GLI-12 V1.1 GLI 12 V2.0

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1.41 Other Standards. These standards cover the actual requirements for various types of progressive gaming devices in casinos. The following other standards may apply: a) Technical Standards for Gaming Devices in Casinos (GLI-11); and b) Standards for On-line Monitoring Systems in Casinos (GLI-13), currently not published. 1.41 Other Standards. These standards cover the actual requirements for various types of progressive gaming devices in casinos. Please refer to our website at www.gaminglabs.com for a complete list of other GLI Standards available, which may apply. Added the reference to other GLI Standards that may apply, if the subject technology is being used. 2.2.9 Program Storage Media. On the program medium that is submitted and subsequently placed in the field, each program shall be uniquely identified by the following: a) Program ID Number; b) Manufacturer; c) Version number; d) Type and size of media (unless located on the media as purchased unused from the supplier); e) Location of installation in the associated hardware, if potentially confusing; and f) A unique signature. For medium other than EPROM, a hashing algorithm shall be used. 3.3.1 Game Integrity Standard. The Laboratory will perform certain tests to determine whether or not outside influences affect game fairness to the player or create cheating opportunities. A gaming device shall be able to withstand the following tests, resuming game play without operator intervention: a) Random Number Generator. The random number generator and random selection process shall be impervious to influences 2.2.9 Program Storage Medium Identification. On the program medium that is submitted and subsequently placed in the field, each program shall be uniquely identified, where applicable, by the following: a) Program ID Number; b) Manufacturer; c) Version number; d) Type and size of media (unless located on the media as purchased unused from the supplier); e) Location of installation in the associated hardware, if potentially confusing; and f) A unique signature. For medium other than EPROM, a hashing algorithm shall be used. 3.3.1 Game Integrity Standard. The Laboratory will perform certain tests to determine whether or not outside influences affect game fairness to the player or create cheating opportunities. This certification applies exclusively to tests conducted using current and retrospective methodology developed by Gaming Laboratories International, Inc. During the course of testing, Gaming Laboratories International, Inc. inspects for marks or symbols Minor change to exclude identifiers that may not always apply. 3.3.1 removed the requirement for Electro-Magnetic Interference, Radio Frequency Interference, Magnetic Interference and Liquid Spills testing to be conducted by GLI since it is disclosed that it is the sole responsibility of the manufacturer to comply with any regulations related to the aforementioned. GLI claims no liability and makes no representation with respect to such non-gaming testing.. 1

from outside the device, including, but not limited to, electro-magnetic interference, electro-static interference, and radio frequency interference; b) Electro-Magnetic Interference. Gaming devices shall not create electronic noise that affect the integrity or fairness of neighboring machines or associated equipment; c) Electro-Static Interference. Protection against static discharges requires that the machine s conductive cabinets be earthed in such a way that static discharge energy shall not damage, or inhibit the normal operation of the electronics or other components within the gaming device. Gaming devices may exhibit temporary disruption when subjected to a significant electro-static discharge greater than human body discharge, but they shall exhibit a capacity to recover and complete any interrupted play without loss or corruption of any control or data information associated with the gaming device. The tests will be conducted with a severity level of a minimum of 27KV air discharge; d) Radio Frequency Interference (RFI). Gaming devices shall not divert from normal operation by the application of RFI at a frequency range from twenty-seven (27) to one thousand (1000) MHZ with a field strength of three (3) volts per meter; e) Magnetic Interference. Gaming devices shall not be adversely affected by magnetic interference. The manufacturer should supply indicating that a device has undergone product safety compliance testing. Gaming Laboratories International, Inc. also performs, where possible, a cursory review of submissions and information contained therein related to Electromagnetic Interference (EMI), Radio Frequency Interference (RFI), Magnetic Interference, Liquid Spills, Power Fluctuations and Environmental conditions. Electrostatic Discharge Testing is intended only to simulate techniques observed in the field being used to attempt to disrupt the integrity of Electronic Gaming Devices. Compliance to any such regulations related to the aforementioned testing is the sole responsibility of the device manufacturer. Gaming Laboratories International, Inc. claims no liability and makes no representations with respect to such non-gaming testing. The actual data showing the tests performed and the excluded tests are available upon written request. A gaming device shall be able to withstand the following tests, resuming game play without operator intervention: a) Random Number Generator. The random number generator and random selection process shall be impervious to influences from outside the device, including, but not limited to, electro-magnetic interference, electro-static interference, and radio frequency interference; b) Electro-Static Interference. Protection against static discharges requires that the machine s conductive cabinets be earthed in such a way that static discharge energy shall not damage, or inhibit the normal operation 2

