Coastal Amusements, Inc Swarthmore Ave. Lakewood, NJ (732)

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Transcription:

Coastal Amusements, Inc. 1935 Swarthmore Ave. Lakewood, NJ 08701 (732) 905-6662

SPIDER-BOT Redemption Version (version: 2-1-10) HOW TO PLAY 1. Insert coin(s). The spider s back-light will go out after it returns to the start position; then begin to scurry around the web. 2. A timer will start counting down and the player must Zap the spider with the Laser Gun. 3. The player aims at the target on the spider s back and Zaps the spider to win. Each time the player successfully hits the spider, the Number of Hits Needed to Win display will decrease by 1. When the number is 0, the player wins. 4. 5 or 10 seconds before game over, the game will send a bee sound to alert the player that time is about to expire. 5. When time expires, the spider will return to the home position (upper left corner). 6. When the player successfully hits the spider enough times to win, the spider will immediately return to the home position. 7. There are 4 levels difficulty that control the spider s speed and movement. The more the spider is hit, the faster the spider will crawl around the web.

DIP SW ADJUSTMENT PCB: W060101B PS. DEFAULT SETUP. O ON, X OFF SOFTWARE: W820B12 SW No ITEM SETTING DIP SW1 1 2 ON ON 1 : 2 SW1-1,2 COIN1 VS. CREDIT ON OFF 4 : 1 OFF ON 2 : 1 OFF OFF 1 : 1 3 4 ON ON 1 : 2 SW1-3,4 COIN2 VS. CREDIT ON OFF 4 : 1 OFF ON 2 : 1 SW1-5,6 SW1-7,8 DIP SW1 REDEMPTION TICKET(S)/UPON COINS INSERTED DIFFICULTY OFF OFF 1 : 1 5 6 ON ON 5 ON OFF 2 OFF ON 1 OFF OFF 0 7 8 ON ON Very hard ON OFF Hard OFF ON Easy OFF OFF Very easy FACTORY 1 2 3 4 5 6 7 8 DEFAULT X X X X X X O X EXPLAINATION If COIN1 and COIN2 s COIN vs. CREDIT are set the same, both inputs will be counted together. Example: If COIN1 and COIN2 are both set to 2 coins = 1 play, then 1 coin inserted into COIN1 and 1 coin inserted into COIN2, will equal 1 play.

SW No ITEM SETTING DIP SW2 1 2 3 ON ON ON 45 HITS SW2 1,2,3 SW2-7,8 DIP SW2 Number of Hits to Win Bonus. Game Time ON ON OFF 40 HITS ON OFF ON 35 HITS ON OFF OFF 30 HITS OFF ON ON 25 HITS OFF ON OFF 20 HITS OFF OFF ON 15 HITS OFF OFF OFF 10 HITS 7 8 ON ON 45 SEC. ON OFF 40 SEC. OFF ON 35 SEC. OFF OFF 30 SEC. 1 2 3 4 5 6 7 8 FACTORY DEFAULT O X O - - - X X

SW No ITEM SETTING DIP SW3 1 2 3 ON ON ON 5HITS = 1TICKET ON ON OFF 4HITS = 1TICKET SW3-1,2,3 SW3-4 HITS/TICKET TICKETS/HIT Sound in attract SW3-5,6 Bonus Reset Value SW3-7,8 Bonus Value Increment/Play DIP SW3 FACTORY DEFAULT ON OFF ON 3HITS = 1TICKET ON OFF OFF 2HITS = 1TICKET OFF ON ON 1HITS = 4TICKETS OFF ON OFF 1HITS = 3TICKETS OFF OFF ON 1HITS = 2TICKETS OFF OFF OFF 1HITS = 1TICKETS 4 ON Sound on OFF Sound off 5 6 ON ON 200 ON OFF 100 OFF ON 50 OFF OFF 25 7 8 ON ON 4 TICKETS ON OFF 3 TICKETS OFF ON 2 TICKETS OFF OFF 1 TICKET 1 2 3 4 5 6 7 8 O X O O O X X X

