sustainability and quality

Similar documents
AN EXCLUSIVE INTERVIEW WITH RINUS VAN DE VELDE // EVERYTHING YOU ALWAYS WANTED TO KNOW ABOUT PAINTINGS

Hear hear. Århus, 11 January An acoustemological manifesto

Visual Arts Colorado Sample Graduation Competencies and Evidence Outcomes

High School Photography 1 Curriculum Essentials Document

2 nd Grade Visual Arts Curriculum Essentials Document

Participatory museum experiences and performative practices in museum education

US Army Corps of Engineers Visitor Center Evaluation Strategy

virtual interiors - Interview with Annett Zinsmeister, Berlin

Installation of Stage by Markus Schinwald at Museum in Progress, Vienna (2000) Mario Ybarra Jr Ghetto Web (2006)

Sanderson, Sertan. Largest David Lynch retrospective to date on show in Maastricht. Deutsche Welle. 30 November Web.

Thoughts on Writing in Museums

MUSEUM LIBRARIES: FROM HIDDEN TREASURES TO TREASURED INFORMATION CENTRES* By Michiel Nijhoff

Art and Design Curriculum Map

Reflections on the digital television future

WORLD OF ENTERTAINMENT TECHNOLOGY INTERNATIONAL TRADE SHOW AND CONFERENCE BERLIN JUNE

The Ultimate Career Guide

THE AUDIENCE IS PRESENT

MUSIC OF THE WESTERN WORLD BY LUCIANO ALBERTI DOWNLOAD EBOOK : MUSIC OF THE WESTERN WORLD BY LUCIANO ALBERTI PDF

Chapter 11: Areas of knowledge The arts (p. 328)

Jaume Plensa with Laila Pedro

Constant. Ullo Ragnar Telliskivi. Thesis 30 credits for Bachelors BFA Spring Iron and Steel / Public Space

Recording Arts Industry

Moriarity, Bridget. Jose Davila Creates Sculptures from Glass, Stones and Gravity, Sight Unseen, April 24, 2017.

ARCHITECTURE AT EYE-LEVEL: TELEVISION AS MEDIA

VISUAL ARTS. The range and suitability of the work submitted:

Between image and dialogic form: intermedia in a multi-user environment

Usability of Computer Music Interfaces for Simulation of Alternate Musical Systems

STATE UNIVERSITY OF NEW YORK Technology Division, Architecture Program

Capstone Design Project Sample

S U R U ARTISTIC FILE. DANCE - MUSIC - VIDEO in real time MOBILIS IMMOBILIS COMPANY. suru-performance.tumblr.com

STUDY GUIDE EARLY YEARS THE LIBRARY OF UNREAD BOOKS HEMAN CHONG & RENÉE STAAL

Who s an April Fool this year?

Art as experience. DANCING MUSEUMS, 7th November, National Gallery, London

Wilson, Tony: Understanding Media Users: From Theory to Practice. Wiley-Blackwell (2009). ISBN , pp. 219

Rashid Johnson on David Hammons, Andy Goldsworthy, and His Own Anxiety of Movement

UMAC s 7th International Conference. Universities in Transition-Responsibilities for Heritage

Memories and Conversations. Integrative Project Thesis. Tiffany Leung

GLOSSARY for National Core Arts: Visual Arts STANDARDS

What is the thought process in the mind when you stand

7 th. Grade 3-Dimensional Design Curriculum Essentials Document

Second Grade: National Visual Arts Core Standards

Learning by Doing. On reaching the public and learning from mistakes. Museum of Architecture, Wrocław

Christian Zanotto invited to exhibit by Kinetica Museum in London at Kinetica 2014

THE COMMUNICATION HANDBOOK: A DICTIONARY BY JOSEPH A. DEVITO

CHINO VALLEY UNIFIED SCHOOL DISTRICT INSTRUCTIONAL GUIDE ART HISTORY

[PDF] The Elements Of Graphic Design

INDIAN INSTITUTE OF TECHNOLOGY KHARAGPUR NPTEL ONLINE CERTIFICATION COURSE. On Industrial Automation and Control

A Virtual Camera Team for Lecture Recording

1/5. 1. General. Awarding authorities:

Erik Rietveld introduces The Social Life of Small Urban Spaces 19 June 2013 / Erik Rietveld

ANDRÁS PÁLFFY INTERVIEWS FRANK ESCHER AND RAVI GUNEWARDENA

On the Role of Ieoh Ming Pei's Exploration of Design in Design Education

Complementary Color. Relevant Art History Ties. Greeley-Evans School District Page 1 of 6 Drawing II Curriculum Guide

From Visitor to Audience

Cover Page. The handle holds various files of this Leiden University dissertation.