of the electronics or other components within the gaming device. Gaming devices may exhibit temporary disruption when subjected to a significant any documentation if the device has had magnetic interference testing against any recognized standard; and f) Liquid Spills. Liquid spills applied to the outside of a gaming device shall not affect the normal operation of the machine, the integrity of the material or information stored inside the cabinet, or the safety of the players operating the equipment. If liquids are spilled into a coin acceptor or bill acceptor, the only degradation permitted is for the acceptor to reject all inputs or generate an error condition, see also Error Conditions, Section 4.13. electro-static discharge greater than human body discharge, but they shall exhibit a capacity to recover and complete any interrupted play without loss or corruption of any control or data information associated with the gaming device. The tests will be conducted with a severity level of a minimum of 27KV air discharge. 3.4.3 Types of Updating Displays. The use of odometer and other paced updating displays are allowed. The progressive meter shall display the winning value within 30 seconds of the jackpot being recognized by the central system. In the case of the use of paced updating displays, the system jackpot meter shall display the winning value after the jackpot broadcast is received from the central system. The gaming regulator shall set the rule for the length of time allowed before the progressive must shut down. 3.5.2 Progressive Controller Description. A progressive controller is all of the hardware and software that controls all communications among the devices that calculates the values of the progressives and displays the information within a progressive gaming device link (if applicable progressive gaming device(s) may be internally controlled) and the associated progressive meter. 3.4.3 Types of Updating Displays. The use of odometer and other paced updating displays are allowed. The progressive meter shall display the winning value within 30 seconds of the jackpot being recognized by the central system. In the case of the use of paced updating displays, the system jackpot meter shall display the winning value after the jackpot broadcast is received from the central system. 3.5.2 Progressive Controller Description. A progressive controller is all of the hardware and software that controls all communications among the devices. The controller shall calculate the values of the progressives and display the information within a progressive gaming device link and the associated progressive meter (if applicable, progressive controllers may be internally Removed the statement regarding the regulator setting the shut down time for a progressive as this is a jurisdictional policy. Adjusted formatting of statement for clarity. 3

This equipment includes but is not limited to PC-based computers, wiring, and collection nodes, etc. controlled by the game s control program). A progressive controller may consist of more than one discrete component and includes but is not limited to PCbased computers, wiring, interface boards and collection nodes, etc. 3.5.3 i) HIDDEN INCREMENT: percentage increment rate for the reserve pool (the next base amount shall be computed or posted to advise the player of this contribution); 3.5.3 i) HIDDEN INCREMENT: percentage increment rate for the reserve pool 3.5.5 Reserved 3.5.5 Internal Link Progressive Controller For link progressives where the progressive controller is part of the game software (internal link), all games on the link shall conform to the following criteria: a) Require a secure method for configuring each game on the link. b) Changes to progressive settings may not be made, unless it involves a secure method. c) Each game on the link shall be uniquely identified. d) Only one (1) game on the link shall function as the master progressive controller. e) If the game configured as the master controller becomes inoperative, all games on the link must tilt. f) If any game on the link loses communication with the master controller, that game must tilt. g) The progressive link shall be capable of displaying all progressive parameters (i.e. contribution, reset amount, levels, etc.). Changed because the overflow portion of the rule should cover this. Added to account for new technology. 3.5.12 Progressive Jackpot Amount. 3.5.12 Base Progressive Jackpot Amount. Changed the title of the section to refer to Base Progressive Jackpot Amount to accurately reflect the topic of the rule. 4

