Visualization Technologies IGS HT Displays. Stefan Seipel Additional Reading. Visual Displays - Basic Technologies

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Visualization Technologies IGS HT 2003 Stefan Seipel (stefan.seipel@it.uu.se) Displays Additional eading oy S. Kalawsky: The Science of Virtual eality and Virtual Environments Addison-Wesley Publishing Company, 1993, ISBN 0-201-63171-7 Perception: pages 50-59 Displays techniques: pages 98-107 Physiological Aspects Visual Displays - Basic Technologies Spatial etinal esolution : 1 Visual Field : approx. 200 o, with 120 o binocular overlap Limits of depth perception from lateral disparity Temporal esolution : approx. 50 Hz, increasing with luminance Cathode ay Tubes Flat Panel Displays Electroluminiscence Displays LCD Displays Active Matrix TFT Light Valves Laser Scanners Micro Mirror Devices Operation modes of CTs: Advantages: - high resolution - easy to control - reliable technology -low cost Cathode Acceleration Anode andom scan mode aster scan mode Focussing Electron gun x-/y- Deflection (elstat / magn.) Phosphor Coating

Basic Technologies - andom Scan CT Basic Technologies - aster Scan CT How it works: Display primitives are stored in a display list (ellipses, circles, lines...) Electron beam is controlled continuously between vertice -> analog line drawing How it works: Display is rasterized into pixels which are stored in a two-dimensional memory array (raster memory) Electron beam is traversing the screen line by line in a regular time frame and scheme Content of the raster memory controls beam intensity + no aliasing, smoth lines + transformation in hardware possible + little memory required - only line drawing possible - complex control hardware for the beam - flickers if scene becomes complex + uses old TV technology (simple approach) + filled and shaded surfaces are possible + guaranteed screen refresh rate - aliasing problems staircase effect - electronics required for raster memory readout - drawing algorithms more complex Basic Technologies - aster Scan CT Host Frame buffer 00000000011100000000000000100010 00000000101010000001010100011000 00000000000000000100100011111000 00000000000000000010010100001001 00000000000010101000100111111000 00000000000001011001111001011000 00000000000000000000101001010011 Display Controller Converts analog primitive into discrete representation Video Controller Converts discrete frame buffer into analog video signal scan line horizontal retrace vertical retrace The role of the phosphor coating : - Fluorescence (glowing when hit by electron beam) - Phosphorescence (after glowing while being activated) - Persistency (time until glowing phosphorescence decreases below 10%) typically 5-60 milliseconds. - Persistency is important. Short persistency requires high update rates otherwise flicker. Long persistency causes stabile but smeary images. - Granularity of the phosphor -> spot size, image resolution - Type of phosphor defines color: p1 : green, average persistency p4 : white, short persistency p12 : orange, average persistency p31 : green, short persistency How is color accomplished in displays? Most usually, colors are mixed by additive composition of base colors 1. Spatially modulated color composition see also page 99, in Kalawsky 2. Temporally modulated color composition see next slide How is color accomplished? Color shutter technology. - Sequential display of color fields on monochromatic CT - Synchronization of the fields with color filters - Filters can be : a) LCD filters (electronically controlled) b) Optical filters (mechanically coupled) - Advantages : No color convergence errors - Disadvantages : High frequent oscillations in the visual field decompose colors

Parameters for display assessment Basic Technologies - Typical parameters for CTs - dot size (mm) - dot pitch (mm) - resolution (lp/mm) - brightness (cd/m 2 ) - contrast ratio -display size - addressability - refresh rate - color range - convergence - weight / power consumption 1mm 1mm 1mm dot size? dot pitch? resolution? 1mm Screen Diagonal Size (14-26 ) Shadow masks (Triple holes, Strips) Dot pitch (0.24-0.30 mm) Video bandwidth (50-250 MHz) Horizontal Sync. Frequency (30-170 khz) Vertical Sync. Frequency ( 48-170 Hz) max. esolution (1280x1024-4800 x 4000) Basic Technologies - Flat Panel Display - LCD Basic Technologies - Flat Panel Display - LCD Liquid Crystal Displays Addressing of Pixels: vert. pol.filter vertical electrodes liquid crystal layer horizontal transparent electrodes hor.pol.filter Deposit an electronic charge on intersections between horizontal and vertical electrodes sequentially row by row. Limited speed, since certain minimum time is required to is deposited (depending on the capacity of the intersections) When last row has been addressed, first rows have already lost their electric charge Poor contrast image No electric field = light passes through Light source or mirror Basic Technologies - Flat Panel Display Basic Technologies - Flat Panel Display Thin Film Transistor Matrix (TFT): An array of transparent transistors is deposited on the LCD Pixels can be switched on and off Pixel keep their electrical state and optical properties => Significant contrast and intensity enhancements Color reproduction / Optical Efficiency: Groups of adjacent pixels are forming one effective color pixel Sub-pixels are covered with color filters Common sub-pixels configuration are GB stripes, triads or quads Efficient resolution is reduced Light intensity is diminished significantly when passing through polarizes, liquid crystals, and color filters (poor optical efficiency) (see also page 96)

