The Cocktail Party Effect. Binaural Masking. The Precedence Effect. Music 175: Time and Space

Similar documents
Musical Acoustics Lecture 15 Pitch & Frequency (Psycho-Acoustics)

MASTER'S THESIS. Listener Envelopment

PSYCHOACOUSTICS & THE GRAMMAR OF AUDIO (By Steve Donofrio NATF)

FX Basics. Time Effects STOMPBOX DESIGN WORKSHOP. Esteban Maestre. CCRMA Stanford University July 2011

A SIMPLE ACOUSTIC ROOM MODEL FOR VIRTUAL PRODUCTION AUDIO. R. Walker. British Broadcasting Corporation, United Kingdom. ABSTRACT

D. BARD, J. NEGREIRA DIVISION OF ENGINEERING ACOUSTICS, LUND UNIVERSITY

Measurement of overtone frequencies of a toy piano and perception of its pitch

Binaural Measurement, Analysis and Playback

I. LISTENING. For most people, sound is background only. To the sound designer/producer, sound is everything.!tc 243 2

DELTA MODULATION AND DPCM CODING OF COLOR SIGNALS

Difficult acoustic environments? Maintaining voice intelligibility

What is proximity, how do early reflections and reverberation affect it, and can it be studied with LOC and existing binaural data?

How to Obtain a Good Stereo Sound Stage in Cars

Advance Certificate Course In Audio Mixing & Mastering.

Laboratory Assignment 3. Digital Music Synthesis: Beethoven s Fifth Symphony Using MATLAB

Lab #10 Perception of Rhythm and Timing

The interaction between room and musical instruments studied by multi-channel auralization

RECORDING AND REPRODUCING CONCERT HALL ACOUSTICS FOR SUBJECTIVE EVALUATION

XXXXXX - A new approach to Loudspeakers & room digital correction

Auditory Illusions. Diana Deutsch. The sounds we perceive do not always correspond to those that are

Psychoacoustics. lecturer:

Aphro-V1 Digital reverb & fx processor..

CM3106 Solutions. Do not turn this page over until instructed to do so by the Senior Invigilator.

LIVE SOUND SUBWOOFER DR. ADAM J. HILL COLLEGE OF ENGINEERING & TECHNOLOGY, UNIVERSITY OF DERBY, UK GAND CONCERT SOUND, CHICAGO, USA 20 OCTOBER 2017

Measurement of Acoustic Properties of Rooms Using Audio Analyzer R&S UPV Application Note

MULTISIM DEMO 9.5: 60 HZ ACTIVE NOTCH FILTER

Proceedings of Meetings on Acoustics

A typical example: front left subwoofer only. Four subwoofers with Sound Field Management. A Direct Comparison

POSITIONING SUBWOOFERS

CTP 431 Music and Audio Computing. Basic Acoustics. Graduate School of Culture Technology (GSCT) Juhan Nam

1aAA14. The audibility of direct sound as a key to measuring the clarity of speech and music

Pitch. The perceptual correlate of frequency: the perceptual dimension along which sounds can be ordered from low to high.

ELECTRO-ACOUSTIC SYSTEMS FOR THE NEW OPERA HOUSE IN OSLO. Alf Berntson. Artifon AB Östra Hamngatan 52, Göteborg, Sweden

Largeness and shape of sound images captured by sketch-drawing experiments: Effects of bandwidth and center frequency of broadband noise

Note on Posted Slides. Noise and Music. Noise and Music. Pitch. PHY205H1S Physics of Everyday Life Class 15: Musical Sounds

MP212 Principles of Audio Technology II

Methods to measure stage acoustic parameters: overview and future research

THE DIGITAL DELAY ADVANTAGE A guide to using Digital Delays. Synchronize loudspeakers Eliminate comb filter distortion Align acoustic image.

