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Transcription:

Overview and Technical presentation Richard LHERMITTE VP Solutions & Market development Tim HOSMER Director of Comark Digital Services

Key covered topics Overview Why ATSC3.0 Key advantages for Broadcasters Key advantages for End Users Broadcast & Broadband convergence Technical Audo and Video compression Air interface: OFDM, SFN, MultiPLP Linear TV delivery: DASH/MPU -> ROUTE/MMTP and Signaling Architectures 2

ATSC 1.0 where we are Built on 4 new technologies (AT The Time) Real Time Media Compression Video (MPEG 2) Audio ( AC-3) Multiplexing (MPEG 2 TS) Metadata (PSIP) Digital STL (ASI / SMPTE 310M) Digital Modulation (8VSB) 3

ATSC 3.0 - introduction The same 4 layers in ATSC 3.0 New Compression codec's Video (HEVC) Audio ( AC-4) Packaging / Streaming (DASH / MMT) Metadata (ROUTE, MMTP) IP Digital STL Digital Modulation (A3P) 4

Objectives Introduction Merge Broadcast and Broadband services Offering capability to ATSC 3.0 receiver to receive broadband services Delivering services to existing home devices Using Advanced Video and Audio compression for More channels 4K UHD Services with HDR Multichannels Immersive Audio Advanced modulation More robust, SFN, PLPs, LDM Better indoor reception and mobile reception 5

Objectives Introduction Interactives features, application (NRT) Advance Emergency Alert Audience measurement Data delivery (push data) to any devices (including cars, billboard advertising) Targeted Ad Insertion Flexible for future extension 6

CES 2018 Completion of ATSC 3.0 Standard 7

Broadcaster Advantages Broadcaster Additional capacity = More channels Better reception = Indoor, Mobility New business models Advanced and Targeted Advertising Datacasting Subscription services Usage reporting OTA and OTT Convergence Full IP standard OTT based content for linear TV 8

Broadcaster Broadcaster Advantages Better end user experience: Improve audio & video quality Video = HEVC (H265) Audio = AC4 or MPEG-H Interactivity Using less bandwidth Video Comparison (1080p @ 23,976) Audio Comparison Dolby 9

Enhancements to Linear TV Service Types Enhanced linear services include alternative components and interactive application enhancements, pre-load application-based VoD services, audio-only services, push style data-only services Hybrid Delivery Delivery of programs, program elements and triggers via broadcast to announce additional products or services available to those with broadband connectivity Main program delivered via broadcast and alternate components or interstitials delivered via broadband Trigger delivered in broadcast and preloaded content delivered via broadband Temporary hand-off from broadcast to broadband and back for brief fades in reception Real-Time and Non-Real-Time Delivery Content can be streamed in real-time (i.e., linear or streaming on-demand content) via both broadcast and broadband. Content can also be delivered in non-real-time and cached locally via both broadcast and broadband. 10

End User Advantages End User Video = Better image quality SD, HD and UHD using HEVC High Frame rate High Dynamic Range & Wide Color Gamut 12

HDR (High Dynamic Range) On the left is macroblocking as done by AVC/H.264. As you can see on the right, there's a lot more flexibility, not to mention larger sizes, for the HEVC/H.265 encoder to work with. 13

HDR (High Dynamic Range) 14

End User Advantages End User Audio with Dolby AC4 or MPEG-H Immersive audio: sound from any directions Object based: User choose what he want to listen Sound is restituted at home according to user audio system Efficiently transmitted: no audio / sound duplications Dolby 17

Broadcaster Advantages Braodcaster MME = Main or Music & Effects Franhauffer 18

AC4 Audio Dolby AC-4 capabilities include Greatly improved compression efficiency, up to 50 percent better than current broadcaststandard technologies Native support for dialogue enhancement, intelligent loudness, and advanced dynamic range control The most efficient support for multiple languages and descriptive services Delivery of optimum playback across all use cases and devices Immersive audio, enabling sound to move around the audience in three-dimensional space Personalized audio streams that enable broadcasters to provide customized presentations and elements that consumers can select to enjoy audio that matches their interests You can transfer information more reliably. Built-in self-configuration and automation will improve reliability and help you lower your operational costs. And Dolby AC-4 gives you the flexibility to deliver future services and experiences on your timetable. Dolby AC-4 provides the tools. You decide how and when to use them. 19

End User Advantages End User Interactivity HTML5 & Java script based With dedicated TV Service API Mix OTA, OTT, VOD on same device Include additional information and videos around primary Live TV services On the main display or on the second screen 20

ATSC3.0 System Layers overview 21

ATSC3.0 Protocol stack signaling NRT DASH/MPU NRT Signaling ROUTE/MMTP HTTP UDP TCP Signaling IP IP Data Link Layer (e.g. GSE or TLV or ALP) Data Link Layer Physical Layer (e.g. ATSC 3.0) Physical Layer 22

ATSC 3.0 = IP network IP is the delivery transport for all content in ATSC 3.0 IP datagrams can contain any kind of content 23

OTA OTT Convergence Linear TV delivery ATSC 3.0 decided that the linear TV will be Package as OTT Using ISO BMMF Segments: DASH or MPU CE devices will receive segments That could be decoded by any OTT player Embeded in the CE devive Or store localy and acesse using any OTT local player CE device could then receive content through ATSC 3.0 air interface And / or through Broadband connection 24

Content delivery ATSC3.0 propose 2 mechanisms to deliver Linear TV MPU segments delivered over MMTP DASH segments delivered over ROUTE ROUTE only for Non real time content delivery Electronic Service Guide Interactive Applications Push of content 25

