The Masked Ball. You transport your chief to the Bahamas and come back to the party. Scanning the crowd, you try to spot Sadina.

Similar documents
Who will make the Princess laugh?

The Return to the Hollow

My experience that sparked my interest for this project is my life. Really, my life has

As the elevators door slid open they spotted a duffel bag inside. Tommy pick it up and opened it There s a note inside of it I bet its from Robby

A Lifetime of Memories

X Marks the Spot. For the Teacher. Creature Features. BEFORE READING Set the Stage. AFTER READING Talk About It. READING STRATEGY Making Inferences

DEVIOUS DATING By David Burton

Little Jack receives his Call to Adventure

The Talent Store. by Rene Gutteridge. Cash register and table Cash Three colorful sacks of different sizes Three boxes of different sizes

"SEE SAW" Written by. Luke Prince

56 Fiction Prose Red Lighting and Some Jazz Ryan Woods

Bismarck, North Dakota is known for several things. First of all, you probably already know that Bismarck is the state capitol. You might even know

We came to the bottom of the canyon of Alum Rock Park. There was

Sample Copy. Not For Distribution.

RSS - 1 FLUENCY ACTIVITIES

My Christmas Adventure

Playstage Junior. Wish Me Luck. A World War II play with songs and images. Written by Lindsey Varley

Scene 1: The Street.

THE GOOD FATHER 16-DE06-W35. Logline: A father struggles to rebuild a relationship with his son after the death of his wife.

Chapter 5. Pris and sebastian

Forgetting the Words By W.M. Akers

Section I. Quotations

Lit Up Sky. No, Jackson, I reply through gritted teeth. I m seriously starting to regret the little promise I made

1973 Pleiku, Vietnam

Visual Story for. Sleeping Beauty Camberley Theatre Knoll Road Camberley Surrey GU15 3SY

My Bloody Laundrette

from Upholding the Law and Other Observations by Peter E. Hendrickson The Sublime Harmonies Of Social Justice In The Upcoming Worker's Paradise

2,3. Boekverslag door Een scholier 4210 woorden 26 mei keer beoordeeld. William Golding. Eerste uitgave 1954

Home in Texas Review 17 Main Idea Drawing Conclusions

-1- It's Up To You: Choose Your Own Adventure

ACT 1. Montague and his wife have not seen their son Romeo for quite some time and decide to ask Benvolio where he could be.

The Wrong House to Burgle. By Glenn McGoldrick

Sam Gregory. By Callan Woodhouse. Copyright (c)

THE HAUNTED BOOK CHAPTER 3

Social Narrative S E N S O R Y A C C E S S F O R A L L. C O M

Little Jackie receives her Call to Adventure

The Arms. Mark Brooks.

The Crazy Truth: Celebrate the Cross

Grade 2 Book of Stories

3/8/2016 Reading Review. Name: Class: Date: 1/12

This content is part of Burst:Reading, a breakthrough Intervention program that delivers differentiated reading instruction based on formative

Snake in the House. by Far From Ordinary

CASTING JULIET. By Claudia Haas. Performance Rights

THE MAGICIAN S SON THE STORY OF THROCKTON CHAPTER 7

ENGLISH FILE Pre-intermediate

THE ADVENTURES OF HUCKLEBERRY FINN

Confessions of a High School Hoarder by: Jason Bray! have no idea what your name is and everyone is getting used to the idea

I slump down under my favourite tree, the one that s taller than Billy s, and look out

Do you want me to go with you, Macallan? Emily asked after I received my summons to the office. A tight smile on her face gave away the concern she

Some Basics of Writing Dialogue 1

Jacob and Noah. his first stop: Main Street. As he carries his ladder he hums the tune to a song. At

Level 1 & 2 Mini Story Transcripts

from out of the sky By Tony Rauch

YOU LL BE IN MY HEART. Diogo dos Santos Figueira. Leiria, Portugal

CHARACTERS. ESCALUS, Prince of Verona. PARIS, a young nobleman LORD MONTAGUE LORD CAPULET. ROMEO, the Montagues son. MERCUTIO, Romeo s friend

