Pufferfish 2015 PufferSphere RANGE

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1 Pufferfish 2015 PufferSphere RANGE

2 About our company what we do Pufferfish develop dynamic digital display systems and offer a full range of media services to complement our products. Our mission is to produce and provide unique multimedia platforms that are practical, innovative and reliable. image Our specialist spherical display systems, PufferSpheres, constitute a unique range of easyto-deploy full 360-degree viewing windows suitable for use across a wide range of industries and applications. From large scale live production to intimate bijou events, experiential branding to innovative advertising, world renowned museums to independent visitor attractions and institutions specialising in research and education.

Selected Clients

4 Solution breakdown components involved in a PufferSphere installation Concept Helping you understand what experience the exhibit should deliver to your guests and how it can best do so. Application Defining interactive software to showcase your marketing assets and facilitate user journey through your key messages Delivery How can we best help you? Pufferfish can provide turn-key solutions or can train your own teams to operate the system PufferSphere Hardware Making sure that you have the correct hardware solution to deliver your messaging in the right environment

5 Puffersphere M 1

6 PufferSphere M simplicity all round Simple, portable, rugged full 360 display ground standing or inverted no blank spots, no mirrors, no secondary lenses. Use as a stand-alone unit, configure in networked fleets or integrate into existing events, trade shows and permanent architectures. Add multi-touch interactivity and open up the possibilities for engagement, entertainment and experience further still. Thank you to you and your team for all your help organising the star attraction at our event last night everyone loved it! Jane Kennedy Commercial Operations Manager Biocity SCOTLAND

7 Puffersphere M sizes Image Container Image Container Image Container PufferSphere M 600 Best all round choice for operation across applications and in brighter lighting environments - no natural light PufferSphere M 760 Where you want to balance a larger scale with pixel size, brightness and eyecontact - more care over lighting - no natural light PufferSphere M 900 Largest sphere in the M range, requires most control over ambient light - low artificial light and no natural light

8 Resolution How pixel size stacks up over different sizes and resolutions of PufferSphere M Diameter mm Projector Resolution Surface Area (M 2 ) On-Sphere pixels Pixels per Inch 2 (PPI 2 ) Av Pixel Size 2 (mm 2 ) 600 2560 x 1600 1.09 2,010,619 1,186.34 0.54 hr 760 2560 x 1600 1.78 2,010,619 729.76 0.88 900 2560 x 1600 2.48 2,010,619 522.92 1.23 Diameter Projector Resolution Surface Area (M 2 ) On-Sphere pixels Pixels per Inch 2 (PPI 2 ) Av Pixel Size 2 (mm 2 ) 600 1400 x 1050 1.09 865,901 510.91 1.26 sr 760 900 1400 x 1050 1.78 865,901 314.28 2.05 1400 x 1050 2.48 865,901 225.20 2.86

9 Puffersphere 1200 and 1500 PufferSphere 1200 PufferSphere 1500

10 Resolution How pixel size stacks up over different sizes and resolutions of PufferSphere 1200 and 1500 based around Barco F32 and F35 Platforms Diameter mm Projector Resolution Surface Area (M 2 ) On-Sphere pixels Pixels per Inch 2 (PPI 2 ) Av Pixel Size 2 (mm 2 ) 1200 2560 x 1600 4.44 2,010,619 292.37 2.21 hr 1500 2560 x 1600 6.9 2,010,619 187.98 3.43 Diameter mm Projector Resolution Surface Area (M 2 ) On-Sphere pixels Pixels per Inch 2 (PPI 2 ) Av Pixel Size 2 (mm 2 ) 1200 1400 x 1050 4.44 865,901 125.92 5.12 sr 1500 1400 x 1050 6.9 865,901 80.96 7.97

11 PufferSphere PRO When size does matter The PufferSphere Pro constitutes the world s premier range of high power, extra large spherical displays. Available with inflatable and hardball screens and compatible with a range of 3chip DLP large venue projectors, the Pro displays present a totally flexible system for creating a range of different spheres for use across a variety of event spaces. Swap between projectors as your stock and budgets dictate. Swap between screen sizes to suit applications and spaces. Couple with PufferWarp for easy quick deployment of video content, or integrate with a range of media servers for full show control.

