Using Humor and Language Play in the Classroom to Enhance English Language Learning. American English Webinar Series

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Using Humor and Language Play in the Classroom to Enhance English Language Learning American English Webinar Series

Introduc)on David Chiesa Stephen Skalicky How does a farmer count a herd of cows? With a cow-culator! Did you understand that joke? Department of Applied Linguis)cs Georgia State University Atlanta, GA, USA

Pre-Webinar Poll Ques>ons 1. Do you consider yourself to be a funny teacher? 2. Can humor promote language learning? 3. Can beginner learners benefit from humor in the language classroom? 4. Have you ever tried to use humor in your language classroom?

Overview Define humor and language play Describe theore>cal reasons for using humor and play in the classroom Provide examples for implemen>ng humor and play into the language classroom

What is Humor? humor is a broad term that refers to anything that people say or do that is perceived as funny and tends to make others laugh, as well as the mental processes that go into both crea9ng and perceiving such an amusing s9mulus, and also the affec9ve response involved in the enjoyment of it. (Mar)n, 2007, p. 5)

What is Humor? 1. The thing that is funny 2. The person who creates the humor 3. The responses hearers have: laughter smiling more humor Humor is a very broad concept!

What are some reasons why teachers might use humor in the classroom?

Func>ons of Humor Making students feel comfortable Establishing and maintaining rela>onships between teacher and student between student and student Coping with difficult topics and situa>ons Stress relief and relaxa>on For fun

Types of Humor Narra)ves scripted stories with humorous endings Puns humor using words with double meanings Riddles humorous linguis>c and cultural puzzles Raise your hand if you are familiar with any of these types of humor.

Narra>ves Very short stories with humorous endings Scripted and planned in advance Typically end with a punchline the final phrase or sentence of a joke or story that causes the humor

Narra>ves A man walks into a library and says to the librarian, I ll have a cheeseburger and fries, please. The librarian responds, Sir, this is a library. The man then says, Oh, I m sorry. He then whispers, I ll have a cheeseburger and fries, please.

Puns Puns are a special form of humor based on double meanings. Puns contain double meaning Double meaning of two words that sound very similar sound the same look the same (Lems, 2013)

A skunk fell in a river and stank to the bo]om. Q: What kind of flower grows on your face? A: Tulips! Q: What kind of bird is found at a construc>on site? A: A crane! STANK sounds like SANK (two lips)

Riddles Riddles are cultural and linguis>c puzzles The answer to a riddle is funny because it is unexpected it requires seeing something differently it may involve using words differently

Riddles What is brown and s>cky? A s>ck! What has a face, two hands, but no arms or legs? A clock!

Word Play Playing with the form or meaning of words and phrases Form wri]en appearance sound Meaning ambiguous meaning mul>ple meanings Playing with language promotes language knowledge and learning (Cook, 1997)

Word Play Narra>ves play with meaning (this is a library) Puns play with forms (tulips and two lips) Riddles play with meaning (s>cky = like a s>ck)

Humor, Play, and L2 Learning Sociocultural Theory Lev Vygotsky Social ac>vity pushes development Raise your hand if you have heard of Vygotsky.

Sociocultural Theory Different types of people to interact with someone more capable someone equally as capable someone less capable and yourself It is through all of these forms of interac>on that learning can happen

Sociocultural Theory Play leads to development in play a child always behaves beyond his average age, above his daily behavior; in play it is as though he were a head taller than himself In other words playing allows people to engage in difficult learning tasks Humor and play is an affordance (or possible use) it allows for learning in certain situa>ons (Vygotsky, 1978, p. 10)

For Example: A Leaf A leaf offers different affordances to different organisms: crawling on for a tree frog cueng for an ant food for a caterpillar shade for a spider medicine for a shaman, and so on.

Humor, Play, and L2 Learning Interac)on language learning occurs when learners are interac>ng in meaningful conversa>on Nego)a)ng Meaning working to be understood working to understand Modifying Language changing what was said to help understanding

Learner Cannot Understand Stephen: Excuse me, Dave, but are you free right now? Dave: Am I free? What does that mean? Stephen: Dave, are you busy right now? Dave: Oh, no, I m not busy! Stephen s changes allowed comprehension

Learner Cannot Be Understood Dave: I do want food for ea>ng. Stephen: What are you saying? Dave: I am hungry. Stephen: OK, let s go eat! Dave must change his output to be understood

Humor and L2 Learning Encourages interac)on and social ac)vity helps interact with different capabili>es students are more comfortable Prompts nego)a)on conversa>on is realis>c and meaningful explaining and understanding humor consider different forms and meanings of words

What are some possible challenges when using humor in the classroom?

Challenges 1. Humor is too personal 2. Humor might offend someone 3. Humor is not serious language 4. Humor requires cultural knowledge 5. Humor is only for advanced learners

Addressing Challenges How does humor fit in? Humor does not have to be the goal of the course Use humor to help meet your course goals Backwards Design Where do you want to go? How do you get there? How do you know you are there?

Backwards Design Beginning: Learners will be able to exchange gree>ngs and introduce themselves to others Humor can be an effec>ve ice breaker makes ini>al introduc>ons more comfortable gives students something to use outside the class

Four Ways of Using Humor 1. Iden>fying Humor 2. Comprehending Humor 3. Producing Humor 4. Responding to Humor (Bell and Pomerantz, 2016)

Iden>fying Humor Purpose Build students ability to recognize humor (may not understand humor) How Analyze scripted examples of humor Ask students: how is humor being signaled in this example?

Knock-Knock Jokes Originated in the 1920s, during the period of American history called Prohibi9on Speakeasys Raise your hand if you know Patrons had to have a code to get in what a knock-knock joke is. Omen they would go to the door and knock twice. The operator would ask, Who s there?

Knock-Knock Jokes Fixed Structure Knock, knock Who s there? noun noun who? Punchline Good for younger and less proficient learners

Knock-Knock Jokes Example 1 Knock, knock! Who s there? Cow says. Cow says who? No silly, a cow says Mooooo! Example 2 Knock, knock! Who s there? Boo! Boo who? Don t cry, it s just me. When learners hear knock, knock, they know to expect something humorous

They can build upon each other Knock, knock Who s there? Nose Nose who? I nose another knock-knock joke. Knock, knock Who s there? Ears Ears who? Ears another knock-knock joke! Knock, knock Who s there? Chin Chin who? Chin up! I m not gonna tell you anymore knock-knock jokes.

Knock-Knock Jokes Teachers can use them as transi>ons between stories, ac>vi>es, or tasks Shared humor builds rapport an>cipates fun captures a]en>on

Comprehending Humor Purpose Students can both iden>fy and understand examples of humor How Teacher provides background knowledge necessary to understand examples of humor Teacher prompts students to consider meaning of certain words

Pun Comprehension Ac>vity 1. Teach learners different types of puns puns that sound very similar puns that sound the same puns that look the same 2. Ask students to iden)fy pun types if necessary, highlight key words in the puns students explain what causes humor in the pun 3. Ask students to explain the double meaning in the pun (Lems, 2013)

Pun Pun Type? Ques>on: How do you stop a charging bull? Answer: Take away its credit card. Looks the same Sounds the same Sounds very similar I prac>ce my handwri>ng because it s the right thing to do. Looks the same Sounds the same Sounds very similar How does a farmer count a herd of cows? With a cow-culator! Looks the same Sounds the same Sounds very similar

Pun Ques>on: How do you stop a charging bull? Answer: Take away its credit card. Looks the same Pun Type? Sounds the same Sounds very similar I prac>ce my handwri>ng because it s the right thing to do. Looks the same Sounds the same Sounds very similar How does a farmer count a herd of cows? With a cow-culator! Looks the same Sounds the same Sounds very similar

Pun Ques>on: How do you stop a charging bull? Answer: Take away its credit card. I prac>ce my handwri>ng because it s the right thing to do. Explain the Pun Meaning 1: Meaning 2: Meaning 1: Meaning 2: How does a farmer count a herd of cows? With a cowculator! Meaning 1: Meaning 2:

Pun Ques>on: How do you stop a charging bull? Answer: Take away its credit card. Explain the Pun Meaning 1: Meaning 2: running purchasing I prac>ce my handwri>ng because it s the right thing to do. Meaning 1: to write Meaning 2: to be correct What language skills are being used in this ac)vity? How does a farmer count a herd of cows? With a cow-culator! Meaning 1: an animal (cow) Meaning 2: a device (calculator)

Coopera>ve Learning and Humor

Wake Up and Go to Sleep

Classroom Setup Student 1 Asleep Group 1 Student 2 Asleep Teacher Step 1. All students start asleep. They are closing their eyes with their heads down. Student 3 Asleep Student 4 Asleep

Classroom Setup Student 1 Awake Group 1 Student 2 Asleep Teacher (Student 1 s word) Step 2. Teacher tells student 1 to wake up. That student looks and memorizes a word the teacher is showing. Student 3 Asleep Student 4 Asleep

Classroom Setup Group 1 Teacher Step 3. Teacher tells student 1 to go back to sleep. Student 1 Asleep Student 2 Asleep Student 3 Asleep Student 4 Asleep

Classroom Setup Student 1 Asleep Group 1 Student 2 Asleep Teacher Step 4. Teacher repeats steps 1-3 with each student, using a new word each >me. Student 3 Asleep Student 4 Asleep

Classroom Setup Student 1 Awake Group 1 Student 2 Awake Teacher Step 5. All students wake up and form a sentence with their memorized words. Student 3 Awake Student 4 Awake

For Example Student 1: Dave and Stephen Student 2: teachers! Student 3: are Student 4: the best Answer: Dave and Stephen are the best teachers!

Riddles 1. Many stories are built around riddles 2. Riddles have been used to educate, to test problem-solving skills, and provoke discussion 3. Choose riddles carefully good lead-in and can serve as comprehension ques>ons about a story (Baltuck, 1993, p. 110)

Fairy Tale Example Fairy Tales cultural stories with lessons Three Lihle Pigs three pigs each build a house one is brick one is s>ck one is straw A wolf tries to blow down all their houses only the pig who spent >me using brick keeps his house

What did the first li]le pig say amer the wolf blew down his house? Student 2: the Student 1: straw! Student 3: That s Student 4: last

What did the first li]le pig say amer the wolf blew down his house? That s the last straw!

Producing Humor Purpose Develop learners ability to produce humor Gain more language skills and knowledge Grow different ways of using second language How provide students with topics or frames to create humor Narra)ves teaching narra>ves allows produc>on

Joke Comple>on Ac>vity 1. Teacher gives students puns that are missing a single word 2. Students are given several op>ons to complete the joke 3. They are asked to choose the word that will create humor follow up ask students to explain why their answer is funny

Joke Comple>on Ac>vity (Earnest, 2008)

Joke Comple>on Ac>vity

Knock-Knock Joke Interac>on 1. Provide students with examples of knock-knock jokes 2. Then provide empty frames of knock-knock jokes 3. Students work in pairs to think of nouns + who that will create a funny knock-knock joke 4. Students then tell their jokes to each other most likely will have to explain their jokes to each other

Instruc)ons: Can you and your partner think of a noun that will make a joke when combined with who? Consider both the sound and the meaning when thinking of a joke. Now share your knock-knock jokes with your classmates. Be ready to explain your joke if others don t understand!

Responding to Humor Purpose Grow learner ability to par>cipate in humor How Provide situa>ons for learners to (safely) engage in a humorous discussion requires iden>fying, comprehending, and producing Check the Ning for examples

A Unit on Humor Example: Business English Businesses use puns in adver>sements to a]ract customers Curricular unit on recogni>on and produc>on of puns and word play in adver>sing ask students to find examples of puns ask students to create puns for fic>onal products

Overview Check Define humor and language play Describe theore>cal reasons for using humor and play in the classroom Provide examples for implemen>ng humor and play into the language classroom

Thank You! The conversa>on is not over! We look forward to covering more humor and language play topics in our post-webinar Ning discussion!

References Baltuck, N. (1993). Crazy gibberish and other story hour stretches: From a storyteller s bag of tricks. Hamden, Connec>cut: Linnet Books. Bell, N. & Pomerantz, A. (2016). Humor in the classroom: A guide for language teachers and educa9onal researchers. New York and London: Routledge, Taylor and Francis. Cook, G. (1997). Language play, language learning. English Language Teaching Journal, 51(3), 224-231. Earnest, R. (2008). Just kidding: Jokes for kids by kids. Lulu Publishing. Lems, K. (2013). Laughing All the Way: Teaching English Using Puns. In English Teaching Forum (Vol. 51, No. 1, pp. 26-33). US Department of State. Bureau of Educa>onal and Cultural Affairs, Office of English Language Programs, SA-5, 2200 C Street NW 4th Floor, Washington, DC 20037.

References Con>nued Mar>n, R. (2007). The psychology of humor: An integra9ve approach. Boston, MA: Elsevier Academic Press. van Lier, L. (2000). From input to affordance: Social-interac>ve learning from a ecological perspec>ve. In J. P. Lantolf (Ed.), Sociocultural theory and second language learning (pp. 245-259). Oxford, England: Oxford University Press. Vygotsky, L. S. (1978). Mind in society. Cambridge, MA: Harvard University Press.