Lecture 8. Display Devices. Cathode Ray Tube (CRT) Liquid Crystal Displays (LCD) Light-Emitting Diode (LED) Gas Plasma DLP

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Lecture 8 Display Devices Cathode Ray Tube (CRT) Liquid Crystal Displays (LCD) Light-Emitting Diode (LED) Gas Plasma DLP

Display Devices Display technology - CRT or LCD technologies. Cable technology - VGA and DVI are the 2 common. Viewable area (usually measured diagonally) Aspect ratio and orientation (landscape or portrait) Maximum resolution Dot pitch Refresh rate Color depth Amount of power consumption Aspect Ratio

LCD Display Devices CRT Gas Plasma LED DLP

CRT - Cathode Ray Tube Cathode (electron gun) shadow mask and phosphor coated screen focusing anode deflection yoke electron guns shadow mask phosphors on glass screen (faceplate)

CRT Phosphors (courtesy L. Silverstein)

CRT Phosphors Display Spectral Power Distribution Relative Intensity 0.8 0.4 B phosphor G phosphor R phosphor 0 400 500 600 700 Wavelength (nm)

R 1G 1B 1- Primaries used for PAL R G B - Primaries used for NTSC 2 2 2 CRT Gamut Gamut (color Gamut) = the subset of colors which can be represented in a given device.. 0.8 0.6 G 2 G 1 NTSC PAL y 0.4 0.2 0 R 1 R 2 B 1B2 0 0.2 0.4 0.6 0.8 x CIE Chromaticity + Gamut applet : http://www.cs.rit.edu/~ncs/color/a_chroma.html

CRT Phosphors and Gamma Display Intensity 1 1 Relative Intensity 0.8 0.6 0.4 0.2 1 0.5 0 0.5 0 400 550 700 400 550 700 0 0 50 100 150 200 250 Frame Buffer Value

Display Intensity Camera and monitor nonlinearities cancel out Frame Buffer Value 250 200 150 100 50 Image Aquisition (camera) 0 0 0.25 0.5 0.75 1 Input Intensity 250 200 150 100 50 Image Display (monitor) 0 0 0.25 0.5 0.75 1 Output Intensity

Gamma Encoding/Decoding Gamma Correction Gamma describes the nonlinear relationship between pixel values and luminance. ValueOut = ValueIn γ γ < 1 γ > 1 Gamma Encoding Gamma Decoding

Gamma Encoding/Decoding Gamma Correction Typically image files are created by cameras, stored on computers and communicated over the internet with gamma encoding. Why? The eye does not respond linearly to light; it responds to relative brightness or luminance differences. Weber s Law Perceived Brightness Intensity I I = constant gamma encoding = uniform perceptual coding

Gamma Encoding/Decoding Gamma Correction Input Device to Output Device (Camera to Display) Scene Gamma Encoding Gamma Decoding Image Camera Internet Display Want: Encoding Gamma = Decoding Gamma

Gamma Encoding/Decoding Gamma Correction Wrong Gamma: Linear gamma on 2.2 gamma Display 1/2.2 gamma on 2.2 gamma Display

Gamma Encoding/Decoding Gamma Correction encoding γ = 1 encoding γ = 0.6 encoding γ = 0.4 encoding γ = 0.2 Demo

Gamma Encoding/Decoding Gamma Correction CRT displays have inherent Gamma Correction (Gamma Decoding) What is the display Gamma?

