Regi's Way. Age of Mythology Campaign by jml! Walkthrough! ( The only Official portrait of The Vandhaal, by Oscar. )

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Regi's Way Age of Mythology Campaign by jml! Walkthrough! ( The only Official portrait of The Vandhaal, by Oscar. ) All you've always wanted to know about the only... Reginleif's true story! ~ through 18 cinematics ~ This Walkthrough has been made from my weakening memory only... and I last played that campaign... quite some time ago...! So be polite and, simply... enjoy the map!

General tips: Don't forget, all along the way: - First! Choose the Titan difficulty level, to make your opponent at least a bit decently smarter, as I always play-tested that campaign. - Reginleif is a healer, and the fastest one you can find in AoM. - You can order her to heal a specific unit by ( right? ) clicking on this very unit, even if this unit is engaged in combat, first row. - Reginleif is the toughest one around as she can take loads of damages. Which makes her the perfect bait if you need one. - You won't be able to create new units, ever. But you still can work on the improvements and Ages. Meaning, try not to waste any warrior, as much as possible. ( I even manage not to loose one friend on my last play-test, except by the end... ) - Signs are often... signs... - Don't chop any tree, tree which never meant to hurt you, for any weak hero quest progress reason, you, earth killer, beside chopping 'cause you just need wood as you're playing AoM, and life for AoM is just about gold and wood... Anything blocking your way should be taken care of by magical powers only. And most of the time... not yours. I remember that guy telling me there was not one single tree left on the entire map when he finished the game... Since I got to know him, I'm pretty sure he most probably overexaggereted a little... - Most of the temples but a few Forts only keep spawning strong units as long as they're alive. Sounds very much like your priority job, doesn't it?... much depending one the situation... of course... but still... - I got that tip from someone who had some final difficulties playing some particularly too heavy cinematic I made. Either you call me and I buy you the newest machine around or just switch into window mode and... Well, she found a way to get the units back under her control at the end of the movie, so if you want feel at least as good as a girl, you better find the trick she was trying to explain to me... Right before I forgot... :-D One last piece of advice for AoM designers: Don't start on a huge map, please! My biggest mistake here, beside doing it for free... and for ever. Make a campaign ( easier than you think, I'm the best proof of it... ) with 1000 smaller but so much lighter maps. Now, as the first and third scenarii are full cinematics only... Here comes the walkthrough for the second scenario from the campaign:

*** Walkthrough *** Spoilers ***: 2nd Scenario: You're starting on a desert of ice. Let's consider this spot on the map above as the NW corner of the map. 1) The Old Man Forwards, as slow as you're scared. Speak with an old man. Cinematic! Follow him, after meeting with a few " welcoming " locals, and load in the Roc behind him ( bird ). Get rid of the Frost giant as soon as possible. Heal around. Cinematic! 2) The Village There is only one road open yet, the northern one. Lure the few soldiers around the ( North ) Hill Fort, with R. for instance, to get them as much as possible inside the village area, to avoid the fort ranged attacks... and finish them good. Reinforcements! Some units and a part of town is joining with you. Go for the fort ( North ), ( last time I'll be advising you to use R. in front... depending on the situation... as always... ) and burn it to the ground. Some new giants? There should be another temple around then... Follow the North path you flew over with the Roc on your arrival. Take a right, where those big ones are coming from. Temple time! A gold mine to be mine! Villagers and carts! But they will join only if they see Elrik, their chief. ( There is an important relic here to be picked up, the " Pandora's box ". ) 3) Free men? At work! That's what always happens when you're a villager and some mighty hero frees you... for his glory. Anyway, back to topic! You don't actually really need to build a town-center to be able to fulfill your quest, but it's gonna make your hero life a lot easier, or should I say possible... for the military improvement at least. And going all the way up the Ages until the 4th ( choose wisely your path, knowing you

