Super Mario World Complete* Transcription/Arrangements or the Piano By Philip Kim Original Music Composed by Kondo Koji 近藤浩治 Game Produced by Nintendo * I did not include sound eects not playable by the piano.
Forward I want to irst o all, thank the people at Nintendo or creating this video game classic which I have ond memories o playing or many hours during my early teen years and way into my 20s. I want to especially thank the composer, Kondo Koji, or composing such memorable tunes which will remain within us to those who have played this wonderul game series. I irst heard the piano arrangements o the Super Mario series on the internet played by The Blindolded Pianist, a.k.a. Martin Leung, about 4 5 years back and I was thrilled to hear these gems on the piano. As most o the people probably did, I looked or the sheet music but I couldn t ind the complete transcriptions/arrangements or the piano except the ones available done by Martin. It was recently that I watched Martin s perormance video again and it was then when I decided i I couldn t purchase the scores I ll do my own transcriptions and arrangements. So it is Mr. Martin Leung that I owe my inspiration to do my own transcriptions o these musical gems. Since I couldn t ind any Oicially published music scores or these BMG (Background Music) or the Super Mario series, I did my searches on the net and got my hands on many midi iles and ns (Nintendo Sound Format) iles to play and to listen in order to notate the music. As or notating the music, I used Sibelius notation sotware to make the scores. It has taken me many hours listening, transcribing, arranging, notating, and editing the scores. I have tried to be as aithul to the original music as possible with some additional elaborations and extensions done by me. As or the level o perormance diiculty, most o these are HARD! I arranged these as Concert Transcriptions, which are usually technically very diicult and needs to be practiced very diligently. With diligent and hard practice, the result o your labor should be ruitul. With this being said, I hope you enjoy these gems. p.s. Please show your appreciation by mentioning and crediting me as the transcriber/arranger i you ever perorm these or record. Thank you. Philip Kim フィリップキム March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Index 1. Super Mario World: Intro 2. Super Mario World: Maps. Super Mario World: Overworld 4. Super Mario World: Athletic Rag 5. Super Mario World: Underwater Theme 6. Super Mario World: Haunted House 7. Super Mario World: Castle Theme 8. Super Mario World: Bonus Screen Clear 9. Super Mario World: Koopa Junior 10. Super Mario World: Koopa Junior Castle and Clear 11. Super Mario World: End Credit 1 12. Super Mario World: End Credit 2 1. Super Mario World: End Credit 14. Super Mario World: Short themes * The Bowser theme is almost identical to the Castle theme so I did not transcribe it.
Jolly q = 152 Super Mario World Opening Theme タイトル mp Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim 6 11 m 16 Copyright Philip Kim, 2007
2 20 12 6 12 2 6 12 26 dim. 1. p 2. p pp
Super Mario World Maps マップ Map 1: Yoster Island ヨースタ島 q = 144 1 m Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim Map 2: Overworld 地上 q = 144 1 mp 5 バニラドーム 1 q = 160 Map : Vanilla Dome 5 6 6 Copyright Philip Kim, 2007
2 9 6 6 Map 4: Native Star ネイティブスター 1 m q = 126 5 9
Map 5: Forest o Illusion 迷いの森 1 q = 126 p 6 11 15 18 dim.
4 Map 6 Koopa Castle Appears クッパ城出現 1 q = 88 1 q = 100 Valley o Koopa クッパ城 4 7 10
Map 7 Special スペシャル 5 1 Allegro q = 96 m leggiero 5 1. 2. 8 11 14
6 17 20 24 m leggiero 26 28
Super Mario World Overworld 地上 Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim Fast h = 112 7 1 19 Copyright Philip Kim, 2007
2 25 1 7 4 1. 2.
Super Mario World (Air Platorm) Very ast q = 152 Athletic アスレチック Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim 4 7 10 14 Copyright Philip Kim, 2007
2 18 22 26 29 1
Allegretto q. = 80 p Super Mario World Underwater Theme 水中 Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim 7 m 2. 1 1. 20 Copyright Philip Kim, 2007
2 28 p 2 m 8 1. 2. 45 49 poco rit.
Mysterious q = 100 pp cresc. molto Super Mario World Haunted House おばけ屋敷 Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim p subito e cresc. etc. p subito e cresc. 5 p subito e cresc. Copyright Philip Kim, 2007
2 7 p subito e cresc. 9 p subito e cresc. molto 11 12
1 14 15 16 17 p subito e cresc.
4 19 21 2 25 p subito e cresc.
5 27 29 1 p subito e cresc.
6 5 mp 7 poco a poco dim. 9 41 ppp
Mysterious q = 100-104 p Super Mario World: Castle Theme 城 Kondo Koji Transcribed/Arranged by Philip Kim May, 2008 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim 5 8 Copyright Philip Kim, 2007 11 14 17
2 21 ad lib. accel. 6 6 6 6 24 Presto q = 112 6 6 6 p 6 26 28 0 2 Bring ou the melody 4
6 8 40 42 44
4 46 48 50 52 54
5 56 58 60 62 64
6 66 cresc. 69 m Slower q = 100 7 cresc. e accel. molto arpeggio molto rit. Presto q = 160 77 79 p
Fast and comical q = 160 Super Mario World Bonus Screen ボーナス面 Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim 5 m 9 1 m 17 Copyright Philip Kim, 2007
2 21 p 25 m 29 p 1. 2. sz Bonus Screen Clear ボーナス面クリア
Fast h = 108 6 11 Super Mario World Koopa Junior コクッパ gliss. 16 20 25 Kondo Koji Transcribed/Arranged by Philip Kim May, 2008 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim Copyright Philip Kim, 2007
2 1 6 41 45 50 54
4 Fanare q = 100 Con brio q = 125 Super Mario World: Koopa Junior Castle 1 m Beat Koopa Junior お城クリアファンファーレ Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim Koopa Junior Castle Clear コクッパ城クリアデモ 4 7 Copyright Philip Kim, 2007
Super Mario World End Credit 1 エンディング 1 Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim Moderato q. = 120 rit. m Più mosso q. = 144 5 9 cresc. mp m 1 17 Copyright Philip Kim, 2007
2 21 25 cresc. 4 4 detached. 28 1 cresc. 4 rit. m a tempo.
7 40 44 48 cresc. molto rit. 51 Largo q. = 50 mp
Andante q. = 104 m Super Mario World End Credit エンディング Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim cresc. rit. 5 Allegro q = 144 9 1 18 m Copyright Philip Kim, 2007
2 22 26 cresc. 0 4 mp mp 9
4 47 cresc. più rit. 51 Andante q. = 104 m 54 57 cresc.
4 61 subito m 65 cresc. 69 rit. m a tempo 7 77 rit. Adagio q. = 60 cresc. molto very bluesy
Super Mario World Short Motis 短いモチーフ Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 pskim71@gmail.com http://www.pypstudio.com http://members.sibeliusmusic.com/pskim Fast e. = 152 1 accel. P-box スイッチ 1 Fast Player Down プレイヤーダウン 1 Delicately pp Game Over ゲームオーバー Copyright Philip Kim, 2007
2 1 q = 12 Course Clear コースクリアファンファーレ 1 5 9 Agitated h = 84 Cave 洞窟 12
15 19 2 27 0
4 Princess Rescued ピーチ姫を助けた時 1 Andante q = 69 p pp m 4 molto cresc. 1 Andante q = 84 p End Credit 2 エンディング 2