Fountas-Pinnell Level N Folktale

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LESSON 9 TEACHER S GUIDE by Jack Fadus Fountas-Pinnell Level N Folktale Selection Summary overhears the king s advisers as they plot to capture him by the water hole. He vows to drink at the water hole but not get caught. He tricks a shoemaker and a honey seller, and then creates an elaborate disguise that fools the king s advisers. Number of Words: 891 Characteristics of the Text Genre Folktale Text Structure Third-person narrative Organized chronologically Problem presented on fi rst page Content Animal character with human traits and emotions. Plot characteristic of trickster folktales: Can weaker but smarter character win out over the high and mighty? Story takes place in an unnamed place in the indeterminate past. Themes and Ideas It s more important to be smart than to be mighty. Trickery and one-upmanship can be humorous. Language and Some formal language characteristic of folktales Literary Features Meaning provided through integration of pictures with text. Sentence Complexity Longer and shorter sentences interspersed Vocabulary Content words such as advisers, shoemaker, outwit, outsmart Words Many high-frequency words Many two-syllable words Illustrations Color illustrations on every page reinforce folktale setting Book and Thirteen pages of text with illustrations on every page Print Features 2006. Fountas, I.C. & Pinnell, G.S. Teaching for Comprehending and Fluency, Heinemann, Portsmouth, N.H. Copyright by Houghton Mifflin Harcourt Publishing Company All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying or recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner unless such copying is expressly permitted by federal copyright law. Permission is hereby granted to individual teachers using the corresponding (discipline) Leveled Readers to photocopy student worksheets from this publication in classroom quantities for instructional use and not for resale. Requests for information on other matters regarding duplication of this work should be addressed to Houghton Mifflin Harcourt Publishing Company, Attn: Contracts, Copyrights, and Licensing, 9400 SouthPark Center Loop, Orlando, Florida 32819. Printed in the U.S.A. 978-0-547-30266-9 1 2 3 4 5 6 7 8 9 10 0940 15 14 13 12 11 10 09 If you have received these materials as examination copies free of charge, Houghton Mifflin Harcourt Publishing Company retains title to the materials and they may not be resold. Resale of examination copies is strictly prohibited. Possession of this publication in print format does not entitle users to convert this publication, or any portion of it, into electronic format.

by Jack Fadus Build Background Help children think about the kinds of folktales they have read. Build interest by asking: Have you ever read a folktale with a character who wins out in the end because he or she is smarter than everyone else? Read the title and author s name and talk about the cover illustration. Tell children that this story is a folktale that mixes people with animal characters. Introduce the Text Guide children through the text, noting important ideas, and helping with unfamiliar language and vocabulary so they can read the text successfully. Here are some suggestions: Page 2: Explain that the book is about a king and rabbit who are enemies. Suggested language: Turn to page 2 and look at the picture. The king is tired of s tricks. He tells his advisers to catch him so he won t play any more tricks that cause trouble. Page 3: Have children look at the illustration. Here are the king s advisers making a secret plan to catch. But there s one big problem. Can you tell what it is? hears every word of their plan to catch him at the water hole. Page 4: Explain that knows he s smarter than the king s advisers. Uncle Rabbit decides to prove he can outsmart and outwit them. Outwit and outsmart mean the same thing. makes a plan that shows how smart he is! Pages 5 7: Explain that has to trick many people to make his plan work. Turn to page 5. Who is talking to? Which character looks confident? The first person tricks is the shoemaker. New shoes are part of Rabbit s plan. Now turn back to the beginning and read the story to find out how tricks everyone. Expand Your Vocabulary outsmart to get the better of by cleverness, p. 2 outwit - to get the better of by cleverness p. 3 prediction something that someone says will happen in the future, p. 14 rascal a mischievous person p. 2 tricks n. actions meant to deceive, p. 2 2 Lesson 9:

Read Have children read silently while you listen to individual children read. Support their problem solving and fluency as needed. Remind children to use the Summarize Strategy the book and to stop to tell the important events as they read. from the last page of Discuss and Revisit the Text Personal Response Invite children to share their personal responses to the book. Suggested language: How do you think the king felt when he found out that his advisers had been tricked? How would you feel? Ways of Thinking As you discuss the text, make sure children understand these points: Thinking Within the Text Thinking Beyond the Text Thinking About the Text The king s advisers make a plan to catch at the water hole, but overhears it. makes his fur sticky with honey and then rolls in leaves, to disguise himself. goes to the water hole, but the king s advisers don t recognize him and don t catch him. Someone smart can get the better of someone mighty. Those who play tricks will figure out a way to outsmart everyone. 2006. Fountas, I.C. & Pinnell, G.S. Teaching for Comprehending and Fluency, Heinemann, Portsmouth, N.H. The language in the story makes it sound like a folktale. The ending shows how Uncle Rabbit got his reputation for being smart. The author doesn t judge for stealing the shoemaker s shoes. Choices for Further Support Fluency Invite children to act out a passage from the text with dialogue. Remind them to speak naturally, as if the characters were really talking to each other. Comprehension Based on your observations of children s reading and discussion, revisit parts of the text to clarify or extend comprehension. Remind children to go back to the text to support their ideas. Phonics/Word Work Provide practice as needed with words and word parts, using examples from the text. Give children practice in identifying and taking apart words that make up compound words, such as throughout and something (p. 2), outwit (p. 3), shoemaker (p. 5), workbench and forehead (p. 6). 3 Lesson 9:

Writing about Reading Critical Thinking Have children complete the Critical Thinking questions on BLM 9.9. Responding Have children complete the activities at the back of the book. Use the instruction below as needed to reinforce or extend understanding of the comprehension skill. Target Comprehension on Skill Understanding Characters Remind children that they can understand a character by paying attention to what the character feels, says, and does. Model the skill, using a Think Aloud like the one below: Think Aloud On page 4, laughs at the king s advisers plan to catch him. He calls them silly and predicts that they will not catch him when he goes to the water hole. These details about s thoughts and actions tell us what he is like and help us understand the kind of confident character he is. Practice the Skill Have children discuss words that describe. Based on their discussion, have them fill in the chart on page 15. Writing Prompt: Thinking Beyond the Text Have children write a response to the prompt on page 6. Remind them that when they think beyond the text, they use what they know and their own experience to think about what happens in the story. Assessment Prompts What will the king probably do when he fi nds out that has outsmarted him? Why did the king s advisers think that the water hole would be the best place to catch? 4 Lesson 9:

Read directions to children. English Language Development Reading Support Make sure the text matches the student s reading level. Language and content should be accessible with regular teaching support. Idioms Explain the meaning of the phrase stirring up trouble (p. 2) and talk about how it applies to s actions in the story. Oral Language Development Check children s comprehension, using a dialogue that best matches their English proficiency level. Speaker 1 is the teacher, Speaker 2 is the child. Beginning/Early Intermediate Intermediate Early Advanced/ Advanced Speaker 1: Who is the main character in the story? Speaker 2: Speaker 1: Who gives the order to catch? Speaker 2: The king gives the order. Speaker 1: How does trick the shoemaker? Speaker 2: He gets him to go inside and then steals some shoes. Speaker 1: How does trick the honey seller? Speaker 2: He gets him to leave his honey jar and then runs off with it. Speaker 1: How does Uncle Rabbit trick the king s advisers? Speaker 2: He disguises himself as a leaf creature and goes to the water hole to drink. The advisers can t tell it is. Name Read and answer the questions. Date Lesson 9 BLACKLINE MASTER 9.9 1. Why are the king s advisers looking for Uncle Rabbit? They want to bring him back to the king. 2. Why doesn t leave both shoes in the same place? If had left the pair of shoes together, the honey seller wouldn t have left the honey sitting on the road by itself. 3. Who do you think is more clever in the story, Uncle Rabbit or the king s advisers? Explain your answer. Possible response: is more clever because he fools the advisers by wearing leaves. Making Connections Think about another smart character you have read about. How did the character outsmart others? Write your answer in your Reader s Notebook.. All rights reserved. 11, Unit 2: Nature Watch 5 Lesson 9:

Name Date Thinking Beyond the Text Think about the questions below. Then write your answer in one or two paragraphs. steals shoes from the shoemaker and honey from the honey seller. Do you think this was the right thing to do? Why or why not? Write about another way he could have appeared at the water hole without getting caught by the king s advisers. 6 Lesson 9:

Name Read and answer the questions. Date Lesson 9 BLACKLINE MASTER 9.9 1. Why are the king s advisers looking for Uncle Rabbit? 2. Why doesn t leave both shoes in the same place? 3. Who do you think is more clever in the story, Uncle Rabbit or the king s advisers? Explain your answer. Making Connections Think about another smart character you have read about. How did the character outsmart others? Write your answer in your Reader s Notebook. 7 Lesson 9:

Student Date Lesson 9 BLACKLINE MASTER 9.13 LEVEL N Running Record Form page Selection Text Errors Self-Corrections 2 was known throughout the land as a rascal. He was always playing tricks and stirring up trouble. He would tease people and brag about how he could outsmart anyone, even the king. Finally, the king decided that he had had enough of and his tricks. So the king met with his advisers. We must do something about, he said. I want you to catch him. Then I will decide what to do with him. 3 The king s advisers talked first of one plan and then of another. Comments: Accuracy Rate (# words read correctly/92 100) % Total Self- Corrections Behavior Code Error Read word correctly cat 0 Repeated word, sentence, or phrase Omission cat 0 cat 1 Behavior Code Error Substitution cut cat 1 Self-corrects cut sc cat Insertion the ˆcat 1 Word told T 1 cat 0 1413620 8 Lesson 9: