TOYO ITO SENDAI MEDIATHEQUE FORM ERA POGOSON

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TOYO ITO SENDAI MEDIATHEQUE FORM ERA POGOSON

Quatremere de Quincy defines type as " the rule for the model the inherent structural and formal order that allows architectural objects to be grouped together, distinguished and repeated" (Argan, On The Typology of Architecture, 241). Historically, it has been considered as the essence of architecture, the raison d'être. On a less general level, the typology of a certain architecture to be understood within the social and cultural fabric around which it exists. This understanding is further evident in its form. Similarly, one can note the forces acting on an amoeba or spirogyra, for example, due to its ever-changing form. On a morphological level, type can be seen as an adaptable organism which influences form and explains or diagrams the program or functions acting on form (Thompson, On Growth And Form, 11). Following along the same trajectory, the form of Sendai Mediatheque was heavily influenced by its lack or definable program requirements, its environment and events surrounding the time period in which it was conceived.

The form of the Sendai Mediatheque took a route that was distinctively different from traditional form finding methods. Firstly, buildings inception occurred during the infancy of the information age. With so much unpredictability regarding the definition of that period, what it would comprise of and deal with, the building needed to be categorically modular. "It needed to be the image of a new urban function space for a new age (Ito, Sendai Mediatheque, P.9)" fusing sensual media with electronic audiovisuals while creating a space which affords communication on varying scales. In other words, it needed to be program-less.

As a response to designing a building with no apparent program (especially if traditionally, program/function/force was the main determinant of form) the architect needed to view the project from a different lens in order in order to accommodate the building's needs. He notes: "The aim of our proposal was a simple, prototypical building. By prototypical, I mean to say not a specific form of building but rather a system capable of meeting any and all programmatic conditions that might arise" (Ito, P.11). Ito sought architectural inspiration from a source whose morphology was anything but static. He described the "erotogenesis of his Sendai Mediatheque to be rooted in the experience of observing languorous plants and piscine movements through the glass wall of a giant aquarium" (Witte, Sendai Mediatheque, 29).

The outcome of this study birthed a conception of space that was different from most architects of the post-modern era and still distinct in many ways today. Structurally, Ito was influenced by the Domino system (which as name suggests, utilizes the process of vertically stacking columns and beams) from Le Corbusier's modernist architecture 'catalogue'. Ito retained the idea of the stacking Domino effect with floor slabs, the columns would be replaced by structural members placed asymmetrically - reflective of the buildings modular nature.

The resulting form consists of three basic architectural elements, plates (the building's floors), tubes (the plant-like columns which dissect each floor) and the skin (the facade or exterior walls). Ito thought of these elements as the basic necessities for the form of any architecture. However, it is important to note that the floors, columns and skin don't necessary make a building. Spaces for circulation, entry and exit, and spacial designation were also necessary. Interestingly enough, once these spaces have been added, one has to question whether the resulting form can now be classified as part of a certain type and normative, or atypical and of no type at all.

"Tethered to one another, the Mediatheque's constituent elements operate within a different rule-set from those propounded by the rules which were modern architectures arbiters of control" (Witte, 18). This is demonstrated in various areas throughout the building. For example, the girders within the floor system are arranged based on their need to transfer loads to the irregularly shaped columns splattered throughout the building as opposed to more conventional means of load transfer. Also, similarly, the circulation system on each floor is organized around the furniture, partition walls and information areas whose influence extends radially no more than four of five meters from each particular element. The influence this has on the building is that each floor is so characteristically different in terms of organization that each floor could be seen as a different building or type as they relate to their current program and concurrently as the same building tied by the intersecting tubes structurally driving the form of each space.

The prototypical nature of the building is further explored in the design of its exterior. With seemingly no surrounding pattern language to go by when considering the urban fabric of Sendai, the architect devoted what seems like a prototypical cladding strategy. The exterior surfaces connecting each floor on the east side of the building were differentiated which I hypothesize visually responds to the lack of program in the building and the lack of a clear urban pattern in that region. The adjoining exterior surface on the south-side however, dispels that notion and is read singularly with one material understanding.

It is evident that combination of the buildings elements serve as a metaphor for the form of the building itself. This gestalt theory of perception is prevalent on many levels throughout the building. On one degree of function, the building serves as a space that affords different activities for different groups of people. On one degree of form, the irregular sizing of the tubular structures, the differing spacial qualities on each floor and the surface differentiation on the buildings exterior, all serve to highlight the buildings lack of program. Ito allowed form to be a determinant of program, and designed a building which was representative of 'programlessness' which program could seamlessly engage with.

Critically speaking, one could argue that the resulting form is a typical box-like structure. Designing a building without type will more often than not result in the perceived ambiguity that is evident in the Mediatheque's form. If one considers a building with no type to infact be a type, Sendai Mediatheque is the first building of its kind. But because of the building s prescribed function, one questions whether future buildings of this type will produce the same kind of form. And if so, whether design process can be altered to introduce variety in its type-form while not inducing the qualities that define other building types.

REFERENCES Ferre, Albert, and Tomoko Sakamoto. Toyo Ito: Sendai Mediatheque. Barcelona: Actar, 2003. Print. Ito, Toyo, Hiroto Kobayashi, and Ron Witte. Toyo Ito: Sendai Mediatheque. New York: Prestel, 2002. Print. Thompson, D Arcy Wentworth. On Growth And Form. Cambridge University Press Argan, Giulio Carlo. On the Typology of Architecture.