See the Big Picture: Scalable Visualization Solutions for High Resolution Displays

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See the Big Picture: Scalable Visualization Solutions for High Resolution Displays Doug Traill, Senior Solutions Architect, NVIDIA QuadroSVS@NVIDIA.COM Twitter - @dougtraill

8K 4K FROM SD TO 8K HD: 1080P HD: 720P SD From SD to 8K Exponential Pixel Growth Image Courtesy: Rose Adler Leighana Ginther Jackie Osterday 2

16 HD projector, 20MPixel, wall display One system with 4 Quadro M6000s & Quadro Sync Scaling Detail Realism requires Resolution MOSAIC - scale any application across up to 16 displays from just one computer using 4 Quadro cards and Quadro Sync Cluster - Scale even further with a visualization cluster of systems built upon Quadro Sync 20MPixel - 16 Projector 10MPixel - 8 Projector 4MPixel - 1 Projector 3

Scaling Detail Realism requires Synchronization Image courtesy of The Boston Globe MOSAIC - scale any application across up to 16 displays from just one computer using 4 Quadro cards and Quadro Sync Cluster - Scale even further with a visualization cluster of systems built upon Quadro Sync Brown University YURT 69 projectors powered by a cluster of K5200 + Quadro Sync 4

From HD to 4K & Beyond Increasing Display Resolutions 4K UHD 4 times HD res 8K UHD 16 times HD res Professional 4K projectors 4096x2160 4096x2400 8k Projectors JVC 8192x4800 (e-shift) (4 * 4K) 5

Scale from 4k UP. Image courtesy of Prysm Inc Image courtesy of Visbox Image Courtesy of Elbit Systems MOSAIC Single workstation Single Desktop Up to 4 GPUs 16 display heads Application independent GPU Affinity Single workstation Multiple desktops/grids Up to 8 GPUs 32 display heads Application dependent Cluster solution Multiple workstations Multiple desktops/grids Up to ~200 GPUs 800 display heads Application dependent ~142 Mpixels (16 * 4K) ~284 Mpixels (32*4k) ~7,078 Mpixels (800x4K) NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE. 6

Project on to any surface Image Courtesy of IMMERSIVE DESIGN STUDIOS NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE. 7

WARP + Intensity API Windows + Linux Projection Blending & Mapping software available from: Image courtesy of Joachim Tesch - Max Planck Institute for Biological Cybernetics Image courtesy of Christie Digital 8

WARP not just for projectors Arbitrary display layouts GTC S5143 Architectural Display Walls Using NVAPI 9

Quadro Driver Display Features Custom Resolutions MOSAIC Tiled Displays 10/12 bit Color GTF, DMT, CVT, CVT-RB, Manual timing Seamless Desktop across multiple GPUs Automatic MOSAIC setup on tile displays using Display ID Support High Dynamic Range Displays EDID Management MOSAIC + Sync Ultra high resolution Desktop 3D Stereo Capture and Read EDID from file Framelock, Overlap support, 3D stereo Up to 16k by 16k OpenGL/DirectX, active, passive, pixel packed 4K resolution DP1.2 per connector or HDMI1.4b GPU Direct 4 Video Picture-in-Picture support. External or Internal Sync Genlock/TTL Sync. Internal Sync Display Port MST Support multi-streaming devices Warp + Intensity API NVAPI Display Clone Modes GPU Affinity Edge-blending, projection mapping. Windows + Linux Programmatically control driver. Display Port Clone, Pan & Scan clone, 4K cloning Multi-GPU support and Swap Groups 8K e-shift support MOSAIC CONFIDENCE MONITOR NVWMI Color Management Native support for 8k e-shift projector Smart clone features Scripting/Event monitor/remote setup Color Space Conversion NVAPI SDK 10

MOSAIC WHY IS IT NEEDED? WINDOWS ON ITS OWN - INDEPENDENT DESKTOPS 11

WINDOWS ON ITS OWN INDEPENDENT DESKTOPS 12

WITH MOSAIC ONE LARGE DESKTOP 13

Max Number displays 1 GPU 2 GPUs 3 GPUs 4 GPUS Ultra hi resolution QUADRO M6000 4 Overlap + bezel correction 8 Overlap + bezel correction SLI (2) or Quadro Sync 12 Overlap + bezel correction Quadro Sync 16 Overlap + bezel correction Quadro Sync BEST QUADRO M5000 New 4 Overlap + bezel correction 8 Overlap + bezel correction SLI (2) or Quadro Sync 12 Overlap + bezel correction Quadro Sync 16 Overlap + bezel correction Quadro Sync BETTER QUADRO M4000 New 4 Overlap + bezel correction 8 Overlap + bezel correction SLI (2) or Quadro Sync 12 Overlap + bezel correction Quadro Sync 16 Overlap + bezel correction Quadro Sync GOOD QUADRO K1200 NVS510 4 Overlap New (1) bezel correction 8 bezel correction 12 bezel correction 16 bezel correction (1) Overlap support on single GPU (2) SLI must be certified platform - http://www.nvidia.com/object/quadro_sli_compatible_systems.html Multi-GPU Overlap requires SLI or Quadro Sync card. MOSAIC is supported on Windows 7, 8.1, 10 + Linux Unified Display heads 4 DP1.2 connectors per card 14

Synchronization Why Sync is important Framelock + Genlock Swap barriers + Groups 15

WHY IS SYNC IS IMPORTANT? Bezel s hide sync issues!!! Image from gizmodo.com 16

VERTICAL SYNC t0 t0 + t1 t0 + t2 Display 1 Display 2 Display 3 t0 t0 + t1 t0 + t2 Vertical Sync is the pulse that indicates the start of the display refresh. To avoid tearing on a single screen the application swap buffers are synced to vertical sync. Although all three displays may have the same refresh rate vertical sync start may be different. This can result in tearing between displays. 17

FRAMELOCK/GENLOCK t0 t0 t0 Display 1 Display 2 Display 3 Framelock/Genlock provides a common sync signal between graphics cards to insure the vertical sync pulse starts at a common start. This is commonly referred to as Frame Synchronization Framelock Synchronization is generated from a master node. All other nodes would be sync to this. Genlock synchronization is from an external sync generator (house sync). Each node attached to the genlock signal is synced from that signal. Framelock & Genlock can be mixed in the cluster. With the master node being synchronized from the genlock pulse 18

SWAPBUFFERS Front Swap Swap Swap Swap Back Front Back Swap GPU Draw (1) Draw (2) Draw (3) Draw (4) Back Front Back Front Display Scan Scan (1) Scan (2) Scan (3) Scan (4) 0 16 32 48 64 80 19

SWAPBUFFERS Swap Swap Swap Front Back Front Back GPU Draw (1) Draw (2) Draw (3) Back Front Back Front Display Scan Scan (1) Scan (1) Scan (2) Scan (3) 0 16 32 48 64 80 Time (ms) 20

Swapbuffers in a cluster Node 1 Node 2 Node 3 Node 4 Each node is now rendering a scene with different complexity i.e from least to highest we get: 1. node 3 ~ 16ms = 60fps 2. node 4 ~ 36ms = 30fps 3. node 2 ~ 53ms = 15fps 4. node 1 ~ 99ms = 10fps With each node running at a different rate the user would perceive tearing on the screen. We need a mechanism to ensure that each node will swap at the same time. 21

Swap Group and Swap Barrier NVIDIA Extensions to OpenGL /DirectX (via NVAPI) Swap Group provides synchronization multiple GPUs in a single host Swap Barrier provides synchronization of GPUs across multiple nodes. Use RJ45 (framelock) connection on Quadro Sync so faster than sync over a network Node 1 Node 2 Node 3 Node 4 Swap Barrier each node will wait until all nodes have completed their render 1. node 3 ~ 16ms = 10fps 2. node 4 ~ 36ms = 10fps 3. node 2 ~ 53ms = 10fps 4. node 1 ~ 99ms = 10fps 22

