The music is, according to the traditional definition of the term, the art of organizing a coherent and logically sensible combination of sounds and silences using fundamental principles of melody, harmony and rhythm, through the intervention of complex psycho-mental processes. OBJECTIVE: For the club to promote the development of the talents God has given his people through song and drama. One to two or more Pathfinders per club. PROCEDURE: Each participant should prepare an original song alluding to the title of the camporee, which should fit with the participation of all the clubs that attend the camporee. Each participant will have five minutes time to present their original camporee song. Total possible points for this activity is 200 points. Participation Originality Message Creativity Synchronization Time 25 points 50 points 60 points 25 points 25 points 15 points 1 st Award 150 200 points 2 nd Award 100 149 points 3 rd Award 50 99 points
OBJECTIVE: For pathfinders to learn the books of the Bible in order and by category and to find the books rapidly. REQUIREMENT: Friend and Companion Biblical Research Level 1 Four junior (10 12 year old) pathfinders. MATERIALS: Multimedia PowerPoint presentation of the books of the Bible PROCEDURE: Participants must memorize the books of the Bible in order and by category. 1. The goal of this activity is for the team to correctly identify as many of the books of the Bible as they can in 2 minutes. 2. Individual books of the Bible will be presented on a screen. 3. Pathfinder 1 will sit facing away from the screen. The remaining three Pathfinders 2-4 will be seated facing the screen and Pathfinder 1. The order of the seats is important. 4. The book of the Bible will be presented on the screen. The Pathfinder 1 must guess the book of the Bible on the screen based on the clues from the other three pathfinders. 1. The Pathfinder 2 will say the category in which the book of the Bible on the screen belongs. 2. The Pathfinder 3 will say the name of the book of the Bible that comes before the book on the screen. 3. The Pathfinder 4 will say the name of the book of the Bible that comes after the book on the screen. 4. The task is for Pathfinder 1 is to say the name of the book of the Bible that is on the screen. 5. The pathfinders will rotate when one of the following happens: 1. The pathfinder says the correct book of the Bible 2. The pathfinder says the incorrect book of the Bible 3. If one of the members of the group says Pass 4. The judge says change because the answer is incorrect or if the pathfinder takes too long to answer. Luke Pathfinder 1 Pathfinder 2 Says name of category Ex. 4 Gospels Pathfinder 3 Says name of the book before Ex. Mark Pathfinder 4 Says name of the book after Ex. John Participation Correct Answers 50 points 250 points 1 st Award 250 300 points 2 nd Award 200 249 points 3 rd Award 150 199 points
OBJECTIVE: To achieve unity and teamwork within the teams and their respective clubs. 4 Pathfinders EQUIPMENT: 4-person Tent (1) Club Guidon (1) Club motto/slogan- created by club in advance of the competition PROCEDURE: The 4 Pathfinders will line up at the starting line (10 feet from the tent). At the sound of the whistle, the team will run towards the tent and begin building it. The main tent door must face EAST. Once they finish building the tent, the captain of the team must place the guidon on the left side of the tent, while the rest of the team forms a line parallel to the tent on the right side. Once the team captain finishes placing the guidon on the left side, he/she must line up with the team, at which time they will have to yell out their club motto/slogan. This will signify that they have completed the event and their time will be stopped at this point. Positions will be determined by the time. Less than 3 minutes 40 points 3 4 minutes 30 points More than 4 minutes 20 points 1 st Award 40 points 2 nd Award 30 39 points 3 rd Award 25 29 points
EQUIPMENT: Five (5) Pathfinders Mandatory One #10 can Knives (2) Hatchets (2) 2 x2 x18 untreated wood Optional Stakes (2) Pole (1) Brick (2) Rack or grill PROCEDURE: The #10 can will be filled to ⅓ capacity before the event begins. At the begin signal: 1. Two Pathfinders carry the wood, bricks, grills, water can, etc. to the Action Line; return to the starting line; and tag the other three Pathfinders. 2. The three Pathfinders run to the Action Line and build the fire using only the wood allowed for the event. 3. When the water starts to boil, the detergent will form suds which will boil over the sides of the can. 4. Time ends when suds boil over. NOTE: a. It is important to teach your Pathfinders to make fuzz sticks. b. The fire may be as large of small as the Pathfinders wish as long as no additional wood is used. c. The detergent may be added to the water at any time after the beginning of the event. 7 points 3 minutes 8 additional points 3 minutes 30 seconds 4 additional points 4 minutes 2 additional points 1 st Award 14-15 points 2 nd Award 11-13 points 3 rd Award 7-10 points
