Theory and Practice of Tangible User Interfaces. Tuesday Week 5: Ambient Media. week. Ambient Media. At the periphery of our awareness

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Transcription:

week 05 Ambient Media At the periphery of our awareness 1

Announcements Midterm project proposal due today Tue Sept 25 Crash course on programming by Dave and Ryan 2

Lecture Outline Peripheral Awareness Ambient Media Signs and Representational Fidelity 3

Peripheral Awareness What we are attuned to without attending to explicitly [Weiser, 1995] 4

5

6 www.chromasia.com

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8 www.brainsinchains.com

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Periphery What we are attuned to without attending to explicitly. [Weiser, 1995] 10

Calm Technology Engages both the center and the periphery of our attention, and moves back and forth between the two. [Weiser, 1995] 11

Live Wire [Jeremijenko, 1995] 12

Locatedness: Calm Technology We are connected effortlessly to a myriad of familiar details of the world around us. [Weiser, 1995] 13

Tasks in Foreground and Background [Buxton, 1995] 14

[Buxton, 1995] FOREGROUND bursty BACKGROUND persistent HUMAN- HUMAN conversation, telephone, video conf. HUMAN- COMPUTER GUIs 15

[Buxton, 1995] FOREGROUND bursty BACKGROUND persistent HUMAN- HUMAN conversation, telephone, video conf. HUMAN- COMPUTER GUIs 16

[Buxton, 1995] FOREGROUND bursty BACKGROUND persistent HUMAN- HUMAN conversation, telephone, video conf. Portholes HUMAN- COMPUTER GUIs 17

[Dourish & Bly, 1992] 18

[Buxton, 1995] FOREGROUND bursty BACKGROUND persistent HUMAN- HUMAN conversation, telephone, video conf. Portholes HUMAN- COMPUTER GUIs smart house technology 19

Foreground and background Calm technology engages both the center and the periphery of our attention, and moves back and forth between the two. [Weiser, 1995] 20

Activity Theory Hierarchical Structure Activity Actions conscious goal-oriented Operations automatic, unconscious 21

Activity Theory Hierarchical Structure Example Activity Building a house Actions Putting the roof up, transporting bricks by truck Operations Hammering, changing gears when driving 22

Activity Theory Hierarchical Structure Foreground and background in calm computing Activity FOREGROUND Actions conscious goal-oriented BACKGROUND Operations automatic, unconscious 23

Ambient Media 24

Ambient Media Information conveyed via calm changes in the environment so that users are more able to focus on their primary tasks while staying aware of non-critical but important information that affects them. [Pousman & Stasko, 2006] 25

Pinwheels: wind of bits [Ishii et al., 1997] 26

ambientroom [Ishii et al., 1997] 27

Orb [Ambient Devices] 29

Orb [Ambient Devices] 30

Orb [Ambient Devices] 31

LumiTouch [Chang, Resner et al., 2001] 32

icom [Agamanolis, 2003] 33

Ambient Media: Design Principles 1. Display important but not critical information 2. Can move from the periphery to the focus of attention and back again 3. Focus on physical representation in the environment 4. Provide subtle changes to reflect updates in information (should not be distracting) 5. Are aesthetically pleasing and environmentally appropriate [Pousman & Stasko, 2006] 34

Representational Fidelity and Signs 35

Representational Fidelity How the data from the world is encoded into patterns, pictures, words, or sounds. [Pousman & Stasko, 2006] 36

Sign 37

Sign [Peirce 1931-58] Signified The physical thing or idea that the sign stands for. Signifier The representation of the object, which could be a word, a picture, or a sound. Sense The understanding that an observer gets from seeing or experiencing either the signified or its signifier. 38

Sign [Peirce 1931-58] Signified The physical thing or idea that the sign stands for. Signifier The representation of the object, which could be a word, a picture, or a sound. Sense The understanding that an observer gets from seeing or experiencing either the signified or its signifier. Warm, hot, burn, bright, dangerous, etc. 39

Types of Signs Iconic Symbolic Indexical [Peirce 1931-58] 40

Iconic Signs Signs that resemble or look like that to which they refer to. A preference for visual resemblance over all other possible sorts resemblance. 41

Iconic signs Drawings and caricatures 42

Iconic signs Imitative gestures and metaphors 43

Symbolic Signs Based on code or rule-following conventions. Fundamentally arbitrary, so the relationship must be learned. 44

Symbolic Signs Language characters, numbers 45

Symbolic Signs Abstract visual representations 46

Indexical Signs Directly connected to the signified (physically or causally). The link can be observed or inferred. 47

Indexical Signs Natural signs Jason Courtney http://www.perdador.com/f6update/oc3.html 48

Indexical Signs Measuring instruments (weathercock, thermometer, clock) 49

Indexical Signs Measuring instruments (weathercock, thermometer, clock) 50

Indexical Signs Signals 51

Indexical Signs Recordings (a photograph, a film, video or television shot, an audio-recorded voice), maps, photos. 52

Signs in Context of Use to represent snow flake == Iconic to represent cold weather == Indexical to represent GO for ski == Symbolic 53

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 54

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 55

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 56

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 57

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 58

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 59

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 60

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 61

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 62

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 63

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 64

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 65

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 66

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE 67

ICONIC Resembling or imitating the signified SYMBOLIC Arbitrary, rule-following, must be learned INDEXICAL Not arbitrary and is directly connected to the signified VISUAL AUDITORY TACTILE OLFACTORY TASTE??? 68

Beyond ambient displays 69

Ambient input methods Presence and activity sensors Gestural input Tangible interfaces [Vogel & Balakrishnan, 2004] 70

Ambient Media? Metaphor Embodiment None Noun Verb Noun and Verb Full Full Nearby Environment Distant 71

Ambient Media? Metaphor Embodiment None Noun Verb Noun and Verb Full Full Nearby Environment Distant 72

Beyond fore vs. background Load balancing of senses to reduce cognitive load 73

Thanks! 74