WHO AM I? by Hal Ames

access / companion / crave / document / escalate / hazy / mischief / oasis / suspend / visual

English as a Second Language Podcast ENGLISH CAFÉ 106

aging gr acefully the shutterbug s best shots of timeless hollywood icons

ATOMIC ENERGY EDUCATION SOCIETY TERM I EXAMINATION ( ) Date of Exam - 18 Sept SUBJECT ENGLISH Marks 80

Worth Saving. Jeff Smith

Karim took a seat in the canteen, setting his lunch tray on the table. The food was beige. He

The e-bunny. The front entrance of a Mega-Mart. Customers come and go across the stage.

Cover. A whole new friend, can change your decisions in life, even if it is her first day of school.

Hebrew In Action! Booklet Hey

The Fourth Wall. By Rebekah M. Ball. Performance Rights

A trip to Zoo (short) by Anthony Hudson 'alffy' Third Draft Copyright All Rights Reserved

Chapter 1 Huck, Tom and Jim

LARGE GROUP. Treasure Hunt! Lesson 3 June 24/25 1

The Romeos and Juliets of Today

Teeth Matei Vişniec. Translation by Roxana L. Cazan

Quirk Theatre and Exeter Phoenix present. The King With Donkey s Ears

Test Booklet. Subject: LA, Grade: th Grade Reading. Student name:

Become a Recording Artist

Blue Cow, Green Cow. University of Massachusetts Boston. From the SelectedWorks of Rebecca Saunders

The Kidz Klub 2. The Curse of the Step Dragon

BBC Written Archives Centre. Information for Visiting Researchers

Wonders Reading Grade 2

Welcome Home Brew. Tom Levesque

Idle talk or rumor, especially about the personal or private affairs of others.*

Grade 3. Practice Test. Robin Hood Wins the Golden Arrow Robin Hood and the King

Jacob listens to his inner wisdom

SYRACUSE STAGE. The Wizard of Oz Social Story

56 Discoveries in Egypt Howard Carter discovers Tutankhamen

Point of View [CCSS.ELA.9-10.RL.6]

workbook Listening scripts

With This Ring. Calvin J Walker

1-1 I Like Stars. A. It is in a room. A. It is looking at the stars through the window. A. They are a rabbit, a frog, a bird, and a mouse.

Jonah and the Big Fish

SCAMILY. A One-Act Play. Kelly McCauley

Chapter I. Bruce and Alice arrive in Ruritania.

School District of Palm Beach County Elementary Curriculum

They ve stripped off their blue coats and are swinging

Thanksgiving in Therapy

Emil Goes to the City

4. In this text, what does the adjective

YOU'LL MISS ME WHEN I'M GONE. Written by. Richard Russell

BUNKER THEATRE VISUAL GUIDE. THE BUNKER THEATRE Access Pack

On a particular day in October, my family traveled from our home in Grand Blanc, Michigan, to Cheboygan. Cheboygan is a small town in northern lower

GRADE 11 SBA REVIEW AFTER YOU VED STOOD ON A LOG AT THE CENTER OF THE UNIVERSE, WHAT IS THERE LEFT TO DO? Analyze plot, conflict* Inferences*

Transcription:

