DISTRIBUTED MOTION CONTROL

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DISTRIBUTED OTION CONTROL Jacob Hefer Elmo otion Control Westford, A Abstract Distributed motion control is a reality; today's processing power, deterministic protocols and network technology make that possible. I. CENTRALIZED OR DISTRIBUTED OTION CONTROL There are several interpretations for the term distributed in the motion control business. The first interpretation is an extension of the traditional centralized motion controller approach, which uses non-intelligent servo amps with basic analog commands. The extended topology still has centralized controllers, which communicates with digital servo drives over networks with defined protocols. In this interpretation, the majority of the motion control tasks (synchronized motion, position, ECA, position control and speed in several cases) are still performed by the central controller. The second interpretation is based on intelligent servo drives whose activities are coordinated by a multi-axis supervisor (AS). The AS may be a PC, PLC or stand-alone dedicate unit which communicates across standard networks using standard protocols. Central otion Controller ulti-axis Supervisor Analog Command Analog Command Analog Command SW Command Real Time - Deterministic Network SW Command SW Command Amplifier Amplifier Amplifier Figure 1 Centralized vs. Distributed Control

II. ERROR CALCULATIONS The dilemma faced by motion control engineers is how much Error is acceptable in their application. That error is a combination of mechanical limits, feedback resolution, motor, drive and motion controller performance. Networking and trajectory interpolation should also be added to the error equation when calculating the error in a distributed otion Control configuration. echnical Resolution Performance Networking otion Control Figure 2 The Error Chain This article will clarify the networking and trajectory error added (if any) to application error when working in a distributed motion control environment. In a distributed motion control environment, trajectories for synchronized motion are sent by the multi-axis controller, via a deterministic network (and protocols), to intelligent servo drives. The trajectories are sent by a method called "data-streaming". Interpolation is performed by the intelligent servo drive. Y-Axis Z-Axis X-Axis ulti Axis Supervisor Y-Axis Z-Axis X-Axis Target Trajectory Calculation 2 Axes Networking Cubic Spline Interpolation Excecution Figure 3 Distributed Processing odel For example, to create a circle trajectory, 2 axes are needed (X and Y). The command that executes a circle will look something like: circle (2000, 0,360) where 2000 is the number of counts and 0, 360 are the start and end angles. The multi axis manager (controller) translates the command to a pair of single axis position commands (P1, P2, P3.Pn) based on the trigonometric equation of circle x² + y² =r² where x(t) = r cos α (t), y(t) = r sin α (t) t represents a synchronized time stamp.

Counts 6 x 10 4 4 2 0-2 -4 X axis trajectory Y axis trajectory x 10 4 4 3 2 1 0-1 -2-3 Nominal ellipse otion starts and teminates here Ellipse PVT points -6 0 500 1000 1500 2000 2500 msec Figure 4 X-Y Trajectories -4-4 -2 0 2 4 x 10 4 Figure 5 Elliptical Path The trigonometric information above can be displayed as a PVT table. X axis Y axis Point Position Velocity Time Point Position Velocity Time 1 Px1 Vx1 T1 1 Py1 Vy1 T1 2 Px2 Vx2 T2 2 Py2 Vy2 T2 3 Px3 Vx3 T3 3 Py3 Vy3 T3.... n Pxn Vyn Tn n Pyn Vyn Tn With deterministic networks and protocols such as CANopen, the information above can be sent to the axes in several ways: On the Fly or Buffered. In each case the axes execute the trajectory with the same time by interpolating the trajectory with a linear or 3 rd order equation. 3 rd order interpolation using 4 points of position data to minimize error, looks like this: P(t) = a(t-t0) ³ + b(t-t0) ² + c(t-t0) + d V(t) = 3a(t-t0) ² + 2 b(t-t0) + c The differences in the interpolation level can be dramatic (see the figure below).

