A look at the impact of aesthetics on human-computer interaction.

Similar documents
Welcome to Interface Aesthetics 2008! Interface Aesthetics 01/28/08

The Effects of Web Site Aesthetics and Shopping Task on Consumer Online Purchasing Behavior

INSTRUCTIONS FOR AUTHORS

Greeley-Evans School District 6 High School Painting II Curriculum Guide Unit: Observation Timeline: 4 weeks

Second Grade: National Visual Arts Core Standards

Context. Draw a Secret [Usenix 99] Draw a Secret. Do background images improve Draw a Secret graphical passwords?

INSTRUCTIONS FOR AUTHORS

What counts as a convincing scientific argument? Are the standards for such evaluation

Approaching Aesthetics on User Interface and Interaction Design

Program Outcomes and Assessment

GLOSSARY for National Core Arts: Visual Arts STANDARDS

It s All About Character!

Drama and Theatre Art Preschool

Educational Objectives

Evocative Approaches to Change Workshop 3. Artistry. Evocative Approaches to Change Workshop Description: Educational Objectives

THE ADYOULIKE STATE OF NATIVE VIDEO REPORT EXCLUSIVE RESEARCH REPORT

Journal Citation Reports Your gateway to find the most relevant and impactful journals. Subhasree A. Nag, PhD Solution consultant

Indicator 1A: Conceptualize and generate musical ideas for an artistic purpose and context, using

How to be an effective reviewer

Music in Practice SAS 2015

Environmental Ethics: From Theory to Practice

Geological Magazine. Guidelines for reviewers

3/26/2013. Midterm. Anna Loparev Intro HCI 03/21/2013. Emotional interaction. (Ch 1, 10) Usability Goals

Ambient Commons. Attention in the Age of Embodied Information. Malcolm McCullough. The MIT Press. Cambridge, Massachusetts.

Grade 10 Fine Arts Guidelines: Dance

MODULE 4. Is Philosophy Research? Music Education Philosophy Journals and Symposia

SocioBrains THE INTEGRATED APPROACH TO THE STUDY OF ART

AP Language And Composition Chapter 1: An Introduction to Rhetoric

Analyzing and Responding Students express orally and in writing their interpretations and evaluations of dances they observe and perform.

Interdepartmental Learning Outcomes

UNIT SPECIFICATION FOR EXCHANGE AND STUDY ABROAD

Complementary Color. Relevant Art History Ties. Greeley-Evans School District Page 1 of 6 Drawing II Curriculum Guide

A TEACHER S GUIDE TO

High School Photography 1 Curriculum Essentials Document

Communication Studies Publication details, including instructions for authors and subscription information:

US Army Corps of Engineers Visitor Center Evaluation Strategy

A CRITICAL THINKING. the Lightning Thief. taco tico sbr miafozzle

ArtsECO Scholars Joelle Worm, ArtsECO Director. NAME OF TEACHER: Ian Jack McGibbon LESSON PLAN #1 TITLE: Structure In Sculpture NUMBER OF SESSIONS: 2

Torture Journal: Journal on Rehabilitation of Torture Victims and Prevention of torture

1.1 What is CiteScore? Why don t you include articles-in-press in CiteScore? Why don t you include abstracts in CiteScore?

that would join theoretical philosophy (metaphysics) and practical philosophy (ethics)?

(Courtesy of Michelle M.J. Aquing. Used with permission.) The Artist. The artist has been a mystery to many of us: unexplainably driven in his work;

Imitating the Human Form: Four Kinds of Anthropomorphic Form Carl DiSalvo 1 Francine Gemperle 2 Jodi Forlizzi 1, 3

Visual Arts Colorado Sample Graduation Competencies and Evidence Outcomes

By Maximus Monaheng Sefotho (PhD). 16 th June, 2015

Chapter 3 Intercultural Communication

New Hampshire Curriculum Framework for the Arts. Theatre K-12

Toward the Adoption of Design Concepts in Scoring for Digital Musical Instruments: a Case Study on Affordances and Constraints

From Use to Presence: On the Expressions and Aesthetics of Everyday Computational Things

TECHNOLOGY: PURSUING THE DIALECTICAL IMAGE. Craig David van den Bosch. A thesis submitted in partial fulfillment of the requirements for the degree

Literary Elements & Terms. Some of the basics that every good story must have

Embodied music cognition and mediation technology

Guidelines for Manuscript Preparation for Advanced Biomedical Engineering

Anglický jazyk. Státní Maturita - část třetí. Maturita Topics for part 3 of the National Maturita

Foundations in Data Semantics. Chapter 4

Content Area: Dance Grade Level Expectations: High School - Fundamental Pathway Standard: 1. Movement, Technique, and Performance

Scopus. Advanced research tips and tricks. Massimiliano Bearzot Customer Consultant Elsevier

Tinnitus: How an Audiologist Can Help

How to read scientific papers? Ali Sharifara Summer 2017 CSE, UTA

SYSTEM-PURPOSE METHOD: THEORETICAL AND PRACTICAL ASPECTS Ramil Dursunov PhD in Law University of Fribourg, Faculty of Law ABSTRACT INTRODUCTION

The Shimer School Core Curriculum

White Paper ABC. The Costs of Print Book Collections: Making the case for large scale ebook acquisitions. springer.com. Read Now

Montana Content Standards for Arts Grade-by-Grade View

Chapter 5 Synchronous Sequential Logic

PHYSICAL REVIEW E EDITORIAL POLICIES AND PRACTICES (Revised January 2013)

Culture, Space and Time A Comparative Theory of Culture. Take-Aways

PAPER SUBMISSION HUPE JOURNAL

What is Biological Architecture?

