Archaeology has a long tradition of visual depictions of the past. Initially done by hand and based on artistic skills and conventions, paintings

Similar documents
10/24/2016 RESEARCH METHODOLOGY Lecture 4: Research Paradigms Paradigm is E- mail Mobile

ICOMOS Ename Charter for the Interpretation of Cultural Heritage Sites

Significant Differences An Interview with Elizabeth Grosz

The University of Sheffield. School of Architecture. ARC6853 Theory and Research in Design. January Submitted by. Name: Reza Fallahtafti

Archaeology. The Palace of Minos

ICOMOS ENAME CHARTER

Spatial Formations. Installation Art between Image and Stage.

What is Science? What is the purpose of science? What is the relationship between science and social theory?

AUTHORS DECLARATION. Language of the manuscript From abroad we accept manuscripts in English, German and French languages.

that would join theoretical philosophy (metaphysics) and practical philosophy (ethics)?

How to find scholarly books. Slide 1. Slide notes. Page 1 of 21

ICOMOS ENAME CHARTER

ICOMOS Charter for the Interpretation and Presentation of Cultural Heritage Sites

Doctor of Philosophy

Kęstas Kirtiklis Vilnius University Not by Communication Alone: The Importance of Epistemology in the Field of Communication Theory.

Consultation on Historic England s draft Guidance on dealing with Contested Heritage

THE COUNTER-CREATIONISM HANDBOOK

Working BO1 BUSINESS ONTOLOGY: OVERVIEW BUSINESS ONTOLOGY - SOME CORE CONCEPTS. B usiness Object R eference Ontology. Program. s i m p l i f y i n g

UMAC s 7th International Conference. Universities in Transition-Responsibilities for Heritage

THE STORY OF WRITING BY ANDREW ROBINSON DOWNLOAD EBOOK : THE STORY OF WRITING BY ANDREW ROBINSON PDF

Song of War: Readings from Vergil's Aeneid 2004

MATT MULLICAN MORE DETAILS FROM AN IMAGINARY UNIVERSE

AUTHENTICITY IN RELATION TO THE WORLD HERITAGE CONVENTION

Visual communication and interaction

PROTECTING HERITAGE PLACES UNDER THE NEW HERITAGE PARADIGM & DEFINING ITS TOLERANCE FOR CHANGE A LEADERSHIP CHALLENGE FOR ICOMOS.

Architecture is epistemologically

Using Nonfiction to Motivate Reading and Writing, K- 12. Sample Pages

Interpreting our European Heritage: Some Reflections Final Conference Brussels 17 September 2015

Thomas Kuhn s Concept of Incommensurability and the Stegmüller/Sneed Program as a Formal Approach to that Concept

Criterion A: Understanding knowledge issues

LABORATORY EXPERIMENTS IN DISTANCE LEARNING

Approaching Aesthetics on User Interface and Interaction Design

Seven remarks on artistic research. Per Zetterfalk Moving Image Production, Högskolan Dalarna, Falun, Sweden

Guide to the Republic as it sets up Plato s discussion of education in the Allegory of the Cave.

BIS Publishers Building Het Sieraad Postjesweg DT Amsterdam The Netherlands

Monadology and Music 2: Leibniz s Demon

George Levine, Darwin the Writer, Oxford University Press, Oxford 2011, 272 pp.

EPISTEMOLOGY, METHODOLOGY, AND THE SOCIAL SCIENCES

15th International Conference on New Interfaces for Musical Expression (NIME)

LABORATORY EXPERIMENTS IN DISTANCE LEARNING

Authenticity Criteria in Conservation of Historic Buildings

THE VALUE OF. Analysis, Documentation, and Research.

Patron-Driven Acquisition: What Do We Know about Our Patrons?