Network Interpolation Error - counts 250 200 150 100 50 0 0 5 10 15 20 25-50 Linear Interpolation Elmo PVT Cubic Spline Interpolation Interpolation - update time (msec) Figure 6 Comparison of Interpolation Errors The entire distributed motion control equation represents the relationships between: Update time (network speed) Interpolation algorithm Data density (number of points) Bus load Taking all the above into consideration will provide a fair estimate of performance of the distributed system and give a numerical value of the error added by using a network- based configuration. III. FASTER NETWORK BETTER PERFORANCE A common approach taken when trying to improve performance is to run after a faster network(s). Unfortunately, this approach does not necessarily improve performance because "deterministic" behavior is not automatically improved. In motion control systems, the time it takes to transfer data, and how the data is transferred must be known. So, to improve the performance of the network, deterministic behavior must also be improved. Faster networks are a good option when they are supported by a "reach" protocol. In a motion control environment there is no time for acknowledgments during data transmissions. Therefore, open loop send and forget protocols that can deliver 100% of the data, 100% of the time, on-time, guaranteed is required.

IV. TYPES OF DETERINISTIC NETWORKS The CANopen protocol on CAN networks is one approach that offers deterministic behavior. There are several others protocols and network types on the market which provide similar deterministic performance. The CAN bus, by nature, is not a fast network when compared with Ethernet, FireWire and other, more exotic approaches. V. Distributed otion Control Example The following example shows how a Distributed otion Control Supervisor works with a pair of intelligent servo drive (of the SimplIQ family) in a CANopen environment to create a small circle. Velocity 150 mm/sec Diameter 10 mm Error requirements ± 2.5 um Designers should ask the following questions: 1. Can the error requirement be achieved? 2. How many axes can be controlled simultaneously? 3. What is the expected bus load? The following will clarify: Simplified calculation Ordinary Incremental encoder Pitch D V Error 1 µm = 1 count 2,500 PPR ~ 10,000 CPR 10mm (10mm/turn) 10 mm = 10,000 counts 150 mm/sec = 150,000 counts/sec 0.3 µm (0-1 counts)

The error calculation is based on the following: (cubic spline interpolation) PVT_Err = (1-cos(α /2)-sin² (α /2)/2)*D/2 Were alpha is the interpolation segment angle of the circle and equal to: alpha=2*v*t/d D: circle diameter V: spatial velocity T: interpolation time The linear interpolation error can be represented by Linear_interpolation_Err = (1-cos (alpha/2))*d/2 In answer to the Designer's questions above: 1. When creating a circle with a 10 mm diameter (10,000 counts), a 56 count error can be expected. 2. The number of axes depends upon the network baud rate, sync time and other duties. In an isolated 800 Kbps network with 10 msec update time and 10 msec sync time a 26 synchronized axes can be supported. 3. When 26 axes are supported on an 800 Kbps network with a refresh time of 10 msec, the bus load will be 70% (see the middle graph in the figure below). D T PVT Linear 10000 20 5 223 10000 19 4.1 202 10000 18 3.3 181 10000 17 2.6 162 10000 16 2.1 143 10000 15 1.6 126 10000 14 1.2 110 10000 13 0.9 95 10000 12 0.7 81 10000 11 0.5 68 10000 10 0.3 56 10000 9 0.2 45 10000 8 0.1 36 10000 7 0.1 28 10000 6 0 20 10000 5 0 14 10000 4 0 9

80% 70% Bus Load 60% 50% 40% 30% 20% 10 % 1 msec 20 msec CAN Bus 500 Kbit/s Sync Time 10 msec Update Time 1-20 msec 2 4 6 8 10 15 20 25 30 Number Of s 80% Bus Load 70% 60% 50% 40% 30% 20% 10 % 1 msec 2 msec 4 msec 6 msec 10 msec 20 msec CAN Bus 800 Kbit/s Sync Time 10 msec Update Time 1-20 msec 2 4 6 8 10 15 20 25 30 Number Of s 40 80% 70% Bus Load 60% 50% 40% 30% 20% 10 % 1 msec 20 msec CAN Bus 1000 Kbit/s Sync Time 10 msec Update Time 1-20 msec 2 4 6 8 10 15 20 25 30 Number Of s 40 50 Figure 7 Comparison of Bus Load at Different Bus Speeds. VI. Conclusions The example above demonstrates that demanding mechanical requirements, however exotic, can be resolved with a deterministic network and protocol but not necessarily by a high speed infrastructure. Excellent performance can be achieved with intelligent servo drives. The market will eventually provide fast networking technology based on Ethernet. But for now, most motion control applications can be created with intelligent servo drives working with ulti-axis supervisors on standard networks.