12 Puffersphere pro projector choices we have solutions that fit with yours PufferSphere Pro A guide to projector choices The PufferSphere Pro is designed to work as an add-on kit for a number of popular models from Pro-AV projector brands. Three Chip DLP projectors from Christie, Barco, Panasonic and Digital Projection are all compatible. The optimal resolution is WUXGA, but SX+ is also supported optimally. 1080p projectors are also supported, but are not optimal. The PufferSphere Pro requires top and bottom fly-frames from the projector manufacturer, and a long-throw lens (projector dependent) - these are included in our pricing overleaf. Should you already own the projector(s) or wish to buy them direct, you are welcome to provide your own machines. The PufferSphere Pro will fit a range of projectors, so you can use different models depending on the screen size, lighting conditions etc.

13 pro Hb Resolution How pixel size stacks up over different sizes and resolutions of PufferSphere Pro HB Diameter mm Projector Resolution Surface Area (M 2 ) On-Sphere pixels Pixels per Inch 2 (PPI 2 ) Av Pixel Size 2 (mm 2 ) 1200 1920 x 1200 4.44 1,130,973 164.46 3.92 1500 1920 x 1200 6.90 1,130,973 105.74 6.10 WUXGA 1800 1920 x 1200 10.01 1,130,973 72.88 8.85 Diameter Projector Resolution Surface Area (M 2 ) On-Sphere pixels Pixels per Inch 2 (PPI 2 ) Av Pixel Size 2 (mm 2 ) 1200 1400 x 1050 4.44 865,901 125.92 5.12 SXGA 1500 1800 1400 x 1050 6.90 865,901 80.96 7.97 1400 x 1050 10.01 865,901 55.8 11.56

14 pro INFLATABLE Resolution How pixel size stacks up over different sizes and resolutions of PufferSphere Pro Inflatable Diameter mm Projector Resolution Surface Area (M 2 ) On-Sphere pixels Pixels per Inch 2 (PPI 2 ) Av Pixel Size 2 (mm 2 ) 1600 1920 x 1200 7.33 1,130,973 99.56 6.48 2000 1920 x 1200 11.89 1,130,973 61.43 10.50 2500 1920 x 1200 18.96 1,130,973 38.48 16.77 WUXGA 3000 1920 x 1200 27.61 1,130,973 26.43 24.41 3500 1920 x 1200 37.62 1,130,973 19.29 33.44 Diameter Projector Resolution Surface Area (M 2 ) On-Sphere pixels Pixels per Inch 2 (PPI 2 ) Av Pixel Size 2 (mm 2 ) 1600 1400 x 1050 7.33 865,901 76.23 8.46 2000 1400 x 1050 11.89 865,901 47.03 13.72 2500 1400 x 1050 18.96 865,901 29.46 21.90 SXGA 3000 1400 x 1050 27.61 865,901 20.23 31.88 3500 1400 x 1050 37.62 865,901 14.77 43.68

15 PufferSphere RANGE Ideal Lighting conditions for optimal display PufferSphere M 600 PufferSphere M 760 PufferSphere Pro 1200 PufferSphere M 900 PufferSphere Pro 1500 PufferSphere Pro Inflatable 1600 PufferSphere Pro 1800 PufferSphere Pro Inflatable 2000 PufferSphere 1200 PufferSphere Pro Inflatable 2500 PufferSphere 1500 PufferSphere Pro Inflatable 3000

16 core Software 1

17 core Software: PUFFERWARP On the ball with everything PufferWarp is the foundation video playback app for all PufferSphere displays. Simplifying the content creation process for our displays, the PufferWarp is designed to help you get your content on the sphere quickly and easily. In order for content to appear geometrically correct on the sphere, content must be in azimuthal projection before it is sent to the projector. However, we understand that our clients need ways to work with standard video content. That s why we made PufferWarp to take care of things for you. Use 16:9 content PufferWarp can accept standard 16:9 content and will automatically window it for the sphere - you can choose how many times it is repeated. Pull in Live Feeds By using an external capture card, PufferWarp can pull in a DVI signal from any other machine, be that a signage system or VJ set up. Quick Interactivity When used with our onsphere touch module, PufferWarp will allow you to rotate content on the sphere by hand, and place buttons to skip between movies.

