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Author s Point of View When writing, authors must decide from what point of view they want to express their ideas. There are three different choices first person, second person, and a variety of third person point of views. The type of pronouns and the genre can be a clue when identifying the author s point of view.
Negative Character Traits aggressive aloof arrogant belligerent big-headed witchy boastful bone-idle boring bossy callous cantankerous careless changeable clinging compulsive conservative cowardly cruel cunning cynical deceitful detached dishonest dogmatic domineering finicky flirtatious foolish foolhardy fussy greedy grumpy gullible harsh impatient impolite impulsive inconsiderate inconsistent indecisive indiscreet inflexible interfering intolerant irresponsible jealous lazy Machiavellian materialistic mean miserly moody narrow-minded nasty naughty nervous obsessive obstinate overcritical overemotional parsimonious patronizing perverse pessimistic pompous possessive pusillanimous quarrelsome vain quick-tempered resentful rude ruthless vulgar sarcastic secretive selfish self-centered self-indulgent silly sneaky stingy stubborn stupid superficial tactless timid touchy thoughtless truculent unkind unpredictable unreliable untidy untrustworthy vague weak-willed vengeful
Name: Story: Date: Protagonist we can infer is (characteristic) we can infer is (characteristic) Characteristics: Thoughts Actions Hair: Eyes: Body Type: Nose: Skin Tone: Height: Age: Other: Wears: The conflict is: Because the text states: What motivates the protagonist to act, feel, say and think the way he/she does throughout the story? Feelings we can infer is (characteristic) Dialogue we can infer is (characteristic) Interacts with: How? Interacts with: How? Interacts with: How? Point of View: How does the point of view affect the story? How does the protagonist change from the beginning of the story to the end?
Protagonist The Protagonist is central to the action of a story and moves against the antagonist. (The Main Character) Antagonist The antagonist is the villain or a force which opposes the protagonist. Foil A foil is a character who contrasts with another character - usually the protagonist highlights particular qualities of the other character In some cases, a subplot can be used as a foil to the main plot A foil is a character that is created to highlight the opposing traits of another character.
Round characters have various characteristics or traits. A round character can change or grow. Readers see more than one side of a round character. Flat Character See one side of a flat character. Flat characters are usually minor characters and reveal one or two traits. Flat characters may be used as a contrast to a major character. Dynamic Character Characters who develop and change are not only round characters, but often dynamic. Scrooge changes from a tight-fisted, greedy unhappy man to one who was generous and loved life. Gru changes from a villain set on destroying the world to a loving father. Static Character Static characters are one dimensional readers see only one side. Static characters stay the same and do not develop. Readers learn little about this character. Static characters are flat characters.
PROTAGONIST FOIL OR ANTAGONIST DRAW AND COLOR APPEARANCE DRAW AND COLOR APPEARANCE OTHERS PERCEIVE AS OTHERS PERCIEVE AS ETHICS ETHICS ATTITUDE TOWARD LIFE ATTITUDE TOWARD LIFE SUCCESSES WITH LIFE SUCCESSES WITH LIFE PUT IT ALL TOGETHER PUT IT ALL TOGETHER
PROTAGONIST PROTAGONIST DRAW AND COLOR APPEARANCE DRAW AND COLOR APPEARANCE OTHERS PERCEIVE AS OTHERS PERCIEVE AS ETHICS ETHICS ATTITUDE TOWARD LIFE ATTITUDE TOWARD LIFE SUCCESSES WITH LIFE SUCCESSES WITH LIFE PUT IT ALL TOGETHER PUT IT ALL TOGETHER
Name: Story: Setting Time Place Weather Feels Like Sounds Like Atmosphere Taste Like Smells Like Tone Social Conditions Looks Like Mood: Point of View
Name: Date: Cause Signal Words: Effect Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Figurative Language (Type and Quote) Connotative Literal Translation (What it really Means) Denotative