ATSC 3.0 Physical Layer (A3P) Air Interface Supported bit rate ranges in a 6MHz channel are Minimum 0.83 Mb/s using QPSK, coderate 2/15, 8K FFT, 300usec GI Maximum 56 Mb/s using 4096 QAM, coderate 13/15, 32K FFT, 28usec GI A ~28Mbps service in 6 MHz is considered a comparable use case to a 8VSB Receivers must support at least 4 PLP s Multiple PLP s allow mixing different combinations of bits vs. robustness 26

Modulation Performance 27

Air interface ATSC3.0 vs ATSC1 28

Air interface ATSC3.0 vs ATSC1 Fixe modulation: Fix robustness Fix bitrate One multiplex per frequency Different possible modulations: Different robustness Different bitrate Multiple multiplexes per frequency using Physical Layer Pipe (PLP) SFN capability 29

VSB vs OFDM 30

Physical Layer Pipe Main concept VHF CH21 CH39 CH69 UHF ATSC Frequency Transport Stream ATSC Frequency Transport Stream ATSC Frequency Transport Stream ATSC1 = 1 Multiplex / TS per RF chanel VHF CH21 CH39 CH69 UHF ATSC3.0 MPLP = several Multiplexes per RF channel 31

PLPs ATSC 3.0 6MHz RF Signal UHD Service SD Service Mobile Service NRT data Service Service PLP# FFT GI Mod Cod Outer FEC Inner FEC Frame UHD PLP1 32k 148μS 256 QAM 13/15 BCH 64800 250mS SD PLP2 32k 148μS 64 QAM 10/15 BCH 64800 250mS Mobile PLP3 8k 148μS QPSK 5/15 BCH 16200 100mS NRT PLP4 8k 148μS QPSK 3/15 BCH 16200 100mS Service PLP# % Channel PLP Capacity AGWN SNR Rayleigh SNR Doppler UHD PLP1 45% 17.3Mb/s 22.2 db 26.6dB 49 mph SD PLP2 25% 5.5Mb/s 12.9dB 15.8dB 49 mph Mobile PLP3 20% 0.58Mb/s -1.3dB -0.1dB 180 mph NRT PLP4 10% 0.17Mb/s -3.7dB -3.0dB 180 mph Total 100% 23.6Mb/s 32

Physical Layer Pipe pamareters Every PLP have its own robustness and bit rate based on Modulation, FEC and interleaving parameters Some modulation parameters are PLP specific to allow specific service robustness and bandwidth Common parameters Central Frequency SFN Frequency Bandwidth FFT mode Guard interval Scattered pilot patterns Frequency Interleaver Specific PLP parameters Constellation Code rate FEC Time interleaving depth ATSC3.0 standard request receivers to be able to decode a minimum of 4 PLPs in parallel PLP is not optional and could be used without any constrain or problematics 33

MultiPLP - QoS classes scenario 3D/HD/SD services : One PLP can carry 3D or HD services with low robustness (to increase the bandwidth), while another PLP could carry SD services with high robustness. TV/Radio services : Radio services are delivered on different PLP on a higher robustness to support in-door or mobile reception. 34

MPLP Frequency sharing 35

Tall Tower vs SFN High Power / High Tower DTV provides decent coverage for fixed reception: 30 outside antenna, towards the extents of coverage radius Indoor antenna, close in to tower How can we improve coverage in the service area? More transmitters within a given coverage area all on the same channel Utilize elliptical polarization more RF power density Single Frequency Networks (SFN) employs multiple transmitters to cover a service area: Each transmitter is on the same RF frequency Each transmitter is fed the same IP signal via STL, Fiber, etc (contribution network) Transmitters are adjusted to compensate for contribution timing differences and to minimize self-interference Studio / Network Operations Center ALP Generation ATSC A/330 Link Layer Protocol STL / SFN ATSC A/324 IP Dist. Network RF Transmitter Site(s) PLP/RF Generation ATSC A/321 Bootstrap A/322 PHY D/L 36

SFN topology advantages Better RF coverage Several lower amplifiers instead of only one highly powered transmitter Increase power reception One high building may create shadowed RF reception area (bad, or no reception) Bad reception +3dB +3dB +3dB Transmission from all these lower powered amplifiers enable better RF coverage OFDM is more tolerant to multipath and echos compare to 8VSD

ATSC 3.0 Protocol stack 38

ATSC3.0 Signaling Services signaling generation and delivery LLS/SLT tables to enable the receiver to build a basic service list, and bootstrap the discovery of the SLS for each ATSC 3.0 service. The SLT can enable very rapid acquisition of basic service information. SLS fragments to enable the receiver to discover and access ATSC 3.0 services and their content components 39

ATSC3.0 Signaling Mono PLP 40

ATSC3.0 Signaling Multi PLP 41

Possible Sharing Plan for Simulcast As possible conclusion Imagine a Market with 24 SD, 7 720p, 6 1080i across 12 RF channels ATSC-1 total 8 RF channels 2 transmitters with 10 SD 2 transmitters with 2 x 720p + 2 SD 1 transmitter with 3 x 720p 3 transmitter with 2 x 1080i ATSC-3 3 RF channels: 2 transmitter with 24 SD mostly 480p 2 transmitters with 2 x 1080p HDR + 5 720p Over time some ATSC 1 programming will be dropped to allow more ATSC 3, driven by viewership 45

Big Picture 46