HDR & WIDE COLOR GAMUT

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Transcription:

HDR & WIDE COLOR GAMUT How do we get there and remaining backwards compatible Peter Schut, CTO VP of R&D peter.schut@axon.tv www.axon.tv

IN THIS PRESENTATION Some Basics Stuff that puzzled me, maybe puzzles you Stuff that surprised me how easy it is to see wrong (and maybe help you) Standards, Norms, Facts, Opinions Curves and LUT s The Axon solutions

A personal note from the presenter

Television is moving to more pixels, more colors and higher dynamic range

And it is a jungle out there

We (the broadcast industry) need to provide an absolute WOW effect (4k/709/SDR will not do that)

2m 55

So we. (the broadcast industry) need to do this right

Provide better pixels (as just more is not enough)

We only have one chance and if we screw up, our audience will switch off (and this is partly happening)

And please: Do not accept any compromises

Let us provide pictures we can all be proud off

.

TERMINOLOGY ITU-R BT.601 ITU-R BT.709 ITU-R BT.2020 PQ HLG ITU-R BT.2100-0 Good old color space in SD Slightly more colors, but nothing really to get excited about A big increase in colors, close to the capability of the human eye Perceptual Quantization (a curve that is optimized for the human eye trough research from Dolby making best use of the bit depth at hand) Hybrid Log Gamma; HLG increases the dynamic range of the video compared to a conventional gamma curve by using a logarithmic curve for the upper half of the signal values Image parameter values for high dynamic range television for use in production and international program exchange

So what is this new challenge?

HDR & Wide color gamut

We are trying to put a square peg into a round hole

Sometimes brute force will work (if you look how the consumer industry works)

It looks like 4:3 to 16:9 and back all over again

So we. (the broadcast industry) need to do this right

In other words:

You need:

Before we start Let s get something straight

If we say HDR. We mean HDR and WCG

The next picture is a hoax

Comparing SDR with HDR on the same screen is in most cases not possible

One is always wrong

Some history (for you to look back on later)

CIE is the International Commission on Illumination (Commission internationale de l éclairage). If SMPTE is the authority on all standards pertaining to video, then CIE is the authority on light. They were formed in 1913

The CIE 1931 color space chromaticity diagram. The outer curved boundary is the spectral (or monochromatic) locus, with wavelengths shown in nanometers. Note that the colors your screen displays in this image are specified using srgb, so the colors outside the srgb gamut are not displayed properly. Depending on the color space and calibration of your display device, the srgb colors may not be displayed properly either.

But there is another axis (a very important one)

So the area we are working in is 3 dimensional

And the volume going from rec 709 100 nits to rec 2020 1000+ nits is expanding exponentially

In a linear environment we would need much more than 10 bits

So we need some sort of curve (and use the bits more efficient)

(Gamma) Curves

Now things get messy

Colorspaces are well defined volumes (and they are not compatible)

REC. 709 in CIE 1931 REC. 2020 in CIE 1931

Gama Curves make things even worse with respect to interoperability

Material recorded into one curve looks wrong on a display that expects a different curve

THE MOST IMPORTANT CURVES PQ (perceptual quantization by Dolby but free to use) now covered as part of ST2084 HLG (Hybrid Log Gamma, a backwards compatible curve as long as the color space is 709) Slog3 (Sony, a production standard not seen in TV s)

ST2084 (PQ)

REC 709

ST2084 (PQ)

ST2084 (PQ) ADDING LIGHT OUTPUT

ST2084 (PQ) FOR 4000 NITS (NORMALIZED)

ST2084 (PQ) FOR 1000 NITS (NORMALIZED)

ST2084 (PQ) SHOWN ON A 100 NITS SCREEN

ST2084 (PQ) 100 TO 10.000 RELATIVE (LINEAR SCALE!)

