LAUGHTER IN SOCIAL ROBOTICS WITH HUMANOIDS AND ANDROIDS

Similar documents
How about laughter? Perceived naturalness of two laughing humanoid robots

Seminar CHIST-ERA Istanbul : 4 March 2014 Kick-off meeting : 27 January 2014 (call IUI 2012)

SYMBOLIZATION AND DIALOGUE OF CULTURES: SEQUEL OF CULTURAL AND HISTORICAL TRADITION

Chapter 6: Ways of knowing Emotion (p. 145)

Introducing Literature As a Mirror to Society. Fundamentals

FIAT Q Interpersonal Relationships Questionnaire

Theatre of the Mind (Iteration 2) Joyce Ma. April 2006

Empirical Evaluation of Animated Agents In a Multi-Modal E-Retail Application

Purpose, Tone, & Value Words to Know

German Center for Music Therapy Research

Application of a Musical-based Interaction System to the Waseda Flutist Robot WF-4RIV: Development Results and Performance Experiments

Summary of programme. Affect and Personality in Interaction with Ubiquitous Systems. Today s topics. Displaying emotion. Professor Ruth Aylett

Surprise & emotion. Theoretical paper Key conference theme: Interest, surprise and delight

Anthropomorphism. the rationalization of animal or system behavior through superposing aspects of the human observer.

The Rhetorical Situation: CAPP statements

Audiovisual analysis of relations between laughter types and laughter motions

10 Steps To Effective Listening

Effect of sense of Humour on Positive Capacities: An Empirical Inquiry into Psychological Aspects

Radiating beauty" in Japan also?

Expressive information

Smile and Laughter in Human-Machine Interaction: a study of engagement

PHIL 480: Seminar in the History of Philosophy Building Moral Character: Neo-Confucianism and Moral Psychology

The Funcanny Valley: A Study of Positive Emotional Reactions to Strangeness

Welcome to My Favorite Human Behavior Hack

what are you laughing at? by Tio

MAKING INTERACTIVE GUIDES MORE ATTRACTIVE

PERSUASIVE APPEALS: Logos Pathos Ethos

Identifying the Importance of Types of Music Information among Music Students

Table of Contents. Section 1: Section 2: Physical Strategies. Section 3: Emotional Strategies. Section 4: Cognitive Strategies

Concept of ELFi Educational program. Android + LEGO

Sarcasm in Social Media. sites. This research topic posed an interesting question. Sarcasm, being heavily conveyed

Speech Recognition and Signal Processing for Broadcast News Transcription

Common Human Gestures

To Link this Article: Vol. 7, No.1, January 2018, Pg. 1-11

Chapter 14. From Randomness to Probability. Probability. Probability (cont.) The Law of Large Numbers. Dealing with Random Phenomena

Written by Pradeep Kumar Wednesday, 16 March :26 - Last Updated Thursday, 17 March :23

The Rhetorical Situation: CAPP statements

alphabet book of confidence

The psychological impact of Laughter Yoga: Findings from a one- month Laughter Yoga program with a Melbourne Business

Mind Formative Evaluation. Limelight. Joyce Ma and Karen Chang. February 2007

Impressions of Canadians on social media platforms and their impact on the news

HUMOR IS: THE STORIES BEHIND THE HUMOR: SMILE, LAUGH, AND BE HAPPY! HOW MUCH DO WE LAUGH EACH DAY??? Children? Adults?

II. Overview of Movie Theaters

The Relationship Between Movie Theatre Attendance and Streaming Behavior. Survey insights. April 24, 2018

Lecture 24. Social Hierarchy. Social Power Inhibition vs. disinhibition

The Happiness Class. November 12, 2017 afternoon session: humour, laughing, envy

Seinan Gakuin University (Japan) Intercultural Communication Introduction to Japanese Cinema Japanese Communication through Manga and Anime

ESS Questions administered by telephone or in person:

The use of humour in EFL teaching: A case study of Vietnamese university teachers and students perceptions and practices

Three Minute Review. validity of IQ tests some predictive use, but not great. Other types of intelligence

10 Ways To Improve Well-Being. by Bryony Shaw MAPP. 10 scientific, yet simple ways to improve well-being

Environment Expression: Expressing Emotions through Cameras, Lights and Music

Answers: Tone Station

Multi-Camera Techniques

There are 19 types of smile but only six are for happiness (2) ( )

Reference Service Evaluation. Face-to-Face Interview. Digital Services Interviews: & Chat. Alison Leonard. San Jose State University

Another helpful way to learn the words is to evaluate them as positive or negative. Think about degrees of feeling and put the words in categories.

