The future role of broadcast in a world of wireless broadband ITG Workshop Sound, Vision & Games

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Platzhalter für Bild, Bild auf Titelfolie hinter das Logo einsetzen The future role of broadcast in a world of wireless broadband ITG Workshop Sound, Vision & Games Ulrich Reimers, Jan Zöllner, 22 September 2015

Structure of my presentation 1. (Terrestrial) Broadcast and wireless broadband today some observations 2. Our approaches to bridging solutions 3. Redundancy on Demand (RoD) 4. Dynamic Broadcast 5. Tower Overlay over LTE-A+ (TOoL+) 6. Conclusion 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 2/27

This is the world of terrestrial (TV) broadcast today it is colourful (Source: www.dvb.org) 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 3/27

In 2019 mobile video will be responsible for 72% of all mobile data traffic? Source: http://www.cisco.com/c/en/us/solutions/collateral/service-provider/ visual-networking-index-vni/white_paper_c11-520862.html 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 4/27

Mobile Network Operators (MNOs) are spectrum hungry and will try to push terrestrial broadcast out of the UHF band? In Germany, a spectrum auction has taken place already. It included the 700 MHz band All three MNOs have acquired parts of the UHF band (2*10 MHz each) In consequence, German broadcasters plan to migrate from DVB-T to DVB-T2 between 2017 and 2019 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 5/27

The crystal ball: Video coding in 2016 Using HEVC, in 2016 the following data rates should be realistic (aggressively defined, but the numbers are supported by colleagues at Fraunhofer HHI) For HDTV receivers of the living room type 5 Mbit/s video plus 0.8 Mbit/s for audio etc. are required 222 min. TV viewing per day leads to: 9.6 GByte/day, 290 GByte/month For Tablet PCs with a retina display, 1 Mbit/s video plus 0.4 Mbit/s for audio etc. are required It is unclear how long people will watch video on tablets in the future 1 hour requires 630 Mbyte 1 hour per day every day requires 18.9 GByte/month With a view to the fact that true flat rate tariffs are a dying species: What will be cost implications for the user if (wireless) broadband will have to deliver these amounts of data? Another question arises: Will people really watch Live video on portable devices? If classical terrestrial broadcast should no longer be available, the answer is: Yes 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 6/27

If Live video on Tablet PCs and other portable devices is required, then: One or more of the following network technologies will have to do the job: WiFi for all of us, this is an extremely important delivery network technology based on a fixed Internet connection. WiFi experiences congestion in many built-up areas Long Term Evolution (LTE) in unicast mode LTE with embms (evolved Multimedia Broadcast Multicast Service) A bridging solution combining the best of the (terrestrial) broadcast and the wireless broadband worlds Is the following scenario completely unrealistic? Olympic Games 2020 in Tokyo In Germany, eight parallel Live video streams @ 1.4 Mbit/s each are requested by viewers in 2/3 of the 30.000 network cells of each of the 3 mobile network operators 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 7/27

IfN in Braunschweig continues to do research on traditional broadcast systems such as DVB-T2 (specializing on the reception in high speed environments such as cars and trains) and ATSC 3.0 But our main focus is on bridging solutions bridging the gap between wireless broadband and broadcast systems Our first proposal is Dynamic Broadcast Our second proposal is the Tower Overlay over LTE-A+ (TOoL+) Our third proposal is Redundancy on Demand (RoD) Why bridging solutions? We are aware of: The rather dramatic increase of video consumption in mobile data networks The increasing pressure on terrestrial broadcast spectrum (really?) The growing popularity of mobile devices such as Tablet PCs The loss of importance of classical terrestrial broadcast (at least in Germany) 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 8/27

We are able to realise our systems via Software Defined Radio and meanwhile we are able to achieve live quality Example: An in-car receiver for DVB-T2 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 9/27