Foreword and Conclusion

iafor The International Academic Forum

Copyright, quotations and figures in your report

Corso di Informatica Medica

History Curriculum Overview

Editorial Policy. 1. Purpose and scope. 2. General submission rules

Hear hear. Århus, 11 January An acoustemological manifesto

The use of bibliometrics in the Italian Research Evaluation exercises

Charles A Rose

A Comprehensive Critical Study of Gadamer s Hermeneutics

Kuhn Formalized. Christian Damböck Institute Vienna Circle University of Vienna

Lecture 3 Kuhn s Methodology

IV JORNADAS INTERNACIONALES SOBRE INVESTIGACIÓN EN ARQUITECTURA Y URBANISMO 4 TH INTERNATIONAL MEETING ON ARCHITECTURAL AND URBANISM RESEARCH

SSI: Contemporary Music Industry. June 2016 Dr Susan Nelle

New Hampshire Curriculum Framework for the Arts. Theatre K-12

WEB OF SCIENCE THE NEXT GENERATAION. Emma Dennis Account Manager Nordics

On-line literature searching. Outline

The Shimer School Core Curriculum

Visual & Performing Arts

Archiving Praxis: Dilemmas of documenting installation art in interdisciplinary creative arts praxis

GUIDELINES FOR BACHELOR PROJECT

MA or MRes in the History of the Book

Relational Logic in a Nutshell Planting the Seed for Panosophy The Theory of Everything

A look at the impact of aesthetics on human-computer interaction.

Ralph K. Hawkins Bethel College Mishawaka, Indiana

Review of Krzysztof Brzechczyn, Idealization XIII: Modeling in History

ESSAY WRITING KIT ONE CLASS, ONE TEACHER LICENSE. By: STEVAN KRAJNJAN THIS BOOK BELONGS TO:

Journal of Nonlocality Round Table Series Colloquium #4

Instruction for Authors

My thesis is that not only the written symbols and spoken sounds are different, but also the affections of the soul (as Aristotle called them).

PAPER SUBMISSION HUPE JOURNAL

MORAVIAN GEOGRAPHICAL REPORTS. Guide for Authors

Humanities Learning Outcomes

Auro 11.1 update for ICMP. Installation manual

M E M O. When the book is published, the University of Guelph will be acknowledged for their support (in the acknowledgements section of the book).

Second Grade: National Visual Arts Core Standards

THE INTERACTION BETWEEN MELODIC PITCH CONTENT AND RHYTHMIC PERCEPTION. Gideon Broshy, Leah Latterner and Kevin Sherwin

INTERNATIONAL. Fault tree analysis (FTA)

A Phenomenological Evaluation Framework for Cultural Heritage Interpretation: From e-hs to Heidegger's Historicity

Back to Basics: Appreciating Appreciative Inquiry as Not Normal Science

USING THE UNISA LIBRARY S RESOURCES FOR E- visibility and NRF RATING. Mr. A. Tshikotshi Unisa Library

MUSIC TECHNOLOGY MASTER OF MUSIC PROGRAM (33 CREDITS)

MEASURING EMERGING SCIENTIFIC IMPACT AND CURRENT RESEARCH TRENDS: A COMPARISON OF ALTMETRIC AND HOT PAPERS INDICATORS

Usability of Computer Music Interfaces for Simulation of Alternate Musical Systems

Intro to Writing from Sources

Write to be read. Dr B. Pochet. BSA Gembloux Agro-Bio Tech - ULiège. Write to be read B. Pochet

Grade 4 SING & PLAY. Welcome to a world of exciting music to SING & PLAY!

Studies for Future Broadcasting Services and Basic Technologies

Chapter 2 Divide and conquer

ICI JOURNALS MASTER LIST Detailed Report for 2017

What counts as a convincing scientific argument? Are the standards for such evaluation

Author Directions: Navigating your success from PhD to Book

The Concept of Nature

Review of 'Religion and Hip Hop' by Monica R Miller

Hugh Dubberly: What do you guys think design is?