Basic Technologies - Flat Panel Display Electro Luminescence Displays (plasma panel displays): Basic Technologies - Flat Panel Display Electro Luminescence Displays (plasma panel displays): Gas is encapsulated between electrodes When a certain amount of voltage is applied (striking voltage) the plasma discharges and glows until the potential drops below the discharge voltage. Plasma cell keeps glowing for a while without being refreshed. Potential S D Strike Voltage Discharge Voltage glas Sandwich-Technique vertical transparent electrodes glass substrate with plasma cells (Neon, Argon) horizontal transparent electrodes Active luminance, high intensity display Plasma generates light t glass Basic Technologies - Light Valves Basic Technologies - Laser Scanner Application : Projection Displays Used for: Screen High resolution light modulation (>1600 x 1200) large screen projection displays High refresh rates possible (>130 Hz) Usable for high light output projection displays The first choice for stereo projection systems Tricky problems : Ghost images with slow phosphor direct retinal displays (very high resolution) for color displays, several lasers required (convergence?) vertical deflection mirror horizontal deflection mirror see page 103 in Kalawsky laser source Basic Technologies - Micromirror Devices (MMD) Basic Technologies - Micro Mirror Devices (MMD) Matrix of micro mirrors MMD System Working Principle Addressable and electronically controllable Used for Light eflection and Projection Display Systems Extremely high optical efficiency

3D Display Categoriess Temporal Multiplexing and Ghosting Dual Display Immediate Mode Stereographic Displays (2 projected planar views) Single Display Plane Multiplexed True Volumetric Displays Shutter Opacity Left Eye 100% 0% Shutter Opacity ight Eye 100% 0% Pixel Intensity (Phosphor) Two Pixels are Drawn On-Screen: Purple Pixel for the ight Eye Green Pixel for the Left Eye 120Hz screen refresh rate t t Temporal MUX Spatial MUX Chromatic MUX Polarization MUX 8.3 ms Close ight Close ight Open Left Open Left Open ight Open ight Open ight Close Left Close Left Close Left t Left eye sees purple pixel due to after-glowing ight eye sees green pixel due to shutter response Spatial Multiplexing Chromatic Multiplexing The stereo image pair is imaged on alternating pixels, pixel columns, or scan-lines. Optical arrangements are used to block-out the the wrong image for the corresponding eye. Effective resolution is reduced. L L L L L V-3100 Encoding: A stereo image pair is combined into one so called anaglyph. The left eyes view is encoded with the red colour component. The right eye view is encoded with the complementary colour i.e. green And blue colour components. Decoding: The left eye uses a red colour filter that passes through dominant red components. The right eye uses a cyan colour filter that passes through dominant blue And green components. Images curtsey: http://axon.physik.uni-bremen.de/research/stereo/color_anaglyph/index.html#ana Light Polarization Multiplexing Tavla