Gamma Encoding/Decoding Gamma Correction Display Standards: NTSC γ = 2.2 PAL γ = 2.8 SECAM γ = 2.8 MAC γ = 1.8 srgb γ = 2.2 Actually*: for x Linear <= 0.03928; X γ-encoded = X Linear /12.92 for x Linear <= 0.03928; X γ-encoded = ((0.055+x Linear )/1.055)2.4

Gamma Encoding/Decoding Gamma Correction Testing Gamma of your Monitor: 1 Relative Intensity 0.8 0.6 0.4 0.2 0 0 50 100 150 200 250 Frame Buffer Value Gray = 125 Gray = 230

Gamma Encoding/Decoding Gamma Correction Testing Gamma of your Monitor: 1 Relative Intensity 0.8 0.6 0.4 0.2 0 0 50 100 150 200 250 Frame Buffer Value Gray = 125 Gray = 230 Gray = 190

Gamma Encoding/Decoding Gamma Correction Testing Gamma of your Monitor: NormanKorenGammaTest.jpg From: http://www.normankoren.com/makingfineprints1a

Gamma Encoding/Decoding Gamma Correction

Gamma Encoding/Decoding Gamma Correction Displays: Luminance = C * value γ + black level C is set by the monitor Contrast control. Value is the pixel level normalized to a max of 1. Black level is set by the monitor Brightness control. The relationship is linear if gamma = 1.

Display SPD Response Relative Intensity 0.8 0.4 B phosphor G phosphor R phosphor 0 400 500 600 700 Wavelength (nm)

Phosphor Spectral Additivity Relative Intensity 0.8 0.4 0 400 500 600 700 Monitor SPD = R phosphor SPD G phosphor SPD B phosphor SPD e r e g e b = Me Relative Intensity 0.8 0.4 0.8 0.4 0.8 0.4 0 400 500 600 700 0 400 500 600 700 0 400 500 600 700 Wavelength (nm) Note: e = relative intensities and NOT frame buffer values

Display Luminance Display Luminance and White Point x 10-3 8 7 6 5 4 3 2 1 0 0 50 100 150 200 250 Frame Buffer Value Display white = X w Y w Z w = x y z R G B G B R 1 1 1 x w = 0.2707 y w = 0.3058

Display White Points Display Standards: NTSC (1953) NTSC (1979) PAL SECAM ISO 12646 CIE white point = C white point = D65 white point = D65 white point = D65 white point = D50 white point = E 0.8 y 0.6 0.4 0.2 20000 8000 10000 6000 50004000 3000 2000 7000 C B D65 E A 0 0 0.2 0.4 0.6 0.8 x Color Temperature

Display Calibration calibration matrix = H = x y z R G B calibration matrix relates the linear relative intensity to sensor absorption rates (XYZ or LMS): r = He Example: H = CIERGB-to-XYZ (?) 0.2172 0.3028 0.1926 0.1230 0.5862 0.0960 0.0116 0.1033 1.0000

Examples using calibration matrix: 1) Calculate XYZ (LMS) of frame buffer values: Frame buffer = (128, 128, 0) Relative intensities e = (0.1524, 0.1524, 0.0) r = He r = (0.0813, 0.1109, 0.0180) 2) Calculate the frame buffer values required to produce a given XYZ value: r = (0.3, 0.3, 0.3) e = H -1 r e = (0.7030, 0.3220, 0.2586) frame buffer = (222, 166, 153)

3) Calculate frame buffer values for a pattern with changes only in S-cone direction: Create calibration matrix using cone sensitivities: H = L M S R G B Start with background pattern: e = (0.5, 0.5, 0.5) This produces cone absorptions: r = He r = (0.7060, 0.6564, 0.5582) Now create second color S from background: r2 = r + (0 0 0.1418) = (0.7060, 0.6564, 0.7) e = H -1 r e2 = (0.5388, 0.4742, 0.6022)

4) Calculate calibration matrix under new white point: Original calibration matrix = H Original white point calculation: e 1 = (1, 1, 1) r 1 = He 1 Original white New white point calculation: r 2 New white e 2 = H -1 r 2 Denote e 2 = (e 2R, e 2G, e 2B ) New calibration matrix = H new = H e 2R e 2G e 2B

Flat Panel Displays Liquid Crystal Display (LCD) technology - blocking light rather than creating it. Require less energy, emit less radiation. Light-Emitting Diode (LED) and Gas Plasma light up display screen positions based on voltages at grid intersections. Require more energy.

