R
Step 1: Roll Ablty Scores a. ndcate dce-rollng method (p. 13):. Roll 3d6 sx tmes, n order. 11. Roll 3d6 twce per ablty, select ether. 111. Roll 3d6 sx tmes and assgn to abltes as desred. V. Roll 3d6 twelve tmes and assgn sx as desred. V. Roll 4d6 (gnore lowest de) sx tmes, assgn as desred. V. Roll 7d6, assgn dce to base scores of 8 n each ablty. V. Other. b. Generate and record scores for: Strength ntellgence Dexterty Wsdom Consttuton Charsma Step 2: Choose a Race a. Before selecton, consult Table 7 (p. 20) for requrements. b. Adjust ablty scores: Dwarf Con +1, Cha -1 Elf Dex +1, Con -1 Gnome nt +1, Ws -1 Half-elf no adjustments Halflng Dex +1, Str -1 Human no adjustments c. Consult Table 1 (p. 14) and record ht probablty, damage adjustment, weght allowance, maxmum press, open doors chance, and bend bardlft weghts chance. d. Consult Table 2 (p. 14) and record reacton adjustment, mssle attack adjustment, and defensve adjustment. e. Consult Table 3 (p. 15) and record ht pont adjustment, system shock, resurrecton survval, poson save, and regenera ton. f. Consult Table 4 (p. 16) and record number of languages and spell mmunty. g. Consult Table 5 (p. 17) and record magcal defense adjustment, spell mmunty. h. Consult Table 6 (p. 18) and record maxmum number of henchmen, loyalty base, and reacton adjustment.. Record specal racal abltes: Dwarf p. 20 Elf p. 21 Gnome p. 22 Half-elf p. 22 Halflng p. 23 Human none j. Consult Table 10 (p. 24) for heght and weght, consult Table 11 (p. 24) to determne startng age, and consult Table 12 (p. 24) to determne effects of agng. Step 3: Select a Class a. Check racal restrctons: Dwarf F, C, T, F/T, F/C Elf F, R, M, C, T, F/M, F/T, M/T, F/M/T Gnome F,, C, T, F/C, F/, F/T, C/, C/T, /T Half-elf F, R, M, C, D, T, B, F/C, FT, F/D, F/M, C/R, C/M, T/M, F/M/C, F/M/T Halflng F, C, T, FT Human F, P, R, M,, C, D, T, B b. Consult Table 13 (p. 25) for ablty score restrctons. c. Record class specal abltes and restrctons: Fghter p. 26 Paladn p. 27 Ranger p. 28 Mage p. 31 Specalst Wzard p. 31 Clerc p. 33 Mythos Prest p. 34 Thef p. 38 Bard p. 41 d. Fghter, Paladn, Ranger: f your character s Strength s 18 and the character s not a halflng, roll dloo to determne exceptonal Strength. Consult Table 1 (p. 14) and readjust ht probablty, damage adjustment, weght allowance, maxmum press, open doors, and bend bars/ lft gates. e. Mage: f your character s a mage, consult Table 4 (p. 16) and record spell level, chance to learn spell, and maxmum number of spells per level (optonal). Then ask your DM what your frst spells are and record them n your spell book. f. Specalst Wzard: f your character s a specalst wzard, choose a school of magc by consultng Table 22 01989 TSR, nc. All Rghts Reserved.