OBJECTIVE: This event aims to promote teamwork while motivating pathfinders to develop rustic skills through the use of ropes and knots creating a fusion of Indian Drag Race and Trust My Knot events. Eight pathfinders MATERIALS: Clubs must provide the following items: Long Pine boards 2 x2 x8 (2) Short Pine boards 2 x2 x4 (2) Small Poles 2 diameter x 3 feet (2) Large Pole 4 diameter x 3 feet (1) Lashing rope ¼" x 12' cotton cord (8) Lash cords 4 (6) Container for all the materials Bell (provided by the Youth Department) PROCEDURE: The 8 pathfinders will stand in two columns behind the starting line 50 feet from the Station 1 1. At the signal from the judge, Pathfinders 1 and 2 will run to the Station carrying all the required materials. 2. Pathfinders 1 and 2 will join the two long pine board to a small pole using Square Lashing at each end. When they are finished, they will run together, carrying the large pole and ropes, to the Bell Station located 25 feet away and ring the bell. 3. At the sound of the bell, Pathfinders 3 and 4 will go to the Station 1. Pathfinders 1 and 2 will work at the Bell Station while Pathfinders 3 and 4 work at Station 1. They will do the following simultaneously. a. Bell Station i. Pathfinder 1 will tie a Timber Hitch on the large pole. ii. Pathfinder 2 will tie Sheet Bend knot at the end of the rope that Pathfinder 1 tied to the large pole. iii. When Pathfinders 1 and 2 complete their knots, they will return to the starting line. b. Station 1 i. Pathfinders 3 and 4 will join the two long pine board to the other small pole using Square Lashing at each end. ii. When Pathfinders 3 and 4 complete their Square Lashing, they will run to the Bell Station and ring the bell. 4. At the sound of the bell, Pathfinders 5 and 6 will run to Station 1. They will do the following simultaneously. a. Bell Station
i. Pathfinder 3 will tie his rope to the end of Pathfinder 2 s rope using a Fisherman Knot. ii. Pathfinder 4 will tie a Sheep Shank in the middle of Pathfinder 3 s rope. b. Station 1 i. Pathfinders 5 and 6 will take one small pine board and tie it to the frame using Diagonal Lashing at each end. ii. When Pathfinders 5 and 6 complete their lashing, they will run to the Bell Station and ring the bell. 5. At the sound of the bell, Pathfinders 7 and 8 will run to Station 1. They will do the following simultaneously. a. Bell Station i. Pathfinder 5 ties a Double Bow Knot to Pathfinder 4 s rope ii. Pathfinder 6 will tie a Stevedore Knot in the middle of Pathfinder 5 s rope. iii. When Pathfinder 5 finishes the double bow know he/she will run back to the Starting Line. iv. When Pathfinder 6 finishes the stevedore knot, he/she will remain at the Bell Station. b. Station 1 i. Pathfinders 7 and 8 will tie Diagonal Lashing to each end of the second short pine board. ii. After tying the diagonal lashing, Pathfinders 7 and 8 will carry the cart to the Bell Station. 6. At the Bell Station, Pathfinder 7 will tie a Bowline Knot around the waist of Pathfinder 6. Pathfinder 8 will take the end of the rope that is around Pathfinder 6 s waist and tie it to the other rope using a Square Knot. 7. Pathfinder 6 will climb onto the cart and Pathfinders 7 and 8 will drag Pathfinder 6 and the cart to the Starting Line. a. If a knot gets untied on the way to the Starting Line, either Pathfinder 7 or 8 may re-tie the knot and continue to the Starting Line. 8. The relay ends when Pathfinders 6, 7 and 8 arrive at the Starting Line with the completed cart. Total possible points for this activity is 100 points. Five points will be given for each knot that is tied correctly. 25 points Less than 7minutes 25 points 8 10 minutes 15 points More than 10 minutes 10 points Knots up to 50 points 1 st Award 90 100 points 2 nd Award 80 89 points 3 rd Award 70 79 points