SW No ITEM SETTING DIP SW4 SW4-1 1 Keep CREDIT ON YES after power off? OFF NO SW4 2 Keep tickets owed after 2 ON YES power off? OFF NO SW4 3 Bee sound ON before game time is 3 ON 10 SECONDS up OFF 5 SECONDS SW4-4 DEMO game 4 ON YES OFF NO SW4 7 Keep Progressive Bonus after Power 7 ON YES Off? OFF NO 1 2 3 4 5 6 7 8 DIP SW4 FACTORY DEFAULT O O O X - - O - EXPLANATION: GAME MODE: DIP SW - PIN 5 DOES NOT WORK WHEN DIP SW4 - PIN 8 IS SET TO ON. DIP SW 3 DOES NOT WORK WHEN DIP SW 8 IS SET TO OFF. SYSTEM RESET: PRESS CLEAR & TEST SW TOGETHER AND THEN TURN ON THE GAME; RELEASE BOTH SWITCHES AFTER BEE SOUND IS HEARD.

ERROR CODES EXPLANATION CODE DESCRIPTION TROUBLE SHOOT E0 E1 E2 E3 Gantry not in home position on power up Right-stop SW breakdown on power up. Lower stop SW breakdown on power up. Upper stop SW breakdown on power up. String is going down but upper stop SW is not changing its condition from N.O. to N.C. Press the TEST SW for test mode. The possible reasons: 1. UP/DOWN string reversed. 2. UP/DOWN motor fuse burned or UPPER SW failure. 3. LEFT/RIGHT motor fuse burned or LEFT SW failure. 4. Motor movement blocked by something. 5. Check if gantry JP1 harness pin is disconnected. 6. Main board failure. Press the TEST SW for test mode and check. The possible reasons: 1. Right stop SW breakdown, harness disconnected, or faulty connection. 2. Check if gantry JP1 harness pin disconnected. 3. Main board failure. Press TEST SW for test mode and check. The possible reasons: 1. Lower-stop SW breakdown, harness disconnected, or bad connection. 2. Check if gantry JP1 harness pin disconnected. 3. Main board failure. Press TEST SW for test mode and check. The possible reasons: 1. UP/DOWN string reversed. 2. Right stop SW breakdown, harness disconnected, or bad connection. 3. F2 FUSE burned. LEFT/RIGHT motor fuse burned. 4. Check if gantry JP1 harness pin disconnected. 5. Main board failure.

CODE DESCRIPTION TROUBLE SHOOT Press TEST SW for test mode and check. The possible reasons: Spider not going up to home 1. UP/DOWN string reversed. position on power up. 2. Upper stop SW breakdown, harness Upon power up, the string disconnected, or bad connection. E4 goes down, then goes up, but 3. F2 FUSE burned. UP/DOWN motor fuse Upper stop SW does not burned. receive a signal 4. Check if gantry JP1 harness pin disconnected. 5. Main board failure. On power up, the coin mech is signal checked automatically. E5 is displayed when set into N.C. E5 Coin mech error 1. Check the N.O./N.C. SW and restart game after set to N.O. 2. Coin mech failure. 3. Main board failure. E6 TICKETS OUT ERROR Press CLEAR to restart ticket dispenser. E9 Spider not returning to E9 is displayed. The game will still start after home position on power coin in. E9 will clear after 3 attempts. up.

FUSE POSITIONS ON THE MAIN BOARD F1: Left/right motor fuse, 20mm slow 2A F2: Up/Down motors fuse, 20mm slow 2A F3: Claw coil fuse, 20mm slow 2A F4: Forward/backward fuse, 20mm slow2a TEST Press TEST SW for 0.8 seconds to enter test feature. All motor power will shut down during test. Press TEST SW to change test item, and restart the game to quit TEST" feature.

