3D DESIGN PRINCIPLES VISUAL COMMUNICATION III 3D DESIGN PRINCIPLES

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3D DESIGN PRINCIPLES

DIMENSION 1D line 2D shape / image 3D space 4D time 5D behavior

FORM & CONTENT Form is the purely visual aspect. Content implies the subject matter, story, or information the designer seeks to communicate to the viewer.

A. Form B. Content

F.T. Marinetti, Les mots en liberté futuristes (1919).

René Magritte, The Treachery of Images (1928), oil on canvas, 25 37

VISUAL COMMUNICATION Composition Designer s Intent Seeing Audience s Context Meaning Interpretation & Understanding Meaning is relative, it varies from culture to culture and changes over time. It is an interpretive act, requiring effort on the part of the viewer. The ability to create meaning comes from using common visual syntax.

HAPTIC (TOUCH) Haptic is form of nonverbal communication involving touch, or the experience of touch. It plays an important role in experiencing the 3D world. The first learning experience of a child is through tactile awareness, followed by smelling, hearing and tasting. Your appreciation of a good hammer is likely to be more tactile than visual e.g. feel, weight, balance.

LEARNING TO SEE The previous senses are quickly augmented and superseded by the ability to see, to recognize and understand environmental and emotional forces visually. To expand our ability to see means to expand our ability to understand a visual message and, even more crucial, to make a visual message.

CONTEXT How we view the world affects what we see, and we all view it differently. PSYCHOLOGICAL CULTURAL ENVIRONMENTAL Our individual emotions and perceptions. What we have learned from cultural experiences. Physical surroundings around us and/or the object.

CREATIVE PROBLEM SOLVING Design is a creative field because there are no predetermined answers to the problems. However, visual literacy is required to deliver meaning that is able to be recognized and understood. The ultimate goal of design is to communicate visually with intent and meaning.

SOURCES FOR IDEAS An idea can take many forms, varying from a specific visual effect to an intellectual communication of a message. Source material can come from anywhere; it need only to inspire and generate creative energy. NATURE GEOMETRY CULTURE The ultimate source for geometry, organic forms, color, texture, etc. Mathematical shapes and angles of the built and natural world. The objects, people, and situations that explain the way we live.

HOW DO WE VISUALIZE? We express and receive visual messages on three levels: REPRESENTATION Imitations from our environment and experience. ABSTRACT Image or object reduced to the basic elemental visual components, emphasizing a direct, emotional message. SYMBOLIC Man made symbol systems which we have attached meaning.

DESIGN ELEMENTS Dot Line Shape Direction Color Texture Form Mass / space Plane Time / Motion Dimension Scale The design elements are manipulated with shifting emphasis. The most dynamic visual technique is contrast.

FORM Form is the overall 3D shape of an object, the complete configuration of its mass. The word form or, formal is also used to describe all visual/structural aspects of an object. Form is powerful. We empathize with its characteristics such as curvilinear, geometric, concave, convex, static, and dynamic. It can also have an interior and exterior or pockets of negative space.

Richard Serra, Sequence (2006), weatherproof steel. 12 9 x 40 8 3/8 x 65 2 3/16

Richard Serra, Wright s Triangle (1978), corten steel. 9 x 42 3/4

FORM FOLLOWS FUNCTION Form follows function is a principle associated with modern architecture and industrial design in the 20th century. The principle is that the shape of a building or object should be primarily based upon its intended function or purpose. This is also seen in nature e.g. flowers, and can be translated to any designed object intended for functional use e.g. airplanes, paper clips, tablets. Ergonomics engages the idea that designed objects must interact compatibly with the user s body e.g. ski poles, game controller, chair.

MASS AND SPACE Mass is a body of matter, a collection of incoherent particles, parts, or objects regarded as forming one body. Space is the negative or interstitial realm surrounding or enclosed by mass. Mass and space always exist in tandem, matter defines a space whether an object is pierced by voids or is an object surrounded by space.

Beijing National Stadium (2008)

LINE Line made up of points is one of the simplest elements in design. Line is a dynamic element expressing gesture or direction, activating the space that surrounds it.

Charles Ray, Ink Line (1987), ink and pump

Alexander Calder, Sow (1928), wire construction, 7.5 x 1.5 x 3

PLANE Planes are flat surfaces generated by a moving line. They are ubiquitous design elements: the walls of your house, paintings on a wall, paper. The built world is planar and geometric. 3D form may be generated by 2D planar materials e.g. packaging and origami.

Bianca Chang, Form in white (Double prism) & Form in white (Rotation IV), 2012, paper

TEXTURE Surface is one of the first characteristics of form perceived by a viewer. Texture is that aspect of a surface that we can experience tactilely. Texture is contextual i.e. smooth is smoother when contrasted with rough

Pini Leibovich, Happy Material (2005), balloons.

Anish Kapoor, Cloud Gate (2004), 33.

COLOR Intrinsic color refers to objects that retain natural color of the material that forms them. Applied color therefore is applied to surfaces e.g. painting, glazing, coated, enameled, oxidizing, etc.

COLOR Color is a property of light, not an object itself. Objects have no color of their own but merely the ability to reflect certain wavelengths of light. Additive color is created by mixing (or adding ) light of two or more different colors. Red, green, and blue are the additive primary colors normally used in additive color system. Subtractive color is created from pigments or dyes. When light hits the surface, the pigment absorbs (or subtracts ) all the color components except for that color.

TIME AND MOTION Motion can be an illusion or kinetic, which utilizes time and motion directly. Angles, direction, kinetic movement, line, and sound can emphasize motion.

Dawn Ng, I Fly Like Paper (2009), installation

Joachim Sauter, Kinetic Sculpture BMW (2008), installation