Poznań, July Magdalena Zabielska

Category Exemplary Habits Proficient Habits Apprentice Habits Beginning Habits

THE RELATIONS BETWEEN ETHICS AND ECONOMICS: A COMPARATIVE ANALYSIS BETWEEN AYRES AND WEBER S PERSPECTIVES. By Nuria Toledano and Crispen Karanda

Paradoxical Thinking

2015 HSC English (Advanced) Paper 2 Marking Guidelines

INTRODUCTION TO NONREPRESENTATION, THOMAS KUHN, AND LARRY LAUDAN

13th International Scientific and Practical Conference «Science and Society» London, February 2018 PHILOSOPHY

Ideological and Political Education Under the Perspective of Receptive Aesthetics Jie Zhang, Weifang Zhong

Hedonomics in HCI design

Selected Members of the CCL-EAR Committee Review of The Columbia Granger s World of Poetry May, 2003

Unified Reality Theory in a Nutshell

Citation analysis: State of the art, good practices, and future developments

Chapter 5: Synchronous Sequential Logic

A First Look at Communication Theory

Web of Science Unlock the full potential of research discovery

Curriculum Standard One: The student will use his/her senses to perceive works of art, objects in nature, events, and the environment.

The contribution of material culture studies to design

Usability of Computer Music Interfaces for Simulation of Alternate Musical Systems

CUA. National Catholic School of Social Service Washington, DC Fax

Archaeology has a long tradition of visual depictions of the past. Initially done by hand and based on artistic skills and conventions, paintings

COURSE: PHILOSOPHY GRADE(S): NATIONAL STANDARDS: UNIT OBJECTIVES: Students will be able to: STATE STANDARDS:

Lecture (0) Introduction

Criterion A: Understanding knowledge issues

Indiana University Bloomington General Education Curriculum Arts & Humanities Course Proposal

Greeley-Evans School District 6 High School Ceramics II Curriculum Guides

The Write Way: A Writer s Workshop

Hoboken Public Schools. Visual Arts Curriculum Grades Seven & Eight

FLUX-CiM: Flexible Unsupervised Extraction of Citation Metadata

Guide to the Republic as it sets up Plato s discussion of education in the Allegory of the Cave.

Usability testing of an Electronic Programme Guide and Interactive TV applications

ANALYSIS OF THE PREVAILING VIEWS REGARDING THE NATURE OF THEORY- CHANGE IN THE FIELD OF SCIENCE

Mr. Wangelin Freshman English & American Literature

Transcription:

The Beauty in HCI A look at the impact of aesthetics on human-computer interaction. Advanced Topics in HCI Rochester Institute of Technology February 2010

Introduction For years there has been an internal fight in the design community, with usability experts in one corner and artistic designers in the other. From before the publishing of the article Usability Experts are from Mars, Graphic Designers are from Venus on A List Apart s website 10 years ago until today, both sides have argued their points and have struggled to meet each other halfway. This paper takes a look at the progress of that struggle and what remains to be done to bring the two sides together. Thanks to usability pioneers like Jakob Nielsen and Donald Norman, the importance of usability is widely recognized. Computing interfaces are compared against heuristic lists and action-step models and artistry is frequently eschewed in favor of measurable functionality. But with computing interfaces moving beyond the desktop computer and winding up in everything from the refrigerator to the bathroom mirror in other words, becoming more pervasive in one s everyday environment the human-computer interaction (HCI) community is taking more interest in the notion of aesthetics. (Huh, Ackerman & Douglas, 2007) Defining Aesthetics In terms of origin, aesthetics is a Greek word meaning sense-perception (Pold, 2005). Aesthetics is about art, beauty, judgment and reflection. It is a philosophy that is difficult to define but yet has a history that embraces a number of concepts including taste, emotional expression, and form. Philosophers who specialize in aesthetics understand this history and continually critique and revise those concepts and how they relate to art (Bardzell, 2009). The Beauty in HCI P a g e 2

