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Available online at www.sciencedirect.com ScienceDirect Procedia Manufacturing 3 (2015 ) 5319 5325 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015 Preferences and concerns regarding mobile digital TV in Brazil Wilson Prata, Juan Oliveira* User Experience Laboratory, INDT Institute of Technology, Av. Torquato Tapajós, KM 12, n 6770, Manaus, 69093-415, Brazil Abstract In this paper it is listed some findings of a research conducted in Brazil that tried to identify the preferences, constrains and concerns in real life use of a mobile Digital TV (DTV). The research was conducted in the beginning of 2014, when mobile digital service were already consolidated, in technological terms, but with a lack of adoption by the mobile market. To achieve the research objective, it was chosen two research techniques: Diary of Usage and a usability testing. 2015 Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). 2015 The Authors. Published by Elsevier B.V. Peer-review under under responsibility responsibility of AHFE of AHFE Conference Conference. Keywords:Mobile Digital TV; user experience; usability; mobile device. 1. Introduction According to a research regarding media consumption from the Social Communication Secretary of Brazil s Republic Presidency [1], TV still is the favorite media of Brazilian population, with 76,4% of preference, followed by internet (13,1%), radio (7,9%), Newspaper (1,5%), magazines (0,3%) and other responses (0,8%). The same study suggests that the TV usage intensity is directly proportional to the city s size, i.e., how large the city is, more intense the TV usage tends to be. For example, from Monday to Friday, the usage intensity in small cities (with a population until 200.000) is 3h10, while in the big ones (with a population of 500.000 or more) it grows to 3h45. * Corresponding author. Tel.: +0-000-000-0000 ; fax: +0-000-000-0000. E-mail address:juan.oliveira@microsoft.com 2351-9789 2015 Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer-review under responsibility of AHFE Conference doi:10.1016/j.promfg.2015.07.633

5320 Wilson Prata and Juan Oliveira / Procedia Manufacturing 3 ( 2015 ) 5319 5325 Due this, the present research was conducted in two Brazilian cities where the DTV is consolidated as service: Manaus and Recife, booth with a population over 1.5 million residents. The research objective was to investigate the DTV user habits in order to understand their preference, constrain and concerns while using a DTV mobile device. Free-to-air TV is really popular in Brazil, there is a tradition in watch News and soap operas at specific moments. Based on that habit, the users search for the same channels and programs that they already knew, trying to maintain and replicate their TV watching routine. The service was used to spend time while in transportation or when the users were waiting for a service to be complete, as waiting in the cashier line or waiting for an order in a restaurant. [1] The Device used in the research was a prototype with a 4,3 capacitive touchscreen, image resolution of 800x480 pixels, 1GB of RAM memory and 1,2 GHz dual core processor. In virtue of this, part of the test was also dedicated to gather the user s opinion regarding the device performance itself in a real context of use. According to Maguire [2], the context of use consists of the users, tasks and equipment (hardware, software and materials) and the physical and social environments in which a product is used. The author explains that when a product (or system) is developed, it will be used within a particular context. A user population with certain characteristics will use it. The user will have certain goals and wish to perform various tasks. The product will also be used within a certain range of technical, physical and social or organizational environments that may affect its use and usability. The ISO 9241-11 [3] defines Usability as the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use. It is incorrect to describe a product as ergonomic or usable, without also describing the context in which the product will be used - in other words, whom the product was designed for, what it will be used for and where it will be used. [2] To do so, the main objective of the research was to identify these context issuesin order to provide an understanding of the circumstances in which the mobile DTV is used, addressing issues associated with the mobile device usability and providing contextual validity of (usability testing) evaluation findings. 