CATHODE-RAY OSCILLOSCOPE (CRO)

Audacity Tips and Tricks for Podcasters

Spaciousness and envelopment in musical acoustics. David Griesinger Lexicon 100 Beaver Street Waltham, MA 02154

THE PSYCHOACOUSTICS OF MULTICHANNEL AUDIO. J. ROBERT STUART Meridian Audio Ltd Stonehill, Huntingdon, PE18 6ED England

SREV1 Sampling Guide. An Introduction to Impulse-response Sampling with the SREV1 Sampling Reverberator

MAD A-Series...Flat Panel Surface Planar Arrays

Precedence-based speech segregation in a virtual auditory environment

Hugo Technology. An introduction into Rob Watts' technology

Acoustic concert halls (Statistical calculation, wave acoustic theory with reference to reconstruction of Saint- Petersburg Kapelle and philharmonic)

PHGN 480 Laser Physics Lab 4: HeNe resonator mode properties 1. Observation of higher-order modes:

Faithful Sound Uniform Loudness Distribution Reproduction. Source. System

inter.noise 2000 The 29th International Congress and Exhibition on Noise Control Engineering August 2000, Nice, FRANCE

Building Technology and Architectural Design. Program 9nd lecture Case studies Room Acoustics Case studies Room Acoustics

Reference Manual. Using this Reference Manual...2. Edit Mode...2. Changing detailed operator settings...3

CTP431- Music and Audio Computing Musical Acoustics. Graduate School of Culture Technology KAIST Juhan Nam

EFFECTS OF REVERBERATION TIME AND SOUND SOURCE CHARACTERISTIC TO AUDITORY LOCALIZATION IN AN INDOOR SOUND FIELD. Chiung Yao Chen

Release from speech-on-speech masking in a front-and-back geometry

DAT335 Music Perception and Cognition Cogswell Polytechnical College Spring Week 6 Class Notes

reverberation plugin

VTX V25-II Preset Guide

Physics Homework 3 Fall 2015 Exam Name

Quarterly Progress and Status Report. An attempt to predict the masking effect of vowel spectra

DESIGNING OPTIMIZED MICROPHONE BEAMFORMERS

Pitch Perception and Grouping. HST.723 Neural Coding and Perception of Sound

FPFV-285/585 PRODUCTION SOUND Fall 2018 CRITICAL LISTENING Assignment

Bring the ultimate cinema experience to movie goers with a state-of-the-art cinema screen supported by clear, crisp, evenly distributed sound.

Using the new psychoacoustic tonality analyses Tonality (Hearing Model) 1

Using the BHM binaural head microphone

A few white papers on various. Digital Signal Processing algorithms. used in the DAC501 / DAC502 units

Music 175: Pitch II. Tamara Smyth, Department of Music, University of California, San Diego (UCSD) June 2, 2015

Proceedings of Meetings on Acoustics

A detailed discussion of echo cancellation methods and the testing results follows.

Music 170: Wind Instruments

DTS Neural Mono2Stereo

Linear Time Invariant (LTI) Systems

New recording techniques for solo double bass

BeoVision Televisions

ANALYSIS of MUSIC PERFORMED IN DIFFERENT ACOUSTIC SETTINGS in STAVANGER CONCERT HOUSE

LEARNING TO CONTROL A REVERBERATOR USING SUBJECTIVE PERCEPTUAL DESCRIPTORS

CATHODE RAY OSCILLOSCOPE. Basic block diagrams Principle of operation Measurement of voltage, current and frequency

UNIVERSITY OF DUBLIN TRINITY COLLEGE

Room acoustics computer modelling: Study of the effect of source directivity on auralizations

9.35 Sensation And Perception Spring 2009

Dynamic Range Processing and Digital Effects

Pritzker Pavilion Design

Applied Acoustics 73 (2012) Contents lists available at SciVerse ScienceDirect. Applied Acoustics

EBU Digital AV Sync and Operational Test Pattern

Binaural sound exposure by the direct sound of the own musical instrument Wenmaekers, R.H.C.; Hak, C.C.J.M.; de Vos, H.P.J.C.