mvancesonsy -'-)2@ Edton - Character SCm CtAf/cAglg Algn. c/\r Race Class flfl Level W3 PLAYER CHARACTER RECORD Player's Name qmg h / / w Famly /z RaceKlan Homeland &we LegePatron Relgon E/& Sex qh,, Age //f?- Socalclass #w Status.NOUg Ht. Wt. /oh& Brth Rank 3 # Sblngs 2 Har Eyes Z%EZ$W Appearance AV G/ E ~ P?CC.ftL m7m9 rnr/wt Honor - (Base Honor - ). ABLTES Max No LOY Rctn L/Z CHR Hench 6 Bare 0 Adj b w Rear Defenses ARMOR Adjusted AC Armor Type (Peces) Surprsed /b NflflF Sheldless 9- Reacton Adjustment - Base R Lght Mod HVY Svr Jog Run Run Run MOVEMENT HT PONTS WEAPON COMBAT Wounds -EMVzL SAVNG THROWS Paralyze/ Poson /a Rod, Staff, - orwand // Petrfy/ Polymorph -/2 Breath - Weapon K Spells 1% Modfer Save Specal Attacks Ammunton: m&m -+/ B 00 Be3000 coouo nono Brn@C[BO oococ onno elgag TSR, nc. All Rghts Reserved.
(p. 31). Then consult Table 4 (p. 16) and record spell level, chance to learn spell, and maxmum number of spells per level (optonal). Then ask your DM what your frst spells are and record them n your spell book. g. Clerc: f your character s a clerc, consult Table 5 (p. 17) and record bonus spells and chance of spell falure. Note the spheres to whch the character has major access (all, astral, charm, combat, creaton, dvnaton, guardan, healng, necromantc, protecton, summonng, sun) and mnor access (element$. h. Mythos Prest: f your character s a mythos prest, consult Table 5 (p. 17) and record bonus spells and chance of spell falure. Note the weapons and armor allowed. Note the spheres to whch he has major and mnor access. Note hs granted powers and mythos-related specal abltes. Note hs relgous tenets.. Thef: f your character s a thef, record hs basc thevng skll scores from Table 26 (p. 39). Modfy these scores accordng to Tables 27 and 28 (p. 39). Then apporton 60 ponts between those abltes (no more than 30 ponts to one score). j. Bard: f your character s a bard, note hs thef abltes from Table 33 (p. 42). Modfy these percentages accordng to Tables 27 and 28 (p. 39). Then apporton 20 ponts between these abltes. Step 4: Choose Your Algnment a. n selectng your algnment, abde by class restrctons: Fghter Paladn LG Ranger LG, NG, CG Mage Specalst Clerc Mythos Prest acceptable Thef Bard N combnaton Step 5: Record Savng Throws a. Consult Table 60 (p. 101) to determne the base savng throws for your character. Ste~ 6: Record THACO a. Consult Table 53 (p. 91) to determne your character s THACO. Step 7: Roll Ht Ponts a. Roll the approprate ht dce. Warrors: dlo Prests: ld8 Rogues: ld6 Mages: ld4 b. f mult-classed, roll ht dce and average the results (P. 44). Step 8: Record Base Movement a. Fnd the character s base movement rate on Table 64 (p. 119) and record t. f the optonal encumbrance rules are n effect, also record the encumbrance categores from Table 47 (p. 76) and modfed movement rates and combat abltes (p. 79). Step 9: Select Profcences (optonal) a. Consult Table 34 (p. 51) to determne the character s weapon and nonweapon profcency slots. Add the character s number of languages known (from Table 4) to hs ntal number of nonweapon profcences. b. Select weapon profcences. f the character s a fghter, you may select a weapon specalzaton. c. Select nonweapon profcences. Record ther relevant abltes and check modfers. Step 10: Equp Your Character a. Consult Table 43 (p. 66) to determne your character s startng funds. b. Usng Table 44 (p. 66), select and pay for your character s startng equpment. c. Consult Table 46 (p. 75) to determne your character s armor class ratng. Modfy ths base AC by your defensve adjustment. d. Record the weght, sze, and damage nformaton for each melee weapon carred. nclude type and speed factors f those optonal rules are n play. e. Record the weght, sze, damage, rate of fre, and range nformaton for each mssle weapon carred. nclude type and speed factors f those optonal rules are n Play- 1989 TSR, nc. All Rghts Reserved.
