I. LISTENING. For most people, sound is background only. To the sound designer/producer, sound is everything.!tc 243 2

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Transcription:

To use sound properly, and fully realize its power, we need to do the following: (1) listen (2) understand basics of sound and hearing (3) understand sound's fundamental effects on human communication (4) understand the recording/playback process (5) know what is good sound 1

I. LISTENING For most people, sound is background only. To the sound designer/producer, sound is everything. 2

What is good listening a. paying attention to all sounds b. perceiving the sounds 3

Pay Attention To Foreground Background characteristics pitch, loudness, timbre, attack, decay, duration, tempo, rhythm. location source https://www.msu.edu/course/tc/243/ Listening%20exercise.html 4

II. WHAT IS SOUND Sound Wave vibration of air molecules compression + rarefaction = one cycle travels 1,075 feet per second in air cycles = frequency 5

Sound Waves A = air at equilibrium -- no sound B = compressions +rarefactions ---sound wave C = sine wave representation of sound A --amplitude λ -- wavelength 6

Sound Waves Sound frequency + amplitude sounds higher frequency (more waves/sec) sounds Louder amplitude (bigger waves) 7

Sound and Hearing Human hearing is binaural Mono emanates from a single point source Stereo emanates from two point sources Surround emanates from multiple sources 8

Stereo Provides sense of space, openness positioning sound movement Requires 2 different channels R + L more than one mic in field (or stereo mic) 9

Mono Example 10

Stereo example 11

Inglorious Basterds Stereo Sound-spacial impression 12

Frequency/Pitch--high and low hertz (Hz) Kilohertz 20-20,000 hertz human range 13

Octaves tonal ratio of 2:1 ie, 20 to 40 hz = one octave human range about ten octaves

FREQUENCY RANGES 1. Low Bass 20-80 hz--1st 2 octaves lowest notes--power and fullness too much-- muddy sound 15

FREQUENCY RANGES 2. Upper Bass 80-320 hz--3rd and 4th octaves most rhythm and support instruments (drums, piano, etc) provide balance in music too much -- boomy too little-- thin 16

FREQUENCY RANGES 3. Mid range 320--2560 hz--5, 6, 7 th octaves intensity--contains fundamental and rich lower harmonics of most sources too much mid can be annoying and fatiguing 17

FREQUENCY RANGES 4. Upper Midrange 2560-5120--8th octave--our most sensitive range 2560-3500--intelligibility of speech above 3500--definition, clarity, realism presence range--5,000 hz 18

FREQUENCY RANGES 5. Treble 5120-20,000 hz--9 and 10th octaves 2% total output of sound, many can't hear above 16,000 brilliance and sparkle 19

What can you hear? 20

21

Frequency Sound is rarely single tone Fundamental main frequency of the note Overtones (partials, harmonics) http://id.mind.net/~zona/mstm/ physics/waves/standingwaves/ standingwaves1/standingwaves1.html 22

Harmonics 1st harmonic--longest wavelength--fundamental 2nd harmonic--1/2 wavelength, 2 x frequency--1st overtone 3rd harmonic --1/3 wavelength, 3x frequency--2nd overtone fundamental determines the note we hear upper harmonics determine the timbre 23

Frequency and Loudness human ear not equally responsive to all frequencies ear insensitive to low frequencies at low volume loudness control on stereo 24

Frequency and Loudness 25

Saxophone Sound 4 notes C-G-E-C One Octave Graph shows overtones Sound of real sax Sound of Synthesized (midi) sax http://www.music.mcgill.ca/~gagnon/ mumt307/ 26

Poor Sound Example 27

Filtered 28

EQUALIZATION 29

EQUALIZATION 30

Amplitude and Loudness 1 intensity of vibration measured in db-spl (sound pressure level) range for humans 0 (threshold of hearing) to 120 (pain) and beyond 31

LOUDNESS CHART 0--threshold 1 20 quiet living room 10 40 subdued conversation 100 50 average office 316 60 average conversation 1000 70 busy street 3162 80 acoustic guitar 1' away 10000 90 heavy truck 31620 100 subway 100,000 110 power tools 316,200 120 threshold of pain 1,000,000 130 rock band 150 permanent hearing damage 180 rocket engine 32

Amplitude and Loudness 2 dbm levels of electrical power (in milliwatts) signal strength Right side is in decibels 0 db is maximum w/out distortion left side is % of maximum modulation if signal too low--noise introduced signal too high--distortion Can have very high db-spl and still good levels-- must monitor 33

Inverse Square Law of Sound Sound intensity varies inversely with the square of the distance between the sound source and the microphone I = 1/r squared (r= distance) Double the distance 1/4 the intensity Halve the distance 4x the intensity Get the mic as close as possible Moving a mic a little makes a lot of difference 34

Phase time relationship between 2 or more sound waves at a given point in cycle in phase, increase amplitude out of phase, decrease amplitude-- cancellation microphone and speaker placement polarity 35

Phase diagram 36

Phase example-polarity switched 37

Sound Envelope changes in loudness over time attack internal dynamics decay 38

III. WHAT DOES SOUND DO. Sound gives us: Music Spoken Word Sound Effects Silence 39

MUSIC Same structural/technical elements as sound pitch, loudness, tempo, tone color, and envelope But also has: 40

1. melody succession of pitched musical tones of varied durations rhythm--the duration of individual notes pitch -- frequency of individual notes What we remember most in music 41

From? 42

A melody has Key or Tonality keys or tonalities major positive, happy, bright, vigorous minor darker, melancholy, wistful based on the harmonic structure 43

Major Key to Minor Key 44

Melody is characterizable simple melancholy plaintive sentimental romantic 45

Simple Melody Paraguayan Dance--Manuel Barrueco 46

Melancholy Rachmaninoff Prelude 47