Playful pets and funny people: on human/animal play, humor, and ritual

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Marianna Keisalo PhD Social and Cultural Anthropology University of Helsinki Playful pets and funny people: on human/animal play, humor, and ritual Introduction In this paper I want to explore play, humor, and ritual, and ask how these concepts relate to each other on the one hand and to boundaries between humans and animals on the other. Many animals play, but is humor as a form of play the quintessential human trait, requiring a sophisticated sense of symbols? What are some of the ways humor and play figure in creating, maintaining, and understanding social relations among humans and animals, and between humans and animals? How does this relate to the concept of ritual? I start from an assumption and a question. The assumption is that play and humor are closely related, and many some even say all animals play. The question is: if we can locate the difference between play and humor, is that also the difference between humans and animals? I want to point out that I am not sure drawing any hard and fast boundaries is possible, or even desirable for that matter. Rather, I want to open up some questions and explore possible connections and distinctions. My own research has focused on comedic performance of ritual clowns of the Yaquis in Sonora, Mexico, and I am now starting another project looking at stand-up comedians (see Keisalo-Galvan 2011; Keisalo 2014). For the purposes of this paper, I will draw some examples from my research to discuss humor in ritual and ritual in humor, but I will also offer examples from my own experiences with humans and animals, as I want to address humor and play in close personal relationships. I will start with a short exploration of the concepts. Play and humor What do these concepts have in common? Both involve a sort of true/not true double frame. The make believe framing of play means that the playful nip of a dog in a mock fight denotes both a bite and not a bite at once. The playful bite may resemble a real bite in every way, but the metacommunicative message marks it as play (Bateson 1976). Humor is also a form of play in the sense that it takes elements of meaning, ideas, objects, or other points of reference, and mixes them up, relating them in new, surprising, contradictory ways. Verbal joking can involve playing with elements of language or playing on social relations, such as in the form of trading mock insults. Like the playful bite, in the right social situation, the insult is not to be taken as 'real'. However, my intention is not to posit a simple idea of an unproblematic unmediated reality rather to point out that play and humor have complex and often ambiguous relations to other forms of expression and interpretation. Furthermore, symbolic interaction does not just reflect 'reality' but is an active part of constituting it. Often, when talking about humor and play scholars address the question of how these topics could be seen as important or even serious. But instead of showing how humor and play might be demonstrated as important within a framework that presumes them not to be, or ignoring the framework and insisting they are important and leaving it at that, I want to address the framework

itself a little bit. Why does a discussion of humor so often begin with a justification for the choice of topic? In an article in The Baffler, David Graeber, better known for his work in economic anthropology on value and debt, discusses play as something that all living beings do and the reasons this thought is problematic within a scientific world view (Graber 2013):...an analysis of animal behavior is not considered scientific unless the animal is assumed, at least tacitly, to be operating according to the same means/end calculations that one would apply to economic transactions. Under this assumption, an expenditure of energy must be directed towards some goal (...) unless one can absolutely prove that it isn't... Graeber also says that nature is seen 'as the theater for a brutal struggle for existence' in this 'capitalist version of evolution'. Yet long term observation of animals indicates that they expend energy for no apparent reason other than fun. Graeber cites Peter Kropotkin on how animals cooperate as a form of pleasure. For example, ants arrange what seem to be mock wars. Graeber finds this to be a sign of beings taking joy in their existence. He suggests the 'principle of ludic freedom' the exercise of an entity's most complex powers or capacities becoming an end in itself. In my human experience, this certainly sounds familiar and plausible. Activities like dance, or playing ping pong, are personal experiences that come to my mind. But there is still more to play than pleasure and joy. The real/not real double framing and ambiguous relation to truth mean that play opens up a world of choices. Graeber refers to Friedrich Schiller, finding in play the seed of self-consciousness which leads to freedom, and in the case of humans, morality. Of course, not all play is in any way lofty or positive for all involved; what may be fun for the cat is not necessarily so for the mouse. The ambiguity of play and humor means that these activities tend to be somewhat indeterminate in meaning and