ACOUSTIC RETROREFLECTORS FOR MUSIC PERFORMANCE MONITORING

We realize that this is really small, if we consider that the atmospheric pressure 2 is

A study on acoustics of critical audio control rooms

Audiocation Compressor AC1. Version 1.0

Musical Illusions Diana Deutsch Department of Psychology University of California, San Diego La Jolla, CA 92093

2018 Fall CTP431: Music and Audio Computing Fundamentals of Musical Acoustics

Natural Radio. News, Comments and Letters About Natural Radio January 2003 Copyright 2003 by Mark S. Karney

Technical Guide. Installed Sound. Loudspeaker Solutions for Worship Spaces. TA-4 Version 1.2 April, Why loudspeakers at all?

The Research of Controlling Loudness in the Timbre Subjective Perception Experiment of Sheng

CHAPTER 4 OSCILLOSCOPES

Design Trade-offs in a Code Division Multiplexing Multiping Multibeam. Echo-Sounder

This is an electronic reprint of the original article. This reprint may differ from the original in pagination and typographic detail.

EFFECT OF REPETITION OF STANDARD AND COMPARISON TONES ON RECOGNITION MEMORY FOR PITCH '

Chapter 2 Auditorium Acoustics: Terms, Language, and Concepts

Transcription:

The Cocktail Party Effect Music 175: Time and Space Tamara Smyth, trsmyth@ucsd.edu Department of Music, University of California, San Diego (UCSD) April 20, 2017 Cocktail Party Effect: ability to follow speech from one speaker in the presence of chatter from many others. What allows us to distinguish speech from one speaker when two or more are speaking simultaneously? Location: tuning in on a particular speaker is easier when speakers are in different locations. twovoiceslocation.pd: Two different messages voiced by the same person are played simultaneously: 1. with both through both channels, 2. each through a different channel. In which is the message easier to decipher? 1 Music 175: Time and Space 2 Binaural Masking The Precedence Effect Though signals arrive at the ears with different phases, the ear has the ability to adjust the travel times in neural pathways from the two ears so signals add constructively. Figure 1: If the sine is different in the two ears and the noise is not, it s easier to hear. Experiment: binauralmasking.pd This ability of the auditory system to shift the relative times at which the signals of the two ears are added helps us tune in (essential to cocktail party effect). Music 175: Time and Space 3 Two identical sounds played in close succession will be heard as a single fused sound. 1 ms < lag < 5 ms: effect heard with clicks; lag < 40 ms: heard with more complex sound; lag > 40 ms: second sound is heard as an echo Precedence Effect: the perceived location of successive sounds heard as fused but coming from different locations, is dominated by the location of the sound that first reaches the ears (first-arriving wavefront). in a room with reflecting surfaces, a combination of many reflected sounds may reach our ear with greater intensity than direct sound; the tendency is to hear the sound as coming from the direction from which it first reaches the ears. Experiment: Play voice from two speakers: from where do you hear the voice? precedence.pd Music 175: Time and Space 4

It is common to place an amplification system behind the speaker so that the sound is perceived as coming from the speaker. Music 175: Time and Space 5 Music 175: Time and Space 6 Reverberation Reflections Reverberation is produced naturally by the reflection of sounds off surfaces. S Figure 2: Example reflection paths occurring between source (S) and listener (L). It s effect on the overall sound that reaches the listener depends on the room or environment in which the sound is played. Impulse response of a cave L There are several paths the sound emanating from the source can take before reaching the listener. The closest path is the one taken by the direct sound. Delayed images reaching the listener lengthen the time the listener hears the sound. Recall, the amplitude of the sound decreases at a rate inversely proportional to the distance traveled. sound is not only delayed, but it also decays. reverberation tends to have an (mostly exponentially) decaying amplitude envelope. Four physical measurements that effect the character of reverberation (and thus character of the space): 1. reverb time (RT or T60); 2. frequency dependence of RT; 3. time delay between the arrival of the direct sound and the first reflection; 4. rate at which the echo density builds. Music 175: Time and Space 7 Music 175: Time and Space 8