2. Methodology To conduct the research it was recruited 11 users (5 men and 6 women, with age from 20 to 42 years old) in two different cities from Brazil: Manaus, in the state of Amazonas - that is located in the North region- and Recife, in the state of Pernambuco - that is located in the Northwest. Five of these users had previous experience with mobile digital TV while the other six were inexperience ones. Since the research was conducted in two different regions; it permitted to verify which issues were related with technological environment and those who were related with the solution itself. Elevenmobile DTV devices were distributed among 11 users as following: 5 users in Manaus and6 users in Recife.The devices were a prototype of a new smartphone that would be released in few months. The research participants used the mobile device prototype - a touch screen smartphone with a mobile digital TV app - during one week, at the end of each day, they should to fulfill a Diary of usage, that was an notebook with 7 questionnaires with questions regarding the preferences and satisfaction with this service, such as where do they used the app, overall satisfaction, crash problems and other topics. During the first six days, at the end of each day, they should fullfill the same questionnaire with questions concerning frequency and performance of the app and user s preferences. The data provided by this questionnaire was used to compare and mensure the usage experience during that six days. At the seventh day, there was an specific questionnaire with questions concerning the overall experience and some post-use thoughts, as comparision between the solution and others DTV applications and its strenghs and weakness. The Diary of usage covered the following topics: Signal quality, in order to evaluate the impact of the DTV signal quality in the user experience; Picture quality, although that point being connected to the DTV signal quality, it was evaluated to discover the user perception about it;

Wilson Prata and Juan Oliveira / Procedia Manufacturing 3 ( 2015 ) 5319 5325 5321 Screen size quality,in order to discover the level of satisfaction regarding the screen size (with 4,3 inches); Battery time; to evaluate the users perceptions about the battery performance; Available channels; to discover the user opinion and preferences regarding the available channels; User Interface (UI) responsiveness, in order to know the users perception of the UI responses while performing tasks as changing channels, open app and scan channels; Available features and what the users think is missing or would like to have; Headset as antenna, when the research was conducted, there was no mobile phone in the market that used the headset as antenna; so that topic it was used to know the users opinion about it; General impression of the DTV experience, to discover the users overall perception regarding to watch DTV in a mobile device; General impression of the device, in order to discover the users opinion about the mobile device. In order to a better understanding of the research results, the findings were organized in the following categories: Technical context (General impressions of DTV, signal quality, available channels and aspects of usage), Device, that are related to hardware and operational system aspects (general aspects of the device, battery life time, picture quality); App, related to the application aspects (user interface responsiveness, screen size quality and available features). Post-usage context, that category is about the impressions of the research participants after the DTV app usage;these findings are about the users opinion regarding the fact of the headset works as antenna, external factors and some suggestions about the DTV application. In a second moment, those same users were invite to perform a usability test in a controlled environment to evaluate another Digital TV mobile solution with the same features of the one that they used the device tested was another one, but the DTV application was the same. It was expected that after the first technique (Diary of usage), all the research participants could be considered experienced users. It was used the think aloud approach, in which the users were asked to express their feelings, impressions and opinions during the test. The objective of the usability test was to identify the preferences regarding the performance of specific tasks and measure their successful completion rates. The test itself were composed of six tasks: change channel, schedule a program, access the program guide, favorite a channel, record a video of the current channel and capture an image and share it. It was developed use scenarios to each one of the tasks. [4] 3. Findings Technical context 3.1 General impressions of DTV Generally the users reported a positive experience with the DTV application, even those users that reported some problems with image quality channels scanning. However it is not possible to identify a clear difference between the user s satisfaction with the DTV application and its signal quality, which implies that the users evaluated the overall DTV s experience and did not focus on a specific aspect of the experience (e.g application, image quality, battery life time). It was possible to identify an increasing satisfaction with the usage of the DTV application, especially among the users that did not have much experience with that type of application before (e.g. the expectation with the scanning time, the image quality and sound control). The experienced users were more specific in their comments, which may imply abetter-defined expectation in relation to the service.