The Relationship Between Movie theater Attendance and Streaming Behavior. Survey Findings. December 2018

Chartistic - A new non-verbal measurement tool towards the emotional experience of music

Personality Portrait. Joyce Ma and Fay Dearborn. November 2005

12/7/2018 E-1 1

Relational Needs Assessment Tool

Introduction. What We Will Cover in the Course. What We Will Cover Tonight. Ethics of testing. Test construction. Test evaluation. Types of tests.

A New Approach to the Paradox of Fiction Pete Faulconbridge

Jennifer L. Fackler, M.A.

B - PSB Audience Impact. PSB Report 2013 Information pack August 2013

LAUGHTER YOGA IS THE BEST MEDICINE

F r o m M o d e t o E m o t i o n i n Musical Communication. S t e v e n B r o w n M c M a s t e r U n i v e r s i t y

Notes for teachers A / 32

Humor in the Learning Environment: Increasing Interaction, Reducing Discipline Problems, and Speeding Time

The Royal Conservatory Music Enrichment Program

& Ψ. study guide. Music Psychology ... A guide for preparing to take the qualifying examination in music psychology.

A Discourse Analysis Study of Comic Words in the American and British Sitcoms

D PSB Audience Impact. PSB Report 2011 Information pack June 2012

Purpose and Tone. Introduction. Any piece of communica5on that involves the wri<en word. 2/16/17. CHAPTER 8 Purpose and Tone

The Lost Art of Listening. How to Remember Names

Selection Review #1. A Dime a Dozen. The Dream

A Citation Analysis of Articles Published in the Top-Ranking Tourism Journals ( )

Communicating with Tact and Diplomacy. Fred Kniggendorf, Ph.D. President, Gravyloaf, L.L.C.

Face-threatening Acts: A Dynamic Perspective

Looking Past Pleasure : Anger, Confusion, Disgust, Pride, Surprise, and Other Unusual Aesthetic Emotions

Appendix C ACCESSIBILITY SCALE CLOSED OPEN

BASIC CLINICAL TRAINING

Book Reports Grade 6/7: K. McAuley

Communicating Across Cultures. Professor Maryam Omari Executive Dean School of Business and Law Edith Cowan University

Perception of Intensity Incongruence in Synthesized Multimodal Expressions of Laughter

U.S.-China Innovation Survey of Expert Opinion IC Design 2013 May-June Topline Results

Working With Pain in Meditation and Daily Life (Week 2 Part 2) A talk by Ines Freedman 09/20/06 - transcribed and lightly edited

The Effects of Study Condition Preference on Memory and Free Recall LIANA, MARISSA, JESSI AND BROOKE

Sample Chapter. Unit 5. Refusing in Japanese. 100 Unit 5

Development of extemporaneous performance by synthetic actors in the rehearsal process

Discourse Community Research Project: Secret Code of the Aggie Band Family. Introduction

Emotional structure of jokes: A corpus-based investigation

Electronic Musicological Review

Course Outcome B.A English Language and Literature

Is humorous amusement an emotion? John Morreall 1

Musically Expressive Doll in Face-to-face Communication

A TEACHER S GUIDE TO

Every Future Costs the Same

Do the Emotions have a History? Fredric Jameson, in his principal theoretical work, The

Transcription:

LAUGHTER IN SOCIAL ROBOTICS WITH HUMANOIDS AND ANDROIDS Christian Becker-Asano Intelligent Robotics and Communication Labs, ATR, Kyoto, Japan

OVERVIEW About research at ATR s IRC labs in Kyoto, Japan Motivation to study laughter in HRI Laughter and the Robovie humanoids Design of an online study Results Discussion Laughter and the android Geminoid HI-1 Design of the study Evaluation of the Geneva Emotion Wheel data Discussion / open questions 2

ABOUT JAPAN: KYOTO, THE WHERE AND WHY ATR (Map taken from google earth ) 3

ABOUT JAPAN RESEARCH AT ATR Advanced Telecommunications Research Institute International founded in March 1986 with the support of various partners from industry, academia and government (www.atr.jp) Since 1989 in Kansai Science City, south of Kyoto prefecture (close to Nara City) as of April 2008: 287 employees (including 256 researchers) 20% international researchers! Eight different laboratories, one of them is called Intelligent Robotics and Communication Lab (IRC) 4

ABOUT JAPAN RESEARCH AT ATR S IRC LAB Overall goal of IRC: research on sense of robot's existence with the assumption that the robot will be in our town or live with us as a family (Dr. Hagita, Director) Research topics and methodologies: human presence of robot-like vs. human-like robots robots as communication media field experiments international standardization In (very) short: studying HRI with a lot of different humanoid robots 5

ABOUT JAPAN SOME OF IRC S ROBOTS 6

OVERVIEW About research at ATR s IRC labs in Kyoto, Japan Motivation to study laughter in HRI Laughter and the Robovie humanoids Design of an online study Results Discussion Laughter and the android Geminoid HI-1 Design of the study Evaluation of the Geneva Emotion Wheel data Discussion / open questions 7