Code ITEM DESCRIPTION 1 DISPLAY TEST ALL DISPLAYS, LED AT THE SPIDER, AND BULBS 1. Test all I/O, including 6 items: 2. How to test: A. Press SERVICE SW to change the test items B. Press TEST SW to quit DISPLAY ON PLAY DISPLAY DISPLAY ON TIME DISPLAY Test DIP SW1 SW1 ON/OFF Test DIP SW2 SW2 ON/OFF Test DIP SW3 SW3 ON/OFF Test DIP SW4 SW4 ON/OFF Not Used 1-2 - 3-4 - 5-2 6 - OTHER INPUTS KEY CODE displayed as below CODE Inputs 0 Coin Mech 1 1 Coin Mech 2 2 Ticket dispenser SENSOR 3 CLEAR SW 4 SERVICE SW 5 TEST SW 6 Not Used 7 Not Used 8 I/R receiver SENSOR 11 Playfield UP SENSOR 12 Gantry UP-Stop SW 13 gantry Down-Stop SW 14 Gun trigger SW 16 Gantry right-stop SW 17 Gantry left-stop SW 18 Gantry up/down home position plate sensor How to quit: 1. Press SERVICE SW for 2 seconds to quit, and back to 1. 2. Press TEST SW for 2 seconds to quit and enter Gantry Test

CODE ITEM DESCRIPTION 3 4 GANTRY TEST OUTPUT INTERFACE 1. Gantry and claw test: 2. How to test: (1.) Press SERVICE SW to change the spider s movement. (2.) Press CLEAR SW to move spider. Press to energize motor; press Stop SW to stop motor. (3.) Press TEST SW to quit and enter next item (output). (4.) Press gun trigger to grab. 3. Code: (1.) '7-' on CREDIT display Gantry test (2.) 7-segment display at the left of TIME display Moving way limited (3.) 7-segment display at the right of TIME display Moving way, and flash when motor is working. (4.) 7-segment display at the left of HIT display UP-Down home position calibration: Middle line "-" means the middle playfield range over. Bottom line "_" means the lower playfield range over. (5.) 7-segment display at the right of HIT display UP-Down home position plate sensor. Middle line "-" means sensor status shows at the lower column of the display. (6.) Hits Needed to Win display show gantry up-down home position. The display number will increase when the gantry is going down, and decrease when going up. (7.) Spider s eyes light up when the claw is working. 1. Test output I/Os, including 4 items: 2. How to test: i. Press SERVICE SW to change test items. ii. Press TEST SW to quit for Sound Test. Display on PLAY Display on TIME display 9 - Ticket dispenser Test 1. Left 7-segment display for ticket dispenser sensor. 2. Press the trigger to test ticket dispenser motor. 1 0 I/R receiver and transmitter Test 1. Spider s eyes light up when I/R light is received. 2. Press gun trigger to test I/R light. Aim at spider target to check the receiver. 1 1 Counter Meter Test 1. 10 units up in sequence 2. Explanation: 7-segment display at the left of TIME 7-segment display at the right of TIME 1 X Coin 1 Meter Display in decreasing progressively 2 X Coin 2 Meter

Ticket dispenser Meter 4 X CODE ITEM DESCRIPTION 5 Sound Test 1. Sound Test: 2. How to test: A. Press SERVICE SW to change sound: B. Press CLEAR SW to replay: C. Press TEST SW to quit for DISPLAY item. 3. Explanation: '12' displayed on the CREDIT display Sound Test code displayed on the TIME display