Approach No. 1: Dynamic Broadcast Dynamic Broadcast assumes that classical terrestrial broadcast is maintained and that the viewers continue to enjoy the traditional viewing comfort Dynamic Broadcast retains the dominant role of broadcasters in defining their program schedules Despite accepting these two boundary conditions, Dynamic Broadcast makes spectrum availabe for wireless broadband The fundamental concept behind Dynamic Broadcast is the time-multiplexed allocation of spectrum One positive effect of Dynamic Broadcast is the fact, that TV White Spaces now are managed actively 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 10/27

Approach No. 2: Tower Overlay over LTE-A+ (TOoL+) TOoL+ enables a joint and and co-timed use of spectrum by both classical terrestrial broadcast and wireless broadband networks without being tied to the existence of classical terrestrial broadcast since that may disappear over time At the same time we assume that mobile devices with high-quality displays (e.g. Tablet PCs) will be able to present live-hq-video. We are convinced that cellular technologies will not be able to offer these services in an economically acceptable way where acceptable relates to both the cost for network operators and for the end customers. And we assume that broadcast tuners will not be implemented in Smartphones and Tablets in a large scale. One reason? The plurality of broadcast standards (Sorry! DVB-H, DVB-SH, DVB-NGH, and MediaFLO told us a lesson) 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 11/27

Approach No. 3: Redundancy on Demand With this approach we support classical terrestrial broadcast networks in times of ever tighter spectrum ressources and of increasing interference The coverage area of a classical terrestrial broadcast network is extended (for instance for deep indoor reception). If the signal quality of the terrestrial broadcast signal is insufficient, the receiver pulls some redundancy information via (wireles or fixed) broadband network. This approach was jointly developed by Sony and TUBS By the way: Our systems have been introduced in the DVB-Project 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 12/27

Structure of my presentation 1. (Terrestrial) Broadcast and wireless broadband today some observations 2. Our approaches to bridging solutions 3. Redundancy on Demand (RoD) 4. Dynamic Broadcast 5. Tower Overlay over LTE-A+ (TOoL+) 6. Conclusion 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 13/27

Redundancy on Demand (RoD) State of the art TV receivers are equiped with both broadcast (terrestrial, cable, satellite) frontends AND broadband network interfaces (Ethernet, WiFi ) So far, the media content is either received via the broadcast OR via the broadband interface RoD extends the coverage of terrestrial TV broadcast by use of the broadband network The RoD receiver requests redundancy via the broadband network if the transinformation on the broadcast network is insufficient. Redundancy may be single FEC packets A primary target of RoD is optimizing indoor reception in metropolitan areas Convergence of broadcast and broadband happens on the physical layer 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 14/27

The RoD system A RoD server generates the required redundancy data A RoD receiver requests redundancy if required and decodes the broadcast signal with support by the RoD data As shown in the diagram, RoD is backwards compatible Yes, buffering is required in the RoD receiver in order to compensate for the request cycle (for typically 200 ms) Since DVB-T2 uses Physical Layer Pipes (PLPs) only the redundancy for the PLP actually watched needs to be delivered Sync. & de-fram. Channel de-coding Demodulation De- MUX Empfänger 1 Off the shelf TV receiver MUX Channel coding Modulation Framing Modulator RoD server Request Sync. & de-fram. Channel de-coding Demodulation De- MUX Redundant data RoD client RoD TV receiver Empfänger 2 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 15/27

The RoD system already field tested in the DVB-T2 network in Berlin in 2015 RoD server GUI RoD receiver GUI RoD server + DVB-T2 gateway DVB-T2 modulator DVB-T2 receiver (off the shelf) Display of the RoD receiver RoD receiver SDR-Frontend 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 16/27

The graphical user interface of the RoD receiver tells the whole story By the way: in the field trial in Berlin we used LTE for delivering RoD data to an in-car RoD receiver 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 17/27

