Monitor and Display Adapters UNIT 4

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Monitor and Display Adapters UNIT 4

TOPIC TO BE COVERED: 4.1: video Basics(CRT Parameters) 4.2: VGA monitors 4.3: Digital Display Technology- Thin Film Displays, Liquid Crystal Displays, Plasma Displays Panels, Light Emitting Displays 4.4:Graphics Cards: Components of a card, Accelerated Video Cards, CGA, EGA, VGA

4.1: VIDEO BASICS(CRT PARAMETERS) Video is a sequence of still images representing scenes in motion. Video will be Capturing, recording, processing, storing, transmitting and reconstructing all done electrically. 4.1.1: Properties of Video 4.1.2: Video format Basics 4.1.3: Video Compression

4.1.1 PROPERTIES OF VIDEO Frame Each page or image is called frame Pixel it is the smallest addressable screen element in image. Frame per second(fps) - no of frame per second is measured by frame per second. Color depth no of bit used to represent the different color is called color depth. Bit rate or bit per second(bps) The number of bits that are conveyed or processed per second. It width *hight * color depth * FPS. Video size it can measured by width *hight*color depth*fps*runtime in seconds.

4.1.2: VIDEO FORMAT BASICS 1)Video Standard 2)Image Dimensions and Aspect Ratio 3)Frame 4)Scanning Method

1)VIDEO STANDARDS A number of video standards have emerged over the years. A)NTSC(National Television Systems Committee) B)PAL(Phase Alternating Line) C)SECAM

2)IMAGE DIMENSIONS AND ASPECT RATIO The horizontal and vertical pixel dimensions of your format determine the frame size and aspect ratio. Aspect Ratio The aspect ratio of a video frame is the width with respect to the height.

3)FRAME RATE The frame rate of your video determines how quickly frames are recorded and played back. Following are common frame rates in use: 50 fps: 720p HD 59.94 fps: 720p HD 60 fps: 720p HD

4)SCANNING METHOD Video frames are composed of individual lines, scanned from the top of the screen to the bottom. A)Interlace Scanning. Interlaced video scans the display twice, using two field, to complete a single frame. Frame rates lower than 40 fps can cause noticeable flicker. B)Progressive Scanning This process scans every other line of the image, first all the odd lines and then the even lines.

4.1.3: VIDEO COMPRESSION Code is short for coder-decoder and describes the method in which video data is encoded into a file and decoded when the file is played back. 1)Lossless Codecs The simplest encoding algorithm called run length encoding, represents strings of redundant values as a single values and a multiplexer. 2)Lossy Codecs Most video codecs are necessarily lossy, because it is usually impractical to store and transmit uncompressed video signals.

4.2: VGA MONITORS Short for video Graphics Array, VGA is popular display standard developed by IBM and introduced in 1987,VGA provides 640x480 resolution color display screens with a refresh rate of 60Hz and 16 colors displayed at a time. If the resolution is lowered to 320 x 200, 256 colors are shown. Many revision s of the standard have been introduced.

CRT MONITOR The working of CRT depends on the movement of electrons beams. The electron guns generate sharply focused electrons which are accelerated at high voltage. This high-velocity electron beam when strikes on the fluorescent screen creates luminous spot. After exiting from the electron gun, the beam passes through the pairs of electrostatic deflection plate. These plates deflected the beams when the voltage applied across it. The one pair of plate moves the beam upward and the second pair of plate moves the beam from one side to another. The horizontal and vertical movement of the electron are independent of each other, and hence the electron beam positioned anywhere on the screen.

CONSTRUCTION OF CRT 1) An Electron Gun: for producing a stream of electrons. 2) Focusing and Accelerating anodes (G3) : for producing a narrow and sharply focused beam of electrons. 3) Horizontal and vertical plates: for moving beam horizontally and vertically for controlling the path. 4) Screen : A glass envelops having a phosphor coated screen at its flared end which produces a bright spot when struck by a high velocity electron beam. it is arranged into an array of millions of tiny cells called dots.

BLOCK DIAGRAM OF CRT MONITOR

4.3: DIGITAL DISPLAY TECHNOLOGY 4.3.1:Thin Film Display (TFT) A thin-film transistor is a thin substrate, like glass,coated with various thin films of metal, silicon, or plastic. The idea is to form a big sheet of very small switching transistors and capacitors.