Setup/Configuration MOSAIC Display GRIDS Overlap/Bezel Correction Linux Setup 23

Setting up MOSAIC Control Panel Configuremosaic NVWMI NVAPI Wizard tool Large display walls Command-line Batch files Setup from a remote machine Powershell scripts Program directly Incorporate MOSAIC setup into your own application Driver Install Download from NVIDIA driver section Install with Driver under advanced options Registered Developer for NDA access NVAPI 24

MOSAIC GRIDs Enumeration of the Grid always starts top left and goes left to right columns Rows x columns <= 16 Max Horizontal or vertical Pixels <= 16384 1 2 3 rows 4 5 6 Vertical Pixels 7 8 9 Horizontal pixels 25

Bezel and Overlap correction Bezel Correction Will make the image look continuous as we render under the bezel Overlap Correction For projectors it maintains the aspect ratio of the display. 26

Understanding Topologies Column overlap or bezel correction Row Overlap or Bezel correction 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Bezel correction will increase overall pixel size i.e each display is 1920x1080 Bezel per column is 100 Total horizontal width = 1920*4 + 100*3 = 7980 Overlap correction will decrease overall pixel size 27

Anatomy of a System stereo sync bracket CPU0 PCIe 1 GPU-0 FL 0 CPU0 PCIe 2 GPU-1 CPU1 PCIe 2 GPU-3 FL 1 SYNC STEREO CPU1 PCIe 1 GPU-2 Quadro Sync card HOUSE SYNC con3 con2 con1 con0 28

Rear panel - 4 M6000s VESA Stereo Bracket GPU 0 VESA stereo only one per system required Doesn t require PCIe slot just a blank Slot 2 GPU 1 Slot 4 GPU 3 Slot 6 GPU 2 Quadro Sync Slot 8 Connect to all 4 GPUs. At boot-up LEDs will be amber showing GPU connected 29

Port Numbering VESA Stereo Bracket GPU 0 GPU 1 GPU 3 GPU 2 D D D C C C E B E B E B A A A Ports auto enumerate depending what is attached i.e. only E is attached E = 0,0 A + E are attached A = 1,0 E = 1,1 A + B + C + D are attached A = 3,0 B = 3,1 C = 3,2 D = 3,3 Quadro Sync 30

Relating Ports to Grid 0,0 0,1 0,2 1 2 3 1,0 1,1 1,2 4 5 6 2,0 2,1 2,2 7 8 9 configuremosaic.exe set rows=3 cols=3 configuremosaic.exe set rows=3 cols=3 out=0,0 out=0,1 out=0,2 out=1,0 out=1,1 out=1,2 out=2,0 out=2,1 out=2,2 1 2 3 4 5 6 7 8 9 31

32

Portrait mode Command line or Control panel configuremosaic set rows=2 cols=4 rotate=90 Control Panel - Portrait mode requires that GUI starts in Landscape mode it s a feature ;-) Image Courtesy of Ars Electronica 33

Multiple MOSAIC GRIDs Only one GRID can cross multiple GPUs 12 Projectors, driven by 3 K5000s Floor and Front wall 4 projectors Side walls are 2 projectors 1 K5000 4 th GPU used a console output After configuring MOSAIC set Sync. Dual boot works with Linux. 1 K5000 configuremosaic.exe set rows=1 cols=1 out=0,0 nextgrid rows=2 cols=2 overlap=384,240 out=1,0 out=1,1 out=1,2 out=1,3 nextgrid rows=2 cols=2 overlap=0,240 out=3,0 out=3,1 out=3,3 out=3,2 nextgrid rows=2 cols=2 overlap=384,480 out=2,0 out=2,1 out=2,2 out=2,3 34

MOSAIC across multiple GPUs + 1 MOSAIC Group X X X 35

MOSAIC across multiple GPUs + 1 MOSAIC Group K620 X X X 36

MOSAIC Confidence Monitor Aimed at 4K projectors with dual inputs. Scale Area or interest Pan + Scan mode MOSAIC Group All displays on single GPU. Clone to a single monitor. R352 Driver and above 37