5322 Wilson Prata and Juan Oliveira / Procedia Manufacturing 3 ( 2015 ) 5319 5325 3.2 Signal quality Most part of the users understood that the TV s low signal quality was the main reason for the delay in rescanning the channels. They implied that some channels had a higher signal quality than others (even though that was nothing in the application interface that suggested that). They also reported some delay in the tuning while changing channels. There was more complaining about the TV signal s inconsistency and delay in Recife. One specific user had the opportunity to visit others cities in Pernambuco and reported some difference in the signal quality although he used the DTV in the same day. Most part of the users simply waited for the TV signal to come back when it got lost. A few changed channel or restarted the application. One user reported that he plugged the headphone off and in again in order to rescan the channels. 3.3 Aspect of usage: period of usage of DTV The users watched 1 hour of DTV during 70% of the situations of use and more than 1 hours and less than 5 hours during 30% of the situations of use. No user watched DTV for more than 5 hours and it was no possible to identify significant differences between experienced users and inexperienced ones. 3.4 Aspect of usage: context of usage of DTV The users, in general, used the application at home, at work or another business contexts and in transportation (commuting), both public and private. Most of the situations of use took place at home (50%). The graph bellow demonstrates frequency only, not the time spent in the app. Thus, the second place the users used most the app was at work or in a business context (34%) e.g.: doing shopping and the others situation happened at transportation (16%). Proportionally, users with previous experience in the use of DTV apps (responsible for 61% of the situations of use), used it more at work or in business context (26%) in comparison with inexperience ones (responsible for 39% of the situations of use), those used more at home (23%) and in transportation (9%). Fig.1 - Frequency of usage in three different environments (that graph demonstrates the frequency only not the time spent in the app). 3.5 Aspect of usage: motivation and reasons to use the app Most part of the users reported that they used the DTV application during their spare time, e.g. while waiting for a service do be done or for a person to arrive and for entertainment. About one quarter of the users reported that they used the application to watch a specific TV program, such as soap operas, News and soccer matches. That findings are in concordance with a previous study performed by the User Experience LAB from INDT, regarding DTV users interests and expectations performed at the end of 2013 [5] where it was observed that the main content watched by DTV users are soap operas, news, soccer matches and movies.

Wilson Prata and Juan Oliveira / Procedia Manufacturing 3 ( 2015 ) 5319 5325 5323 DTV mobile phone users spend most of the day at work and use the mobile phone to keep up with the content they are used to watch.these users look for a practical and objective experience due to the lack of available time during their daily activity. 4. Findings Device The following findings are related to hardware and operational system aspects. 4.1 Screen, Sound and TV support Most users liked the device s screen size (4,3inches) and its image quality.the users reported that the screen size was suitable for them. One user said that it was not good that the sound output were behind the device, especially when it was on a surface as a table. He suggested that it should be at the very end corner of the device. One user suggested that the device should have a support for DTV, since, according to him, no one watches TV with the device in the horizontal position. 4.2 Battery life The comments about the battery life were positive. It is though important to emphasize that it was not possible to determine how many users used the device only to use the DTV application and how many actually used it with their SIM card. Although there was not a significant difference in the evaluation of the battery s lifetime, it was possible to notice that the users that had already some experience with a DTV application before was not so impressed as the users that have not had any experience at all. 4.3 Picture quality The users reported that the image quality was good during 56% of the period of the test and regular during 39%. The impossibility of watching TV occurred during only 5% of the period of the test, in theses cases, the users could not watch the TV due to a bad image quality. 5. Findings Application Those findings are about the users opinion regarding DTV application. 5.1 User interface responsiveness The users evaluated the app speed as normal in 70% of the period of the test, as slow in 22% and 8% as fast The users that reported any delay problems also informed that it took up to 10 minutes to tune the channels in, either when starting the DTV application or changing the channels. Users with previous experience with a DTV application were more sensible to the application s velocity than those users with no experience at all. 5.2 App crashing It was observed that 40% of the users had some issue regarding app crashing, it happened during 13% of the period of the test. All those cases of app crashing happened in Recife. Most of the reports, 87%, referred to one or two crashes per day, the other 13% of the reports refer to three or four crashes during the day.

