Fraction by Sinevibes audio slicing workstation

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Transcription:

Fraction by Sinevibes audio slicing workstation

INTRODUCTION Fraction is an effect plugin for deep real-time manipulation and re-engineering of sound. It features 8 slicers which record and repeat the input audio at defined points in time, slightly or radically changing its rhythmical arrangement. Each slicer has three dedicated effect processors with a wide range of algorithms, and their parameters can be animated in many different ways. Rolls, stutters, fills, breaks and transitions can be done with unprecedented ease in fact, Fraction has enough power to create whole musical pieces out of almost anything! Like every Sinevibes product, Fraction has a clean, carefully crafted user interface with animated and color-coded controls. Its live audio waveform lets you visually place slice markers on particular sounds, and custom graphics for each effect algorithm allow to quickly see what s going on. All this makes Fraction a doddle to learn and a blast to use. SOUND ENGINE Eight audio slice repeaters with individual settings for size, repeat count, playback direction, trigger probability and more. Thee effect units per slice, offering 16 algorithms: low-pass, high-pass, band-pass and band-reject filters, phaser, barber-pole phaser, positive and negative flangers, chorus, bit depth and sample rate reduction, analog drive, circuit-bent filter, frequency shifter, pitch shifter and ring modulator. Four parameter animation generators per slice, tightly synchronized to slice repeaters. GRAPHIC INTERFACE Live input audio waveform for visual slice marker placement. Fully hardware-accelerated rendering with support for Retina screen resolution. Multiple utility and randomization functions. Additional functions via multi-touch gestures and force touch on compatible trackpad devices. COMPATIBILITY Works with any application that supports Audio Unit effect plugins. Supports OS X 10.6 or later running on 32 or 64 bit Intel Macs.

QUICK START 1 2 Start playback to see the realtime audio waveform Click and drag a slice marker onto the sound you want to repeat 3 Change slice size, slice repeat count and playback direction

INTERFACE BREAKDOWN SLICE SET & TIMELINE LIVE AUDIO WAVEFORM & SLICE MARKERS SLICE SETTINGS SLICE EFFECTS & ANIMATION OUTPUT & ANIMATION

SLICE SET & TIMELINE Each slice set stores marker position and switch status for all 8 slices. Use these slice sets to gradually bring slicing effects in and out, or move the same slice onto different timeline locations. Various functions to manipulate the slice sets: copy: copy current slice set to the intermediary buffer; paste: paste from the intermediary buffer into the current slice set; reset: set all slice markers to default locations; evolve: gradually randomize some slice marker locations; chaos: randomize all slice marker locations; shift the marker positions by one beat (<< and >>) or one step (< and >) left or right. Set the duration of the live waveform s timeline to 2, 4 or 8 bars. Set the division of each beat on the timeline into 3 or 4 steps. Set the swing ratio between odd and even timeline steps, from 25% to equal to 75%. SHORTCUTS Two-finger swipe left or right anywhere: switch to previous or next slice set. Command-click or double-click on any slider: reset to default value.

LIVE AUDIO WAVEFORM & SLICE MARKERS Running highlight shows the current location on the waveform timeline. Click a slice marker to select it for editing. Click and drag a slice marker to place it on the desired timeline location. Keep dragging it and the marker will jump over other markers to reach a further location. Each slice marker has a dot that allows to see whether it s switched on (red) or off (gray). SHORTCUTS Double-click on a slice marker: toggle the slice switch on/off.

SLICE SETTINGS Slice on/off switch defines whether the slice is currently active or not. Use command-click or force-click to simultaneously turn all 8 slices off. Various functions to manipulate the currently selected slice, effect & output settings: copy: copy all settings for the current slice to the intermediary buffer; paste: paste from the intermediary buffer into the current slice; reset: set all slice, effect & output settings to their default values; evolve: gradually randomize some slice, effect & output settings; chaos: randomize all slice, effect & output settings. Slice size: from 1/16 beat to one beat (equals 1/128th note to 1/4th note). Slice repeat count: from play once to 16 repeats. Slice playback direction: forward, reverse, forward-reverse. Slice trigger probability: from never (0%) to sometimes to always (100%). Slice size randomization: none (0%) to heavy randomization (100%). Slice repeat count randomization: none (0%) to heavy randomization (100%). SHORTCUTS Command-click or double-click on any slider: reset to default value.

SLICE EFFECTS & ANIMATION Effect on/off switch defines whether a given effect module is applied onto the slice or not. Use command-click or force-click to simultaneously turn all three effect modules off. Effect swap button can be used to swap settings between effect modules 1/2 and 2/3. Each module includes an abstract graphic representation of what it s doing to the sound. Selector to set the effect algorithm type (see the effects guide for more details). Adjust the effect algorithm s main parameter. Adjust the effect parameter s animation depth (positive or negative). This slider s initial position follows the current value of the main parameter, showing the exact parameter animation range. Set the animation duration: equal to one slice or equal to one round of repeats. Set the animation shape: ramp, up and down, random. SHORTCUTS Command-click or double-click on any slider: reset to default value.

OUTPUT & ANIMATION Selector to define whether a slice ducks (mutes) the original audio or is mixed with it. Adjust the duration of each slice s output gate envelope. Adjust the slice output level: from mute to +6 db. Adjust the slice stereo pan. Adjust the pan animation depth (positive or negative). This slider s initial position follows the current value of the pan parameter, showing the exact pan animation range. Set the animation duration: equal to one slice or equal to one round of repeats. Set the animation shape: ramp, up and down, random. SHORTCUTS Command-click or double-click on any slider: reset to default value.

EFFECTS GUIDE low-pass filter removes spectral content above its cutoff frequency, making the sound deeper, darker. high-pass filter removes spectral content below its cutoff frequency, making the sound crispier, airier. band-pass filter only passes spectral content in the vicinity of its cutoff frequency, making the sound thinner, isolated. band-stop filter removes spectral content around its cutoff frequency, making a notch in the spectrum. phaser makes multiple peaks and notches in the spectrum, radically reshaping it. barber-pole phaser produces a smooth phaser effect that endlessly cycles down (+) or up (-). positive flanger is a feedback delay line that creates pronounced resonator or jet effects. sample rate reducer resamples the audio at a rate of 100 Hz to 20 khz for bright, harsh digital distortion. analog drive boosts the signal level and mathematically wraps its shape within 0 db limit, giving warm distortion. circuit-bent filter is a filter with intentionally broken internal connections for noisy, screaming distortion. frequency shifter shifts each frequency component of the input signal into higher (+) or lower (-) frequencies, resulting in a smooth but dissonant sound. pitch shifter divides audio into small portions and plays them faster (+) or slower (-), producing a granulated pitch shift effect. ring modulator multiplies the audio with an output from a sine oscillator, creating a rich metallic sound. negative flanger is same as positive flanger but has a more hollow, square-wave sound character. chorus has three detuned and mixed time modulation lines for a lush stereo ensemble effect. bit depth reducer reduces the bit depth of the audio signal to create noisy digital distortion.

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