Presents. Cinematic Percussion Designer

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Presents Cinematic Percussion Designer

I. Welcome Overview: Thank you for purchasing BARRAGE! This cinematic percussion library was the result of our quest to create not only a great collection of larger then life epic drum hits, but also to find a way to allow the user to decide exactly what elements these hits are comprised of. Our unique ENSEMBLE DESIGNER layout gives you this flexibility, and allows you to not only stack elements into giant hits, but also perform your own rhythm with ensemble hits, accents, low/sub elements, and sound designed hit tails in real time. On top of the ensemble content in BARRAGE, we have also included a wealth of single drums and expertly sound designed percussion. II. System Requirements: This library requires a FULL version of KONTAKT 5.5.1 or later, which will run on Windows 7 or later and Mac OS 10.8.5 or later. You will need 2.3 GB of free drive space. Please note that this library will NOT work with the free KONTAKT PLAYER, you MUST have a full version of KONTAKT installed. III. Installation Instructions: The download will consist of two.rar format files, which upon extraction will give you the main library folder, simply titled Barrage Library. We recommend using WinRAR (Windows) or UnRarx (Mac OS X) for extraction. Only extract the first file (part 1) with one of the aforementioned utilities, as it will automatically extract the second part during this process. After extraction, simply move the library folder (titled Barrage Library ) to the desired location. For optimum performance, we recommend storing your sample libraries on a dedicated hard drive other than your system drive.

IV. Loading the Instruments: Navigate to the library folder from the FILES tab of the Kontakt browser pane on the left, and drag the desired instrument (file ending in.nki) into the main window on the right. For easier navigating, you can also drag the Instruments folder to Kontakt s Quick-Load menu, or add it to the Database view. See the Kontakt reference manual for more information on these features. *NOTE: As this library requires the FULL version of Kontakt, it CANNOT be added to the Add Library option in the Library view. Or use Quick-Load menu:

V. GUI Features: The FILTER offers three states, low pass, band pass, and high pass filter types with separate controls for both the filter cutoff and resonance. Like all knobs on the BARRAGE GUI, these can also be MIDI learned by right-clicking on the knob and moving an assignable MIDI fader/knob on your controller. The EQ section has controls for four separate EQ ranges, low, low-mid, highmid, and high. This allows you to tweak the overall sound to taste. The MIXER section allows for independent control of the three microphone mixes, close (a combination of close/spot mics), stage (decca tree with some mid mics), and hall (wides and surround mics). The top buttons (titled CLOSE, STAGE, and HALL) can be clicked on to load/unload those samples. Volume faders can be raised/lowered to taste, and the usual MUTE/SOLO buttons can be found at the bottom of the MIXER section.

The FX section offers four separate FX: SLAM is a combination of transient shaping and compression, allowing you to dial in a more impactful attack and overall level. CRUSH is a combination of saturation and gain adjustment, which allows for a heavily saturated result without clipping. DELAY is a synced delay with options for delay time (in musical values), feedback, damping, pan, and delay level. REVERB is a convolution reverb, which contains some hand picked presets for cinematic percussion styles. Pre-delay time, room size, and reverb level are all independently tweakable. The MASTER section has independent controls for stereo width (ranging from mono to ultra-wide), as well as an overall volume control for the instrument. The ENV (Envelope) section has independent controls for attack time and decay time for the entire instrument.

The ENSEMBLE DESIGNER button switches the GUI to/from the ENSEMBLE DESIGNER page (see below). The ENSEMBLE DESIGNER page allows for the construction of a unique ensemble containing various instrument groups organized into four unique categories: SUB (low end elements), HITS (primary drum ensembles), ACCENT (elements for accented hits), and TAILS (sound designed elements). Selecting a panel in the ENSEMBLE DESIGNER will load that element, including any respective microphone mixes on the front page (note some categories do not have multiple microphone mixes). Each category is also represented by a unique color on the on-screen keyboard. The four VOLUME controls at the bottom of the ENSEMBLE DESIGNER page further tweak the level of the four categories.

VI. Patch Index: Ensemble Hits 1. ENSEMBLE DESIGNER The ENSEMBLE DESIGNER patch contains four mapped regions on the keyboard, each corresponding to a category of the ENSEMBLE DESIGNER matrix: GREEN = SUB elements (single key mapped) BLUE = HIT elements (duplicate side by side mapped) RED = ACCENT elements (single key mapped, SNARE duplicate side by side mapped) YELLOW = TAIL elements (single key mapped) This allows for a giant stacked hit to be played at once, or for a rhythm to be performed utilizing the four categories independently. Note that some TAIL category samples are also tempo synced (those with rhythmic decays, etc.). 2. DJUN DJUN ENSEMBLE The DJUN DJUN ENSEMBLE is comprised of 3 drums mapped side by side and is derived from the ENSEMBLE DESIGNER patch, with a small adjustment in the HIT volume control for level.

3. SURDO ENSEMBLE The SURDO ENSEMBLE is comprised of 6 (3 medium and 3 large) Surdo drums mapped side by side and is derived from the ENSEMBLE DESIGNER patch, with a small adjustment in the HIT volume control for level. 4. TAIKO ENSEMBLE The TAIKO ENSEMBLE is comprised of 6 large Taiko drums mapped side by side and is derived from the ENSEMBLE DESIGNER patch, with a small adjustment in the HIT volume control for level. 5. TANGGU ENSEMBLE The TANGGU ENSEMBLE is comprised of 6 giant ceremonial Chinese Tanggu drums mapped side by side and is derived from the ENSEMBLE DESIGNER patch, with a small adjustment in the HIT volume control for level.

Single Drums 1. DHOL The DHOL is a single drum with stick hits mapped side by side (dark blue), brush hits mapped side by side (light blue), and rim hits mapped to single keys (green). 2. DJUN DJUN The DJUN DJUN is a single drum with mod-wheel controlled stick rolls mapped without and with a release sample (low red), stick hits mapped side by side (dark blue), brush hits mapped side by side (light blue), mallet hits mapped side by side (green), and mod-wheel controlled mallet rolls mapped without and with a release sample (top red). 3. MEDIUM SURDO The MEDIUM SURDO is a single drum with mod-wheel controlled rolls mapped without and with a release sample (red), hits mapped side by side (dark blue), and hand-muted hits mapped side by side (green).

4. LARGE SURDO The LARGE SURDO is a single drum with mod-wheel controlled rolls mapped without and with a release sample (red), hits mapped side by side (dark blue), and hand-muted hits mapped side by side (green). 5. TAIKO The TAIKO is a single drum with mod-wheel controlled rolls mapped without and with a release sample (red), hits mapped side by side (dark blue), and rim hits mapped to single keys (light blue). 5. TANGGU The TANGGU is a single drum with mod-wheel controlled stick rolls mapped without and with a release sample (low red), stick hits mapped side by side (dark blue), mallet hits mapped side by side (green), and mod-wheel controlled mallet rolls mapped without and with a release sample (top red).

6. GIANT BASS DRUM The GIANT BASS DRUM is a single drum with mod-wheel controlled rolls mapped without and with a release sample (red), and hits mapped side by side (dark blue). 7. GIANT GONG DRUM The GIANT GONG DRUM is a single drum with mod-wheel controlled rolls mapped without and with a release sample (red), and hits mapped side by side (dark blue). 8. FIELD SNARE The FIELD SNARE is a single drum with hits mapped side by side (dark blue).

10. CYMBALS The CYMBALS patch contains three different types of cymbals: a junkyard crash cymbal, a traditional crash cymbal, and a piatti. The dark blue keys trigger cymbal hits, the light blue keys are shortened/muted hits, and the red keys correspond to rolled crescendos. The Yellow mapped keys trigger various cymbal FX. 11. METALS METALS patch contains two both ANVIL hits (dark blue) and BRAKE DRUM hits (light) blue. The higher the range up the keyboard for each mapped region pertains to shorter hits/ring outs.

Sound Design Percussion *NOTE: the SOUND DESIGN PERCUSSION category instruments do not have multiple microphone positions. 1. DRUMAGEDDON The DRUMAGEDDON patch contains three types of sound designed elements, which are all processed to be huge epic/cinematic hits. The dark blue range are single key mapped giant hits. The light blue range of keys are more giant hits with an accented version of the same hit next to it (in pairs). The last section of keys in yellow are modwheel controlled roll-hits, meaning a roll will commence when the key is pressed, and a giant hit will occur when the key is released, with modwheel controlling volume of both. 2. MEGA METALS The MEGA METALS patch contains more metallic hits combined with sound designed elements to produce epic cinematic hits of a metallic nature.

3. BOOMTHWACKS BOOMTHWACKS combine a swoosh/reversed element into a hit. 4. ELECTROLYSIS The ELECTROLYSIS patch contains more sound designed elements that combine different types of FX and processing techniques, many of which work very well as tails/ringouts over other big hits. 5. SUB CHAOS The SUB CHAOS patch contains sound designed low-end hits which are perfect for accentuating other hits/elements. 6. REVERSERIZED The REVERSERIZED patch contains swooshes/reversed elements.

VII. License Agreement: By installing this product you accept the following end user license agreement: LICENSE GRANT The license for this product is granted only to a single user. All sounds and samples in this product are licensed, but not sold, to you by Hidden Path Audio LLC for commercial and non-commercial use in music, sound-effect, audio/video post-production, performance, broadcast or similar finished content- creation and production use. TERMS This license agreement is effective from the moment the product is installed by any means. The license will remain in full effect until termination. The license is terminated if you break any of the terms or conditions of this agreement, or request a refund for any reason. Upon termination you agree to destroy all copies and contents of the product at your own expense. REFUNDS ALL purchases are considered final. Downloaded libraries can't be returned, so we can't provide refunds. We may choose do so at our own discretion, but please be aware that as soon as you've downloaded it, you can't return it. RESPONSIBILITY Using this product and any supplied software is at the licensee s own risk. Hidden Path Audio LLC holds no responsibility for any direct or indirect loss arising from any form of use of this product. (Cont. d)

VIOLATION Users who violate the terms of this licensing agreement are subject to criminal and civil penalties and liable for monetary damages. This license allows you to use any of the sounds and samples in the library(s) you've purchased for commercial recordings without paying any additional license fees or providing source attribution to Hidden Path Audio LLC. This license expressly forbids any unauthorized inclusion of content contained within this library, or any Hidden Path Audio library, into any other sample instrument or library of any kind, without our express written consent. This license also forbids any re-distribution method of this product, or its sounds, through any means, including but not limited to, reselling, trading, sharing, re-sampling, mixing, processing, isolating, or embedding into software or hardware of any kind, for the purpose of re-recording or reproduction as part of any free or commercial library of musical and/or sound effect samples and/or articulations, or any form of musical sample or sound effect sample playback system or device. Licenses cannot be transferred under any circumstances without written consent from Hidden Path Audio LLC. RIGHTS Hidden Path Audio LLC retains full copyright privileges and complete ownership of all recorded sounds, instrument programming, images, documentation and musical performances included in this product. VIII. Credits: Library Producer: Jonathan Kranz Programmer: Mario Krušelj Artist: Scott Kane Percussionist: Brian Carmody