HLG

REC 709

HLG REC 709 FOR A 5000 NITS DISPLAY

HLG REC 709 FOR A 1000 NITS DISPLAY

HLG REC 709 FOR A 100 NITS DISPLAY

REC 709

SOME FACTS (AND STATEMENTS) 1 The digital television image formats for HDTV and UHDTV have been specified by the ITU-R in Recommendations ITU-R BT.709 and ITU-R BT.2020 These television image formats have been limited in dynamic range due to their reliance on legacy cathode ray tubes (CRT) In fact early flat panel screens weren t to good in providing a high dynamic range so improving on DR wasn t possible with these panels when HD started

SOME FACTS (AND STATEMENTS) 2 But modern displays are capable of reproducing images at a higher luminance, greater contrast ratio and wider color gamut Viewers (and our industry) expect future TV s to provide improved color and dynamic range compared with the current HDTV and UHDTV High dynamic range television (HDR-TV) has been shown to increase viewer enjoyment of television pictures More than higher resolution does

SOME FACTS (AND STATEMENTS) 3 HDR-TV provides a massive improvement in viewer experience by means of substantially higher brightness and detail in highlights and diffuse reflecting objects, while providing greater detail in dark areas The combination of extended dynamic range and extended color gamut give HDR-TV a substantially larger color volume HDR-TV image formats should ideally have compatibility with existing workflows and infrastructures Due to rapid developments in HDR technology we are facing a moving target (the CE industry)

This is not going to be easy!

Looking at the color volume

(Source: Dolby; modified by P.Schut) THE HUMAN DYNAMIC RANGE COLOR & CONTRAST

(Source: Dolby; modified by P.Schut) THE FAIRLY SMALL 709-100 NITS COLOR & CONTRAST

(Source: Dolby; modified by P.Schut) NOW GOING TO REC2020 AND HDR (>1000 NITS)

(Source: Dolby; modified by P.Schut)

Going from SDR to HDR and back

We are in a learning curve here and many experiments will need to guide us in what works and what doesn t

Going from one color space to another color space and different dynamic range can be done with a LUT

A LUT or Look-Up-Table is a list of parameters with an input and an output

1 => 3 2 => 5 3 => 8 4 => 13 132 => 99

One value of R (red) becomes another value of R The same applies for G and B. Making an RGB LUT

Maintain skin colors is the goal

There are 1D and 3D LUT s

1D LUT 3D LUT

The 1D LUT

The 3D LUT

THE SOLUTION:

UXU400 UXU410 [QUAD SPEED AUIO BUS] VANC DECODING DUAL CHANNEL SFP 3Gb/s, HD, SD IN 1 EQ CHANNEL A MOQD UP/DOWN/CROSS - ARC - BYPASS - WSS-VI-S2016 DETECTION 16 CH (TOP LEFT) DE-EMBEDDING FRAME SYNC 2s 3Gb/s OFFSET DELAY COLOR CORR. LEFT TOP SCALER RIGHT TOP SCALER EMBED 16 CH WSS-VI- S2016 VANC FORMAT INSERT RGB LUT RGB LUT DUAL CHANNEL SFP 3Gb/s, HD, SD OUT 1 3Gb/s, HD, SD IN 2 EQ 10X5 LEFT BOTTOM SCALER RGB LUT 4X10 3Gb/s. HD, SD OUT 2 3Gb/s, HD, SD IN 3 EQ RIGHT BOTTOM SCALER RGB LUT 3Gb/s, HD, SD OUT 3 3Gb/s, HD, SD IN 4 EQ 3840 X 2160 TO 1920 X 1080 4 QUADRANT SCALER - DOWN CONVERTER 16 CHANNEL GAIN, DELAY PHASE (GXG410 ONLY) 3Gb/s, HD, SD OUT 4 ETHERNET AUDIO ROUTING: PRESET BASED 48X48 AUDIO MUX (UXU410 ONLY) LUT PRESETS GPI #7 (I/O DEF) LTC - METADATA µp [LINUX] PLL TDM MUX 32CH OUT TDM DE-MUX 32CH IN RACK CONTROLLER 1 2 REFERENCE INPUTS QUAD SPEED MULTIPLEXING AUDIO BUS TO ADD-ON FROM ADD-ON INTERNAL SYNAPSE BUS