won't be able to build units, only buildings, for instance the one improving myth units would be my recommendation... ). As suggested by Elrik, Cinematic! take R. by the harbor. Get in that huge fish, and land on the island. By the center there is another important relic to be considered, the " Blue Shard " one. ) Use your recently acquired underground network to travel back and forth from now on if you're fond of this kind of things... The Temple at the Village 's got the same name than that last relic? Really? No hazard in life... Drop it in. The Island is now asking for you to come with the relic found at the Gold Mine, the " Pandora's box". Walk around the island with it... or go straight to the place facing the harbor. Boum, boum! Obelisk! Boum, boum! Cinematic! A Wonder! Boum, boum! Circe the Witch! Boum, boum! Some extra ( quite useful ) ladies even! Take everyone back to the Village. Circe is going to have a word with her old friend Elrik. I mean, she should... You should be Age IV by now... aren't you? 4) The Swamps Get Circe and yourself ( yourself = Reginleif, just in case you forgot you're a hero... here... ) by the entrance of the Swamps. Ouch! Scary! Boum! Opening! Did you... forgot about building a door here and even a tower maybe? Too bad, that could have proved being useful. Well, anyway, one hero, one style, right? Kill them all. A temple? 'needs a new painting, don't you think? No brushes? Use your swords... Now that the way is clear, Take R. East, to get some reinforcements through some dwarf bargain and, behind him, Cinematic! some siege weapons, through some " dancing " to seduce a greedy scorpioman. Take Scorpio, who's been willing to join your cause, along with the mercenary dwarf as you put both of them out of business, take him, as he mentioned being in possession of some key, near the magical roadblock, NW corner of the village. The magical barrier should vanish. 4) Erik's Brother There is a Fortress ahead, with a Myth units type garrison. Brrr...! Concentrate your siege fire power on the Fortress itself, as you've heard, or should have, they could maybe surrender if you hurt the building badly enough. Be careful not to kill too many of these units before the building gives up, since some could eventually become allies... Leave your now huuuuuuuuuge army at the Village if you wish, after destroying another of these nasty temples. Elrik has to get near the Lure to reveal an Underground passage. Which is taking the both of you near a waterfall, one you should pass. Now, let him do the talking here... Cinematic! I believe, not sure, you'll have to go through the underworld passage again, alone, to find this narrow path which passes right below the brother's village to the east... to some scary cave. There is a big one to take care of when you follow that pass along the village. Cinematic! Once you're back with your new very powerful friend, who turns out being... your uncle from the campaign prelude, the one who saved you, and... eventually... reveals he is, in fact, your brother! God, I'm such a genius when it comes to story-line! Back at the waterfall village then, with the 2 dwarves brothers, and yours, and even... some more units, yeah! I know I'm getting overgenerous in my old age... 5) The Tree of Life Your brother said he knows how to open the way at the SE corner of the Lake Village. Trust him and take him there. The guy's proved to be worthy so far. Give him his chance (Be careful and tender with him... as he is the one who cannot be healed. Some ADN problem like in France. ) Follow that SE path until you run into a friendly shade. Who should, if I didn't mess up with some triggers... again... make your life just a bit nicer. 50 effects only for that, the least you could do for me is to enjoy the view a little! A cemetery below a dead Tree! Another shade. Speak with it, as always, to keep a good relationship with anyone you first time meet in you life. Because that very shade is sending you to meet some real nasty fellows, to see the difference in case you still needed some education! But don't worry so much, Cinematic! a God Power is about to take care of the situation. It's a new one I made up especially for you, called " human stupidity ". Devastating. Once the path is safe, follow it 'till a huge Tree of Life ( Wonder ). Click on every stone or just come near it to get some info. I'm not sure about that part so much anymore. But you should have a talk with the priest of the lake ( NW from the Tree ) at first who's gonna ask you to deliver a message of peace to his brother, the priest of the lake, ( SE from the Tree ). You will have to recover some ring for this last one and bring it to the 2 brothers reunited at the lake with the hippocampus. Cinematic! You should be given a magical root here after some earthquake. Bring it back to the Dead Tree at the cemetery. Things should happen. The Village and the Tree come back to life, and some Hero fire giants join as well, like all of the shades turning into valkiries even. Then you're asked to meet with Elrik near the Ravin entrance between the cemetery and a Fortress on the hill. Cinematic! A Jarl scout reports some enemy activity near the Big Lake down the path. R. should go take a look. And run into a few enemy Jarl sentinels. Scared of her, they will flee away, but not without yelling for reinforcements. Run back to the village as you might see those soon enough. Organize your defenses. Ranged attackers on the hill sides... and the rest to block the way? Once they're all dead ( 3 waves? ) take care of the few boat guards on the Big Lake itself, and welcome some Jarls to your side. 6) The Big Lake You've been asked to find The Kraken as he is the key to your next step. Go NW, as the Jarl said, and when you see him... take care of his surroundings. Then help him out to free his legs. Take the little path down to a river with... hopefully a boat popping out of the water. Get the Priest of the Island's attention by faking stealing his precious relic between the monkeys. Don't kill any of those or feel my wrath! I will know, don't worry how. I will. The priest shows up... not really pleased as he was nicely busy... and even teleports the both of you back to the Kraken. Freeing him. Back to the Lake to the part with water. With the rescued Kraken in it! Didn't I say I was magical? Sorry for all these crappy french jokes, but there is nothing as boring as writing a walkthrough. I assure you my next scenario won't need any. I'll call it " the red against the blue! " One little map, ten red on the east hill, ten blue on the west one. One trigger: after ten seconds, they become enemies! A dream... Anyway The Kraken will open a path in the forest to the East. You're supposed to go alone, or with Circe? 7) The Capital Talk to the fisherman and again if necessary a bit later on. Take that weedy SW path and... watch the show. Cinematic! Now that you finally met your true mother! return by the Capital door... which should open, not before you've been forced to endure one more of my amazing Cinematics! 'gotta go through! No escape. Follow the path behind her. Don't ask me why you've gotta stay behind a walking woman... please? Until this " hammery " path which is going to take Circe first up to the top of the hill. Rejoin her and... Cinematic! meet with... your creator. Osiris! No more, no less! You're a goddess, how's that feel? Good? I know, you're welcome. Now it's getting a little complicated to explain. just walk around, not to close to the river in north. The whole city comes back to life, bla, bla, bla.