5324 Wilson Prata and Juan Oliveira / Procedia Manufacturing 3 ( 2015 ) 5319 5325 Fig.2 - App crashing frequency. 5.3 Available features The opinions reinforce previous requests such as recording the programs and possibility to organize the content (TV programs). The users reported that the ease of usage was the main difference of the application compared to others DTV mobile apps. The main comments were related to complaints already described during the other research questions. Some users would like to be able to record their programs. There was also some indication about the difficulty in switching between the headphones and speakers (the users took some time to find out how to do that). Last but not leat, the users complained about the delay in tuning the channels when changing them. 6. Findings Post-usage context The users complained about the need of use of an external device as DTV antenna. The critics focused on performance, the difficult to hold the device. There was a user, though, that turned the device to the left when watching the DTV and the headphone did not let him hold the device properly. Another pain point that the users mentioned was the incongruence of the need of the headphone even when using the mobile speaker, since the headphone works as antenna. The ideal solution for them would be to have an internal antenna. The users appreciated the practicality of having a mobile DTV. App s easy of use was mentioned as a good point too. Users from Manaus were more specific and comment more about the features while theusers from Recife liked the practicality and usability. The easy of use was identified as a key advantage of the service; the users also appreciated the possibility to watch TV anywhere, anytime. Image resolution was another plus. The image quality was a critical point (much praised when the quality was good and criticized when it was bad) A user who had used other mobile TV, the only one who said that he was very satisfied with the app, reported that the app surpassed his expectations. Users opinions reinforce previous comments, most of them regarding program record feature and content organization. Users mentioned the ease of use of the application as the main advantage in comparison to competitors. Only one user said to be satisfied with similar products available on market. No users mentioned any usability problem as an impediment to recommend DTV app to a friend. Complaints and compliments focused mostly on the technical issues. Users from Manaus were more reticent to indicate the application to a friend, however, between then, there was no specific reason in common, each participant has different motivations for this choice: device's price, signal quality or the image quality. More experienced users were more reticent to indicate the application to a friend.

Wilson Prata and Juan Oliveira / Procedia Manufacturing 3 ( 2015 ) 5319 5325 5325 7. Findings Usability testing As expected, the usability testing had an expressive completion rate, all the tasks had success rate above 80%. In general Generally the users reported a positive experience with the DTV application, even those users that reported some problems with image quality channels scanning. However it is not possible to identify a clear difference between the user s satisfaction with the DTV application and its signal quality, which implies that the users evaluated the overall DTV s experience and did not focus on a specific aspect of the experience (e.g application, image quality, battery life time). It was possible to identify an increasing satisfaction with the usage of the DTV application, specially among the users that did not have much experience with that type of application before (e.g. the expectation with the scanning time, the image quality and sound control). The experienced users were more specific in their comments, which may imply an better defined expectation in relation to the service. 8. Conclusion It was possible do identify that the satisfaction with digital TV services depends of three levels of the service, although the user perceives those altogether. There are some issues regarding the technological environment of the solution, such as signal quality and it strengthen; some others that are related with the device, such as hardware and operational system; and the third aspect, that covers points related with the application itself. The first aspect revealed lots expectations build upon previous free-to-air TV habits. Further studies focusing more in people s behavior and less in the technology could provide insights to the development team. Acknowledgements To my parents. References [1] Social Communication Secretary of Brazil s Republic Presidency, Brazilian media research: Brazilian population s media consumption habits, Brasília, 2014 [2] M. Maguire, Context of Use within usability activities, Int. J. Human-Computer Studies 55, 2001, 453-483 [3] ISO, ISO 9241-11: Ergonomic requirements for office work with visual displays terminals (VDTs). Part 11 guidelines for specifying and measuring usability, International Standards Organization, Geneva, 1997 [4] J.Rubin; D. Chisnell, Handbook of Usability Testing, Second Edition: How to Plan, Design, and Conduct Effective Tests. Wiley Publishing, Inc. Indianapolis, 2008. [5] J.O.B. de Oliveira, A.C. Fonseca, DTV users: Interests and expectations, Field Survey, INDT, Brazil, 2013.