MOTIVATION TO STUDY LAUGHTER Human laughter (Owren; 2007): helps foster and maintain positive, mutually beneficial relationships among individuals with genuine liking for one another is predicted to as easily have the opposite role among those who do not. Laughter: can transmit emotions can be used strategically is an interesting, understudied phenomenon in linguistics, phonetics, and social sciences can be programmed for humanoids? 8

MOTIVATION LAUGHTER & ROBOVIE Robovie II Demovideo Robovie (Kanda, Ishiguro, Ono, Imai, Mase; 2002): is an interactive humanoid robot is designed for communication with humans. Would a laughing Robovie appear more social? Which kind of laughter fits best to a (or which kind of) humanoid robot? 9

MOTIVATION LAUGHTER & GEMINOID Geminoid HI-1 (Nishio, Ishiguro, Hagita; 2007): from the Latin geminus, meaning twin [A] geminoid is a robot that will work as a duplicate of an existing person. How can Geminoid produce natural laughter? which kind of laughter voice? which body movements & gaze direction? How do people interpret Geminoid s laughter in different situational contexts? Using Geminoid to study human laughter Android Science (Ishiguro; 2005) 10

OVERVIEW About Japan Life in Japan Research at ATR Motivation to study laughter in HRI Laughter and the Robovie humanoids Design of an online study Results Discussion Laughter and the android Geminoid HI-1 Design of the study Evaluation of the Geneva Emotion Wheel data Discussion 11

LAUGHTER & ROBOVIE DESIGN OF AN ONLINE STUDY Laughter 2 We chose the following five samples: Laughter 2 Laughter 3 Laughter 4 Laughter 5 Laughter 6 1.25 seconds, 6 pulses 1.47 seconds, 7 pulses 1.48 seconds, 8 pulses 1.74 seconds, breath voice.. and pitched Laughter 2 up by 25% Each laughter was combined with one motion per version of Robovie (II & R2): moving head backward to the left lifting arms ( open-hand gesture) returning to initial position Laughter 1 0.9 seconds, 4 pulses 1.25 seconds, 6 pulses saying Ariehen! (unbelievable) 12

LAUGHTER & ROBOVIE DESIGN OF AN ONLINE STUDY Instructions provided in Japanese, English, and German language online Participants should imagine that Robovie (II / R2) laughs in response to a joke: Complete joke known to the participants Last sentence of the joke always played in Japanese at the beginning of each video All possible pairings of laughter presented once, randomized between participants 15 pairs per robot Instruction: Please choose that video, in which Robovie seems most naturally to you. 13

LAUGHTER & ROBOVIE DESIGN (SCREENSHOT) For example laughter 2 vs. laughter 4 (Forced choice design) 14

LAUGHTER & ROBOVIE DEMOGRAPHIC DATA Robovie II 50 participants 20 female 30 male Robovie R2 34 participants 8 female 25 male 21 12 17 12 15

LAUGHTER & ROBOVIE RESULTS: BETWEEN ROBOTS COMPARISON Differences between types of robots: 5.00 4.00 3.54 3.68 3.18 3.00 2.00 1.00 1.78 2.41 3.00 2.06 2.09 1.82 1.12 2.80 2.53 RobovieII RobovieR2 0.00 1 2 3 4 5 6 Laughter number 16

LAUGHTER & ROBOVIE RESULTS: INTERCULTURAL COMPARISON 38 24 (regardless of robot type) 5.00 4.00 3.00 2.00 1.00 2.42 1.45 2.13 3.83 3.363.58 3.50 2.952.87 2.87 2.55 2.05 2.64 2.46 2.00 1.75 1.55 1.04 Asian (n=24) American (n=22) European (n=38) 0.00 1 2 3 4 5 6 Laughter number 17

LAUGHTER & ROBOVIE DISCUSSION Robots laughter not evaluated as differently as expected between robots: Robovies are quite similar to each other? comparing Robovie with Geminoid forced-choice design inappropriate? using different type of experimental design Video-based survey inefficient? testing real-life interaction Results limited by situational context: Reacting to a joke is a non-serious situation No dynamic human-robot interaction Only female laughter presented so far Participants expected male laughter for Robovie II Data on male laughter just acquired in Bielefeld 18

LAUGHTER & ROBOVIE DISCUSSION Robovies are similar to each other? 36 Japanese high school students 26 male, 10 female, ~17 years old Videos presented with Robovie II and R2 in sequence How well does this laughter fit to each robot? 5 4 3 2 1 Robovie II Robovie R2 0 1 2 3 4 5 6 Laughter number Preliminary interpretation: No, they are not. Similar survey just conducted in Bielefeld! 19

