Displays. History. Cathode ray tubes (CRTs) Modern graphics systems. CSE 457, Autumn 2003 Graphics. » Whirlwind Computer - MIT, 1950

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Transcription:

History Displays CSE 457, Autumn 2003 Graphics http://www.cs.washington.edu/education/courses/457/03au/» Whirlwind Computer - MIT, 1950 CRT display» SAGE air-defense system - middle 1950 s Whirlwind II light pens» Sketchpad - 1963, Ivan Sutherland first interactive graphics system constraint-based interaction techniques for choosing, pointing, drawing data structures for replicating components 8-Oct-2003 cse457-03-displays 2003 University of Washington 1 8-Oct-2003 cse457-03-displays 2003 University of Washington 2 Modern graphics systems Cathode ray tubes (CRTs) An application, which talks to a Graphics library (e.g., OpenGL or Direct3D), which talks to the Graphics hardware The graphics hardware can do a lot of fancy work these days. At a minimum, it contains a framebuffer to drive a display electron gun electron focusing lens deflection plates/coils electron beam anode with phosphor coating 8-Oct-2003 cse457-03-displays 2003 University of Washington 3 8-Oct-2003 cse457-03-displays 2003 University of Washington 4

CRTs, cont. Electrons boil off the heated cathode and shoot towards the anode. Electrons striking the phosphors create light through:» fluorescence (fraction of usec)» phosphorescence (usually 10 to 60 usec for monitors) Different phosphors have different:» Spectral Power Distribution (and therefore different color) red: europium yttrium vanadate green: zinc cadmium sulfide blue: zinc sulfide» persistence (can be as long as a few seconds)» The image must be refreshed to avoid visible flicker 8-Oct-2003 cse457-03-displays 2003 University of Washington 5 Calligraphic displays Also called vector displays, stroke displays, or random-scan displays. Used by:» Sutherland s Sketchpad» Asteroids video game» Oscilloscopes 8-Oct-2003 cse457-03-displays 2003 University of Washington 6 Raster displays Framebuffers Electron beam traces over screen in raster scan order. 01001101 Each left-to-right trace is called a scan line. Each spot on the screen is a pixel. When the beam is turned off to sweep back, that is a retrace, or a blanking interval (both horizontal and vertical ) framebuffer DAC monitor Intensity of the raster scan beam is modulated according to the contents of a framebuffer. Each element of the framebuffer is associated with a single pixel on the screen. 8-Oct-2003 cse457-03-displays 2003 University of Washington 7 8-Oct-2003 cse457-03-displays 2003 University of Washington 8

Resolution The display s resolution is determined by:» number of scan lines» number of pixels per scan line» number of bits per pixel Bitmapped display 960x1152x1b 1/8 MB NTSC TV 640x480x16b 1/2 MB Color Workstation 1280x1024x24b 4MB Laser printed page 300 dpi 8.5x11x300 2 x1b 1MB 1200 dpi 8.5x11x1200 2 x1b 17MB Film 4500x3000x30b 50MB Resolution is used here to mean total number of bits in a display. It should really refer to the resolvable dots per unit length 8-Oct-2003 cse457-03-displays 2003 University of Washington 9 Aspect ratio Frame aspect ratio = horizontal / vertical size TV 4 : 3 HDTV 16 : 9 Letter-size paper 8.5 : 11 (about 3 : 4) 35mm film 3 : 2 Panavision 2.35 : 1 Pixel aspect ratio = pixel width / pixel height» nowadays, this is almost always 1. 8-Oct-2003 cse457-03-displays 2003 University of Washington 10 Color CRT monitors Many color monitors employ shadow mask technology. The variety depicted:» uses triads of red, green, and blue phosphors at each pixel» uses three electron guns, one per color» shadow mask used to make each kind of phosphor only visible from one gun Color Trinitron CRT s Trinitron (by Sony):» uses vertical stripes of red, green, and blue phosphors at each pixel» uses three electron guns, one per color» uses an aperture grille to make each kind of phosphor only visible from one gun You can see two horizontal lines at about ¼ and ¾ of the way up the screen on Trinitron displays. Why? 8-Oct-2003 cse457-03-displays 2003 University of Washington 11 8-Oct-2003 cse457-03-displays 2003 University of Washington 12

Liquid Crystal Displays Additive color mixing Most common flat panel display today» Light enters a vertical polarizer» Nematic crystal twists light based on applied voltage (more voltage, less twisting)» Light passes through horizontal polarizer Passive matrix displays use a matrix of electrodes to control the voltages. Problem: slow to switch, overflows. Active matrix displays have a transistor at each cell with a faster switching crystal and transistors that hold charge and prevent overflow. Color filters are used to get color display. Y1 Y2 Y3 Yn X1 X2 X3 X4 All colors on a monitor or LCD are produced using combinations of red, green, and blue primaries A display that allows 256 voltage settings for each of R, G, and B is known as a full-color system. The description of each color in framebuffer memory is known as a channel. 8-Oct-2003 cse457-03-displays 2003 University of Washington 13 8-Oct-2003 cse457-03-displays 2003 University of Washington 14 Color tables Color tables allow more color versatility when you only have a few bits per pixel in memory but your display can handle more than that. You get to select a small palette of from a larger number of possible colors. RGB framebuffer Each framebuffer element is now an index into the color table, where the actual values of each channel are stored. Color table entries can be changed in software. 8-Oct-2003 cse457-03-displays 2003 University of Washington 15 The term true-color is sometimes used to refer to systems which the framebuffer directly stores the values of each channel. As memory prices have fallen, true-color has become fairly standard. 8-Oct-2003 cse457-03-displays 2003 University of Washington 16

Anatomy of an RGB image Color tables on 24-bit systems Even full-color systems often use color tables. In this case, there is a separate color table for each 8 bit channel. Q: Why would you want this capability? 8-Oct-2003 cse457-03-displays 2003 University of Washington 17 8-Oct-2003 cse457-03-displays 2003 University of Washington 18 Double-buffering What happens when you write to the framebuffer while it is being displayed on the monitor? Double-buffering provides a solution. Summary Here s what you should take home from this lecture:» All of the boldfaced terms.» Sketchpad (1963) was the first interactive graphics system.» The basic components of black-and-white and color CRTs.» Raster vs. calligraphic displays.» The principle operation for an LCD display.» Computing screen resolution & framebuffer size.» The correspondence between elements of framebuffer memory and pixels on-screen.» How color tables and double-buffering work. 8-Oct-2003 cse457-03-displays 2003 University of Washington 19 8-Oct-2003 cse457-03-displays 2003 University of Washington 20