Actual Virtuality: the Arts

Interculturalism and Aesthetics: The Deconstruction of an Euro centric Myth. Research Paper. Susanne Schwinghammer-Kogler

Cass Corridor Artists. Oral History Project

CRISTINA VEZZARO Being Creative in Literary Translation: A Practical Experience

High School Pottery & Sculpture 2 Curriculum Essentials Document

Lene Bodker. Seven questions for

VISUAL ARTS SL, YEAR 1

PART 1A READING COMPREHENSION

The Armoury KOEN DEPREZ

Department of Teaching & Learning Parent/Student Course Information. Art Appreciation (AR 9175) One-Half Credit, One Semester Grades 9-12

A Mathematician s Lament by Paul Lockhart

AAL The focus will know be on how users in many ways have been part of the development of Aarhus Story, and how experiences from other projects at

Local and international partnership network for reader s community

Parts of thesis writing chapter 1 >>>CLICK HERE<<<

Principal version published in the University of Innsbruck Bulletin of 4 June 2012, Issue 31, No. 314

White Paper ABC. The Costs of Print Book Collections: Making the case for large scale ebook acquisitions. springer.com. Read Now

PUBLIC FINANCE BY HARVEY S. ROSEN DOWNLOAD EBOOK : PUBLIC FINANCE BY HARVEY S. ROSEN PDF

Music. educators feedback

PDF hosted at the Radboud Repository of the Radboud University Nijmegen

the act of discovery doesn t end with the creation of art. When shared with the public, art

Interview by Franziska Brückner of Netzwerk MiRA, March 2009.

THE REDISCOVERED SPACE, A SPACE OF ENCOUNTER

Embodied music cognition and mediation technology

BBC Learning English Talk about English Live webcast Thursday July 13 th, 2006

HOUSE OF MUSIC VIENNA GENERAL MEDIA INFORMATION

2. GROUP LAUGHTER ACTIVITIES

2O19. Call for Applications: Performance Space Architecture Exhibition OUR THEATRE OF THE WORLD

how does this collaboration work? is it an equal partnership?

AESTHETICS. PPROCEEDINGS OF THE 8th INTERNATIONAL WITTGENSTEIN SYMPOSIUM PART l. 15th TO 21st AUGUST 1983 KIRCHBERG AM WECHSEL (AUSTRIA) EDITOR

High School Pottery & Sculpture 2 Curriculum Essentials Document

What is the Object of Thinking Differently?

THEORY OF LITERATURE BY RENE WELLEK AND AUSTIN WARREN DOWNLOAD EBOOK : THEORY OF LITERATURE BY RENE WELLEK AND AUSTIN WARREN PDF

Visual communication and interaction

Truth and Method in Unification Thought: A Preparatory Analysis

Fordham International Law Journal

Life Group Dioramas and IMAX: Content Versus Form in the Education of the Modern Museum Spectator

Object Oriented Learning in Art Museums Patterson Williams Roundtable Reports, Vol. 7, No. 2 (1982),

3/26/2013. Midterm. Anna Loparev Intro HCI 03/21/2013. Emotional interaction. (Ch 1, 10) Usability Goals

At the same time it is the inspirational basis for an experimental feature film.

Rosa Olivares: Something Like Desing - Interview with Jörg Sasse

TEACH YOURSELF POSTMODERNISM BY GLENN WARD DOWNLOAD EBOOK : TEACH YOURSELF POSTMODERNISM BY GLENN WARD PDF

Curriculum Framework for Visual Arts

Inboden, Gudrun Wartesaal Reinhard Mucha 1982 pg 1 of 11

Visual Art Department Indian Hill Exempted Village School District

Deconstructing Images. Visual Literacy ad Metalanguage

Transcription:

susanne schuricht su_schuricht@yahoo.com www.sushu.de sustainability and quality An Interview from Susanne Schuricht with Joachim Sauter, 21.05.01, Berlin, for the july issue 2001 of the chinese Art&Collection Magazine Joachim Sauter studied at the Politechnical School of Design, Schwäbisch Gmünd and at the deutsche Film- und Fernsehakademie Berlin. Together with other Designers, Scientist and Technicians he founded ART+COM in 1988. the at ART+COM created works have been shown at ARS ELECTRONICA Linz, in Centre George Pompidou Paris, at the Museum for Contemporary Art Sidney, the Museum for Contemporary Art Nagoya, at Siggraph New Orleans and the "Interactive Multimedia Festival" Los Angeles, at the "G7 Meeting" Bruxells, the Bienale Venice and have been won multiple prizes. Since 1991 Joachim Sauter is Professor for digital media design at the Berlin University of Fine Arts. Last year he participated in the Berlin-Hongkong-Festival, this year a summer academy will be held in Hongkong. Mr. Sauter, how did you get involved with the computer? In 1984 the first useful computer appeared on the market, the apple classic. I saw it, and thought this is what I want to work with. In the eighties we used the computer solely as a tool. After that there came the possibility to do animation for films. In 1993 with the appearance of the Internet, latest, it became clear that with this technology there also was a new medium. Exploring the idea of interaction within a product of communication, only possible through this technology, was the final impulse for my decision. Not every generation has the opportunity, like the movie pioneers 100 years ago, of defining the grammar, the vocabulary of a medium from scratch. What encouraged you to study Graphic Design at a University of Fine Arts? I began studying Architecture but realized soon, that it was not the right thing for me. I continued with sports-sciences, musical sciences and philosophy. Finally film. I recognized that it had be something with design, where I would have the possibility of working conceptual creatively. At the end I made my degree in Graphic Design at the Berlin University of Fine Arts. That is how I developed my motto for life: "Detours expand your knowledge of the locality." (laughs)

page 2 Do you think that the "New Media" need new schools, and if, what would these schools have to look like? There is no need for new universities for "New Media". What we need are new teachers and maybe new courses. Is interdisciplinary still an important approach today? At the end of the eighties, beginning of the nineties this was an extremely important point. To develop a medially good product, one needed people from different disciplines like Architects, Scientists, programmers... but not today. Now we have Media-Designers. An important point in education and concerning the people I work with, is, they have to have their own position. One has to have a view, out of ones own position, upon the other media. One has to understand the other media, but someone studying interactive media has to view film from his own point of view. That is another view, than somebody coming out of print would have. If I want to communicate narrative-emotional subjects - I will make a film. If I want to communicate cognitive-rational subjects then it makes sense to do this with interactive media. Within this I try justify my style, merging subtlety with style. New Media have the tendency of adapting older conventions of existing media. Do you think the web can be visually innovative or has it just integrated existing conventions? That is just what had fascinated me, this medial language. The fatal thing is, that when one does not utilize the medium adequately and, for example, and puts a book right on to a CD-ROM, you have missed your aim of communication. If I communicate information on a CD-ROM, then I have to do this in a particular kind of way: interactively, with Hyper Links etc. Naturally these processes use existing, valid rules of design, there are hundred of conventions - that are valid throughout all media. But additionally there is also a medial adequately dedication. What is your current project? There are a few. one I like a lot is - Call The Wall - is a transposition of the

page 3 mobile phone as everyday device, into a interaction-input-device. This project I am making for the Ars Electronica, Linz. The second project is a medial stage design of a opera-libretto "the Jew of Malta" of Marlow. There are going to be three projection-screens. The space is connected with the Protagonist, and when he changes his position, the room is moving as well. The protagonist is changing space through his movements. Do you think, that museums have separated art from everyday experience? Difficult question - wether museums do that, or rather the artist himself. It is not in general, the task of museums to be a place of confrontation. About things that do not relate to everyday life directly, but nevertheless have an influence upon life outside through the discussions they provoke. Artist - Curator - the audience should not there be a mediator? Is media-arts not rather event-art then an art to exhibit? At the moment the Media-Art exhibitions at museums provoke a rather disturbing picture. Well, the situation is, that current media-art indeed is event art because the curators of the festivals are often much closer to the subject than a curator from, lets say, the National Gallery. My first project, "Der Zerseher" (english: "the Deviewer" ), was a critic upon just this story. Most of the curators in the arts have not understood this idea of media-arts. They never got the point of this interactive dialog, process like art! What happened was this: that classic, especially video artists were invited to media-festivals. They where encouraged to present interactive works. Imagine, the artists that had the least readiness of leaving their field. There have been fabulously shaming exhibitions where classic video-installations came equipped with an interaction-concept that in its triviality found no such. Slowly this is changing, there is a new generation of curators approaching, that gradually reaches the position to start working in the right direction. This medium is existing since 15 years now an interactive-art is reaching back to the eighties. Maybe an Ars Electronica curator should curate once at the National Gallery? Yes, such preventions are often done by simple fear, such a hermetic view, not to let anyone from the outside in - clearly there is something new coming -