OVERVIEW About Japan Life in Japan Research at ATR Motivation to study laughter in HRI Laughter and the Robovie humanoids Design of an online study Results Discussion Laughter and the android Geminoid HI-1 Design of the study Evaluation of the Geneva Emotion Wheel data Discussion / open questions 20

Hahaha! LAUGHTER & GEMINOID DESIGN OF THE STUDY Motivation (slide 10): How can Geminoid produce natural laughter? which kind of laughter voice? which body movements & gaze direction? How do people interpret Geminoid s laughter in different situational contexts? Using Geminoid to study human laughter Android Science (Ishiguro; 2005) Playing the Ultimatum Game with Geminoid Can Geminoid produce natural laughter? How do people react, when Geminoid laughs? Geminoid as non-neutral experimenter during the game 21

G LAUGHTER & GEMINOID DESIGN OF THE STUDY (SETUP) SC Rec C1 P 80:20 50:50 20:80 20:80 50:50 80:20 Entrance O 22

LAUHTER & GEMINOID SETUP: TWO EXPERIMENTAL CONDITIONS Control condition (C): P and O take turns in proposing (i.e. being the decider D) how to split a total of 100 Yen Possible choices: 20:80, 50:50, or 80:20 ( D: D) Geminoid announces the decision to D and waits for him/her to accept or decline the offer of D (10 times) Laughter condition (L): Same as above, but.. When O only offers 20 Yen to P: Geminoid nods to O, turns head to P, laughs, announces O s decision to P Order of conditions counter-balanced 23

LAUGHTER & GEMINOID SETUP: ASSESSING FEELINGS Assessing P s feelings towards Geminoid by: 1. Biometry: Measuring P s skin conductance level (SCL) on the inner palm of the non-dominant hand 2. Questionnaire: Using the Geneva Emotion Wheel (GEW) of Prof. Scherer GEW, Prof. Scherer (2005): The Geneva Emotion Wheel (GEW) is a theoretically derived and empirically tested instrument to measure emotional reactions to objects, events, and situations. Instruction to P: Please use the Geneva Emotion Wheel (GEW) on the next page to indicate how you felt towards Geminoid during the [first/second] session of the experiment. 24

emotion family s intensity (1 5) Irritation Anger Involvement Interest emotion families Contempt Scorn Amusement Laughter Disgust Repulsion High Control/Power Appraisal Pride Elation Envy Jealousy Happiness Joy Disappointment Regret Guilt Remorse Embarrassment Shame No emotion felt Unpleasantness/Obstructiveness Appraisal Other emotion felt Pleasantness/Conduciveness Appraisal Enjoyment Pleasure Tenderness Feeling love Wonderment Feeling awe Worry Fear Low Control/Power Appraisal Feeling disburdened Relief Geneva Emotion Wheel (Scherer; 2005) Sadness Despair Pity Compassion Longing Nostalgia Astonishment Surprise 25 (Scherer 2005)

LAUGHTER & GEMINOID RESULTS OF THE GEW P: Disappointment, Regret S: Contempt, Disdain T: Irritation, Anger A: Concern, Interest 0 0,61 1,44 0,75 B: Fun, Laughter 0,08 0,11 0,39 0,89 R: Aversion, Hatred C: Pride, Conceit 0 0,14 0 0,06 Q: Envy, Jealousy D: Happiness, Joy 0 0 0 0,11 E: Pleasure, Enjoym. 0,08 0 0,28 0 O: Guilt, Remorse F: Gentleness, Love 0,08 0 0,17 0,11 N: Embarrassment, Shame Embarrassment, Shame Irritation, Anger Unpleasantness/Obstructiveness Appraisal G: Wonder, Reverence 0,14 0,94 0,19 0 H: Relief, M: Worry, Fear Low Control/Power Reassurance 0,14 0,25 Appraisal 1,06 0,19 L: Sadness, Despair High Control/Power Appraisal J: Longing, 0,08 0 K: Pity, Sympathy Nostalgia 0 0 0 0 Pleasantness/Conduciveness Appraisal I: Astonishment, Surprise 0,53 0,75 = statistically significant difference (two-tailed t-test assuming unequal variances, p<0.05) <emotion family> Control Laughter Relief, Reassurance 26

OVERVIEW About Japan Life in Japan Research at ATR Motivation to study laughter in HRI Laughter and the Robovie humanoids Design of an online study Results Discussion Laughter and the android Geminoid HI-1 Design of the study Evaluation of the Geneva Emotion Wheel data Discussion / open questions 27

DISCUSSION / OPEN QUESTIONS What we have learned about (human(oid)) laughter: A complex audiovisual event Social signaling function heavily depends on: interlocutor s personality, gender, and socio-cultural background history of events and type of laughable event itself (situational context) non-verbal and verbal behavior accompanying a laugher s action, i.e. facial expression, gaze, etc. Given a certain situational context, how much are we allowed to simplify? How can we detect, when better not to laugh?? 28