Reverb time or T60 Frequency Dependence of Reverb Time. The reverb time or T60 is how long a listener will hear a sound, the time required for a sound to decay by 1/1000 (or level by -60 db). T60 depends on: Volume: large volume rooms tend to have longer T60s. Surface area: with constant volume, T60 will decrease with an increase in surface area available for reflections (and thus absorptions). Nature of surface area: absorptivity: soft porous surfaces (curtains, carpet, upholstered chairs) absorb more acoustic energy than hard, solid, nonporous surfaces. roughness: if the surface is not perfectly flat, part of the sound is reflected and part is dispersed in (many) other directions. T60 is also dependent on the amplitude of the original sound and the presence of other sounds. Listen to RT demo. Music 175: Time and Space 9 Reverb time is not uniform over audible frequencies: in a well designed concert hall, the low frequencies are the last to fade. absorptive materials tend to reflect better at low frequencies hard, nonporous reflectors (such as marble) reflect sounds of all frequencies with nearly equal efficiency. With small solid objects, the efficiency and the direction of reflections are both dependent of frequency (wavelength): this causes frequency-dependent dispersion and an alteration of the waveform of a sound. Music 175: Time and Space 10 Delay Between Direct Sound and First Reflection Rate at which Echo Density Builds A long delay (> 50 ms) can result in distinct echoes. A short delay (< 5 ms) contributes to the listener s perception that the space is small. A delay between 10 and 20 ms is found in most good halls. Amplitude direct sound After the initial reflection, the rate at which echoes reach the listener increases rapidly. A listener can distinguish differences in echo density up to a density of 1 echo/ms: the amount of time required to reach this threshold influences the character of the reverberation ( 100 ms in a good situation). this time is roughly proportional to the square root of the volume of a room (small spaces are characterized by rapid buildup of echo density). Early echoes Time Figure 3: An example impulse response showing direction sound, early reflections, and exponential decay of the sound. Music 175: Time and Space 11 Music 175: Time and Space 12

Interaural Coherence Auditory Localization Each acoustic space has its own variety of reflectors causing the reverberant sound arriving at the listener to be different from each direction. Interaural coherence is a measurement that indicates similarity between the reverberation received by each of the two ears. A low interaural coherence generally results in a more pleasing sound and a greater feeling of immersion. Low interaural coherence can be implemented by giving each channel its own reverberator with slightly different parameters. Both reverberation and locality add dimension to sound. Auditory localization is the human perception of the placement of a sound source. A listener receives cues indicating a sound s placement in an acoustic space (e.g. a room or concert hall). Sound from a loudspeaker sounds like it s coming from a loudspeaker: imagery in an audio production can create the difference between a violinist in a room and a loudspeaker reproduction ; The location of a sound source is typically defined by its direction; distance. Music 175: Time and Space 13 Music 175: Time and Space 14 Direction Expressed as Angles Primary Localization Cues The direction is usually expressed in terms of angles. Azimuth angle φ measured in the horizontal plane passing through the center of the listener s head. determines the position of the source in the four quadrants surrounding the listener s head: φ = 0 is situated directly in front of the listener; φ = 180 is situated directly behind. The direction is usually determined by time and intensity differences, as received by the two ears. The pinnae filters the sound in a way that is directionally dependent: particularly useful in determining if a sound comes from above, below, in front, or behind. Left Front 0 Right Front 90 270 Left Rear 180 Right Rear Angle of elevation θ measured in a vertical plane bisecting the listener: θ = 90 is situated directly below the listener; θ = +90 is situated directly above. Music 175: Time and Space 15 Music 175: Time and Space 16