Wiring Diagram F4 1 F3 1 F2 1 F1 1 RY6 RY5 U16 RY3 RY4 RY1 RY2 2A 1 2A J11 2A JP4 2A J6 1 1 J3 J15 J14 ROM J4 JP5 1 1 J5 MAIN BOARD W060101B 1 1 1 J3 1 J10 J7 J12 JP1 J2 1 J1 2 1 1 J4 COLOR PIN J7 COLOR PIN 1 BE SP- SPEAKER- 1 12V +12V 2 SP- SPEAKER- 2 BN 12V +12V 3 SP+ SPEAKER+ SPEAKER 3 GY/BK L-IN PLAYFIELD SENSOR 4 PE SP+ SPEAKER+ 4 BK B-OK SENSOR SIGNAL 5 BE GND GND J8 COLOR PIN 6 BE/ GND GND 1 IN VR #PIN1 VOLUMN 2 RD OUT VR #PIN2 VR J2 COLOR PIN (RED) 3 BK GND VR #PIN3 (1K) 1 OE M4+ MOTOR+ 2 M4+ MOTOR+ J3 COLOR PIN 3 GN M4- MOTOR- 1 YW 12V +12V POR 4 M4- MOTOR- 2 BK GND GND SUPPLY 5 12V +12V 3 RD S5V +5V (P2040) 6 BN 12V +12V 4 BK SGND GND PIN 7 BK B-SEN PRIZE OUT MOTOR 8 W-SEN 9 BE GND GND 10 GND GND PLAYFIELD SENSOR DEMO CAPSULE HOME POSITION SENSOR CAPSULE DISPLAY SENSOR PRIZE OUT SENSOR

JP4 (34P CONNECTOR) JP5 TO DISPLAY(40P CONNECTOR) P# COLOR PIN P# COLOR PIN P# COLOR PIN P# COLOR PIN 1 RD +12V 2 GN COIN1 INHIBIT 1 BN/ AA 2 RD BA 3 COIN1 SIGNA 4 BK GND 3 RD/ AB 4 OE BB 5 RD +12V 6 GN/ 7 / BE COIN2 INHIBIT 5 OE/ COIN2 SIGNAL 8 BK GND 7 YW/ GN 9 RD +12V 10 / BK 11 GN/ YW TICKET IN 9 GN/ TICKET OUT 12 BK GND 11 BE/ 13 RD +12V 14 OE/ 15 +12V 16 YW/ GN 17 +12V 18 GN/ 19 +12V 20 BE/ COIN1 METER 13 PE/ AC 6 YW BC AD 8 GN BD AE 10 BE BE AF 12 PE BF AG 14 GY BG COIN2 METER 15 16 PRIZE METER 17 BY/B K TICKET METER 19 / RD CM0 CM1 CREDIT DISPLAY 18 CM2 20 PK CM3 21 PE CLEAR SW 22 BK GND 21 BN CA 22 RD/ 23 GY SERVICE SW 24 GND 23 RD CB 24 OE/ 25 PK TEST SW 26 GND 25 OE CC 26 YW/ GN 27 28 27 YW CD 28 GN/ 29 30 29 GN CE LASER 30 BE/ POR DISPLAY 31 +12V 32 START LIGHT 31 BE CF 32 PE/ DA DB DC DD DE DF HITS DISPLAY TIME DISPLAY 33 START SW 34 GND 33 PE CG 34 GY/B DG K 35 36 J6 COLOR PIN 37 GY CM4 38 / CM6 BE 1 RD 12V 39 CM5 40 PK/B CM7 E 2 OE MOT 3 YW CTL CONNECT TO J1 OF JP1 GANTRY PIN(20P ATX PIN) 4 GN LED1 GUN TRANSMITTER P# COLOR PIN P# COLOR PIN W060103 5 BE LED2 1 RD L/R MOTOR+ 2 RD/ L/R MOTOR- (1 TO 1) BK 6 PE SW 3 OE U/D MOTOR+ 4 OE/B U/D MOTOR- K 7 BK GND J1 COLOR PIN 5 YW 7 BE/ RIGHT STOP SENSOR (N.C.) L/R STOP SW (COM.) 6 8 GY/ LEFT STOP SENSOR (N.C.) U/D STOP SW (COM.)