18 core Software: ITAMAE make something tasty Itamae provides an architecture for associating a conventional touchscreen with the PufferSphere. It is designed to be used in conjunction with the core video playback application, PufferWarp An Itamae is a Japanese chef, so the software gives you the opportunity to be the chef, creating your own recipe from the ingredients you like best. Features F Buttons can be added to the touchscreen interface to trigger deeper level information on the touchscreen and simultaneously cue new movies for the sphere. Rotate, back and home buttons are included as standard. F Using Itamae, curators are able to drag and drop preformatted assets, associating content for the sphere with videos, pictures and slides for the touchscreen. Video Video Itamae offers routes to build content by positioning buttons and controls over preformatted video assets. If you can make movies, you can create shows. Itamae offers routes to build content by positioning buttons and controls over preformatted video assets. If you can make movies, you can create shows. HTML 5 Itamae also supports editing and development via HTML 5, so if you can design for web, you can design with Itamae. Functionality Itamae offers options for multiple language choices, set-ups with more than one touch screen and can display live feeds from other screens.

19 core Software: TEMPLATE APPS On-Sphere Touch made easy We love to see clients create interactive experiences for our displays, but we are also conscious that not every client has the time, capacity or budget needed to create a bespoke offering. To help with this, we have distilled and packaged our most popular applications into quick and easily customisable template applications. Ideal for short events where timing is tight or permanent installations that need to stay fresh; the range of template applications on offer opens up the possibility of engaging multi-touch interactivity to a new audience. XML editable users can quickly and easily swap out assets such as branding and colour schemes as well as choose basic interaction parameters. Easy Development Working from a tried and tested framework, users can build out a range of interesting and engaging platforms for their guests to explore. Development Service You can take on the build yourself, or we can help with the integration of existing assets or the production of new assets built to fit your app.

20 core Software: PUFFERPUFFERFISH sdk DIY The Pufferfish SDK shows both how to warp content to display correctly on a PufferSphere and how to handle touch input. Using the SDK speeds up development and minimises the distortion of content on the PufferSphere, the Pufferfish SDK has been tried, tested and improved upon over a number of years. The SDK contains a Unity3D project with four scenes, associated C# scripts and CG shaders. Each scene covers a different approach to compositing and warping content to be suitable for display on a PufferSphere. The scenes and scripts show how to display content in azimuthal and equirectangular projections and composite layers of content including interactive elements. The SDK includes scripts for processing touch interaction on the PufferSphere and creating user interface components: Details of how the PufferSphere interactive equipment uses the TUIO stream to allow a user to control the display. Conversion between Cartesian and polar coordinates. How to show graphical touch markers under users fingers. Realistic and intuitive physical interaction with momentum for rotating the PufferSphere content. Video An effective way to save both time and money for new developers. Itamae offers routes to build content by positioning buttons and controls over preformatted video assets. If you can make movies, you can create shows. Tried and tested methods for fitting content to the sphere. A way to achieve excellent visual quality without distortion.

21 KEY FACTORS TO CONSIDER A successful spherical installation will require you to plan around the following aspects A 3 E Lighting RESOLUTION brightness EYE CONTACT PufferSpheres are projection-based, so you should avoid natural light and be able to control artificial light Larger spheres have larger surface areas, so pixels will be bigger with larger spheres if the projector is the same resolution Larger surface areas will mean that the projection islight is distributed over a larger surface area, reducing intensity and requiring more control over lighting If you are building an interactive sphere, don t forget that the ability to make eye contact over and above the display may be more valuable than having a big display g k Ç pq ACCESS Shipping SURROUNDS content Are all the doors and lifts are big enough for the sphere to pass through If you want to ship between venues, we recommend flight cases cases. Please remember goods ship as freight, you can t carry them on a flight You can build the unit into a surround, plinth or other furniture, but you need to allow heat to escape and access for lamps and machines If you need help planning or developing your content or applications, we will be happy to help you develop a brief

22 contact info Email: info@@pufferfishdisplays.co.uk Web: www.pufferfishdisplays.co.uk