soothe audio processor Manual and FAQ

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soothe audio processor Manual and FAQ Thank you for using soothe! soothe is a spectral processor for suppressing resonances in the mid and high frequencies. It works by automatically detecting the resonances in the audio material and applying a reduction that matches the input signal. soothe has been designed with vocal processing in mind, but solves problems in a range of situations. You can think of it as an advanced de-esser, or as an automatic dynamic frequency notcher. Parameters soothe has a number of parameters that are used to tweak the process. depth control acts as the main threshold, controlling how much processing is applied to the signal. More depth means more reduction. So it is like a threshold or drive of the process. This is input-level dependant, and should be adjusted according to the input level, even when using a preset. For the convenience the depth is showed in db scale. Please note that the db value displayed is referential to make it easier and more familiar to read. 1 of 5

Frequency and reduction graph soothe has a real time reduction graph showing you what parts of the signal are being processed. The frequencies affected can be controlled with the EQ-like curve. 'Boosting' specific frequency areas, or a band, reduces resonances more on this area. So think of the curve as an inverse EQ, or side-chain EQ. The process won't exactly follow the curve, but rather, it is more sensitive to the frequency areas that are 'boosted', and less sensitive to the frequency ares 'cut'. See the picture above for demonstartion on how the curve affects the reduction. Sensitivity is reduced around 4kHz with the yellow band, so soothe doesn't try to process that area. soothe has five bands that can be used to control the curve. Band parameters can be adjusted by dragging the dots on the graph. Bands can also be bypassed by double clicking the dot. The gray and light blue ones are low and high cut respectively. You can control their slope by dragging them up and down. The rest three (red, yellow, purple) are parametric bands. Command clicking and dragging the dots allows you to adjust the bandwidth of a parametric band. You can also control the bands with the strip to the left of the graph. The functions of the knobs change depending on the band that is selected. You can select a band by clicking the dot on the frequency graph. A band can be bypassed also by clicking the dot on top of the strip, here it is labeled "band 1". 2 of 5

Sharpenss and selectivity Sharpness and selectivity affect the way the reduction is applied. Sharpness controls how sharp cuts the processing attempts to make. More sharpness leads to deeper, narrover cuts. By dialling this all the way to 0.0, soothe acts more like a conventional dynamic eq. With the sharpness all the to the the 10.0, the cuts become very deep and narrow. This might sound distorted, as the process removes all the resonant frequencies in a very surgical manner the distortion heard is actually noise and non-resonant residue of the sound material. An interesting effect may be to increase sharpness and mix the processed signal with the dry one, using the wet-control. Selectivity, as the parameter name implies, controls how selective soothe is about the frequencies suppressed. Selectivity acts as a kind of threshold, with higher selectivity value meaning only the stronger and more prominant frequencies get cut. If you dial the selectivity all the way to 0.0, soothe will be more general with the reduction. This is a great way to treat uneven material to sound more balanced. With selectivity all the way to 10.0, the processing is applied only to the most promenant of peaks. For de-essing purposes, selectivity may be best to be dialled to 5.0 and over. Selectivity, sharpness and depth all have effect on each other, so after adjusting one, you may have to tweak the others as well! Output stage The output stage of the screen lets you adjust monitoring and levels. With the wet-parameter you can mix the original dry signal with the processed one. You could for example apply heavy processing with soothe and then mix some dry signal back in for more natural result. With wet on 100%, only the processed signal gets to the output, and with 0% only the dry one gets out. Trim is the output gain compensation for A/B comparison. Delta toggle presents you with the delta, or difference, signal of the wet and dry. This is useful for hearing the part of the signal that soothe is removing. By this you can get an insigth of the frequencies affected with the current settings, and adjust accordingly much the same way as you might boost a frequency with EQ to know what to cut. 3 of 5

Bypass toggle is a soft bypass for quick A/B comparison without glitches that some platforms and DAWs might introduce when bypassing the signal. Please note that soothe continues to compute the output, so bypassing from this control won't save you any processing power. For disabling the plugin you should always deactivate it from the host. Stereolink and oversampling When running as a stereo instance, soothe can control the link of the two channels with stereolink parameter. With stereolink on 100% it will combine the sidechain signals and apply the same reduction for both channels. Stereolink on 0% will act as a dual mono. If you need more fidelity than the default configuration, you can add oversampling and resolution to the process. Please note that both of these settings will add considerable amount of strain to your CPU! They will come handy in master bus and in mastering applications, when the sound material being processed is very complex. As a rule of thumb, the default settings are probably fine for individual tracks, you can evaluate this easily with the delta toggle. Oversample calculates the reduction filter in higher resolution. This may give you smoother results when using high sharpness-values. Resolution increases the temporal resolution. With resolution on high or ultra, soothe will refresh the reduction filter it uses internally more often. This can be easily audible with material that has lots of transients or very complex waveforms such as harpsichord, or even a grand piano. FAQ The delay compensation won't work correctly on Pro Tools! soothe requires approximately 100ms of delay compensation to do what it does without artefacts. This may introduce problems with Pro Tools when using DSP-accelerated plugins in the same signal chain. This can often be fixed by in several ways: move soothe to the beginning of the signal chain, before the DSP plugins substituting the DSP plugins with their native counterparts where possible insert soothe and the DSP plugins on separate busses soothe has been designed ground up to be as close to the recorded source as possible; we think it sounds best there, as it can get most fixing done before any extra saturation. 4 of 5

My tracks sound lifeless after being processed with soothe You might want to ease the amount of processing you apply. soothe doesn't remove the need to use your favourite EQ to shape the sound to the direction you want, it merely makes it easier by evening the starting point. In the process you might also loose some exitement on the sound, this is easily fixed by adding slight amounts of saturation after soothe by using hardware (or emulated) compressors, or a saturation plugin. The result will end up sounding good, trust us. 5 of 5