james whiteside lighting design

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The Gruffalo - UK Tour 2017 Lighting Notes These lighting notes should be used in conjunction with the lighting plan to recreate the lighting for The Gruffalo. Lantern Focus Descriptions Front Light channels 1-8, L442 Half C. T. Straw and frost R132 Quarter Hamburg Frost These eight lanterns provide an even front light cover in overlapping areas focused as per the focus note on the plan. Own Side Fills channels 9-10, NC (open white) Each of these two lanterns is focused to light its own downstage corner. On SR it should cover downstage of the foxes tree, on SL it should cover the log pile house. Both lanterns should just skim the front of the downstage tree Pipe-End Pars channels 11-18, NC (open white) These pairs of lanterns should provide an even cover across the entire playing area. The onstage unit in each pair focuses straight across stage to the opposite side, the offstage unit is then focused onstage of it. Apart from the upstage pairs where the offstage unit focuses straight across and the onstage unit focuses all the way upstage just skimming the upstage screens. Generally these would be focused with vertical beams, unless the rig is particularly low when horizontal beams might be preferable. Crosslight channels 21-28, NC (open white) and frost R132 Quarter Hamburg Frost These profiles are focused straight across stage with a top cut just above head height, bottom cut off the floor and side cuts off tree trunks on their own side and to the DS of the playing area as necessary. Warm Backlight channels 31-38, L764 Sun Colour Straw Eight fresnels to provide an even backlight for the entire playing area. The lanterns should all point straight down with a small tilt downstage and would usually be set to a medium flood. Where the lanterns are close to screens they can just skim the front of the screens. The downstage left and right lanterns can backlight the trees as much as possible. Blue Toplight channels 41-44, L716 Mikkel Blue These four fresnels should be flooded fairly wide and pointed straight down to cover the entire playing area. Pink Backlight channels 49-50, L795 Magical Magenta These four pars are focused as three quarter backlights to light across the whole of the downstage area. The onstage of each pair is focused to the far opposite downstage side and the onstage of each pair is focused to downstage centre. Owl Tree Special channel 53, NC (open white) and frost R132 Quarter Hamburg Frost This profile is focused into the hole at the top of the Owl s tree and shuttered very generously around it. Revised June 2017 James Whiteside Lighting Design 2015-2017 Page 1 of 6

Side Screen Specials channels 54-55, NC (open white) and frost R132 Quarter Hamburg Frost These profiles are focused to light the boys stood just upstage of the opposite side screens. They should be shuttered quite tightly and off the upstage screens as much as possible. Tree Specials channels 61-62, L763 Wheat These two fresnels are focused wide to toplight as much of each downstage tree as possible, trying to light as many of the branches as possible. Barndoors should be used to lose any unnecessary spill. Screen Specials channels 63-67, L763 Wheat These fresnels are focused straight down onto each of the screens. They are focused fairly wide to cover as much of the screens as possible, particlurly the tops. Barndoors can be used to lose any spill not hitting the screens. Gobo Wash channels 71-73, NC (open white), DHA 105 Blossoms These six lanterns provide a gobo cover across as much of the playing area as possible. Lanterns are focused to light straight downstage. Focus is wide and soft brown. The outer downstage units can light into the tops of the trees as much as possible. Where it is not possible to cover the whole stage priority should be given to downstage. Revised June 2017 James Whiteside Lighting Design 2015-2017 Page 2 of 6

Lighting States The easiest way to plot the show is to create each of the following states in order, plotting them as the cues given, then add the few additional details and finally add the cue times once plotting is complete. Since the Qs are not plotted sequentially, when using a natively tracking console, such as the ETC EOS series consoles, it is advisable to use Cue Only rather than Tracking mode, or to plot all Cues Q only. Approximate Notation - full=100%, high=60%-80%, medium=40%-60%, low=20%-40% State A0: for postset - warm backlit look with highlights on trees and screens and amber lightboxes warm backlight @ medium DS trees @ high screens @ medium/low houselights on lightbox: Red @40, Green @15 Q 70 State A1: for preset - dappled look with highlights on trees and screens and blue lightboxes warm backlight @ low DS trees @ medium screens @ low gobos @medium/high lightbox: Red @ out, Green @06, Blue @12 Q 1 State A2: for announcement houselights to half Q 1.5 State A3: for mouse centre and boys by screens houselights out crosslight @ low midstage pipe-ends @ low (ch 13-16) side screen specials @ low/medium Q 2 State A4: for actors downstage frontlight DSC @ medium/low (ch 2+6) pipe-ends DS @ medium/low (ch 11-14) warm backlight DSC @ medium (ch 32) side screen specials @ out Q 3 State A5: for stage builds all frontlight @ medium/low all pipe-ends @ medium/low all warm backlight @ medium Q 4 Revised June 2017 James Whiteside Lighting Design 2015-2017 Page 3 of 6