Beauty First, let s consider aesthetics in terms of beauty. Beauty manifests itself in various ways and is, of course, quite subjective what is considered beautiful varies from person to person and culture to culture. One commonplace assumption is that people primarily make choices based on attractiveness. However, studies by Sarah Diefenbach and Marc Hassenzahl show the existence of a beauty dilemma, where people who value beauty are actually reluctant to pay for it and will disregard it when making choices. Unlike functionality, people find beauty more ambiguous, difficult to justify, and associate it with luxury and waste. This is even more pronounced when an interactive device is being evaluated since devices are primarily seen as tools where functionality should receive the highest consideration. If people do make a choice based on beauty, they will try to justify it by exaggerating the usability advantages (Diefenbach & Hassenzahl, 2009). This may be closely tied to the concept of perceived usability, where people assume the betterlooking product actually works better. Beauty has social significance as well, serving to create emotional attachments between the product and its user (Diefenbach & Hassenzahl, 2009) and possibly between the product and non-users in the immediate environment as well. For example, in the health care environment, aesthetics has been shown to have significant effect on the care patients are given and the medical treatment they receive (Rullo, 2008). Reflection Aesthetics as it applies to computing is not just about visual beauty. It is also about reflection and providing insight into the visual representation itself, the process of interaction and the relationship between the work being done, the materials used and the cultural environment. Aesthetics can transform visual representation from something to be made invisible as is the guiding principle in pervasive computing into something The Beauty in HCI P a g e 3

worth exploring and understanding better. This type of reflection can spark creativity and bring about deeper cultural understanding (Pold, 2005). One example of reflection through aesthetic interaction is the interactive software Popautomate. Popautomate takes text entered by the user, searches for the occurrence of those words in various popular songs and then stitches all the occurrences together to create a new song. This may seem like just another fun piece of frivolous software but when implemented with an aesthetic approach, it can suggest a number of issues to reflect on: the ongoing conflict between the copyright-protective music industry and the contemporary music audience; the cultural change from music as autonomous works to music as material for constant manipulation by others; and, how the materials used to distribute music (digital files vs. vinyl records) have contributed to the cultural change (Pold, 2005). Another example is the Eye Vision Bot, an interactive piece that displays 25 art images to the user in the form of a grid and then uses eye tracking to determine which image the user is looking at. The system then highlights that image by making it larger and then uses the metadata attached to that image to search its database for similar images to display. This type of cybernetic feedback loop causes the user to reflect upon the direction of their gaze, how the system is interpreting (or misinterpreting) their needs, and whether they can, in turn, interpret how the system works. This leads to additional reflection on the media industry and whether it functions in the same way by serving up images that we seem to be helplessly attracted to like violence and sex, which in turn leads to reflection on the ethics of this kind of interaction based on subconscious wish fulfillment (Pold, 2005). Significance for HCI HCI has grown in recent years, expanding from straightforward, rational ways of assessing usability (how long a task takes, how many errors) to consideration of context The Beauty in HCI P a g e 4

and culture. Aesthetics supports this expanded view by enabling HCI to go beyond the analysis of goal-oriented tasks to include emotional and cultural factors brought to light through critical reflection. When considering the overall quality of experience, it is now permissible for interaction designers to give significance to beauty, not just functionality (Huh, 2007) since the reality seems to be that choice and use of interactive products is not simply a matter of efficient task accomplishment. Aesthetic factors, such as beauty, play an important role and affect the user s judgment about usability (Diefenbach & Hassenzahl, 2009). It is important for HCI professionals to understand how these factors can affect the outcome of their usability tests and how they can use these factors to further understand human behavior. Conclusion It seems clear that progress is being made in the struggle to align beauty and function and that the catalyst was the shift to ubiquitous computing. Once the trend began to embed computing in everyday objects, the HCI community had no choice but to embrace aesthetics. However, more work needs to be done. Current HCI literature is not clear on how exactly to transform the aesthetic attributes of interaction into design requirements (Rullo, 2008). In addition, HCI research has a hard time coming up with a methodological approach to the subjective concept of aesthetics, having typically concerned itself with more scientific methods (Jung, Altieri, & Bardzell, 2010). But the path for additional progress has been laid. Even though the idea of reflective, aesthetic interfaces might seem to contradict some of the transparency tenets of HCI, increasingly HCI research suggests that we need to look at more than just the functional aspects of interaction and consider the emotional variables that come into play based on the aesthetics of our solutions (Rullo, 2008). The Beauty in HCI P a g e 5

References Bardzell, J. (2009). Interaction criticism and aesthetics. Conference on Human Factors in Computing Systems, 2357-2366. Diefenbach, S., & Hassenzahl, M. (2009). The Beauty Dilemma : beauty is valued but discounted in product choice. Conference on Human Factors in Computing Systems, 1419-1426. Huh, J., Ackerman, M., & Douglas, R. (2007). The use of aesthetics in HCI systems. Conference on Human Factors in Computing Systems, 2441-2446. Huh, J., Ackerman, M., Erickson, T., Harrison, S., & Sengers, P. (2007). Beyond usability: taking social, situational, cultural, and other contextual factors into account. Conference on Human Factors in Computing Systems, 2113-2116. Jung, H., Altieri, Y., & Bardzell, J. (2010). SKIN: Designing Aesthetic Interactive Surfaces. Tangible and embedded interaction, 85-92. Pold, S. (2005). The critical interface. Critical Computing, 109-112. Rullo, A. (2008). Opening the design space: the soft set of requirements. Designing Interactive Systems, 415-424. The Beauty in HCI P a g e 6