SVS Features Premium MOSAIC is now MOSAIC with Sync Sync Capability Single GPU overlap support on single card only Multi GPU Sync Quadro Sync card SLI bridge present Indicates whether or not card or system can be sync d. 38

New SVS features R346 Force Stereo Shuttering Win 7 Memory Allocation Policy Moderate Pre-allocation Set Stereo to enable VESA stereo (3-pin) port will now be active even if no stereo app is running. Notes: 1. AERO desktop will always be disabled 2. 3D Vision Pro hub will be always enabled. 39

New SVS Features R346 Mode set Reduction mode-sets (SCREEN FLASH) reduction during setup for: Swap Groups tear free mode i.e. Video Edit Profile Memory Allocation Policy Aggressive Pre-allocation Note: 1. force stereo will also be enabled 2. AERO is disabled 3. Doesn t affect MOSAIC setup ie. Still screen flash 40

Linux Single GPU (4 outputs) MetaModes only Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "MetaModes" "1920x1080 +0+0, 1920x1080 +1920+0, 1920x1080 +0+1080, 1920x1080 +1920+1080" Option "nvidiaxineramainfo" "FALSE" SubSection "Display" Depth 24 EndSubSection EndSection 0,0 0,1080 Connection:GPU-0.DFP-0 Resolution: 1920x1080 Offset 0,0 Connection:GPU-0.DFP-2 Resolution: 1920x1080 Offset 0,1080 1920,0 Connection:GPU-0.DFP-1 Resolution: 1920x1080 Offset 1920,0 Connection:GPU-0.DFP-3 Resolution: 1920x1080 Offset 1920,1080 41

Linux 2 GPUs example Use BaseMOSAIC (No SLI or QUADRO Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "BaseMosaic" "TRUE" Option "MetaModes" "GPU-0.DFP-0: 1920x1080 +0+0, GPU-0.DFP-1: 1920x1080 +1950+0, GPU-1.DFP-0: 1920x1080 +0+1100, GPU-1.DFP-1: 1920x1080 +1950+1100" Option "nvidiaxineramainfo" "FALSE" SubSection "Display" Depth 24 EndSubSection EndSection 0,0 0,1100 Connection:GPU-0.DFP-0 Resolution: 1920x1080 Offset 0,0 Connection:GPU-1.DFP-0 Resolution: 1920x1080 Bezel: 20 pixels Offset 0,1100 1950,0 Connection:GPU-0.DFP-1 Resolution: 1920x1080 Bezel: 30 pixels Offset 1950,0 Connection:GPU-1.DFP-1 Resolution: 1920x1080 Bezel: 20,30 Offset 1950,1110 Example Showing Bezel correction. 42

Linux 2 GPUS with Quadro Sync or SLI connector Use SLI MOSIAC 1820,0 Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "SLI" "MOSAIC" Option "MetaModes" "GPU-0.DFP-0: 1920x1080 +0+0, GPU-0.DFP-1: 1920x1080 +1820+0, GPU-1.DFP-0: 1920x1080 +0+1000, GPU-1.DFP-1: 1920x1080 +1820+1000" Option "nvidiaxineramainfo" "FALSE" SubSection "Display" Depth 24 EndSubSection EndSection 0,1000 0,0 Connection:GPU-0.DFP-0 Resolution: 1920x1080 Offset 0,0 Connection:GPU-1.DFP-0 Resolution: 1920x1080 Overlap: 80 pixels Offset 0,1100 Connection:GPU-0.DFP-1 Resolution: 1920x1080 Overlap: 100 pixels Offset 1950,0 Connection:GPU-1.DFP-1 Resolution: 1920x1080 Overlap 100,80 Offset 1920,1080 Example Showing Overlap correction. Note SLI connector only works on Quadro SLI certified workstations 43

LINUX tips Window Manager (GNOME, Unity, KDE etc) may over-ride MOSAIC settings. Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "SLI" "Mosaic" Option "MetaModes" "1920x1080 +0+0, 1920x1080 +1920+0, 1920x1080 +3840+0" Option "nvidiaxineramainfo" "False" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" Option "RANDR" "Disable" EndSection 1x3 MOSAIC but three separate Desktops MOSAIC is running i.e. Windows should open full screen 1x3 MOSAIC Single Desktop 44

