to throw it away. Avoid color filters by choosing different polymers more power savings. Easy to make front and back sides transparent, good for augmented reality (e.g., Google Glass) Can be deposited onto flexible material Several cons vs. LCDs: Power needed for bright light can be substantially greater than LCD. E.g., OLED may consume more power than LCD for black text on white background. The organic molecules decay over time, shorter lifespan than LCD. The decay of molecules is different based on color color balance changes over time. 11 12

Electrophoretic Ink Displays RGB framebuffer Most non-lcd/oled electronic readers use electrophoretic ink. One of the biggest manufacturers is E Ink. The idea is to embed charged white balls and oppositely charged black balls inside of tiny capsules. Applied voltages control how many white vs. black balls float to the viewing surface. The brightness of each LCD element is controlled by a dedicated memory array called a framebuffer. Each element of the framebuffer is associated with a single pixel on the screen. The viewer sees light reflected off of the pigmented microcapsules. I.e., these are reflective displays. Typically, a display allows 256 voltage settings for each of R, G, and B. This kind of display is bistable, which means that the image holds after removing the voltage. We sometimes call each R, G, or B component a channel (so the red channel of an image is only the R component per pixel). A front light can be added for night reading. 13 Q: What happens when you write to the framebuffer while it is being displayed on the monitor? 14 Double-buffering OpenGL Double-buffering provides a solution. The API we ll be using for drawing to the framebuffer is OpenGL. For 2D graphics, OpenGL lets you specify colors of primitives and then draw them to the screen. Typical primitives include: Points Lines Unfilled polygons Filled polygons You just name a color, declare the primitive type, and specify the vertices, and OpenGL does the rest. OpenGL also supports alpha blending. A typical operation is a linear mixture that blends a new color into the framebuffer: F C (1 ) F new old 15 16

Summary Here s what you should take home from this lecture: All of the boldfaced terms. The principles of operation for an LCD display. The basic ideas behind OLED and electrophoretic ink displays. The correspondence between elements of framebuffer memory and pixels on-screen. How double-buffering works. 17