Combined Temporal and Filter Multiplexing 3D Displays and Optical Systems - Projection Systems The stereo image pair is displayed on-screen using a time multiplexing scheme. The Z-Screen is an active optical polarizer, that alternates the direction of the transmitted light. The user wears passive glasses that do not need synchronization. Monitor ZScreen 2000i with integrated electronics: Light Transmission: 32% Field ate: 40Hz to 200Hz Height: 17.25 Width: 20.125 Depth: 3.25 Viewing Area: 15.5 x 11.75 Weight: 4.2 lbs. (without cables) Frame Material: Extruded Box Section Aluminum in plastic bezel Operating Temperature: 0 C to +70 C Storage Temperature: -50 C to +125 C Power Supply: 18 VAC, 2VA Observe: Loss of luminance 3D Projection Display Systems require: Very high intensity image source Transmission LCD/TFT Panel + Light Source eflection LCD/TFT Panel + Light Source Projection CT (specialized high intensity CT tube ) MMD Light Valve (Laser) Focusing optics/color splitter Wide / narrow angle optics, fixed or variable Projection screen Transparency / Diffusion / Specular Properties Means of splitting left/right channel Time Multiplexing / Chromatic Separation / Light Polarization 3D Displays and Optical Systems - Projection Systems 3D Displays and Optical Systems - Projection Systems 3D Front Projection Systems: Image source and observer are located on the same side of the projection surface ( - user may interfere with projection beam) Stereo 3D with active shutter glasses requires very fast image source (>120 Hz) light valve / projection CT extremely expensive single graphics pipeline screen with good diffuser properties Stereo 3D with passive polarizing glasses requires two image sources image alignment problems dual graphics pipeline required requires special silver screen which preserves polarization Stereo 3D with color field separation (red/green) one color capable projector (cheap) poor image result screen with good diffuser properties Image Source + Optics Observer Screen 3D ear / etro Projection Systems: Image source is positioned behind the projection screen No interference between user and image source equires transparent screen material No polarized 3D stereo possible since polarization is disturbed in transmission Stereo 3D with active shutter glasses requires very fast image source light valve / projection CT expensive single graphics pipeline Attention must be paid to mirror effects (nowadays in HW) Screen Image Source + Optics Observer 3D Displays and Optical Systems - Projection Systems 3D ear / etro Projection Systems: Examples 3D Displays / Optical Systems - Autostereoscopic Displays Autostereoscopy - stereoscopic perception with the naked eye Image Splitter (e.g. Sanyo) Display divided in vertical stripes Alternate stripes display left and right image Slit-mask is blocking out the view of the left Display surface Pixel Column Pixel Column L Pixel Column Pixel Column L Pixel Column Pixel Column L eye onto the right picture and vice versa Only a single user Slit mask Caves Virtual Planes Viewing wands Dedicated observer position Horizontal resolution decreased

3D Displays / Optical Systems - Autostereoscopic Displays 3D Displays / Optical Systems - Autostereoscopic Displays (Double) Lenticular Lens Arrays LCD-Projektor LCD-Projektor Examples (Heinrich-Hertz Institute, Berlin) Display divided in vertical stripes Alternate stripes display left and right image Half-Cylinder shaped lenses project the stripes to the corresponding eye Several viewing zones Double-lenticular retro-projection system Dedicated observer distance Horizontal resolution decreased LCD/TFT Panel Allows for user movements Allows for user movements Uses head-tracking Uses head-tracking Lenticular flat panel display system Screen is automatically positioned correctly with a robot arm Lenticular array is shifted 3D Displays / Optical Systems - Volumetric Displays 3D Displays / Optical Systems - Volumetric Displays The display creates a real volumetric representation which is perceived as a 3D structure without the need for glasses or other aids. The idea is to project dynamic images onto oscillating or rotating surfaces in order to create the sensation of a volumetric object. Prototypes have been build using: - rotating LED matrices - rotating helical projection surfaces with laser projection laser - lasers projecting into fog - experiments are underway to bring a solid crystal to illumination on addressable positions All these systems can only show transparent/monochrome objects Mechanical problems and limits, dead viewing areas Commercial systems are far ahead Choice of V Displays - Evaluation of equirements Displays Technologies - Features How many observers are watching at the same time? What resolution and color fidelity requirements are there? -> basic display technology Is wide field of view desirable? Is immersion an important issue for the application? CT LCD TFT M M D Lightw alv Addressability 4 kp ixel 2 kp ixel 2 kp ixel 1.3 kp ixel 4 kp ixel Contrast h ig h lo w h ig h h ig h h ig h Colors very good m edium good very good very good Dim ensions huge sm all/m sm all/m sm all m edium edium edium efresh <180 60 Hz 60 Hz 60 (180Hz) 140 Hz Hz Costs low average high high very high Is stereoscopic 3D rendering required? If yes, decide which type one screen polarized -> take care for optical properties of the system one screen time multiplexed -> display must tolerate high refresh rates dual screen (HMD) -> check for resolution autostereoscopic? Does the application require interaction with haptic stimuli?

3D Displays and Optical Systems - Projection Systems FULLY IMMESIVE SPHEICAL POJECTION SYSTEM (THE CYBESPHEE) http://www.ndirect.co.uk/~vr-systems/sphere1.htm Considerations with regard to stereo image projection Time-multiplexing with active shutters: both front and retro projection possible active glasses are quite expensive (if many are required) very high speed projector is required (light valve technology, expensive) Polarized filtered images: projection screen must preserve polarization (aluminized silver screen) retro projection not yet possible (no suitable screen material available) glasses are very cheap two projectors are required (can cause image alignment problems) ealityvision s autostereoscopic display using holographic optical elements Contact: David Trayner or Edwina Orr.ealityVision Ltd. 6 Yorkton St. London E2 8NH, UK: +44 (0)171 7399700 F: +44 (0)171 739 9707 E: reality@augustin.demon.co.uk