STATEMENT OF INTERNATIONAL CATALOGUING PRINCIPLES

Ontological and historical responsibility. The condition of possibility

Transcription:

1

Archaeology has a long tradition of visual depictions of the past. Initially done by hand and based on artistic skills and conventions, paintings were later replaced in the general context of Archaeology by 3D digital models. Yet, it is interesting to note that while hand-drawn depictions tend to show human figures and seem to be associated with scenes of daily life, virtual reconstructions tend to show architectural remains, usually empty of people and sometimes even of objects. But still authors state the intended goal is to show the past and aim for maximum feeling of Presence. This is I wondered why VR applications in Archaeology are (still) empty, especially in comparison with hand-made depictions. 2

Lets put on the table some evidence. From the bibliography of the last two decades and the results of three previous studies conducted by myself in Rome, Ename and Athens, my conclusion was that both audiences and experts perceived VR as allowing infinite perspectives (navigation) and as closer to reality, as more objective. The reasons? 1) It reproduces 3D spaces, has metrics (and now it is not modelled anymore, but directly scanned from reality). In this context, including human figures seemed more speculative. 2) Technical issues: the number of polygons that the processor can handle in real team interaction. 3) The uncanny valley effect in the modelling of humans. For these reasons, both audiences and experts considered illustrations were better for wide dissemination publications, specially for children, who need more explanation than scientific accuracy. Finally, they also associated their production with a different kind of professionals (illustrators and people involved in public archaeology ). 3

Let me tell you now about a very recent study, conducted in the framework of the LEAP project. LEAP is a two year project funded by a Marie Curie Fellowship that aims at building a theoretical and methodological framework for VR mediated experiences, based on the adaptation of the HCI concept of Cultural Presence. Last month I conducted fieldwork at the Neolithic site of Çatalhöyük (Turkey) to gather input from different specialists in order to refine the concept of Cultural Presence. I used a combination of subjective and objective approaches. In the first case, the experts were asked in a questionnaire about the defining elements of Çatalhöyük as a culture and about the best ways to depict it. [CLICK] In the second case, the experts were recorded while they described what life at Çatalhöyük was like 9000 years ago, in three different situations: at the site, at a reconstructed house, and by means of two illustrations. 4

What did I learn about illustrations and virtual reconstructions? [] With Image II participants talked immediately about people and activities. And they declared in the questionnaires that it helped them focus more on people. [] With Image I several of them felt uncomfortable because it was empty and difficult to read, [] although it provided archaeological evidence. The main problems with Image II were that: it missed the dynamism and changes in time; the point of view cannot be changed; [] and that there was too much interpretation. The last two match the conclusions of the previous studies. 5

But, when asked about how should a reconstruction of ÇH, they declared that it should show life and objects (like Image II but in a dynamic way); that it should distinguish between evidence and reconstruction (like the site); be immersive and multisensory (like the reconstructed house); that navigation should be natural (at eye s, not bird s view); and that it should show temporal evolution and different points of view (not meaning navigation). 6

As you can see there is a contradiction between these expectations and final products that are the same [] twenty years ago and now. On the other hand, two international declarations were established recently, [] the London Charter and the Sevilla Principles, several of the points of which [] are clearly not followed! And we could argue against the traditional arguments of objectivity [western world perception/depiction + people being more hypothetical than house roof] and technological limitations [realism in games, empty videos and images]. So maybe the problem is Archaeology itself: its goal and scientific entity. We come from a tradition of retrieval, description, and visualization. On the other hand, unlike in the physical sciences where the new paradigm replaces the old one, in Archaeology there is a lack of epistemological consensus, there are different ways of understanding and doing archaeology. In my opinion these two elements have helped that the new interdisciplinary area of Virtual Archaeology integrates very easily [CLICK] the goals and interests of the Computer Graphics field (data capture, visual realism), reinforcing our notions of plausibility and pure description through visualization of artefacts and sites. 7

So in the end my question is not why are virtual reconstructions empty, but if we want to change that and how? Building a 3D model takes time and requires skills, for a result in the end not much different than illustrations, since we are clearly underusing VR s capacities. We are spending time and money for results that neither are ethically correct, nor accomplish their goal since from the few evaluations conducted we know that people aren t learning anything about the past and from other studies in C&E we know that realism can even be counterproductive. So my question is: how do we do our job, our passion, against hype, inertia, and economic interests? 8

9