Ah, there is a " save my ass " button somewhere, near some highly religious building, west from Daddy, if you need some serious reinforcements... for later. I hope it's still there... When you're through with you're " Look how beautiful is your queen " kind of city tour, lead them all to the north, passed the river and stepping slightly on Athena's wisdom. My favorite Cinematic!. 8) The Hell You're just about to... die. Which is the purpose of that final place actually, Hell, I just realized that! Unless you listen to me. They're quite many in there, first of all. But... some temples will provide reinforcements as long as you don't show a bit of this amazing strategical skill of yours... to burn them to ashes fast. You know, religion... very dangerous stuff. Oh! Did I mention the Lightning towers? Well, here is the moment for your siege weapons. Basically you will have to take care of everything at the same time. This is what I call strategy. Drink and run! If you ever happen to win, I mean if it seems to be real quiet all of a sudden up-there... there is still one last temple somewhere. I used that cinematic tile from some abandoned AoM project pieces, so I have no idea how it's gonna show with you, but there is supposed to be a huge ( cinematic ) tile in the center of the temples area. Destroy it and finish anything which was, maybe, hiding under. Go up the North way, do a little clean up until you reach that Hell door with a broken ram before it. There is, according to Elrik, some master Smithy around. To the west now. A cyclop. After a quite loooooooong chat, he's going to open that door for you. Cinematic! You army should go at some point, without even getting payed. My favorite trigger. What? No, that's okay, you owe me nothing. You're very welcome. Now, just pass that door, and...... you're on your own... Cinematic! Thanks for staying up so late! Any question? aom@lezineau.com :-)