1 YW 12V +12V 2 BK GND GND 3 POR UP-STOP SW 9 PK (N.O.) SUPPLY 10 BK 4 GR 24V +24V (P2040) 11 TOP SW 12 GND PIN 5 BK GND GND 13 BN +24V 14 GN CLAW- 15 16 YW/ BK 17 GN/ RD CLK 18 PE/Y W DOWN-STOP SW (N.C.) DATA LASER-IN 19 BE GND 20 BE/O LATCH E #13~20 CONNECT TO J1 OF W060102

J10 COLOR PIN J11 COLOR PIN 1 BN TDA 1 BK GND 2 RD TDB 2 RD R1 3 OE TDC 3 OE G1 4 YW TDD 4 YW B1 CONNECT TO 5 GN TDE 5 BK GND HITSNEEDED TO 6 BE TDF 6 GN R2 WIN DISPLAY 7 PE TDG 7 BE G2 8 TDP 8 PE B2 9 GY CM8 9 GND 10 CM9 10 LED-W 11 +12V 12 +12V CONNECT TO LEFT LED BOARD CONNECT TO RIGHT LED BOARD J12 COLOR PIN J13 COLOR PIN 1 BN TX 1 BN AC1 TRANSFORMER CONNECT TO J3 2 BK GND 2 BE AC2 AC12V OF MATRIX 3 OE RX BOARD W040314 4 GND LED BOARD LED BOARD J14 COLOR PIN J15 COLOR PIN 1 BN AC2 1 BN AC2 2 RD LED11 2 RD LED11 3 OE LED12 CONNECT TO 3 OE LED12 CONNECT TO 4 YW LED13 ROUND LED 4 YW LED13 ROUND LED 5 GN LED14 BOARD W040420 5 GN LED14 BOARD W040420 6 BE LED15 6 BE LED15 7 PE AC2 10 PE AC2

1 1 J2 J1 1 1 LED J2 W060102A I/R RECEIVER BOARD J5 J3 1 1 J1B 1 1 J1 J1A W060102A-1 1 SPIDER EYE LED PCB 1 1 1 J1 J4 J4-1 W060103 I/R SHOOTING BOARD W060103-LED LASER GUN LED BOARD W060102A-2 SPIDER BELLY LED PCB W060102A I/R RECEIVER BOARD W060103 I/R SHOOTING BOARD J1 COLOR PIN LED COLOR PIN 1 BN 24V 1 R LED RED 2 GN CLAW- 2 - LED COM CONNECT TO 3 BE GND 3 G LED GREEN J2 PIN 13~29 4 YW/BK DATA OF W060101 5 GN/RD CLK J1 COLOR PIN 6 BE/OE LATCH 1 RD 12V 7 PE/YW LASER- 2 OE MOT 3 YW CLT J2 COLOR PIN 4 GN LED1 1 GN CLAW- CLAW COIL - 5 BE LED2 2 24V CLAW COIL+ 6 PE SW 7 BK GND CONNECT TO J6 OF W060101 J3 COLOR PIN 1 BE EYE LED1 J2 COLOR PIN CONNECT TO 2 GN EYE LED2 1 PK LED + I/R LED+ W060102A-1 3 YW +5V 2 BK LED - I/R LED - J5 COLOR PIN J4 COLOR PIN 1 PK Ball LED1 2.0 9PIN CONNECT TO LASER GUN LED BOARD CONNECT TO 2 Ball LED2 W060102A-2 3 YW +5V J4-1 COLOR PIN 2.0 9PIN CONNECT TO LASER GUN LED BOARD

MATRIX DISPLAY W040314 SW1 U15 U9 ROM J1 J2 J3 1 1 1 J1 COLOR PIN NOTE J3 COLOR PIN NOTE 1 YW +12V INPUT 1 2 BK GND(12V GND) POR 2 SUPPLY 3 RD +5V INPUT 3 PIN NOT USED 4 BK GND(5V GND) 4 5 J2 COLOR PIN NOTE 6 1 BN TX CONNECT TO J12 OF 2 BK GND W060101B 3 OE RX