A Discourse Analysis Study of Comic Words in the American and British Sitcoms

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A Discourse Analysis Study of Comic Words in the American and British Sitcoms NI MA RASHID Bushra (1) University of Baghdad - College of Education Ibn Rushd for Human Sciences Department of English (1) Abstract This paper investigates discourse analysis and its role in studying comic s and their meaning in different contexts. This study aims at showing the relation between discourse analysis and comedy or comic s, presenting the types of comedy and comic s and how they give the meaning of mocking, teasing and sarcasm, presenting the difference between mocking, teasing and sarcasm, displaying and their relation with comic s, in addition to analyzing the data in terms of tables. It is hypothesized that many people do not know the meaning of discourse analysis and comedy. Second, they do not have the capacity to differentiate between comedy, mocking, sarcasm and teasing. They also do not know how to use comic s in expressions. Above all, many of them cannot analyze a particular episode properly and people cannot know the intentions of the speaker concerning comic s. The value of this study is for people who are interested in linguistics. The data used in this study are the American sitcom friends and the British one which is bottom. The theory used for analyzing data is the Cooperative Principle and Taflinger model. There are many questions concerning this study, for instance, is comedy considered as a type of discourse? How many main types of comedy and are they considered as types of comic s? Is there any relation between comedy and discourse? What are comic s and their types? What is the relation between comedy, mocking, teasing and sarcasm? Is there any relation between and comic s? The results of Friends, the American sitcom and Bottom, the British one, show that there are many comic s. The characters use or onomatopoeia to communicate laughter and excitement. The use of teasing is also emphasized by the use of other comic s like: a*s, breasts, and idiot for presenting jokes and laughter sense. Keys: discourse analysis, comic s, mocking, teasing and sarcasm; Section One Introduction 1.1 Preliminary Remarks This paper highlights the correlation between comedy and discourse analysis, or the analysis of comic s in American and British sitcoms. Comedy is considered as a type of discourse that is used for the sake of humor in order to amuse the hearers or the participants in the discourse. It introduces laughter that is characterized as a human behavior which makes humans elucidate their purposes, intentions and opinions in social interaction. Comedy is presented in any medium of entertainment. For instance, theatre, television, film, stand-up comedy, sitcoms, etc. Many issues are tackled in this study. First, people misunderstand what is meant by discourse analysis, comedy, comic s in specific and the use of comic s in American and British sitcoms. Second, many people do not know how to analyze a piece of discourse and show how the comic s are used. Third, presenting and recognizing comic s are somehow a problematic matter for people, because they sometimes cannot decide the exact use of s or from which type they belong. Moreover, a great number of people may misunderstand the communicative intentions behind saying a specific comic and they might use such kind of s with the wrong people and wrong situations.

Section Two Discourse Analysis: A Literature Review 2.1 Preliminary Remarks To begin with, the term discourse is defined by Matthews [1] as any combination of sentences in written form or any series of speech events in which sequential sentences or utterances come together. This term is used for both spoken and written language, or for any model of language used for any study. According to Johnstone [2], discourse, denotes actual patterns of communicative action that is occurred in the medium of language, or it is the meaningful symbolic behavior. So, discourse analysis is the analysis of language in use, [3]. Jaworski and Coupland [4] state that discourse analysis falls into three classes: (1) what is beyond the sentence pattern, (2) the use of language, and (3) the variety of social practice and behaviour which consists of instances of language that are nonlinguistic and nonspecific. There is a relation between relevance theory and discourse. Relevance theory concentrates on the connection between meaning and context, both text-external and text-internal context. Discourse analysis adds structure to this connection but focuses on text-internal context. Discourse is not an unorganized mass; it has both structural and conceptual patterns, and readers and hearers use both for the sake of delivering contextual assumption to interpret the text, (ibid). 2.2 Comedy A comedy can be defined as a work in which the materials are chosen and ordered so as to amuse and interest people: the characters attract the persons delighted attention because the latter feels that no disaster will happen and the action is happily done. The term comedy is usually applied to plays and the comic form also occurs in narrative poetry and prose fiction, [5] Laughter creates laughter; this means that a little thoughtless laughter creates thoughtful laughter. Almost always comedy presents different situations that are more potential, serious, and believable than farce. The laughter of comedy can be warm laughter in which people pass through problems with one another. It can also be corrective laughter of satire which is directed from a gentle to a savage one. The comedy of ideas uses situations and employs characters to create thoughtful laughter. All comedy, as the branches of a tree that are related to the trunk, is related with the sense of humor or comic vision, [6] 2.3 Types of Comedy There are different main types of comedy that are listed under the comedy type: Comedy of Errors, Comedy of Manners, Sentimental Comedy, Comedy of Humors, and Farce Comedy 2.4 Comics The modern comic artist Chris Ware as mentioned in Cohn [7], states that, Comics are not a genre, but a developing language. In fact, comics are a social matter which is created as a result of two human behaviors: writing and drawing. The images that are arranged in a logical order and used in comics shape their own visual language. The term comics is the way of expressing ideas and attitudes by images and usually joined with texts that are frequently characterized for being funny. Comics by themselves are not a language, but they are written in visual languages such as the ways which novels or magazines are written in English. Section Three The Adopted Models The adopted models are so helpful in analyzing the data. In this study, the models used for analysis are the theory of Cooperative Principle which consists of Grice maxims and Taflinger s Model. These two models are significant in analyzing comic s. 3.1 Grice Maxims Model Grice [8] discusses the cooperative principle which is considered as a guide for communication between two participants within a conversation. He explains four maxims that are existed as a component for any conversation: The Quality Maxim, The Quantity Maxim, The Maxims of Relation, and The Maxims of Manner;