4.3.2:LIQUID CRYSTAL DISPLAY (LCD) It is used for a wide variety of inexpensive applications,from digital watches to children s toys, from pagers and cell phones to ATMs. The filters are set at a 90-degree angle to each other. When current is added, the crystals align to the electric field, blocking the transmission of light. Not all LCD panels are created equal. The greater the twist angle, the higher the contrast and the more responsive the display is to changes in current. The image is formed by an array of LCDs on a wire grid. The result is a faster response than the passive array.

4.3.3:PLASMA DISPLAY PANELS(PDP) Plasma display panels(pdps) work much like the fluorescent lights found in most offices by energizing an insert gas. Phosphor films are used to produce a color image. This technology is used to manufacture very large FPDs. Like fluorescent lights, PDPs are relatively inexpensive to produce, but lower contrast and brightness as well as higher relative power consumption.

4.3.4:LIGHT EMITTING DISPLAY(LED) An LED display is a flat panel display, which uses an array of light-emitting diodes as a video display. Using LEDs typically gives a TV a wider color range, a longer life, and lower power consumption. The light behind an LCD panel is one of two major varieties. The first is CCFL, a technology that s sort of like the fluorescent bulbs in your home. The other type is LED. Some TVs have LEDs only along the edge, which is less desirable.

4.4:GRAPHICS CARDS Graphics cards also known as, video cards or display adapter, is a device that interfaces with the computer and the monitor is attached to the video adapter. 4.4.1:Components of a graphic cards 4.4.2:Video Display Standards 4.4.3:Accelerated graphics Port

4.4.1:COMPONENTS OF A GRAPHIC CARDS The modern PC graphics card consists of four main Components 1)The graphics processor unit(gpu) it is also occasionally called visual processing unit, is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer. - The team GPU is the most powerful class typically interface with the motherboard by means of an expansion slot such as PCI Express. 2)The video memory the memory that holds the video image is also referred to as the frame buffer and is usually implemented on the graphics card itself. - The following are six popular types of memory. - - VRAM (video RAM) - - WRAM(windows RAM) - - EDO RAM - - SDRAM - - SGRAM - -DRDRAM 3)The random access memory digital-to-analogue converter (RAMDAC) the computer data is in form of digital while monitor work on analog data - The device that does this is called the RAMDAC. - - it is to reads the information on video memory, converts this information and sends it over the video cable to the monitor. 4)The driver software- A modern graphics cards driver software is vitally important when it comes to performance and features. - A separate driver is used for each resolution or color depth.

4.4.2:VIDEO DISPLAY STANDARDS 1)Color Graphics Card(CGA) The CGA standard, introduced in 1981, came with 16 KB of video memory and supported several different modes: A)Text mode it includes 80*25 texts in 16 different colors. - The resolution however was lower as each character was made up of 8*8 pixels instead of the MDA s 9*14 pixels. B)Monochrome graphics mode this displayed graphics at 640*200 pixels. - This was lower than the Hercules card but server the purpose for an initial release and quickly replaced with the EGA standard. C)Color graphics mode this came in two flavors :- a 320*200 pixel mode with four colors and lesser used resolution of 160 *200 in 16 colors. - The four color mode only had two official palettes to choose from : Magenta, cyan, white and background color.

2)ENHANCED GRAPHICS ADAPTER(EGA) The Enhanced Graphics Adapter (EGA) was introduced by IBM in 1984 as the primary display for the new PC-AT Intel 286-based computer. A)High-resolution mode this has 640*350 pixel resolution. - On any given screen display a total of 16 colors could be displayed. B)CGA mode this is full 16 color versions of the CGA 640*200 and 320*200 graphics modes. C)MDA mode it could be supported to some degree. By setting switches on the card an MDA monitor could be driven by an EGA card however only the 640*350 display could be supported.

3)VIDEO GRAPHICS ARRAY(VGA) With VGA you see a change in the terminology from adapter to array. VGA supports both graphics and text modes of operation and can be support most of the EGA,CGA, and MDA modes of operation. The VGA specification dictated 256KB of video RAM, 256 color modes, a 262,144 color palette. The most common VGA graphics modes include : 640*480 in 16 colors. Other supported mode by VGA are 640*350 in 16 colors, 320*200 in 16 colors.

4.4.3:ACCELERATED GRAPHICS PORT Accelerated graphics Port(AGP) is an advanced port designed for video cards and 3D accelerators. AGP also supports two optional faster modes, with throughput of 533 MBps and 1.07 GBps. It also allows 3-D textures to be stored in main memory rather than video memory. Each computer with AGP support will either have one AGP slot or on board AGP video. AGP channel is 32 bit wide and runs at 66 MHz. this translate in to a total bandwidth of 266Mbps, which is much greater than PCI bandwidth up to 133 Mbps

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