3.5.13 Progressive Controller Error Conditions. When a controller error occurs, it is preferred that it alternates the displays, or equivalent, between the current amount and an appropriate error message that is visible to all players, or can alert the casino to the error condition. If the following events occur, the game that is using the progressive is to be disabled, and an error shall be displayed on the progressive meter, other approved progressive system component or gaming device: a) During a communication failure, see also Communication Failure section 4.2.8; e) When the current amount is larger than the limit, see also Jackpot Limits section 3.5.15; 3.5.13 Progressive Controller Error Conditions. When a controller error occurs, it is preferred that it alternates the displays, or equivalent, between the current amount and an appropriate error message that is visible to all players, or can alert the casino to the error condition. If the following events occur, the progressive controller must convey the appropriate signal to disable the games using the progressive, and an error shall be displayed on the progressive meter, other approved progressive system component or gaming device: a) During a communication failure between the game and the controller or anywhere within the progressive controller system: (see also Communication Failure, section 4.2.8) e) Reserved. Deleted what previously appeared as (e). Reworded requirement for clarity. Removed (e). N/A Added: 3.9 Software Verification 3.9.1 General Statement. The controller software and any associated critical software used within a progressive system must have the ability to allow for an independent integrity check of the control program from an outside source. This must be accomplished by being authenticated by a third-party device, which may be embedded within the control program (see NOTE) or having an interface port for a third-party device to authenticate the media. This integrity check will provide a means for field testing the Added a new note requiring the ability to authenticate any critical control program that is used with a progressive system. 5

software to identify and validate the program. The test laboratory, prior to approval, shall approve the integrity check method. NOTE: If the authentication program is contained within the control program, the manufacturer must receive written approval from the test laboratory prior to submission. 4.2.3 Method of Communication for Multi-Site Gaming Devices. The method of communication shall be a non-shared, dedicated line or equivalent. Dial-tone systems may used as long as devices at the local site would not be able to be disabled from another outside line or manipulated by any other means. When the method of communication is a shared line, appropriate encryption and security must be in place to avoid corruption or compromise of data. 4.2.4 Data Collection Requirement. Multi-site systems shall ensure that security information and the amounts wagered information is communicated, at least once every 15 seconds for terrestrial lines (dedicated phone lines), and a reasonable amount of time for Radio Frequency, from each participating device to the central computer system. 4.2.8 Communication Failure. A gaming device shall disable itself and suspend play if communication is lost to the local collection unit and security hub. The gaming device may resume play only when communication to the local hub is restored. If the communication is lost between the local hub and the central 4.2.3 Method of Communication for Multi-Site Gaming Devices. It is recommended that the method of communication be a non-shared, dedicated line or equivalent. Dial-tone systems may used as long as devices at the local site would not be able to be disabled from another outside line or manipulated by any other means. When the method of communication is a shared line, appropriate encryption and security must be in place to avoid corruption or compromise of data. 4.2.4 Data Collection Requirement. Multi-site systems shall ensure that security information and the amounts wagered information is communicated, at least once every 60 seconds for terrestrial lines (dedicated phone lines), and a reasonable amount of time for Radio Frequency, from each participating device to the central computer system. 4.2.8 Communication Failure. A gaming device shall immediately disable it self and suspend play if communication is lost to the local collection unit hub. The gaming device may resume play only when communication to the local hub is restored. If the communication is lost between the local hub and the central Changed stipulation pertaining to the method of communication utilized to a recommendation. Changed the Data Collection Requirement for Multi-Site games to require the security information and the amounts wagered information be communicated at lease once every 60 seconds for dedicated phone lines, from the previous requirement of 15 seconds. Reduced stringency to accommodate increased data flow. Added stipulation allowing continued game play during a communication loss only if progressive information from the games is buffered, granted the buffer is not full. Added additional requirement pertaining to the functionality of the hub in transmitting the buffered information upon the 6

computer, the gaming device reestablishment may continue to play provided communication. the progressive information from all games connected to the local hub is buffered. Once the local hub s buffer is full, the hub must disable games that are connected to it. Upon computer, the gaming device may continue to play. However, once communications are reestablished, the system wide totals are to be updated; not withstanding this rule if the communication is lost for more than 24 hours and the site must be shut down. reestablishing communication with the central computer, the hub must accurately relay all buffered progressive information to the central system and the system wide totals are to be updated; not withstanding this rule if the communication is lost for more than 24 hours and the site must be shut down. of 7