effect. This, what I call their reversibility, also means that play and humor have a throwaway component that makes either the activity, or the attempt to analyze it, baffling from a rationalist point of view. But it is our ideas of what is important and useful that make this baffling, rather than the activity of play itself, as it is this relative meaninglessness of the play bite that makes it fun and not a bite. I will next focus on play that involves social relations, and the ways cooperation, rules, boundaries, and meaning come into question. I argue that both play and humor can be characterized as 'relatively complete and completely relative'. By this I mean that the switch into the play or humor frame in interaction indicates crossing a boundary. The signs of metacommunication indicate that whatever happens in the play frame is not to be interpreted or reacted to the same way as in another frame. Animals play fighting do not intend to harm each other unless of course, something happens and the boundary is crossed again and the frame changes. In verbal joking, humans are not expected to interpret humor the same way as non-humorously sincere or straight forward communication. The actions framed as play or humor are in this sense self-contained, relatively complete. Yet they are never wholly insulated from other things. Their meanings and consequences depend on their contextual relations. This frame-switching happens within certain existing social relations, and it may create, sustain, or change these relations. The creativity and agency of play and humor is in its relative freedom from and its ties to other contexts and orders. The differences between play and humor It is also in these contextual relations that I find the differences between play and humor, and why I say humor could be the quintessential human characteristic. One way to look at it is as the Peircean semiotic difference between kinds of signs. It seems to me that animal play is mostly about icons (signs that are related to what they refer to through resemblance, and indexes, signs that point to

something through a part-whole relationship or a cause-effect relationship, like smoke to a fire). A playful nip is iconic of a serious attempt to bite in that it looks or is very much the same in terms of pure resemblance, and indexical in terms of the (metacommunicative) messages that point to or indicate the non-seriousness of the play fight. Human humor also uses symbols signs that have an arbitrary, socially transmitted meaning, always subject to variation, reflexion, and interpretation. If all, or most, or even many living beings play, and social playing involves a mutually recognized shift into a play frame, humor involves this in more complex ways, as symbolic meaning is more easily abstracted from the immediate surroundings. The framing itself may be accomplished in many different ways, some of the participants may be aware of it and thus able to 'see the joke' while others are not. The relations of the humorous content are linked to other contexts in symbolic, rather than or in addition to iconic or indexical ways. This means that if in conversation I use a phrase that refers to a memory I share with my friend, this inside joke will be evident to us, but not to others. The phrase that recalls the memory is an index of the remembered moment, but the moment's meanings to us are symbolical. Beyond requiring extensive linguistic knowledge, humor requires cultural and contextual knowledge; 'seeing the joke' is partly created through objective forms and partly through subjective perspectives. Linguistic humor provides the most obvious example of the possible complexity. Humor can be the most difficult thing to learn in a new language, and is often very difficult to translate especially when the humor is created on several levels of language, such as playing on both semantic meaning and phonetic form. Even though shared humor is possible between humans who do not share a language, it is based on a mutual understanding of perspectives. The question of whether animals have humor can be linked to questions of language and communication. Certainly animals communicate, but are humans the only ones to possess language? As with humor and play, the differences between the ends of the continuum are clear, but I am not sure where the exact boundary would be. One example that questions this boundary is the famous but controversial case of Koko: the gorilla taught to communicate in sings is said to have laugh[ed] at her own jokes and those of others (Patterson & Gordon 1993). Play, humor, and social relations Humor and social play are very much about boundaries, drawing, crossing and negotiating them. Don Handelman (1990), in his discussion of clowns, notes that boundaries are ambiguous concepts that both relate and separate, and can be seen as an amalgam of what they separate. To Handelman, clown figures carry a boundary within themselves, and this is why many ritual clowns appear at moments of transformation and transition: they enable the crossing of boundaries. To this I would add that clowns are capable of both drawing and crossing a boundary at the same time. This idea of the humorous thing itself containing a boundary can be extended to jokes and their ambiguous, doubled structure. Like clowns