Liquid Crystal Display (LCD) Discovered in 1888 by Austrian botanist Friedrich Reinitzer. RCA made the first experimental LCD in 1968. Liquid Crystals are used to make thermometers and mood rings because heat changes absorbance properties. http://computer.howstuffworks.com/lcd2.htm

Liquid Crystal Display (LCD) Liquid crystals (LC) are complex, organic molecules fluid characteristics of a liquid and the molecular orientation order properties of a solid exhibit electric, magnetic and optical anisotropy Many different types of LC optical configurations nematic materials arranged in a twisted configuration most common for displays Below are shown three of the common LC phases Smectic Nematic Cholesteric Twisted Nematic = most common for displays

Liquid Crystal Images Nematic Cholesteric oily streaks Smectic A Batonnets Smectic A Focal conic fans Smectic B Mosaic Smectic B Mosaic Smectic B Focal conic fans Crystals All pictures are copyright by Dr. Mary E. Neubert http://www.lci.kent.edu/lcphotosneubert.html

LCD Polarization Crossed polarizers Liquid crystal (off state) Liquid crystal (on state) Liquid Crystals are affected by electric current. Twisted Nematics (TN) = kind of nematic liquid crystal, is naturally twisted. Applying an electric current to it will untwist it. Amount of untwisting depends on current's voltage.

LCD Voltage Control unpolarized backlight unpolarized backlight polarizer glass ITO polymer liquid crystal V polymer ITO glass polarizer no light passes through Voltage Field Off (V=0) Voltage Field On (V>V threshold )

LCD System polarizer RGB color filter array glass black matrix Thin Film Transistors (TFTs) top electrode liquid crystal layer glass substrate polarizer pixel Electrodes (ITO) backlight

Direct vs Multiplex Driving Direct Driving - every element is wired separately. Multiplex Driving wires are shared e.g. in a matrix. Multiplex Driving

Passive vs Active Matrix Passive Matrix a simple grid supplies the charge to a particular pixel on the display. Slow response time and imprecise voltage control. Active Matrix every pixel has switch and capacitor. A row is switched on, and then a charge is sent down a column. Capacitor holds charge till next cycle. Faster response time, less pixel crosstalk. An enormous number of transistors are used. e.g.for laptop: 1,024x768x3 = 2,359,296 transistors etched onto the glass! A problem with a transistor creates a "bad pixel". Most active matrix displays have a few bad pixels.

Color Array Organization Options http://www.avdeals.com/classroom/what_is_tft_lcd.htm

Color Pixels in LCD Devices

LCD Calibration Issues (a) CRT (b) LCD (c) Gray Series Wandell and Silverstein, OSA Chapter

LCD Calibration Example

Opened Up LCD Light Guide Panel = Diffuser Light Source X-address Y-address Holographic lens elements

Reflective Color Displays Backlit LCD Reflective LCD backlight absorber scan drivers data drivers controller grayscale Backlit Power Reflective backlight 2.6 W Reflective bistable 1.2 W mw Low power Low volume and weight Naturally adaptive to changes in ambient illumination Low cost

Liquid Crystals on Silicon (LCOS) New reflective LCD technology. Instead of the crystals and electrodes sandwiched between polarized glass plates, in LCOS devices the crystals are coated over the surface of a silicon chip. The electronic circuits are etched into the chip, which is coated with a reflective surface. Polarizers are in the light path before and after the light bounces off the chip. Advantages over conventional LCD Displays: Easier to manufacture. Have higher resolution because several million pixels can be etched onto one chip. Can be much smaller.

Liquid Crystals on Silicon (LCOS) The Near-Eye Viewer Projection Display

Liquid Crystals on Silicon (LCOS) LCOS microdisplays are small - must be magnified via either a virtual imaging system or a projection imaging system.