Interaural time difference (ITD) Interaural intensity difference (IID) The ITD is the delay that a listener perceives between the time that a sound reaches one ear and the time that it reaches the other. The ITD cues give information regarding the angular direction of a source source: if the source is directly in front or behind the listener, the sound will reach both ears at the same time and the ITD will be zero. a typical listener can resolve the location of a sounds in front to about 2 and from behind to about 10. When the sound source is not centered, the listener s head partially shadows the ear opposite to the source, diminishing the intensity of the sound in that ear IID is frequency dependent and increases with frequency Figure 4: Acoustic shadow contribues to IID. Music 175: Time and Space 17 Music 175: Time and Space 18 ITD and IID Cues Other Localization Factors The degree to which these cues are effective is dependent on the frequency content of the sound. Both ITD and IID are ineffective at low frequencies (below 270 Hz), and thus the direction of such sounds is more difficult to determine. ITD Cues less precise behind a listener because the change in the ITD per degree in location change is smaller. most effective between 270 and 500 Hz little contribution above 1400 Hz IID and ITD are insufficient localization cues. Pinnae filtering is most pronounced above 4 khz. Reverberation can also provide a localization cue but works best on impulsive sounds. Longer tones are more difficult because listeners estimate distance almost entirely during the attack portion of the sound (where ITDs are most effective). Reflections off the torso, shoulder also serve a cues. Mistakes in localizing the sound occur mostly at low frequencies. IID Cues less sensitive to sound sources behind the head. very small for frequencies below 500 Hz contribute more at higher frequencies dominate at (and above) about 1400 Hz Music 175: Time and Space 19 Music 175: Time and Space 20

Head Related Transfer Functions Simulation of Directional Cues To increase fidelity of localization, researchers have measured head-related transfer functions (HRTFs) over a wide range of incidence angles. HRTFS express the frequency response imparted to a sound by the pinnae for a particular angle. HRTFs are also dependent on distance, though little variation is observed for source locations more than 2m away (making this the common distance for HTRTF measurements). Directional cues may be provided by 1. using several loudspeakers; 2. creating an illusion. a listener positioned equidistant from two loudspeakers L and R receives equal signal in each ear; the illusion is of a source centered at I1. L I2 I1 R Figure 5: Listener positioned equidistant from two loudspeakers. delaying the signal applied to loudspeaker R (equivalent to moving R farther to the right) causes the sound to reach the left ear first; the illusion is of a source location shifted to I2. Simulating ITD cues requires very contrived conditions (e.g. headphones or a fixed position). Music 175: Time and Space 21 Music 175: Time and Space 22 Cross Talk Stereo Method for Simulating Localization The sound that reaches an ear from the opposite loudspeaker is called cross-talk. L I2 I1 R The direction of the sound may also be simulated by changing the relative intensities at the speakers. INPUT X 1 Figure 6: Listener positioned equidistant from two loudspeakers. LEFT RIGHT Cross talk effectively limits the placement of auditory images to the area between the speakers. It is possible to compensate for cross-talk using filters if the listener is accurately positioned (e.g. wearing headphones). Music 175: Time and Space 23 X=1 Figure 7: Stereo method for simulating localization cues. The location may be specified by parameter x. The power in the signal is allocated according to the value of x: the power in the left speaker is given by x the power in the right speaker is given by 1 x. Because x represents power, its sqare root is applied to the amplitude. Music 175: Time and Space 24 X=0

The principle cues for judging distance Global vs. Local Reverberation Intensity of the sound amplitude diminishes inversely with distance depends on listener s familiarity with the sound The ratio of reverberated to direct sound when the source is close to the listener, ratio of reverb to direct (R/D) is low. reflected energy increases with an increase in distance. at very large distances, an audio horizon is reached, and distance cannot be discerned. Amount of high-frequency energy in the sound attenuation of a sound wave propagating through the atmosphere is greater at high frequencies. at long distances there is perceivable absence of high-frequency components. Global reverberation returns equally from all directions around the listener Local reverberation comes from the same direction as the direct signal and derives from reflectors relatively near the source. When the sound is located close to the listener, most of the reverberation is global. When the sound is located at a greater distance from the listener, most of the reverbertation is local. Music 175: Time and Space 25 Music 175: Time and Space 26