At the secret organization s masked ball, everyone is decked out in beautiful gowns and masks that obscure their faces. Suddenly you hear your communicator beep, "she s here," someone from headquarters tell you, "she wants to assassinate the chief!" Oh no! You have to stop her. You try to use the time machine to see if you can go back in time to an hour ago. This way, you ll be able to spot her at the door as she comes in. You can t get back in time so you tell the other agents at the ball to keep an eye out for Sadina. You walk around the room and find the Chief. He s dancing and having a good time. You tell him about the situation and try to use the transporter to move him into a safehouse. You re back in time, standing by the door, and staring intently at everyone as they come in. All of a sudden you spot a blonde woman in a beautiful red dress by Christian Bior. But because she is wearing the mask and far away from you, you re not sure whether this is Sadina or not. You use the communicator to contact headquarters, having to use punctuation to hear the response correctly, to find out whether this is really Sadina. You can t transport him away, so you stand by his side. He tells you not to worry about him and go after Sadina. You wander around the party to see if you can spot her. You transport your chief to the Bahamas and come back to the party. Scanning the crowd, you try to spot Sadina. You can t get in touch with headquarters. Before you know it, the woman has slipped away. You get back to the present and look for Sadina around the party. You see a dark haired woman who looks suspicious. You try to transport yourself to the other side of the room in order to get a good look at her. You get in touch with headquarters and they tell you that Sadina has red eyes. You look carefully at the woman and notices that her eyes are brown. This isn t Sadina. Back in the present you notice a woman with dark hair and wearing a similar dress, but in black, heading towards your chief! You try to quickly transport yourself to your chief s side of the room and stand in front of him to protect him. You can t spot Sadina anywhere but you ve wandered far away from the Chief. You head a loud commotion and turn around to see Sadina fleeing the scene! Another agent had spotted Sadina and rescued your chief! You spot Sadina and yell out "Chief, watch out! Sadina s coming towards you!" The chief hears this and spots her in the crowd. Other agents start closing in on her. She escapes, but menacingly says, "this isn t over!" You can t spot Sadina anywhere. You hear a voice behind you whisper, "not this time, maybe, but I ll get you next time! Count on it!" By the time you turn around, all you can see is a woman with black hair leaving the room. You are disappointed that you couldn t catch her You spot Sadina and yell out "Chief, watch out! Sadina s coming towards you!" The chief hears this and spots her in the crowd. Other agents start closing in on her. She escapes, but menacingly says, "this isn t over!" You can t tranport yourself to the other side of the room, so you yell out "Chief, watch out! The woman turns around and glares at you. You see her red eyes and gasp! The chief and other agents start to close in on her, she escapes but menacingly says, "this isn t over!" You stand in front of the chief and sees Sadina coming toward the two of you with red eyes. "stop" you yell, and she realizes her cover has been blown. She leaves quickly, but not before saying, "this isn t over!" You can t tranport yourself to the other side of the room, so you yell out "Chief, watch out! Sadina s coming towards you!" The chief hears this and spots her in the crowd. Other agents start closing in on her. She escapes, but yells, "this isn t over!" You stand in front of the chief and sees Sadina coming toward the two of you with red eyes. "stop" you yell, and she realizes her cover has been blown. She leaves quickly, but not before saying, "this isn t over!" The Masked Ball

