Broadcast Graphics ACSR BG400 Webinar Table Of Content

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Broadcast Graphics ACSR BG400 Webinar Table Of Content Broadcast Graphics ACSR BG400 Webinar 1 In this edited recording you can view the first section of the Broadcast Graphics ACSR webinar BG400. It includes theoretical subjects as well as live demos of the actual products discussed. The subjects included in this video can be easily searched and navigated within the recording and they 1. Workflow Elements SW HW 1) HDVG2U Front and Back 2) HDVG+ Top view 3) HDVG+ in comparison to HDVG2U 4) HDVG+ LAN connectors 5) HDVG2U dual top view 6) Blend Front and Back View 7) Blend Top View 2. Configuration - HDVG Control Panel 3. Workstations Specifications 4. 4Desginer 1) 4Designer GUI 2) 4Designer in the Workflow 3) 4Desginer Controller 5. 3Dplay 1) 3Dplay GUI 2) 3Dplay in the Workflow 3) 3DPlay File Sys vs. DB 6. Blend 1) Blend GUI 7. Maestro 1) Maestro in the Workflow 2) Maestro GUI 8. Workflows 1) Basic Workflow 2) Complex Workflow 3) Radio TV Overview 4) Maestro Plugin 9. Licenses 1) Licenses types 2) USB Dongle 3) Floating License 4) Nodelock License

5) License Server Monitor 6) License Errors 10. Q&A Broadcast Graphics ACSR BG400 Webinar 2 In this edited recording you can view the second section of the Broadcast Graphics ACSR BG400 webinar. It includes theoretical subjects as well as live demos of the actual products discussed. The subjects included in this video can be easily searched and navigated within the recording and they 1. Previous Day Review 1) Day 2 Agenda 2. Installation 1) Installation Folder 2) Installation Start - GSetup 3) Checking Installed files 3. Installation Wizard Options 1) Main Products Tab 2) Environment Tab 3) Render Engine Tab 4) HDVG Tab 5) Plugins tabs 6) Review 3rd Parties Step 7) SharedData Step 8) HASPDriver Setup Step 9) HDVG Firmware Type Step 10) RETools Setting Setup 11) HDVGCtrPanel Step 12) AutomationProtocol Step 13) 3Dplay64 Step 14) Shared Data Step 15) Render Engine Step 16) Reviewing installation Results 17) Verify License.dat file 4. 4Designer 1) Create New Scene 2) Exports 3) Animations 4) Triggers 5) Video Insertions 6) Visible and Visibility Options 7) Clips 8) Create a Scene Review 9) Text Object

10) Ticker 11) Scene Folder Location 12) 4Designer Controller 13) Starting the Render Engine 14) Exporting a Scene 15) Troubleshooting Interact 16) General Q&A 17) Layers Options & Settings 18) Primitives Tab 19) Textures Tab 20) Materials Tab 21) Misc. Tab 22) News Tab 23) Complex tab 24) In / Out Connections 5. Q&A Broadcast Graphics ACSR BG400 Webinar 3 In this edited recording you can view the third section of the Broadcast Graphics ACSR BG400 webinar. It includes theoretical subjects as well as live demos of the actual products discussed. The subjects included in this video can be easily searched and navigated within the recording and they 1. 3DPlay 1) Devices 2) Render Unit Manager 3) Connecting the Render Unit 4) Data source Manger 5) GPIO Manager 6) Automation Media Manager 7) Data Stream Manager 8) Clip Server Manager 9) Graphic Control Manager 10) Router Control Manager 2. Tools 1) Languages 2) Settings /Application Settings 3) Controls / Action Editor 4) Details Tab 5) Graphic Item Tab 6) Ticker Demo 7) GI Parameters

8) Global Parameters 9) Animation Commands 10) Data Tab 11) Nested Actions 12) Preview with Local Render Engine 3. Pacer Editor 1) Graphic Item Tab 2) Data Tab 3) GI Parameters 4) Line Tab 5) Using Pacers- A Demo 6) Ticker 4. Data Group 5. Playlist 6. Advanced Playlist 7. Export Production File 8. New Production (Import) 9. 3DPlay Browser Broadcast Graphics ACSR BG400 Webinar 4 Part 1 In this edited recording you can view the first part of the fourth section of the Broadcast Graphics ACSR 1. Maestro Installation 2. Installation Wizard 1) DataBase Tab 2) Destination Folder Step 3) Setting the database parameters 4) Activate MaestroRestarter Step 5) Maestro SQL scripts 6) Maestro and Page Editor 7) License 3. Maestro Application 1) Login 2) User Interface 3) Page Window 4) Scene Tab 5) Time Line 6) Page Editor

7) Saving pages 8) Rundown 9) Preferences / Settings 10) Q&A 11) Preferences Cont. 12) Scene Execution 13) Page Creation 14) Q&A Broadcast Graphics ACSR BG400 Webinar 4 Part 2 In this edited recording you can view the second part of fourth webinar of the Broadcast Graphics ACSR 1) The TimeLine and its Commands 2) Adding databases data 3) Preferences - Automation settings 4) JStation 5) inews plugin 6) 3DPlay Connection - External Device Preferences 7) Clips 8) Playout with Tickers 9) Synchronizing Broadcast Graphics ACSR BG400 Webinar 5 Part 1 In this edited recording you can view the first part of the fifth webinar of the Broadcast Graphics ACSR 1. Maestro 1) Maestro DB and Scripts 2) Preferences > PGM & PRV 3) Building a Page 4) Page Properties 5) Control Properties 6) Using The Timeline 7) Connecting to Data Source 8) Using the Rundowns 9) Automation

10) Q&A Broadcast Graphics ACSR BG400 Webinar 5 Part 2 In this edited recording you can view the second part of the fifth webinar of the Broadcast Graphics ACSR BG400 webinar. It includes theoretical subjects as well as live demos of the actual products discussed. The subjects included in this video can be easily searched and navigated within the recording and they 2. Blend 1) Installation 2) User Interface 3) Mediator Management Preferences 4) Clip server preferences 5) Creating playlists 6) Graphics Tab 7) Browser Settings 8) Creating a Playlist 9) Setting Clip server 10) Web Configurator Broadcast Graphics ACSR BG400 Webinar 5 Part 3 In this edited recording you can view the third part of the fifth webinar of the Broadcast Graphics ACSR 3. 3Dplay 1) Setting web configurator 2) Clip Server Manager 3) Clip Viewer 4) Advanced Playlist 5) Clips Folder 6) Q&A Broadcast Graphics ACSR BG400 Webinar 5 Part 4 In this edited recording you can view the fourth part of the fifth webinar of the Broadcast Graphics ACSR 4. Hardware 1) HDVG Panels

2) Blend Panels 3) HDVG2U 4) HDVG+ 5) HDVG2U panels 6) Blend Connections 5. Linux Settings 1) Render Engine Installation 2) License 3) Verifying The Render Engine State