3.2 Taflinger s Model Taflinger s [9] states the following three elements are required for something to be humorous: 1) It must appeal to the intellect rather than the emotions; 2) The situation and its parts (the actions performed and the dialogue spoken) must be inconsistent or unsuitable to the surrounding or associations. 3) It must be perceived by the observer as harmless or painless to the participants. Section Four Data Analysis 4.1 Data Collection The data for analysis is the American sitcom friends and the British one which is bottom. Both of them are chosen as a data for comic s, because they are sitcoms or funny series which are considered as a helpful tool to be dealt with. 4.2 Friends The American television sitcom Friends is created by David Crane and Marta Kauffman. It is aired from September 22, 1994 to May 6, 2004. Table (1) The Comic Words and their Categories Comic Category Meaning Season Episode Line A*s Teasing Bad meaning 1 101 11 Awww Disgust 3 321 19 B*****s Mockery Shows breasts 1 113 21 breasts Teasing - 1 113 26 Huh Relief 1 113 39 Idiot Teasing Expresses 3 321 4 stupidity oh Emotions to 1 101 8 pleasure Oooh Emotions to 1 101 4 pleasure Oops Astonishment 1 113 7 Precious Sarcastic Expresses the 1 101 8 opposite Uhhuh understanding 1 113 42 Whoahwhoah Onomatopoeic laugh 1 113 34 Woo-hoo Onomatopoeic Excitement 3 321 22 Wow Excitement 3 321 14 Wow Excitement 3 321 26 In the American sitcom Friends, the results show that there are many comic s. The characters use mostly primary (like ooh, oh, oops, whoah-whoah, huh, uhhuh, wow. etc.) to reflect the characterization and the essence of laughter. The use of teasing is also emphasized by the appearance of other comic s like: ass, breasts, and idiot. The purpose behind such appearance is for presenting jokes and laughter sense. There is a use of sarcastic category such as precious to imply an opposite meaning for the sake of amusement. Furthermore, there is a sense of denoting mockery by the use of boobies to depict the spectacle of the unkind laughter or to make fun of someone.

4.3 Bottom The second sitcom is Bottom which is a British television sitcom produced by Adrian Edmondson and Rik Mayall that originally aired on BBC2 from 17 September 1991 to 10 April 1995 across three series. Table (2) The Comic Words and their Categories Comic category Meaning Season Episode Line Ah Interjection Expresses joy 1 1 9 bastard Secondary Da-la dala Sarcasm laughter 2 6 1 Ha ha ha Onomatopoeic Communicates 1 1 3,15 ha laughter Ha-ha-ha Onomatopoeic laughter 2 6 17 Hoh Interjection surprise 1 1 16-2 6 4 Violence 2 6 28 stupid Secondary For the British sitcom Bottom, the results exhibit also the frequent use of comic s. Being in the visible scene, the characters use considerably or onomatopoeia such as (ha ha ha ha, ah, hoh, da-la da-la, shit, ha-ha-ha, stupid and bastard) to communicate laughter, humour, and excitement. In addition, the characters use sarcasm to display humorous sense during the episode and the repetition of ha-ha to communicate laughter. Section Five The Adopted Models The adopted models are so helpful in analyzing the data. In this study, the models used for analysis are the theory of Cooperative Principle which consists of Grice maxims and Taflinger s Model. These two models are significant in analyzing comic s. 5.1 Grice Maxims Model Grice [8] discusses the cooperative principle which is considered as a guide for communication between two participants within a conversation. He explains four maxims that are existed as a component for any conversation: The Quality Maxim, The Quantity Maxim, The Maxims of Relation, and The Maxims of Manner: 5.2 Taflinger s Model Taflinger s [9] states the following three elements are required for something to be humorous: 1) It must appeal to the intellect rather than the emotions; 2) The situation and its parts (the actions performed and the dialogue spoken) must be inconsistent or unsuitable to the surrounding or associations. 3) It must be perceived by the observer as harmless or painless to the participants. Section Six Data Analysis 6.1 Data Collection The data for analysis is the American sitcom friends and the British one which is bottom. Both of them are chosen as a data for comic s, because they are sitcoms or funny series which are considered as a helpful tool to be dealt with.