The Masked Ball

To raise money to fund operations at headquarters, you decide to recruit a band for a concert. Your first attempt is to get the "Wu Tong Tribe", rap s hottest artists, to sign on. First, you need to get to their crib in Staten Island, New York. Your teleporter doesn t take you to Staten Island. However, instead you end up in Brooklyn, home of another well-known rapper, Notorious S.M.A.L.L. (Smally). He says he ll perform, but only if you prove to him that you have style. He starts busting out in rhyme and wants you to rap along with him. The teleporter works, and you end up at Wu Tong s crib. He says he ll perform, but only if you prove to him that you have style. He starts busting out in rhyme and wants you to rap along with him Your rap is horrible. Smally tells you to get lost. As you re heading toward the door, you notice a beautiful marble statue. When you ask Smally where he got it, his eyes turn a strange shade of red. You cannot understand the language in which he responds. Use your communicator to translate. As Smally starts rapping, his eyes start to glow a strange shade of red. You pick a line out of his rap: "When Sadina abducted me/ she took me to her home./ Now I want to return/ to the streets of " When Smally refuses to repeat his line, you desperately hit the playback function on your communicator tool to find out where Sadina s earthly hideout is. Your rap is horrible. Wu Tong tells you to get lost. As you re heading toward the door, you notice a beautiful marble statue. When you ask Wu Tong where he got it, his eyes turn a strange shade of red. You cannot understand the language in which he responds. Use your communicator to translate. As Wu Tong( s rapper) starts rapping, his eyes start to glow a strange shade of red. You pick a line out of his rap: "When Sadina abducted me/ she took me to her home./ Now I want to return/ to the streets of " When he refuses to repeat his line, you desperately hit the playback function on your communicator tool to find out where Sadina s earthly hideout is. The response from the communicator is hard to make out- all you catch is that the country where Sadina is hiding begins with the letter "I". You report back to headquarters, angry because your time with Smally has not been that productive. You are ready to begin your next adventure. The translation: "I got it when Sadina kidnapped me and took me to her hideout in Italy." You quickly report this news back to headquarters. You are ready for your final encounter with Sadina. Unfortunately, your communicator did not record the rap. However, Smally agrees to rap for your concert. You use the proceeds of the concert to bribe Smally into revealing Sadina s whereabouts: ITALY! You are excited for the final encounter with Sadina. ITALY! It s in ITALY! You send the news back to headquarters and are excited for the final encounter with Sadina. The response from the communicator is hard to make out- all you catch is that the country where Sadina is hiding begins with the letter "I". You report back to headquarters, angry because your time with Wu Tong has not been that productive. You are ready to begin your next adventure. The translation: "I got it when Sadina kidnapped me and took me to her hideout in Italy." You quickly report this news back to headquarters. You are ready for your final encounter with Sadina. Unfortunately, your communicator did not record the rap. However, Wu Tong agrees to rap for your concert. You use the proceeds of the concert to bribe him into revealing Sadina s whereabouts: ITALY! You are excited for the final encounter with Sadina. ITALY! It s in ITALY! You send the news back to headquarters and are excited for the final encounter with Sadina. The Concert

The Concert

You goto your friend Andy s house and notice that he s sitting in front of the television, his eyes glazed, and not responding to you at all. You yell his name loudly. "Andy! Andy Lee! What are you doing," etc. You need to capitalize this part to wake him up. Andy doesn t respond. You look around: nothing looks out of the ordinary. You call back to headquarters to ask what the root of the problem is. After your yelling, Andy looks up, startled and confused. He tells you that he had been watching TV and all of a sudden, he felt like he was hypnotized. He doesn t really know what s going on. You both decide to try to goto the future and see what would happen to all the kids watching this show. You can t hear the answer and try to figure out what s wrong on your own. You start to get mesmerized by the TV screen and realize there s something in the picture that s causing people to be hypnotized. You try to transport yourself to the TV broadcasting station. Headquarters tells you that Sadina has taken of the TV station and is putting subliminal messages in this program, trying to hypnotize all the people watching it so that they will obey her. You try to transport yourself to the TV broadcasting station. You can t get to the future so you guys try to get to the TV station. You have to use the transporter to get there. In the future, you see all these kids walking like robots, following Sadina, chanting, "we will obey you, Queen Sadina." Back in the present, you try to transport yourself to the TV station. You can t get to the broadcast station. Andy gets up, still hypnotized, and starts chanting, "I must obey Queen Sadina." You call headquarters and tell them that they have to stop the broadcast. You hope that they can fix the problem. All you can do is sit and wait. You get to the TV station and manage to stop the broadcast of the subliminal messages. The viewers will be back to normal soon. You can t get to the broadcast station. Andy gets up, still hypnotized, and starts chanting, "I must obey Queen Sadina." You call headquarters and tell them that they have to stop the broadcast. You hope that they can fix the problem. You get to the TV station and manage to stop the broadcast of the subliminal messages. The viewers will be back to normal soon. Sadina flees away in her spacecraft, mad and vowing revenge. You can t get to the broadcast station. Andy gets up, still hypnotized, and starts chanting, "I must obey Queen Sadina." You call headquarters and tell them that they have to stop the broadcast. You hope that they can fix the problem. You get to the TV station and manage to stop the broadcast of the subliminal messages. The viewers will be back to normal soon. Sadina, just before her broadcast is cut off, yells, "this isn t the end!" You can t get to the broadcast station. Andy gets up, still hypnotized, and starts chanting, "I must obey Queen Sadina." You call headquarters and tell them that they have to stop the broadcast. You hope that they can fix the problem. After awhile, you notice that Andy "wakes up,"; another agent has stopped the broadcast. You get to the TV station and manage to stop the broadcast of the subliminal messages. The viewers will be back to normal soon. You chief tells you that you did a good job! The TV