Liquid Crystals on Silicon (LCOS) LCOS rear projection TV Head mounted displays Microdisplays viewfinder

Digital Light Processing (DLP)

Principle of the DLP/DMD Reflective projection. (source, TI, Yoder white paper)

Principle of the DLP/DMD Projection TV technology can create large screen sizes at a reasonable price

Principle of the DLP/DMD Digital MicroMirror Device (DMD) The DMD chip, was invented by Dr. Larry Hornbeck of Texas Instruments in 1987. An array of up to 1.3 million hinged microscopic mirrors. Each micromirror measures 16 µm 2 (1/5 of a human hair). Each mirror creates one pixel in the projected image.

Principle of the DLP Micromirrors can tilt toward the light source (ON) or away from it (OFF) - creating a light or dark projected pixel. The bit-streamed image code entering the chip directs each mirror to switch on and off up to several thousand times a sec. Frequency of on vs off determines gray level (upto 1024).

Principle of the DLP A color filter wheel is inserted between the light and the DMD, and by varying the amount of time each individual DMD mirror pixel is on, a full-color, digital picture is projected onto the screen.

Digital Light Processing (DLP) http://www.dlp.com/includes/demo_flash.asp http://www.audiosound.com/whatisdlp.html

LCD vs DLP LCD DLP

Digital Light Processing (DLP) http://www.dlp.com/projectors/default.aspx

Gas Plasma Plasma = a gas made up of free-flowing ions and electrons. Gas Plasma Display = An array of cells (pixels) composed of 3 subpixels: red, green & blue. An inert (inactive) gas surrounding these cells is then subjected to voltages representing the changing video signal; causing the gas to change into a plasma state, generating ultra-violet light which reacts with phosphors in each subpixel. The reaction generates colored light.

Gas Plasma Displays Emissive rather than transsmitive Front Step 1: Address electrode causes gas to change to plasma state. Step 2: Gas in plasma state reacts with phosphors in discharge region. Step 3: Reaction causes each subpixel to produce red, green, and blue light. http://www.audiosound.com/whatisplasma.html http://www.avdeals.com/classroom/learning_resources.htm

Gas Plasma Displays The Address electrodes sit behind the cells, along the rear glass plate in horizontal rows. The Display electrodes, which are transparent, are are mounted above the cell, along the front glass plate in vertical columns.

Gas Plasma Extremely thin (3"-6" typically), & produce sharp images because do not use complicated optics & lens assemblies. Images are relatively bright with very high contrast ratios. Have nearly a 180 degree viewing angle with no light drop-off! (LCD and DLP Televisions approx 160 deg). Technology is highly complex & relatively expensive. Relatively weighty and consumes more power than typical video displays. Sometimes require internal cooling fans (like LCD, DLP, & CRT projectors).

Plasma vs LCD Advantages Of Plasma Displays Over LCDs Viewing angle of Plasma: 160 degrees+, ~ 90 degrees vertically vs. LCDs: up to or less than 160 degrees horizontally. Size much larger Plasma 32-61 inches vs LCD 2-28 inches. Plasma is Emissive (internal) vs LCDs are Transmissive (External backlight). Switching speeds: Plasma <20ms (video rates) vs LCDs>20ms (may have image lag at video rates) Color technology: Plasma uses Phosphors (Natural TV colors) vs LCDs use Color Filters (Not the same color system as TV).

Plasma vs CRT and DLP Advantages Of Plasma Displays Over Regular TV's 4" thick, and can be hung on a wall Much larger picture Higher color accuracy Brighter images ( 3 to 4 times brighter) Better resolution High-definition capability 16:9 aspect ratio vs. standard 4:3 Can be used as a monitor for a PC or Mac Images don't bend at the edge of the screen Reflections from windows or lights are minimized Wider viewing angles Not effected by magnetic fields Advantages Of Plasma Displays Over Projection Monitors Ideal for any room, even rooms where space may be limited 4" thick, and can be hung on a wall Can be used as a monitor for a PC or Mac Higher color accuracy than most PTV's Brighter images than most PTV's Better resolution than most PTV's Wider viewing angles, not stuck sitting in a sweet spot DLP and LCD rear projectors need bulb replacement every 4 to 5000 hours (cheap initially but more expensive in the long run).

