SIGGRAPH 2013 Shaping the Future of Visual Computing

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SIGGRAPH 2013 Shaping the Future of Visual Computing High Performance Graphics for 4K & Ultra High Resolution Displays Doug Traill, Senior Solutions Architect QuadroSVS@nvidia.com

Things I want you to learn NVIDIA Quadro K5000/K6000 new + Quadro Sync MOSAIC to create a unified Desktop 10 years of experience of Sync NVIDIA s 1 st Sync card was launched at SIGGRAPH03

Quadro Features for Display Walls Custom Resolutions MOSAIC Stereo 10bit Color ManageEDID GTF, DMT, CVT, CVT-RB + Custom Timings Seamless Desktop across multiple GPUs Active Stereo support OpenGL/DirectX Passive or Dual Pipe Stereo Support for High Dynamic range displays Capture + Read EDID from file Premium MOSAIC Overlap Support to match projector edge-blending Stereo support Warp + Blend Ultra High resolution Desktop 16K by 16K HDMI 1.4a 4K resolution support Stereo support 3D Vision Pro Active stereo glasses GPU Direct for Video Picture in Picture External or Internal Sync Quadro Sync supports: Genlock TTL sync Internal sync Warp + Intensity API NV-WARP Auto-calibration Vertical Sync Syncs graphics swap-buffer to Projector refresh NVAPI + NV-WMI Programmatic Interface to NVIDIA driver

Windows on its own Independent Desktops

Windows on its own Independent Desktops

Windows on its own Independent Desktops

With MOSAIC One large Desktop

With MOSAIC One large Desktop

Mosaic Features Scale with Quadro and NVS Solutions Key Features Easy Configuration Unified Desktop (up to 8 display devices*) Application Spanning Taskbar Spanning Bezel Correction Windows 7/8 + Linux Support * All displays require matching timings and resolution

MOSAIC with Sync (Premium Mosaic) Features Additional Premium Features Unified Desktop (Up to 16 Displays*) Seamless Display Projector Overlap Stereo Support Quadro Sync Support Linux and Windows Vista, XP and 7/8 Support API Support for Warp + Intensity Correction Quadro K5000 with Quadro Sync Single or SLI: Quadro K6000 new /K5000, 5000, 6000

Mosaic with Sync - Compatible cards Number of Synchronized displays/projectors from a single system with MOSAIC GPU Options Up to 2 Up to 4 Up to 8 Up to 12 Up to 16 K6000 new /K5000 1 GPU 1 GPU SLI (2GPUs) or 2GPUs + Quadro Sync Q5000 1 GPU SLI (2GPUs) 3GPUs + Quadro Sync 4GPUs + Quadro Sync Q6000 1 GPU SLI (2GPUs) Quadro Plex 7000 1 System 1 System 2 Systems + DHIC Seamless, Tear-Free Displays Projector Overlap Warp & Blend Engine Active and Passive Stereo Support Windows 7 & Linux XP support limited to 2 displays per GPU

Certified Platforms for Dual QUADRO K5000/5000/6000 Premium MOSAIC Z800 Dual Quadro5000/6000 Z820 / Z620 Dual Quadro K5000 T7500 Dual Quadro5000/6000 T7600/T5600/T3600 Dual Quadro K5000 D20/C20 Dual Quadro5000/6000 D30/C30 Dual Quadro K5000 Fujitsu R670/R570 Dual Quadro5000/6000 R920 Dual Quadro K5000 http://www.nvidia.com/object/quadro_sli_compatible_systems.html

Quadro Sync Synchronize up to 4 Quadro K6000s or K5000s GPUs and up to 16 displays or projectors per system Enable Advanced Quadro Mosaic on up to 16 displays or projectors in any system Windows Management Instrumentation (WMI) configuration and management for Windows based visualization clusters* *R319 Display Driver required

Systems that Support 4 K5000s + Sync Cubix Expander Elite Four Quadro K5000 + Sync in Expansion chassis 3DBoxx - 8950 Four Quadro K5000 + Sync 7047GR-TPRF Four Quadro K5000 + Sync Spectrum TXR410-512R Four Quadro K5000 + Sync Workstartion ProViz W60 Four Quadro K5000 + Sync

Synchronization - Focus on the image and not the artifacts

Why Sync is important Bezel s hide sync issues!!! Image from gizmodo.com

Differences between Premium Mosaic + Mosaic Frame Synchronization Vertical Sync to a common timing - without a physical connection between cards there is no method for having a common sync Stereo Overlap Effect is tearing Without frame sync there is no method for sync left/right eye between GPUS Without frame sync tearing would be most noticeable in a blend region. We disable this feature so tearing is not shown.

No Frame Sync t0 t0 t0+t1 t0+t1 GPU 0 - Display 0 GPU 0 - Display 1 GPU 1 - Display 0 GPU1 - Display 1 t0 t0 + t1 Vertical Sync is the pulse that indicates the start of the display refresh. To avoid tearing on a single screen the application swap buffers are synced to vertical sync. Although all four displays may have the same refresh rate vertical sync start between 2 GPUs will be different. This can result in tearing between displays.

Frame Sync on Mosaic with Sync t0 t0 t0 t0 GPU 0 - Display 0 GPU 0 - Display 1 GPU 1 - Display 0 GPU 1 - Display 1 t0 Framelock provides a common sync signal between graphics cards to insure the vertical sync pulse starts at a common start. This is commonly referred to as Frame Synchronization On SLI workstation - Framelock signal is provided across the SLI Bridge. Between Dual Quadro Plex s framelock signal is provided over the CAT5 cable On K5000/K6000 with Quadro Sync framelock signal is provided by the Quadro Sync card t0

Frame Sync on Mosaic with Sync t0 t0 t0 t0 All 3 examples there is a physical connection between the GPUs. GPU 0 - Display 0 GPU - Display 1 GPU 0 - Display 0 GPU - Display 1 t0 Framelock provides a common sync signal between graphics cards to insure the vertical sync pulse starts at a common start. This is commonly referred to as Frame Synchronization On SLI workstation - Framelock signal is provided across the SLI Bridge. Between Dual Quadro Plex s framelock signal is provided over the CAT5 cable On K5000/K6000 with Quadro Sync framelock signal is provided by the Quadro Sync card t0

Let the OS manage multiple displays GPU 0 GPU 1 GPU 2 GPU 3 App

Let the OS manage multiple displays GPU 0 GPU 1 GPU 2 GPU 3 App All rendering occurs on one GPU 0

Let the OS manage multiple displays GPU 0 GPU 1 GPU 2 GPU 3 App Pixels are copied across PCIe bus All rendering occurs on one GPU 0

Application with GPU Affinity Displays GPU GPU Quadro Sync Quadro Sync needed for framelock GPU Affinity GPU Affinity Needs be programmed using GPU Affinity (nvidia extensions) for Max performance Application needs to be multi-threaded (4 Draw threads) App Application should use NV swap groups to sync swap buffer between GPUs

MOSAIC hides the complexity Logical GPU App

What does Sync do Synchronize Multiple Displays Align the scan out of multiple displays, GPU s, and systems Maintain Stereo alignment between multiple systems Co-ordinate Buffer Swaps HW based swap synchronization within a node or between clusters Prevent tearing and image misalignment Synchronize to an internal or external timing source

MOSAIC - Setup and configuration

Setting up MOSAIC Control Panel Configuremosaic NVWMI NVAPI Best for up to 4 displays Large display walls Setup from a remote machine Powershell scripts Program directly Incorporate MOSAIC setup into your own application Driver Install Download from NVIDIA driver section Install with Driver under advanced options Registered Developer for NDA access NVAPI

4K Displays + MOSAIC Prosumer Professional LG 4K 84 TV (Single HDMI input) Christie 4K 84 panel (four HDMI input) Sony 4K SXRD VPL GT-100 (Dual DP inputs) 24Hz/30Hz 60Hz

What is 4K? 4096 3840 4K 2160 Ultra High Def 2160 (UHD) Video Bandwidth ~567MHz @ 60Hz Video Bandwidth ~533MHz @ 60Hz Video Connection Bandwidth SL-DVI = 165MHz DL-DVI = 330MHz DP1.1 ~330MHz HDMI* ~340 MHz DP1.2** K5000 ~540MHz DP1.2** K6000 ~592 MHz * HDMI 1.4 supports 4k/UHDTV at 24 & 30 Hz for single cable ** DP1.2 can drive 4K but implementation will vary per Graphics card.

Driving 4K single connection Scale Resolution Single input at 1920x1080 @60Hz Scaled to 3840x2160@60Hz Scale Refresh rate HDMI 1.4a 3840x2160@30Hz Display will scale to 60Hz or 120 Hz refresh Disadvantage for Computer graphics is latency/lag Each image is repeated 4 times There are no DP1.2 capable 4K displays yet!!

Driving 4K multiple connections Quadrants 4 DVI or HDMI/DP Each input is 4K 2048 x 1080@60Hz UHD 1920x1080@60Hz Stripes 4 DVI or HDMI/DP Each input is 4k - 1024x2160@60Hz UHD 960x2160@60Hz Side by side 2 DL-DVI/DP Each input is 4k 2048x2160@60Hz UHD -1920x2160@60Hz Display Port can support higher color depth desktop

Quadro K5000 Display Out 4 Display Connectors 4 Displays* 2 DVI-DL, 2 DP 1.2 Only one VGA output on DVI DP 1.2 support High Bit Rate 2 (HBR2) and Multi- Stream Total of 4 independent heads High Bit Rate 2 -> 3840x2160 30bit @ 60Hz on a single connector Stereo through an optional Stereo Bracket same as Quadro 4000 * Win XP limited to 2 displays

Quadro K6000 Display outputs LED indicates Master GPU in Multi-GPU systems 4 Display Connectors 4 Displays* 2 DVI-DL, 2 DP 1.2 Only one VGA output on DVI DP 1.2 support High Bit Rate 2 (HBR2) and Multi- Stream Total of 4 independent heads High Bit Rate 2 -> 4096x2160 30bit @ 60Hz on a single connector Stereo through an optional Stereo Bracket same as Quadro 4000

K5000/K6000 Supported Outputs DP to DVI dongle DP to DVI dongle DP to HDMI dongle DP to HDMI dongle DP DP DP to VGA dongle DP to VGA dongle Native DVI DVI to HDMI DVI-I Native DVI DVI to HDMI Native DVI Up to 4 Single link or Dual Link* DVI 4 HDMI DVI to HDMI adaptor 2 Display Port displays or 4 Display Ports using MST**. 3 VGA ports DP to HDMI adaptor Dual link requires active dongle for DP connectors **MST allows for DP to be daisy-chained. Support 4 displays per card

NVIDIA Control Panel Order in which commands are applied can matter (1) Manage 3D Settings Profile Stereo Vsync etc (2) Set Resolution (3) Set MOSAIC and/or Synchronization

MOSAIC Wizard Select Number of displays Select Topology Set Rotation Bypass Wizard and apply MOSAIC For next page

Configure Mosaic

Understanding Topologies 1 columns 5 2 3 4 6 7 8 1 2 rows 9 columns 13 10 11 12 14 15 16 3 4 columns columns

Relating Ports to Grid single GPU configuremosaic.exe set rows=2 cols=2 configuremosaic.exe set rows=2 cols=2 out=0,0 out=0,1 out=0,2 out=0,3

Relating Ports to Grid 1 2 3 4 0,0 0,1 0,2 0,3 configuremosaic.exe set rows=1 cols=4 res=1024,2160,60 configuremosaic.exe set rows=1 cols=4 out=0,0 out=0,1 out=0,2 out=0,3

Relating Ports to Grid 1 2 0,0 0,1 Note: Ports are dynamically number if only using DVI ports will be as shown configuremosaic.exe set rows=1 cols=2 res=2048,2160,60 configuremosaic.exe set rows=1 cols=2 out=0,0 out=0,1 1 2

Reordering displays 0,3 1 2 Input 4 Input 2 0,1 3 4 Input 3 0,2 Input 1 0,0 Some 4K displays will only work if its primary input is active Primary input may be bottom left. 1 2 3 4 configuremosaic.exe set rows=2 cols=2 out=0,3 out=0,1 out=0,2 out=0,0

3x3 Layout 3 K5000s with Quadro Sync

Boxx Technologies 8950 Workstation Example workstation 4 PCIe Gen 3 slots Supports 4 K5000s with Quadro Sync

3 K5000 configuration PCIe bus order will determine GPU numbering VESA stereo header connected to VESA bracket Slot 2 Slot 4 Slot 6 GPU 0 GPU 1 GPU 2 Quadro Sync card power Slot 8 Quadro Sync card Up to 4 GPUs sync cables

PCIe bus enumeration CPU1 PE2 Slot 8 GPU2 CPU1 PE3 Slot 6 GPU1 CPU0 PE3 Slot 4 CPU0 PE2 Slot 2 GPU0 3 GPU Example Quadro Sync card slot is not important.

