Academy of Music and Drama University of Gothenburg. Per Anders Nilsson Ph.D./Professor in music

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16-11-30 Academy of Music and Drama University of Gothenburg Per Anders Nilsson Ph.D./Professor in music 1

Systemic Improvisa0on An approach to music improvisa?on Systemic Improvisa0on The par?cipants form integral parts of a system of human and virtual agents, and characteris?c music emerge depending on the system structure and the nature of the transforma?ons. 2

Music as game A major aesthe?c (and systemic) tenet in my thesis A Field of Possibili<es is that musical improvisa?on has strong similari?es to gaming, play, and sports. Music as game Another important tenet is the dis?nc?on between design <me and play <me. 3

Music as game Concepts from the fields of interac?on design and game design applied on music open new perspec?ves on music. Gaming Theories Play we said, lies outside the reasonableness of prac?cal life; has nothing to do with necessity or u?lity, duty or truth: All this is equally true of music. (Johan Huizinga) 4

Gaming Theories Play is voluntary Play creates its own meaning Play is autonomous movement In play we represent ourselves Exchange play for music?! Gaming Theories A game consists of: Goal Space Rules 5

Gaming Theories Game mechanics Sta?c proper?es of a game, its fundamental rules, objects, and procedures. Gaming Theories Game aesthe?cs Dynamics that occur between a player and a game as a consequence of its rules and goal; game mechanics give rise to ac?vity and interac?on. 6

Gaming Theories Game aesthe?cs Rule consistency, emergence, chance, gamer elimina?on, skill, temp?ng challenge etc. Player types 7

Music as a game 1: Giant Steps (John Coltrane) Player types? Aesthe?cs? 8

Music as a game 1: John McNeall says: Giant Steps is interes?ng in itself, which means that a player is as much played by the piece, as playing it (Thinking in Jazz, Berliner 1994). Giant Steps is a play that is set in mo?on by the musicians, and according to Gadamer: the movement of play has no goal that brings it to an end; rather, it renew itself in constant repe??on Music as a game 2: Click Piece (John Stevens) The aim in this piece is to produce the shortest, most precise sound possible. Player Types? Aesthe?cs? 9

Music as a game 3: Chasing The Chords In essence, the idea is a musical game that asks a piano player to guess and play one chord, out of three possible, simultaneously with a randomly generated chord. Music as a game 3: Chasing The Chords From a system theory point of view the Chasing Chords concept is inspired of aspects of evolu?on. In Mind and Nature Gregory Bateson describes the forming of living organisms as the combina?on of two stochas?c systems. If we regard the musical outcome as a living organism, how is it shaped? 10

Music as a game 3: Chasing The Chords In the first system, according to Bateson, the random component is gene?c change, either by muta?on or reshuffling. The crea?on of the three chords involves two random processes, namely selec?on of one of the pre-generated three chords plus dura?on un?l the next successive event shall occur. Music as a game 3: Chasing The Chords Bateson describes the second system such as the random component is provided by the system of phenotype in interac?on with the environment. In Chasing Chords the computer generated chords are moving targets, and in prac?ce it is impossible to solve the task. The resul?ng musical outcome is a combina?on of those two stochas?c systems; the random genera?ons of chords and the musician s struggle to hit them. 11

Natural Artefacts at CNMAT, March 2014 is a kind of music-making where normal musical interac?on is transformed by the introduc?on of aural or visual cues generated by computer-based virtual inter-actors. It also connects to, and rely upon, the tradi?on of experimental music. 12

A crucial and significant concept in the experimental music tradi?on, as Michael Nyman defines it in Experimental Music, is task; to perform is to solve a series of tasks rather than self-expression and/or expressing concepts. Michael Nyman argues: for each experimental composi?on presents the performer with a task or series of tasks which extend and re-define the tradi?onal (and the avant-garde) performance sequence of reading-comprehension-produc?on. What is important is the inten?on to fulfill the given task. The project aims to form a theore?cal model of improvisa?on systems, and a tool-kit for the design, implementa?on and communica?on of such systems, to enable other musicians to work with systemic improvisa?on. 13

The Bucket System The Bucket System is a new kind of musical interac?on/situa?on/work, and a con?nua?on of Dahlstedt's and Nilssons's long-term research into technology-mediated musical crea?vity and performance. The Bucket System The Bucket System is an open structure of signs, a nota?on, and it is up to the par?cipators to make up rules for each par?cular performance. 14

The Bucket System The Bucket System relates to Cardew s Trea<se (1963-67) such that it s graphic score demands the performers to make up their own rules. It is men?on worthy that Trea?se is to be read in a linear narra?ve fashion, whereas The Bucket system is non-linear. Tilbury (2008) claims that Cardew admired Chris?an Wolff s pieces such that: the signs do not represented sounds; they created situa?ons in which the performers act, and the instruc?ons consists mainly of sugges?ons as how the players interact (Tilbury 2008). Example from Trea?se 15

The Bucket System A player receives a new instruc?on where (s)he is forced to halt or change whatever going on, and since the par?cipants are interrupted all the?me, no one will be able to develop things as usual. Ajer a while, one get used to this, and change approach: from planned ac?ons and personal expression, to be much more aware of the present, to be in the present, and to be open for what it offers. The Bucket System Metaphor Fast=Busy Medium=Simple Fixed=Extended Behavioral Fast=Solo Medium=Interact Fixed=Vacillate Simple Hierarchy Fast=Lead Medium=Support Fixed=Background Hierarchy with Opposi0on Fast=Lead Medium=Support Fixed=Opposi?on 16

16-11-30 Systemic Improvisa?on Signs, Cycles, Snares in Halmstad 2014. Systemic Improvisa?on Workshop at Gino Robair s place, 2015 17

Performing at NIME, 2015 Thank You! E-mail: pan@hsm.gu.se 18