Light Emitting Diodes (LED) LED = a tiny little bulb small, extremely bright and uses little power. Do not have a filament but are illuminated by the movement of electrons in a semiconductor material. No filament to burn out, so they last very long. Do not get hot as light bulbs do. Efficient in terms of electricity (none is wasted on heat)

Diodes Semiconductor material is typically neutral. When it is doped it becomes charged: N-type has extra electrons P-type has missing electrons i.e. extra holes. A diode is a section of N-type material bonded to a section of P-type material Electrons from the N-type material fill holes from the P-type material along the junction between the layers, forming a depletion zone.

Diodes When the negative end of the circuit is hooked up to N-type layer and the positive end is hooked up to P-type layer, electrons and holes move and the depletion zone disappears. Free electrons moving across a diode fall into holes in the P-type layer. This involves a drop from the conduction band to a lower orbital, so the electrons release energy in the form of photons.

Diodes The wider the energy gap the higher the spectral frequency of the emitted photon. (silicon has very small gap so very low frequency radiation is emitted e.g. infra red). Diodes in LEDs are housed in a plastic bulb that concentrates the light in a particular direction. Most of the light from the diode bounces off the sides of the bulb, traveling on through the rounded end.

LED Displays A LED pixel module is made up of 4+ LEDs of RGB. LED displays are made up of many such modules. Several wires run to each LED module, so there are a lot of wires running behind the screen. Turning on a jumbo screen can use a lot of power.

Organic Led Displays (OLED)

Organic Led Displays (OLED) An electronic device made by placing organic thin films between two conductors (Anode & Cathode). When electrical current is applied, a bright light is emitted. This phenomenon is called electro-phosphorescence. Can be very thin (organic layers less than 0.1mm). Simple to manufacture - In Polymer OLEDs the organic material can be quickly and easily applied to a substrate.

OLED Structure is Simple No backlight (low power) Simpler to manufacture Very fast switching times Lifetime issues

Flexible Organic Light Emitting Displays (FOLED) Instead of glass surfaces, FOLEDs are made on flexible substrates (transparent plastic to opaque metal foils). Universal Display Corporation (UDC) - A passive matrix display fabricated on a 0.175 mm thick sheet of plastic: resolution of 80 dpi, 64 levels of grey scale and can show full motion video. The FOLEDTM was invented by Professor Stephen Forrest at Princeton University. It is now under development at UDC. http://www.universaldisplay.com/foled.php

Displays of the Future The ELumens VisionStation projection TV system The LCD projector has a wide-angle lens that projects the image on to a hemispherical screen. Samsung released the interesting 170 x 127 mm LCD display, that folds like a book.

Displays of the Future e-books

Displays of the Future e-books Ebooks is based on e-ink, a reflective technology relying on millions of microcapsules (diameter of a human hair). Each containing negatively charged black balls and positively charged white balls. Electric charge determines whether the black or white balls will be at the display level. http://www.eink.com/technology/howitworks.html http://www.youtube.com/watch?v=wgh6cm6d-hy

Display Technologies Projective Displays Emissive: CRT Gas Plasma Transsmitive : Liquid Crystal Displays (LCD) Liquid Crystal on Silicon (LCOS) Reflective Displays Digital Light Processing (DLP) Organic Led Displays (OLED) Ebooks

Bit-Depth Number of Colors 1 2 (monochrome) 2 4 (CGA) 4 16 (EGA) 8 256 (VGA) 16 65,536 (High Color, XGA) 24 16,777,216 (True Color, SVGA) 32 16,777,216 (True Color + Alpha Channel)