State B amber: bright woodland warm bright state with the whole stage well lit amber lightboxes warm backlight @ full trees @ high screens @ medium gobos @ full pipe-ends @ medium crosslight @ medium frontlight @ medium/high own side fills @ medium/high lightbox: Red @40, Green @15 Qs 9, 36, 39, 42, 44, 46, 51, 56, 58, 60, 62 State B orange: bright woodland orange lightboxes lightbox: Red @60, Green @10 Qs 7, 10, 15, 20, 25, 30, 35, 38, 43, 53, 55, 61, 67, 69 State B green: bright woodland green lightboxes lightbox: Red @20, Green @30 Qs 41, 50, 59 State B yellow: bright woodland yellow lightboxes lightbox: Red @80, Green @50 Qs 12, 14, 17, 19, 22, 24, 27, 29, 32, 34 State B red: bright woodland red lightboxes lightbox: Red @80, (Green @out) Qs 11, 13, 16, 18, 21, 23, 26, 28, 31, 33 State B pink 1: bright woodland pink lightboxes lightbox: Red @30, Blue @25 Q 57 State B pink 2: bright woodland pink lightboxes and pink backlight pink backlight @ full warm backlight @ out Q 45 State C1: dark scary woodland dark bue crosslit state with side screen specials dark blue toplight @ full gobos @ low crosslight @ medium side screen specials @ low lightbox: Blue @10 Q 5 State C2: dark scary woodland dark bue crosslit state without side screen specials side screen specials @ out Q 49 State C3: dark woodland for end of show dark bue crosslit state with centre focus midstage pipe-ends @ low (ch 13-16) Q 65 Revised June 2017 James Whiteside Lighting Design 2015-2017 Page 4 of 6

State D: blue and lavender state for Gruffalo s Do blue state with DS focus and lavender lightbox dark blue toplight @ full gobos @ low downstage and midstage crosslight @ medium (ch 21-26) downstage and midstage pipe-ends @ low (ch 11-16) lightbox: Red @10, Blue @10 Qs 52, 54 Blackouts Qs 66, 68 Additional Details Q 39, add USC tree special @ full Q 5, preheat frontlight, pipe-ends, warm backlights, trees and screens Submasters Please ensure that the houselights are on a submaster it will be necessary to add the houselights to a low level if the Gruffalo comes into the audience towards the end of the show. Occasionally it is also necessary to keep the houselights at a low level during the entire show, as if the auditorium is particularly dark the young audience can find this disturbing. Revised June 2017 James Whiteside Lighting Design 2015-2017 Page 5 of 6

Lighting Cues cue time on / for state 1 5 preset A1 1.5 6 for announcement A2 2 7 mouse CS A3 3 5 downstage narration A4 4 20 slow build A5 5 0 scary wood C1 7 8/12 Mouse Song B orange 9 3 end of song B amber 10 8 fox song B orange 11 0 one B red 12 0 two B yellow 13 0 three B red 14 0 four B yellow 15 0 five B orange 16 0 one B red 17 0 two B yellow 18 0 three B red 19 0 four B yellow 20 0 five B orange 21 0 one B red 22 0 two B yellow 23 0 three B red 24 0 four B yellow 25 0 five B orange 26 0 one B red 27 0 two B yellow 28 0 three B red 29 0 four B yellow 30 0 five B orange 31 0 one B red 32 0 two B yellow cue time on / for state 34 0 four B yellow 35 0 five B orange 36 3 end of fox song B amber 38 8 mouse reprise B orange 39 6 end of mouse reprise B amber 41 10 owl song B green 42 3 end of owl song B amber 43 8 mouse reprise B orange 44 6 end of mouse reprise B amber 45 6 snake song B pink 2 46 2 end of snake song B amber 49 4/8 G-g-g Gruffalo C2 50 1.5/2.5 Gruffalo enters B green 51 5 end of song B amber 52 3/5 Gruffalo s Do opening D 53 2/4 music picks up B orange 54 4/6 middle eight D 55 2/4 music picks up B orange 56 3 end of song B amber 57 6 snake reprise B pink 1 58 8 snake exits B amber 59 6 owl reprise B green 60 8 owl exits B amber 61 6 fox reprise B orange 62 10 fox exits B amber 65 15 music for close show C3 66 0 end of show BLACKOUT 67 3 Curtain Call B orange 68 0 Button of curtain call BLACKOUT 69 3 Final bows B orange 70 5 postset A0 33 0 three B red Q 68 should have a Part 2, time 0.5, delay 1, containing the lightbox red channel and channels 13, 14,15 and 16 Revised June 2017 James Whiteside Lighting Design 2015-2017 Page 6 of 6