Character LAYER CHAM ER RECOR 4BLTES MOVEMENT SAVN( HROWS - orwand - Weapon - Surprsed ~ Sheldless Armor Type (Peces) - WE L Specal Attacks Ammunton: 0000 01989 TSR, nc. All Rghts Reserved.
PJ'" Exoerence Treasur 00000 on000 onooo ROOOO lame AC RarrlClass HDlLvl #AT THACO DmgEffects hp SkllslAbltes Background Background 01989 TL..,..._.,......,.ts Reserved.
- 1 Castng Tme: Effect: Castng Tme: Effect: Area of Effect: Savng Throw: Reversble?: Pages: Duraton: Area of Effect: Savng Throw: Reversble?: Pages: Area of Effect: Area of Effect: C.--.- ~ - ' SchooLSphere: T, - Range: Components: Uuraton: Castng Tme: Area of Effect: Savng Throw: Reversble?: ' Effect: Pages: uuraton: Area of Effect: Area of Effect: Area of Effect: Savng Throw: - 01989 TSR, nc. All Rghts Reserved.
" Step 1: Roll. Ablty Scores a. ndcate dce-rollng method (p. 13):. Roll 3d6 sx tmes, n order. 11. Roll 3d6 twce per ablty, select ether. 111. Roll 3d6 sx tmes and assgn to abltes as desred. V. Roll 3d6 twelve tmes and assgn sx as desred. V. Roll 4d6 (gnore lowest de) sx tmes, assgn as desred. V. Roll 7d6, assgn dce to base scores of 8 n each ablty. V. Other. b. Generate and record scores for: Strength ntellgence Dexterty Wsdom Consttuton Charsma Step 2: Choose a Race a. Before selecton, consult Table 7 (p. 20) for requrements. b. Adjust ablty scores: Dwarf Con +1, Cha -1 Elf Dex +1, Con -1 Gnome nt +1, Ws -1 Half-elf no adjustments Halflng Dex +1, Str-1 Human no adjustments c. Consult Table 1 (p. 14) and record ht probablty, damage adjustment, weght allowance, maxmum press, open doors chance, and bend bardlft weghts chance. d. Consult Table 2 (p. 14) and record reacton adjustment, mssle attack adjustment, and defensve adjustment. e. Consult Table 3 (p. 15) and record ht pont adjustment, system shock, resurrecton survval, poson save, and regeneraton. f. Consult Table 4 (p. 16) and record number of languages and spell mmunty. g. Consult Table 5 (p. 17) and record magcal defense adjustment, spell mmunty. h. Consult Table 6 (p. 18) and record maxmum number of henchmen, loyalty base, and reacton adjustment.. Record specal racal abltes: Dwarf p. 20 Elf p. 21 Gnome p. 22 Half-elf p. 22 Halflng p. 23 Human none j. Consult Table 10 (p. 24) for heght and weght, consult Table 11 (p. 24) to determne startng age, and consult Table 12 (p. 24) to determne effects of agng. Step 3: Select a Class a. Check racal restrctons: Dwarf F, C, T, F/T, F/C Elf F, R, M, C, T, F/M, F/T, M/T, F/M/T Gnome F,, C, T, F/C, FA, F/T, C/, C/T, /T Half-elf F, R, M, C, D, T, B, F/C, F/T, F/D, F/M, C/R, C/M, T/M, F/M/C, F/M/T Halflng F, C, T, F/T Human E P, R, M,, C, D, T, B b. Consult Table 13 (p. 25) for ablty score restrctons. c. Record class specal abltes and restrctons: Fghter p. 26 Paladn p. 27 Ranger p. 28 Mage p. 31 Specalst Wzard p. 31 Clerc p. 33 Mythos Prest p. 34 Thef p. 38 Bard p. 41 d. Fghter, Paladn, Ranger: f your character's Strength s 18 and the character s not a halflng, roll dl00 to determne exceptonal Strength. Consult Table 1 (p. 14) and readjust ht probablty, damage adjustment, weght allowance, maxmum press, open doors, and bend bars/ lft gates. e. Mage: f your character s a mage, consult Table 4 (p. 16) and record spell level, chance to learn spell, and maxmum number of spells per level (optonal). Then ask your DM what your frst spells are and record them n your spell book. f. Specalst Wzard: f your character s a specalst wzard, choose a school of magc by consultng Table 22 O1989 TSR, nc. All Rghts Reserved.