PCIe bus enumeration GPU2 GPU3 CPU1 PE2 Slot 8 CPU1 PE3 Slot 6 GPU1 CPU0 PE3 Slot 4 CPU0 PE2 Slot 2 GPU0 4 GPU Example note GPU # doesn t follow slot number Quadro Sync card slot is not important. Layout will vary based on motherboard

Rear panel GPU 0 Slot 2 GPU 1 Slot 4 GPU 2 Slot 6 Slot 8 VESA Stereo Bracket Quadro Sync

Port Numbering GPU 0 GPU 1 GPU 2 VESA Stereo Bracket C C C B B B D A D A D A Ports auto enumerate depending what is attached i.e. A + D are attached A = 0,0 D = 0,1 A + B + D are attached A = 1,0 B = 1,1 D = 1,2 A + B + C + D are attached A = 2,0 B = 2,1 C = 2,2 D = 2,3 Quadro Sync

Relating Ports to Grid 0,0 0,1 0,2 1 2 3 1,0 1,1 1,2 4 5 6 2,0 2,1 2,2 7 8 9 configuremosaic.exe set rows=3 cols=3 configuremosaic.exe set rows=3 cols=3 out=0,0 out=0,1 out=0,2 out=1,0 out=1,1 out=1,2 out=2,0 out=2,1 out=2,2 1 2 3 4 5 6 7 8 9

4 GPU Example GPU 0 C B D A GPU 1 C B D A GPU 3 C B D A GPU 2 C B D A VESA Stereo Bracket Quadro Sync

4 GPU Example GPU 0 C B D A GPU 1 C B D A GPU 3 C B D A GPU 2 C B D A VESA Stereo Bracket Quadro Sync Windows Display Properties can only identify 10 unique displays

4 GPU Example GPU 0 C B D A A B C D GPU 1 GPU 3 C C B B D A D A A B C D GPU 2 VESA Stereo Bracket C B D A A B C D Quadro Sync A B C D Windows Display Properties can only identify 10 unique displays

University of South Florida - Tampa

MOSAIC limits 1 row Max horizontal or vertical pixels - 16384 (16k) 8 cols 1920 Total resolution = 15360x1080 9 cols 1 row 1920 Total resolution = 17280x1080 exceeds mosaic limit.

MOSAIC + 1 Single GPU MOSAIC Group +1 Control Monitor Spare ports are only available for +1 when MOSAIC does not cross GPUs

MOSAIC + 1 Single GPU MOSAIC Group +1 Control Monitor Spare ports are only available for +1 when MOSAIC does not cross GPUs

MOSAIC across multiple GPUs + 1 MOSAIC Group X X X

MOSAIC across multiple GPUs + 1 MOSAIC Group K600 X X X

2 Channel Overlap 180 pixel overlap configuremosaic.exe set rows=1 cols=2 overlap=180,0

Overlapping 4K Projectors 0 pixel overlap 180 pixel overlap 0 pixel overlap configuremosaic.exe set rows=2 cols=4 overlapcol=0,180,0

Portrait Mode Win 7/8 only 1 2 3 4 0,0 0,1 0,2 0,4 Valid Rotate values 90 180 270 configuremosaic set rows=1 cols=4 rotate=90

WARP + Intensity Adjustment - Not all screens are flat!!

NV-WARP Warp + Intensity API Image courtesy of Joachim Tesch - Max Planck Institute for Biological Cybernetics SDK Available to Registered Developers 3 rd party applications Sample SDK Three function calls NVAPI Win7/8 + Linux new Full Auto-calibration system Premium MOSAIC support Win 7 only

Projection Mapping using NV-WARP Developed by Christie Digital One fifth model car RTT Delta Gen software Demo on NVIDIA Booth Image courtesy of Christie Digital

Projection Mapping using NV-WARP Images courtesy of Christie Digital

Summay MOSAIC- Allow you to create large unified Desktop Any application can scale K5000/K6000 with Sync creates a tear-free display 4K tiles Overlapped projectors Ultra-thin bezel displays Warp + Intensity API Opening new possibilities for displays configurations. Contact us at: QuadroSVS@nvidia.com

Thank you