ONOMATOPOEIA PERSONIFICATION ALLITERATION SYMBOLISM PARADOX HYPERBOLE SIMILE METAPHOR REPITION PARALLELISM PATHETIC FALLACY ANTHROPOMORPHISM ADAGE PROVERB a word that imitates the sound it represents crunch, zap, tick-tock, whoosh when a writer gives human qualities to animals or objects My car drank the gasoline in one gulp. the repetition of the same consonant or vowel sound in words occurring near one another Peter Piper picked a peck of pickled peppers. using an object or action that means something more than its literal meaning The Statue of Liberty - freedom reveals something true which at first seems contradictory When you win all the time, you lose. an obvious exaggeration or overstatement I m so hungry I could eat a horse! an expression comparing one thing to another using the words like or as It was as smelly as a dirty pair of socks. a comparison of two unlike things without using the words like or as He was a statue, waiting to hear the news. the use of a word or phrase more than once for emphasis or effect More than 840 million people in the world 153 million are children the use of similar grammatical forms to express related ideas So many ; More than ; Of these Pathos means feelings, remember So, giving feelings to an inanimate object. For example: sad weeping willow Different than personification because the object does not do human things, it feels human things based on the feelings the character gives the object. Personification is an act of giving human characteristics to animals or objects to create imagery, while anthropomorphism aims to make an animal or object behave and appear like it is a human being. Adages are general truths with universal applications, reflecting wisdom. A penny saved is a penny earned. Proverbs are more traditional and are often used in everyday speeches. "Absence makes the heart grow fonder"
ALLUSION An allusion is a casual reference to a famous historical or literary figure or event My sister has so many pets I m going to call myself Old McDonald. IMAGERY IDIOM OXYMORON EUPHEMISM CLICHE PUN FORESHADOWING DIALECT DIALOGUE Juxtaposition Flashforward Flashback Satire Imagery is when a writer invokes the five senses The smell reminded him of rotting tomatoes. An idiom is an expression with a meaning different from the literal meaning of the words I got cold feet before my speech = I was scared An oxymoron is the use of two opposite terms to describe one thing Icy hot A euphemism is a polite word or phrase used in place of one that may be too direct, unpleasant, or embarrassing pre-owned = used A cliché is an expression that has lost its power or originality from overuse talking a mile a minute A pun is a humorous play on words, often involving double meanings When a clock is hungry it goes back four seconds. Foreshadowing is a hint of what is to come later in the story The evening was still. Suddenly, a cool breeze started blowing. Dialect is the use of the language used by the people of a specific area, class, district or any other group of people. I ll take the canoe and go see, Jim. It mightn t be, you know. In inner dialogue, the characters speak to themselves and reveal their personalities Outer Dialogue It is a simple conversation between two characters used in almost all types of fictional works. occurs when the author deliberately "places" two contrasting things side by side in order to highlight the differences Better late than never. text occurs when the writer leaves the current action to "flash" to a scene in the future A boy daydreams about making the high school football team. occurs when the author leaves the current action to "flash" back to a previous occurrence Back in the day when Sarah was a young girl when an author uses exaggeration, humor, and irony to criticize something about a person or society.
Name: Date: Cause Effect Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words: Signal Words:
In this type of conflict, some supernatural force or force nature is causing a problem for the main character. force or force of nature Character vs. Circumstances In this type of conflict, Some situation beyond the character s control is causing a problem for the main character. Character vs. Technology In this type of conflict, technology is causing a problem for the main character.
In this type of conflict, some supernatural force or force nature is causing a problem for the main character. Character vs. Circumstances In this type of conflict, Some situation beyond the character s control is causing a problem for the main character. Character vs. Technology In this type of conflict, technology is causing a problem for the main character.
Name: Story: Genre: Elements: Conflict: Explain: Text Evidence: Event 4 Climax (4) Falling Action Event 5 Detail Event 6 Detail Event 7 Detail Mood Atmosphere Point of View 1 st 2 nd 3 rd Event 1 Detail Event 2 Conflict Inciting Detail Force Event 3 Detail Denouement 8 Resolution 9 Solution Theme Author s Craft Type Explain Text Text Evidence
Theme Life lesson, meaning, moral, or message about life or human nature that is communicated by a literary work. What the story teaches readers. It is a sentence.
Title Main Idea What it s All About in 1 Sentence (the) Theme (message) Message, Lesson, Moral Text Evidence Text Evidence Text Evidence