~ (p. 31). Then consult Table 4 (p. 16) and record spell level, chance to learn spell, and maxmum number of spells per level (optonal). Then ask your DM what your frst spells are and record them n your spell book. g. Clerc: f your character s a clerc, consult Table 5 (p. 17) and record bonus spells and chance of spell falure. Note the spheres to whch the character has major access (all, astral, charm, combat, creaton, dvnaton, guardan, healng, necromantc, protecton, summonng, sun) and mnor access (elemental). h. Mythos Prest: f your character s a mythos prest, consult Table 5 (p. 17) and record bonus spells and chance of spell falure. Note the weapons and armor allowed. Note the spheres to whch he has major and mnor access. Note hs granted powers and mythos-related specal abltes. Note hs relgous tenets.. Thef: f your character s a thef, record hs basc thevng skll scores from Table 26 (p. 39). Modfy these scores accordng to Tables 27 and 28 (p. 39). Then apporton 60 ponts between those abltes (no more than 30 ponts to one score). j. Bard: f your character s a bard, note hs thef abltes from Table 33 (p. 42). Modfy these percentages accordng to Tables 27 and 28 (p. 39). Then apporton 20 ponts between these abltes. Step 4: Choose Your Algnment a. n selectng your algnment, abde by class restrctons: Fghter Paladn LG Ranger LG, NG, CG Mage Specalst Clerc Mythos Prest acceptable Thef Bard N combnaton Step 5: Record Savng Throws a. Consult Table 60 (p. 101) to determne the base savng throws for your character. Step 6: Record T a. Consult Table 53 (p. 91) to determne your character s THACO. Step 7: Roll Ht Ponts a. Roll the approprate ht dce. Warrors: ldlo Prests: ld8 Rogues: ld6 Mages: ld4 b. f mult-classed, roll ht dce and average the results (P. 44). Step 8: Record Base Movement a. Fnd the character s base movement rate on Table 64 (p. 119) and record t. f the optonal encumbrance rules are n effect, also record the encumbrance categores from Table 47 (p. 76) and modfed movement rates and combat abltes (p. 79). Step 9: Select Profsences (optonal) a. Consult Table 34 (p. 51) to determne the character s weapon and nonweapon profcency slots. Add the character s number of languages known (from Table 4) to hs ntal number of nonweapon profcences. b. Select weapon profcences. f the character s a fghter, you may select a weapon specalzaton. c. Select nonweapon profcences. Record ther relevant abltes and check modfers. Step 10: Equp Your Character a. Consult Table 43 (p. 66) to determne your character s startng funds. b. Usng Table 44 (p. 66), select and pay for your character s startng equpment. c. Consult Table 46 (p. 75) to determne your character s armor class ratng. Modfy ths base AC by your defensve adjustment. d. Record the weght, sze, and damage nformaton for each melee weapon carred. nclude type and speed factors f those optonal rules are n play. e. Record the weght, sze, damage, rate of fre, and range nformaton for each mssle weapon carred. nclude type and speed factors f those optonal rules are n Play- O1989 TSR, nc. All Rghts Reserved. t $ 1 t 1, ~ 1
' 030 00000 33 000 O OO~J3 27 300 00330 33 000 03000 3a 030 00000 30 a n a
breakng your neck? Do you stll have tha certan magcal poton or dd your characte drnk t last week? These questons, and m more, can b answered when you fll out your all ne ore clearly than ever for faster, more spon SBN 0-88038-752-1