figures in a ritual, a joke as a momentary shift into humor is a way to both keep and cross a boundary. Let's take romance and flirting as an example. This can, of course, be a deadly serious matter, but humor may be a useful tool in navigating the creation and keeping of this sort of social relation. In terms of boundaries, romance may perhaps be said to aim at erasing or fully crossing a boundary at least for a moment. Again, an inside joke may be a way to build closeness or index existing closeness. A look at humor and flirting also hints at the gendered aspects of humor the stereotypical view being that it is a man's job to be funny and a woman demonstrates her sense of humor by laughing at his jokes. This is linked to ideas that question whether women are capable of being funny, or if it is unfeminine or inappropriate for them to be so in mixed company. I suspect the gendered aspect is related to the efficacy, the power of joking. Humor entails positing a perspective on the world, and this makes it an act of power. A successful joke makes people laugh; it has an effect on them. This efficacy and certain aspects of

form are what I will explore in making the connection between humor and ritual. I will come back to this later, first I will make some remarks about play in the relations between humans and animals. In many of the relations I have had with animals, mostly horses, dogs, and cats, playing has been an important part. I have enjoyed watching the animals play and played with them. But what happens when we play? I don t know what it 'means', for the animal, beyond being convinced that the animal enjoys it and expects it. When I was a child, I often played a chasing game with our family pet, a German shepherd named Sysi. I would run with his toy, and he would chase me, looking ferocious, teeth bared. Then I would suddenly stop, and the dog's entire demeanor would change he relaxed, put his ears down and back and would look down and lick my hands, all docile and caring. Then I would run again and the dog would take off in pursuit. It was these changes that I enjoyed the most the exciting idea of being chased by this growling monster that I could absolutely without a doubt trust to turn into a sweet devoted pet in a fraction of a second. Given how eager and willing Sysi was to play with me, I don't think it could have been just about wanting to please me, as he did not approach just anything humans came up with this sort of enthusiasm visits to the vet for shots turned the dog into a quiet, shivering, and withdrawn animal. Humor can help navigate or mediate ambiguity in social relations and situations but it seems that part of the fun can be found in the very act of creating ambiguity. In cases where there is certainty beneath the play, the idea of ambiguity is safe and exciting, like being chased by a pet that only seems ferocious, or watching a horror movie. In cases where the ambiguity is real, humor can be a way of acknowledging the ambiguity or navigating it. For example, if I joke with my boyfriend, the context is security or insecurity in the existing relationship. If I joke with someone I have just met but am flirting with, the joking is a way to communicate interest yet give space to back off with our faces intact. Humor in ritual, ritual in humor? If the idea that play and humor are close to each other is likely to be easy to accept, sometimes play and ritual are seen as opposites. Modern European Christians tend to think of ritual as solemn and serious. In their introductory anthropology book, Emily Schultz and Robert Lavenda (2012) oppose the play frame 'let s make believe' and the ritual frame 'let s believe'. While this is a possible starting point, it is not a universal truth. There are many rituals in various parts of the world where play and humor are integral one example being the ritual clowns of indigenous groups in the Americas. I will give some examples from my own work with the Yaquis, an indigenous group in Northern Mexico. The core of their Easter ritual is the Way of the Cross, a depiction of the crucifixion and resurrection of Jesus. Different cosmological powers and principles are represented by various ceremonial groups. The 'church group' is identified with the Christian deities. The Chapayekas are masked clown figures that represent Judas and the Roman soldiers as part of the Fariseo group, the Pharisees, whose aim is to capture and kill Jesus. The Chapayeka masks portray various powerful and Other beings, such as non-yaqui humans, animals, circus clowns, and even figures from TV and films, like Homer Simpson or Shrek. The Chapayekas combine two forms or modes of performance in that they perform set, conventional actions that are repeated year to year, but also improvise and invent new actions that might only be performed once. This is what sets the Chapayekas apart from the other performers in the ritual. The others are expected to only perform conventional actions, anything beyond that would be ignored or considered a mistake. The Chapayeka masks are burned at the end of Easter and new ones are made each year. This provides the chance to introduce new figures that reflect the changing contexts. The capacity to innovate and improvise allows the Chapayekas to react to events as they unfold and is the key to their humor.