Now let us create a more radical approach: Broadcast and broadband networks cooperate above the physical layer Why does all content have to be broadcasted even if only few people watch it? Let us deliver the long tail over broadband and save cost on the broadcast network With a view to the storage capacity available in the receivers, not all content needs to be transmitted in real time since some of it can be pre-transmitted and (securely) stored for presentation at the on-air time decided by the broadcaster. And: content that will be repeated will not have be transmitted again This is where Dynamic Broadcast comes into the picture Dynamic Broadcast frees capacity on the broadcast channels and thus gives broadcasters the chance to distribute additional virtual channels Dynamic Broadcast enables a dynamic use of TV spectrum and thereby supports the use of White Space devices in spectrum managed by the broadcaster At least in certain countries broadcast network operators can make dual use of the TV spectrum by operating wireless broadband networks inside their own spectrum 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 18/27

Popularity distribution of TV events an example The example used here are two DVB-T multiplexes in operation in Germany: Each carries four TV channels (programmes) TV channel Viewer number 8 Broadcast Mux No. 2 7 6 5 4 Broadcast Mux No. 1 3 2 1 3 6 9 12 15 18 21 24 Time in one day (hour) 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 19/27

Overview of the Dynamic Broadcast system Important: The viewers will not notice any difference in comparison to traditional TV broadcast Broadcast media content RF transmission Control channel 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 20/27

Dynamic Broadcast requires/offers new degrees of freedom In order to make broadcast network structures dynamic some or all of the following degrees of freedom will be exploited dynamically over time: Choice of live broadcast or of content pre-download or of local replay of repeat content Choice of delivery network (broadcast or broadband) Multiplex configurations of the broadcast network Channel allocations in the broadcast network Transmission parameters of the broadcast network We first demonstrated the system live at IFA Berlin 2012 (May be, this approach is a bit too radical?) 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 21/27

Tower Overlay over LTE-A+ (TOoL+): The concept Both LTE and LTE embms are based on a more or less dense cellular infrastructure which we believe is too costly for the delivery of popular media content In our system, popular video services are provided on a dedicated carrier via a Tower Overlay over the cellular network The overlay becomes part of the LTE-A + network by means of LTE-A + carrier aggregation to ensure simultaneous provision of unicast, embms, and broadcast services The LTE-A+ Smartphone or Tablet does not have to be equipped with a broadcast frontend to receive the signal 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 22/27

The LTE-A+ signals are embedded in Future Extension Frames provided by DVB-T2 (and by ATSC 3.0) 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 23/27

LTE-A+ signals? Look at this spectrum 8 MHz (DVB-T2) 5 MHz (LTE-A + ) 554 MHz This is LTE-A+ at 5 MHz. We can also show LTE-A+ at 8 MHz 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 24/27

TOoL+ has already been field-tested in Paris in 2015 and is on air in the Aosta Valley in Italy (and in Braunschweig) Two independent DVB-T2 and LTE-A+ network components, sharing a broadcast frequency TV DVB-T2 modulator DVB-T2 HDTV Linear/non linear content VoD LTE-A+ modulator Transmitter LTE-A+ receiver WiFi Tablet This diagram was designed by Pierre Bretillon, TDF 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 25/27

In-car reception of TOoL+ in the Aosta Valley Our RAI colleagues receiving the LTE-A+ component in a car moving through Aosta 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 26/27

Conclusion With the availability of DVB-T2, terrestrial broadcast networks have reached a fabulous efficiency and performance. ATSC 3.0 promises to provide similar quality Despite such excellence, terrestrial broadcast is challenged by a variety of alternative ways to deliver media content and by the ever-growing importance of media-capable portable devices such as Smartphones and Tablet PCs More than ever before operators of terrestrial broadcast networks need to define longterm strategies in a fast developing media world in which even their right to use spectrum eclusively may no longer be guranteed At the same time Mobile Network Operators (MNOs) are facing a video avalanche which may jeopardize their current business models This is why the IfN is determined to offer new approaches for terrestrial media distribution come and join us 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 27/27

Thank you for your attention! Jan Zöllner zoellner@ifn.ing.tu-bs.de 22 September 2015 U. Reimers, J. Zöllner ITG Workshop Sound, Vision & Games 28/27