EQUIPMENT: Nine (9) Pathfinders Six (6) Triangular bandages (provided) One (1) stool or chair (provided) PROCEDURE: Before the time begins, the patient (designated by the club) goes to the action line (approximately twenty-five feet from the starting line). 1. One (1) Pathfinder will run to the patient, TIE a TRIANGULAR HEAD BANDAGE, then RUN back to the starting line and tag the next team member; 2. The next Pathfinder will RUN to the patient, TIE a TRIANGULAR CHEST BANDAGE, then RUN back to the starting line and tag the next team member; 3. The next Pathfinder will RUN to the patient, TIE a CRAVAT BANDAGE for the RIGHT LEG, then RUN back to the starting line and tag the next team member; 4. The next Pathfinder will RUN to the patient, TIE a TEMPORARY BANDAGE to support a SPRAINED LEFT ANKLE, then RUN back to the starting line and tag the next team member; 5. The next Pathfinder will RUN to the patient, TIE a SLING for the LEFT ARM, then RUN back to the starting line and tag the next team member; 6. The next Pathfinder will RUN to the patient, USING A CRAVAT BANDAGE TIE a FIGURE-OF-EIGHT for the RIGHT PALM, then RUN back to the starting line and tag the next team member; 7. The next two (2) Pathfinders will RUN to the patient, and by the TWO-MAN CARRY, transport the patient to the finish line. Time begins at the start signal and ends when the patient arrives at the finish line. 5 points 4 minutes 10 additional points 5 minutes 8 additional points 6 minutes 5 additional points 1 point will be deducted for each incorrect bandage and/or improper handling of the patient. 1 st Award 14-15 points 2 nd Award 11-13 points 3 rd Award 7-10 points
Either the entire club or a special Drill Team may be used, but at least 25% of the Pathfinders present must be on the team. Uniform is not required. EQUIPMENT: None PROCEDURE: Each club must furnish their own Drill Master (a Pathfinder). The Drill Team will come from the starting line to the Judges stand and begin. The Drill master may not be part of the performing Drill Team. The following commands are to be executed in succession one time through before the judge. Commands are to be given in the sequence listed: REMINDER 1. FALL IN When executing these commands in 2. PRESENT ARMS, ORDER ARMS the sequence specified, there are 3. RIGHT FLANK, March instances when another command not 4. LEFT FLANK, March on the list must be executed (fill in the 5. COLUMN LEFT, March gaps). 6. EYES RIGHT, Ready FRONT The Drill Master may use a card to 7. REAR, March ensure that the commands are called 8. Pathfinder, HALT in the correct order. 9. RIGHT FACE 10. DRESS RIGHT, DRESS, READY FRONT 11. OPEN RANKS, March 12. PARADE REST 13. CLOSE RANKS, March 14. STAND AT EASE 15. LEFT FACE 16. COLUMN RIGHT, March 17. HALF STEP, March 18. MARK TIME, March 19. ABOUT FACE 20. DISMISS Time begins when the club is called to come to the marching area. 5 points 2 minutes 10 additional points 3½ minutes 8 additional points 5 minutes 5 additional points ½ point will be deducted for each command improperly executed and/or not performed in unison. 1 st Award 14-15 points 2 nd Award 11-13 points 3 rd Award 7-10 points
OBJECTIVE: Pathfinders show their proficiency in identifying the 16 Cardinal. 5-15 Pathfinders EQUIPMENT: Markers Map Index cards with instructions (provided) PROCEDURE: A map will be set about 10 meters away from the starting line. It will contain different landmarks scattered around. Only North will be provided on the map. When it is his/her turn, the Pathfinder will be given a numbered index card with instructions. The Pathfinder will circle his/her answer and write the number of their index card on the location indicated to them. They will then run back to the starting line and tap the next Pathfinder who will receive their index card and do the same. Time will start once the first Pathfinder crosses the starting line, and will end once the last Pathfinder returns to the starting line. Total possible points for this activity is 30 points. will be deducted accordingly. 1 point for each wrong answer. ½ point if the index card number is not marked. ½ point if the location is not circled. 15 points Less than 2 minutes 15 points 2 2½ minutes 13 points 2½ 3 minutes 11 points 3 3½ minutes 9 points More than 4 minutes 7 points Example The Pathfinder is given index card #4 which contains the instructions: 1. Mark The building immediately ESE from the building named Building 2. 2. The answer being the Hospital, which the Pathfinder will circle the location and label it with their index card number, as shown below. (This is NOT the map that will be used) 1 st Award 30 points 2 nd Award 25 29 points 3 rd Award 20 24 points