UXU400 UXU410 [QUAD SPEED AUIO BUS] VANC DECODING DUAL CHANNEL SFP 3Gb/s, HD, SD IN 1 EQ CHANNEL A MOQD UP/DOWN/CROSS - ARC - BYPASS - WSS-VI-S2016 DETECTION 16 CH (TOP LEFT) DE-EMBEDDING FRAME SYNC 2s 3Gb/s OFFSET DELAY COLOR CORR. LEFT TOP SCALER RIGHT TOP SCALER EMBED 16 CH WSS-VI- S2016 VANC FORMAT INSERT RGB LUT RGB LUT DUAL CHANNEL SFP 3Gb/s, HD, SD OUT 1 3Gb/s, HD, SD IN 2 EQ 10X5 LEFT BOTTOM SCALER RGB LUT 4X10 3Gb/s. HD, SD OUT 2 3Gb/s, HD, SD IN 3 EQ RIGHT BOTTOM SCALER RGB LUT 3Gb/s, HD, SD OUT 3 3Gb/s, HD, SD IN 4 EQ 3840 X 2160 TO 1920 X 1080 4 QUADRANT SCALER - DOWN CONVERTER 16 CHANNEL GAIN, DELAY PHASE (GXG410 ONLY) 3Gb/s, HD, SD OUT 4 ETHERNET AUDIO ROUTING: PRESET BASED 48X48 AUDIO MUX (UXU410 ONLY) LUT PRESETS GPI #7 (I/O DEF) LTC - METADATA µp [LINUX] PLL TDM MUX 32CH OUT TDM DE-MUX 32CH IN RACK CONTROLLER 1 2 REFERENCE INPUTS QUAD SPEED MULTIPLEXING AUDIO BUS TO ADD-ON FROM ADD-ON INTERNAL SYNAPSE BUS

UXU400 UXU410 [QUAD SPEED AUIO BUS] VANC DECODING DUAL CHANNEL SFP 3Gb/s, HD, SD IN 1 EQ CHANNEL A MOQD UP/DOWN/CROSS - ARC - BYPASS - WSS-VI-S2016 DETECTION 16 CH (TOP LEFT) DE-EMBEDDING FRAME SYNC 2s 3Gb/s OFFSET DELAY COLOR CORR. LEFT TOP SCALER RIGHT TOP SCALER EMBED 16 CH WSS-VI- S2016 VANC FORMAT INSERT RGB LUT RGB LUT DUAL CHANNEL SFP 3Gb/s, HD, SD OUT 1 3Gb/s, HD, SD IN 2 EQ 10X5 LEFT BOTTOM SCALER RGB LUT 4X10 3Gb/s. HD, SD OUT 2 3Gb/s, HD, SD IN 3 EQ RIGHT BOTTOM SCALER RGB LUT 3Gb/s, HD, SD OUT 3 3Gb/s, HD, SD IN 4 EQ 3840 X 2160 TO 1920 X 1080 4 QUADRANT SCALER - DOWN CONVERTER 16 CHANNEL GAIN, DELAY PHASE (GXG410 ONLY) 3Gb/s, HD, SD OUT 4 ETHERNET AUDIO ROUTING: PRESET BASED 48X48 AUDIO MUX (UXU410 ONLY) LUT PRESETS GPI #7 (I/O DEF) LTC - METADATA µp [LINUX] PLL TDM MUX 32CH OUT TDM DE-MUX 32CH IN RACK CONTROLLER 1 2 REFERENCE INPUTS QUAD SPEED MULTIPLEXING AUDIO BUS TO ADD-ON FROM ADD-ON INTERNAL SYNAPSE BUS

QUESTIONS?

THANK YOU Peter Schut, CTO VP of R&D peter.schut@axon.tv www.axon.tv