[ 6.2 Friends The American television sitcom Friends is created by David Crane and Marta Kauffman. It is aired from September 22, 1994 to May 6, 2004. Table (1) The Comic Words and their Categories Comic Category Meaning Season Episode Line A*s Teasing Bad meaning 1 101 11 Awww Disgust 3 321 19 B*****s Mockery Shows breasts 1 113 21 breasts Teasing - 1 113 26 Huh Relief 1 113 39 Idiot Teasing Expresses stupidity 3 321 4 oh Emotions to pleasure 1 101 8 Oooh Emotions to pleasure 1 101 4 Oops Astonishment 1 113 7 Precious Sarcastic Expresses the 1 101 8 opposite Uhhuh understanding 1 113 42 Whoahwhoah Onomatopoeic laugh 1 113 34 Woo-hoo Onomatopoeic Excitement 3 321 22 Wow Excitement 3 321 14 Wow Excitement 3 321 26 In the American sitcom Friends, the results show that there are many comic s. The characters use mostly primary or onomatopoeia (like ooh, oh, oops, whoah-whoah, huh, uhhuh, wow..etc. ) to reflect the characterization and the essence of laughter. The use of teasing is also emphasized by the appearance of other comic s like: ass, breasts, and idiot. The purpose behind such appearance is for presenting jokes and laughter sense. There is a use of sarcastic category such as precious to imply an opposite meaning for the sake of amusement. Furthermore, there is a sense of denoting mockery by the use of boobies to depict the spectacle of the unkind laughter or to make fun of someone. 6.2 Bottom The second sitcom is Bottom which is a British television sitcom produced by Adrian Edmondson and Rik Mayall that originally aired on BBC2 from 17 September 1991 to 10 April 1995 across three series. Table (2) The Comic Words and their Categories Comic category Meaning Season Episode Line Ah Interjection Expresses joy 1 1 9 bastard Secondary Da-la da-la Sarcasm laughter 2 6 1 Ha ha ha Onomatopoeic Communicates 1 1 3,15 ha laughter Ha-ha-ha Onomatopoeic laughter 2 6 17 Hoh Interjection surprise 1 1 16-2 6 4 Violence 2 6 28 stupid Secondary

For the British sitcom Bottom, the results exhibit also the frequent use of comic s. Being in the visible scene, the characters use considerably or onomatopoeia such as (ha ha ha ha, ah, hoh, da-la da-la, shit, ha-ha-ha, stupid and bastard) to communicate laughter, humour, and excitement. In addition, the characters use sarcasm to display humorous sense during the episode and the repetition of ha-ha to communicate laughter. Section Seven Conclusion 7.1 Major Findings In both sitcoms, Friends, the American one and Bottom, the British one, the results show that there are many comic s. The characters use mostly primary or onomatopoeia (like ooh, oh, oops, whoah-whoah, huh, uhhuh, wow, ha ha ha ha, ah, hoh, da-la da-la, shit, ha-ha-ha, stupid and bastard) to communicate laughter, humour, and excitement. The use of teasing is also emphasized by the appearance other comic s like: ass, breasts, and idiot, the purpose behind such appearance is for presenting jokes and laughter sense. In addition to the use of sarcasm to display humorous sense during the episode as precious for implying opposite meaning in order to amuse the hearers. References [1] Matthews, P.H. (2005). Oxford Concise Dictionary of Linguistics. New York: Oxford University Press. P. 5. [2] Johnstone, Barbara (2008). Discourse Analysis. Blackwell Publishing Ltd. P. 2-4. [3] Paltridge, B. (2012). Discourse Analysis. Bloomsbury Publishing PLC. Great Britain. P. 2. [4] Jaworski, A. & Coupland, N. (2014). The Discourse Reader. USA and Canada. P. 1-3. [5] H. Abrams, M. (1981). A Glossary of Literary Terms. Hong Kong. P. 25-27. [6] Altenbernd L. & Leslie L. (1989). A Handbook for the Study of Drama. New York. P. 68-69. [7] Cohn, N. (2012). Comics, Linguistics, and Visual Language: The Past and Future of a Field. New York. P. 2. [8] H. Paul Grice (1975, Logic and conversation. In Cole, P., and J.L. Morgan, eds. Speech Acts. New York: Academic Press, 41 58) was interested in the everyday use of logic. [9] Richard F. Taflinger. (1996) What It Is, How It Works A Theory of Comedy. Washington: Washington State University