Linux Tips MOSAIC with Sync Set SLI MOSAIC in xorg.conf After restarting X - Enable Framelock (Not automatic) 45

Pixel Bandwidth Display Connectors Display Port HDMI support DP MST 46

Driving Ultra high res Displays Max single cable bandwidths/resolutions Connector Version Max pixel clock Color depth Max resolution for single cable Display Port 1.3** ~ 6bpc (YUV 4:2:0) Up to 8k (UHD) @60Hz 1.3** ~ 12bpc Up to 5K @ 60Hz 1.2 ~592 MHz 12bpc Up to 4K @ 60Hz 1.1a ~330 MHz 10bpc Up to 4k @ 30Hz 2.0* ~600 MHz 12bpc Up to 4K @ 60Hz HDMI DVI 2.0 ~330 MHz 6bpc (YUV 4:2:0) Up to 4K @ 60Hz 1.4b ~330 MHz 10bpc Up to 4k @ 30Hz 1.0 to 1.3 Does not support 4K Dual Link 330 MHz 8bpc Up to 4K @ 30Hz Single link 165 MHz Does not support 4K Resolution per cable is a function of the connection bandwidth and color depth. Color - Windows Desktop 8bit, OpenGL Apps 10/12bit, DirectX?? NOTE: Displays, extenders, switches may not implement full speed connections *High bandwidth HDMI2.0 supported on M6000 using DVI to HDMI adaptor ** DP1.3 support has not been announced 47

Display Port to DVI Pixel Clock 165MHz, 270MHz, 330MHz Passive Single-link DVI (165) - Max res 1920x1200@60 (CVT_RB) - Active single link DP to DVI is not supported Active Dual-link DVI (270) - Max res 2560x1600@60Hz - No sync with native DVI - No Stereoscopic support Active Dual-link DVI (330) - Full DVI bandwidth - Sync with native DVI - Stereoscopic support 48

HDMI Cables DONGLEs DVI to HDMI DVI to HDMI is pin compatible HDMI signaling over single-link DVI cables (3840x2160@60Hz) HDMI 2.0 / HDMI1.4b support DP to HDMI DP (Type 2) to HDMI passive dongle HDMI 2.0 / HDMI1.4b support Marketed as supporting 4K HD, stereoscopic good quality cables Adaptors tend to have more leakage - don t support high resolution HDMI 2.0 (4:2:0) support added in R340 Kepler cards + above HDMI 2.0 (4:4:4) supported on Quadro M6000 (Note probably only through DVI port not sure the DP to HDMI dongles support it) 49

RGB Color 50

YCbCr Bringing Color to a Black and White TV Y = Luminosity Cb = Blue-ness Cr = Red-ness 51

½ the Data Size 4:4:4 4:2:0 52

What s the Impact? 4:2:0 4:4:4 53

WHAT S THE IMPACT? 4:4:4 4:2:0 54

Getting help NVIDIA Customer help developer.nvidia.com QuadroSVS@nvidia.com 55

http://nvidia.custhelp.com/ 56

SDKs + Utilities - developer.nvidia.com OGL/DirectX Swap Group examples GPU Affinity QuadroSVS@nvidia.com QuadroSVS@nvidia.com Warp + Blend API SDK QuadroSVS@nvidia.com NVAPI Sync samples Developer.nvidia.com NVAPI MOSAIC samples QuadroSVS@nvidia.com NVWMI examples Developer.nvidia.com QuadroSVS@nvidia.com Sync, event monitors, EDID examples Configuremosaic Nvidia.com driver downloads Nvtimingdiag.exe QuadroSVS@nvdia.com Clip MOSAIC perf enhancement QuadroSVS@nvidia.com ManageEDID Command line EDID management QuadroSVS@nvidia.com 57

Thank you Email: QuadroSVS@nvidia.com @dougtraill @NVIDIAQuadro