The TV

You are in chemistry class when you notice a glowing yellow substance in a nearby test tube. When you ask your teacher what it is, she has no idea where it came from. You have a hunch that it might have something to do with Sadina. You use your communicator to radio headquarters and find out what s going on. The transmission is unclear. The only phrase you can make out it "Planet No" and "important mission". You put the test tube in your pocket and decide to teleport to Planet No and figure out what is going on. Chief tells you that the liquid is from Planet No but has not yet been identified. He thinks it must be important, so he urges you to use your teleporter and set off immediately to investigate. You fail to teleport. School ends, and you walk out of the building disappointed, test tube in hand. However, right outside the building you are surprised to see Mikkel. You ask him if he knows what is in the test tube. He responds, but you cannot understand his answer without your communicator. You arrive at Planet No and see an old woman with red eyes sitting alone on the edge of a crater. You approach her with your tube and ask her what it is. Smiling, she begins to explain its story. However, you cannot understand the language she is speaking, so you must use your communicator to translate. You fail to teleport. School ends, and you walk out of the building disappointed, test tube in hand. However, right outside the building you are surprised to see Mikkel. You ask him if he knows what is in the test tube. He responds, but you cannot understand his answer without your communicator. You arrive at Planet No and see an old woman with red eyes sitting alone on the edge of a crater. You approach her with your tube and ask her what it is. Smiling, she begins to explain its story. However, you cannot understand the language she is speaking, so you must use your communicator to translate. You are not able to make out what he is saying. However, from the little you catch, you realize that if Sadina were to drink the serum, she would no longer be evil. You put the tube back in your pocket, determined to save it for the final encounter. The liquid has an interesting story: it is a serum of goodnesswhoever drinks it loses all traces of evil. In fact, it is what caused Mikkel to turn against his mother. If Sadina were to drink this serum, no doubt that she would abandon her idea of taking over the world. You put your tube back in your pocket, determined to save it for the final encounter. You are not able to make out what she is saying. However, from the little you catch, you realize that if Sadina were to drink the serum, she would no longer be evil. You put the tube back in your pocket, determined to save it for the final encounter. The liquid has an interesting story: it is a serum of goodnesswhoever drinks it loses all traces of evil. Mikkel must have left it in a place he knew you would find it. If Sadina were to drink this serum, no doubt that she would abandon her idea of taking over the world. You put your tube back in your pocket, determined to save it for the final encounter. You are not able to make out what he is saying. However, from the little you catch, you realize that if Sadina were to drink the serum, she would no longer be evil. You put the tube back in your pocket, determined to save it for the final encounter. The liquid has an interesting story: it is a serum of goodnesswhoever drinks it loses all traces of evil. In fact, it is what caused Mikkel to turn against his mother. If Sadina were to drink this serum, no doubt that she would abandon her idea of taking over the world. You put your tube back in your pocket, determined to save it for the final encounter. You are not able to make out what she is saying. However, from the little you catch, you realize that if Sadina were to drink the serum, she would no longer be evil. You put the tube back in your pocket, determined to save it for the final encounter. The liquid has an interesting story: it is a serum of goodnesswhoever drinks it loses all traces of evil. Mikkel must have left it in a place he knew you would find it. If Sadina were to drink this serum, no doubt that she would abandon her idea of taking over the world. You put your tube back in your pocket, determined to save it for the final encounter. The Nuclear Scenario