In performance, the Chapayekas play tricks on each other and spectators. For example, a Chapayeka may suddenly jump onto the back of a passing bicycle, to the surprise of the cyclist. One Chapayeka played with a yo-yo in the church, another one carried a toy mobile phone which he pretended to talk into and take photos with during the ritual. The same Chapayeka forced a young boy to give up his bottle of Coca-Cola, which the Chapayeka then pretended to drink and get intoxicated from, stumbling around as if blind drunk. Another time a group of Chapayekas set up a mock deer dance, which is another Yaqui ritual. The real version of the ritual includes another Yaqui clown figure, the Pascola. They are the old men of the fiesta, the hosts, the sons of the devil, and the hunters that take down the deer dancer. In comparison to the Chapayekas, the Pascolas' appearance and masks are more unchanging, but they also combine old and new in their performance. For example, they joke with the spectators and tell tall tales, such as claiming to have recently arrived from New York City, which is in contrast to the ritual's focus on the flower world, where the powerful deer and the enchantment of nature reside. The cycle of the ritual resembles that of Easter: in the deer dance the deer grows old, is hunted and killed by the Pascolas, and is then born again as a fawn. In Yaqui ritual, the clowns mediate the powers of the deity figures on the one hand, and the changing contexts of culture and ritual on the other hand. Finding ritual in humor requires a bit more consideration of the concept of ritual. Given the variation of both ethnographic material and theoretical views, the concept is notoriously difficult to define, but for the purposes of this discussion, I will focus on certain aspects of form, meaning, and efficacy to look for ritual in humor. We could say that stand-up comedy is a ritualized form of humor in the sense that it is a recognized genre, perpetuated through certain repeated forms. Also, like the clowns of Yaqui rituals, the stand-up comedian is capable of shifting between frames of performance and crossing boundaries. For example, part of the expectations of the genre is that the comedian may react to and address the audience directly. Like the clowns, the comedians play with symbolic elements in the wrong place, like the yo-yo brought into the church by the Chapayeka. In stand-up comedy these elements in the wrong place might be inappropriate emotions, reactions, or thoughts described and enacted by the comedian, such as the fantasies of violence Louis C.K. indulges in a bit called 'Picking people to hate'. In terms of meaning and efficacy, I think that standup comedy's main impact comes from the way comedians provide perspectives for the audiences to look through, views of and on the world. However, while it seems that the crossing of boundaries accomplished by the Yaqui clowns work to relate the rituals and cosmology to their changing historical, social, and political contexts, the precise meanings and effects of stand-up comedy are more difficult to determine. The relations that are mediated are between selves and others. How and whether the perspectives provided are taken on by particular audience members and whatever meaning or effect this may have happens on a smaller, more individual scale. Yet the expectation of efficacy, of participation and being made to laugh, is part of the genre. In terms of personal relations, humor and play can easily become part of the personal rituals that inform particular relations. The games my dog and I played could be looked at as ritualized; it was a form known to both of us, repeated periodically within, and as a performance of and for, our social relation. Similarly the inside joke referenced in conversation can be seen as a kind of concealed ritual performance of and for the initiated, recognized by reference to a repeated form, endowed with meaning, and efficacious in terms of the relation. Conclusions My aim has been to weave together play, humor, and ritual, and show how certain contextually made connections and distinctions between the available semiotic elements are also ways of drawing and crossing different kinds of social and semiotic boundaries. Humor and play can be used to make and maintain connections and cross or erase boundaries, but they can also be used to

draw boundaries and separate. Humor and play may look different from different perspectives and involve power relations. I do not know if a contrast between humor and play would tell us who is human and who is not but it seems to be clear, that in their various combinations, play and humor are powerful semiotic elements for all social beings, also in their various human/animal combinations. As for the connections and distinctions between humor, play, and ritual, I hope to have shown that these, too, can be cast in different ways. They can be brought together or contrasted for various ends. In any case, as debates on ritual and ritualization are often focused on efficacy, framing action, and the organization and creation of meaning, I think it is clear that considering play and humor has a lot to offer to these discussions. References Bateson, Gregory. 1976. A Theory of Play and Fantasy. In: Play: Its Role in Development and Evolution. Jenne Bruner, Alson Jolly and Kathy Sylva, Eds. Penguin Books. Graeber, David. 2013. What's the Point if We Can't Have Fun? In: The Baffler no. 24/2013. Handelman, Don. 1990. Models and Mirrors: Towards an Anthropology of Public Events. Cambridge University Press. Keisalo-Galvan, Marianna. 2011. Cosmic Clowns: Convention, Invention, and Inversion in the Yaqui Easter Ritual. University of Helsinki. Keisalo, Marianna. 2014. Cosmologies of Comedic Power: A little invention goes a long way. In: Suomen Antropologi 4/2014. Patterson, Francine and Wendy Gordon. 1993. The Case for the Personhood of Gorillas. In: Paola Cavalieri and Peter Singer (eds.) The Great Ape Project. St. Martin's Griffin. Schultz, Emily and Robert Lavenda. 2012. Cultural Anthropology: A Perspective on the Human Condition. Oxford University Press.