page 4 and - I don't understand it, therefore I better ignore it Finally they invite something known from hearsay. That is rather damaging then doing any good. Please describe your first interactive installation "Der Zerseher". The observer finds himself in a museum environment, a framed picture hanging on a wall. Upon coming closer, the viewer notices that exactly the spot of the picture he is looking at is changing under his gaze. Our motivation for this project was the fact that, at the end of the eighties, people were still looking at the computer primarily as a tool and not as a medium. The painter exchanged his brush for the mouse, but he used it to do almost exactly the same things that he once did on an analog basis. For us this was art with computers, not the beginning of computer art. By purpose we have chosen the traditional museum environment. Also by purpose the painting we used was chosen: "Boy with a child-drawing in his hand" by Francesco Carotto. This painting shows the first documented child-drawing in arthistory - an adequate metaphor for the state of computer-art at the early nineties. In the past an old master might leave an impression in the mind of the passive onlooker - now the onlooker can leave an impression on the old master. With this installation we have thus tried to promote one of the most important media qualities of the computer, namely interaction. Do you believe in the "Virtual Gallery"? No. Not at all. If one can exhibit video-installations, then one can also exhibit interactive art. I believe that there is the possibility to exhibit interactive art in the classical sense. Successfully presenting this on the web, usually failed and remained a try. What is the difference between art and design (Gestaltung), for you? Gestaltung is living from its understandability, from its quick understandability - direct understandable communication, that transports its content directly. Art tries to encrypt and just through the process of decryption, simply through the intense contact with the piece of art, one experiences enlightenment. The question wether something is usable or not, is produced out of own intentions or upon request, is not a question of art.

page 5 What do commercial projects mean to you? Commercial projects are an amazing field, where one can explore the medial language, the paradigms and patterns that do exist - and how to use them. What does interaction mean in this case - and how do we employ it? They are pieces to be utilized. people will handle them - and it has to be more meaningful for them, than being presented with the classical medial form.often we have been nasty, (laughs) trying to move the client positively into other directions - and at the end everyone was happy. You are defining yourself as an "Gestalter". Where do you see the difference to the Designer? The Designer: the prefix "de" means to deconstruct something, to take it apart. To take a sign out of its own context at set it into another. The Gestalter: tries to grasp the essence of a problem and then tries to find a corresponding shape (Gestalt) for it. Its an act of balance, but I rather try to develop the shape out of the problem, than placing the shape upon it. Within the next ten years everything will have vanished into the ceiling or the walls. Technology will have disappeared virtually from our field of view. What kind of consequences will this have for the Designer? We know the path: personal computers in the eighties, mobile computing in the nineties, and now we have ubiquitous computing. The computer is everywhere. That has consequences for product-designers as well as for Communication- Designers. Within the object itself lies, lets say, an inherent intelligence. For example the cup I am drinking from, is not only a container for what I am drinking, but can probably "recognize" how much liquid I still have to drink today, after it has felt my hand. that has consequences: The Gestalter is not only giving a shape or trying, like an information-designer, to communicate content in a formal intelligent way, he has do design a process now. We are all becoming process-designers. Processes - Have you seen interesting examples of this idea: process design? The design of a process is THE idea of design in general.

page 6 Good process design: creating a web site, where one not only clicks oneself through hierarchies of information, but where this information reorganizes itself for the visitor, and is therefor dynamical. Wether its the think map from plumpdesign or sinnzeug - there are some beautiful examples. What do you think about john Maeda's current book? (John Maeda: "Maeda @ Media", Thames & Hudson) There are exciting experiments in it, like the "computer theatre", these are projects, that go deep into the substance of the medium. Sometimes I don't agree with his visual language, though the imagination and ideas behind it are very good. John Maeda has this computational design approach, the form develops out of the programming code, that is very exciting. What was your experience at the Berlin-Hongkong-Festival last year? On one hand very positive, on the other a bit frustrating. The little frustration part of it was, that Hongkong is aiming to develop a second industry besides trade. Very wisely they decided this part should be media and communication. They invested a lot of money - though everything into hardware - instead into wet ware (people). Education concerning hardware is excellent, but the staff is very small. We spoke with many students. They are not very open for explorations, they first adapt, before they explore. We, on the other hand, lack this. We start experimenting right away, without having the basic knowledge. I think east and west can learn in this point a lot from one another. This summer a few people from Berlin will go to Hongkong to hold a summer academy. What is going to happen there? This summer academy is going to be held by Prof. Tanja Diezmann, Nikolaus Hafermaas, Prof. Dr. Claudius Lazeroni and myself. There will be workshops concerning the topic "city". Probably there will be an exhibition, perhaps a publication.

page 7 Do you like to live in Berlin? Very much, especially since the wall has come down. I had enough offers and possibilities going abroad, but I liked to stay here. Thank you for this interview. links: www.artcom.de www.plumpdesign.com www.maedastudio.com www.sinnzeug.de www.digital.udk-berlin.de