The Nuclear Scenario

The time has come for the final mission: to track Sadina down to her headquarters in Italy. With a tube of yellow liquid in your pocket, you arrive to the airport in Milan but are unsure what city to head to. You use your communicator and radio headquarters to learn where Sadina has her hideout. Chief reports that he still does not know precisely where Sadina s hideout is, but he knows that she was last seen on a gondola in Venice. You use your teleporter to transport you to Piazza San Marco. Chief has her location pinpointed: Sadina s hideout is in Rome! You must hurry there immediately. You use your teleporter to transport you to the Colliseum. Your transporter does not work properly, and instead of Rome you end up in Savona, a small town on the Riviera. Down by the port, you see an old man staring out at the water. you approach him and ask if he has seen a woman with red eyes. "Sure," he responds. "She just passed by on a sailboat." You must use your teleporter to find her. Your teleporter takes you to Piazza San Marco. You see an old priest gazing pensively at the gondalas passing through a small canal. You approach him and ask if he has recently seen a woman with red eyes. He grows quiet and points across the canal to a busy café. You thank him and head over the bridge toward the café. Your transporter does not work properly, and instead of Rome you end up in Savona, a small town on the Riviera. Down by the port, you see an old man staring out at the water. you approach him and ask if he has seen a woman with red eyes. "Sure," he responds. "She just passed by on a sailboat." You must use your teleporter to find her. Your teleporter works, and you end up at the entrance to the Colliseum in Rome. There, you are greeted by a strange man with glowing red eyes. He asks you for the password to get in. Again, you must use your communicator to radio headquarters for the information. Your teleporter doesn t work, and you are left standing on the dock waiting for Sadina to return. However, as you stand there bored, you are surprised to see Mikkel standing nearby. Mikkel agrees that he will pour the serum into a soda can and offer it to his mother when she steps off the boat. You hide behind a pile of rope and wait to see what happens. Will she drink the soda? You end up on the dock at the nearby town of Finale Ligure. Sadina s sailboat is approaching. You are standing there wondering how you will be able to slip her the serum in your pocket when suddenly, you notice Mikkel behind you. Mikkel agrees that he will pour the serum into a soda can and offer it to his mother when she steps off the boat. You hide behind a pile of rope and wait to see what happens. Will she drink the soda? Inside the café, Sadina is nowhere to be found. However,much to your surprise, you see Mikkel seated alone at a table near the door. He excitedly beckons you over. "I have news!" he exclaims. "My mother is headed back to her hideout. You must follow her there, to the basement of the Colliseum in Rome. Excitedly, you attempt to teleport. Your teleporter doesn t work, and you are left standing on the dock waiting for Sadina to return. However, as you stand there bored, you are surprised to see Mikkel standing nearby. Mikkel agrees that he will pour the serum into a soda can and offer it to his mother when she steps off the boat. You hide behind a pile of rope and wait to see what happens. Will she drink the soda? You end up on the dock at the nearby town of Finale Ligure. Sadina s sailboat is approaching. You are standing there wondering how you will be able to slip her the serum in your pocket when suddenly, you notice Mikkel behind you. Mikkel agrees that he will pour the serum into a soda can and offer it to his mother when she steps off the boat. You hide behind a pile of rope and wait to see what happens. Will she drink the soda? You cannot understand the password. "Darn," you mutter under your breath, "I wish Mikkel were here- he would know the answer." "What?" asks the guard. "Mikkel," you reply. "I wish he were here." The guard smiles and lets you enter into the Colliseum. (hit "next" button on screen) The password is Mikkel. You says his name, and the guard lets you pass into the Colliseum. (hit "next" button on screen) The Italien Finale

The Italien Finale