Icons. Cartoons. and. Mohan.r. Psyc 579

Similar documents
User Interface Design: Simplicity & Elegance

Barbara Tversky. using space to represent space and meaning

3/26/2013. Midterm. Anna Loparev Intro HCI 03/21/2013. Emotional interaction. (Ch 1, 10) Usability Goals

into a Cognitive Architecture

Spectrum Analyser Basics

Triune Continuum Paradigm and Problems of UML Semantics

The semiotics of multimodal argumentation. Paul van den Hoven, Utrecht University, Xiamen University

PSC300 Operation Manual

Experiment: Real Forces acting on a Falling Body

Art and Technology. Harbor Creek School District. Content/Concepts (Conceptual Framework) Measurable Skills (Practical) Assessment Standards

Constructive mathematics and philosophy of mathematics

A person represented in a story

JEFFERSON COLLEGE COURSE SYLLABUS ENG143 LITERATURE FOR CHILDREN. 3 Credit Hours. Prepared by: Mindy Selsor

ITU-T Y.4552/Y.2078 (02/2016) Application support models of the Internet of things

Reviewed by Charles Forceville. University of Amsterdam, Dept. of Media and Culture

SELECTING STYLES FOR TELE-RENDERING

Mammals and music among others

Annette Marshall ID Number Exam Number Harvest Moon Pkwy Kyle, Texas

Computer Coordination With Popular Music: A New Research Agenda 1

Pitch Perception. Roger Shepard

Snickers. Study goals:

ก ก ก ก ก ก ก ก. An Analysis of Translation Techniques Used in Subtitles of Comedy Films

Bosch Security Systems For more information please visit

Intimacy and Embodiment: Implications for Art and Technology

Aesthetic Qualities Cues within artwork, such as literal, visual, and expressive qualities, which are examined during the art criticism process.

Slide 2 - Closed Captioning. Slide 1 - Citing Sources and Avoiding Plagiarism Citing Sources and avoiding plagiarism. (Graphic: Howler Logo)

Formalizing Irony with Doxastic Logic

206 Metaphysics. Chapter 21. Universals

Sound Design, Music, and Recording

MC9211 Computer Organization

Blending in action: Diagrams reveal conceptual integration in routine activity

ITU-T Y Functional framework and capabilities of the Internet of things

that represents the enduring human spirit, while the 2012 movie "Great Expectations" written by David Nicholls and produced by Mike Newell


Chapter 18 Intl. Typographic Style

observation and conceptual interpretation

How Semantics is Embodied through Visual Representation: Image Schemas in the Art of Chinese Calligraphy *

S I N E V I B E S ROBOTIZER RHYTHMIC AUDIO GRANULATOR

Imitating the Human Form: Four Kinds of Anthropomorphic Form Carl DiSalvo 1 Francine Gemperle 2 Jodi Forlizzi 1, 3

Dancer control slims down while gaining functionality

Skip Length and Inter-Starvation Distance as a Combined Metric to Assess the Quality of Transmitted Video

SEEING IS BELIEVING: THE CHALLENGE OF PRODUCT SEMANTICS IN THE CURRICULUM

Embodied music cognition and mediation technology

UNIT III. Combinational Circuit- Block Diagram. Sequential Circuit- Block Diagram

ICA - Interaction and Communication Assistant

THE LXI IVI PROGRAMMING MODEL FOR SYNCHRONIZATION AND TRIGGERING

Outcome EN4-1A A student: responds to and composes texts for understanding, interpretation, critical analysis, imaginative expression and pleasure

Introduction to EndNote

Logo Overview. Always use the original digital artwork, available through the Brand Center, to help maintain consistency and integrity.

Audio and Video Localization

Correlation --- The Manitoba English Language Arts: A Foundation for Implementation to Scholastic Stepping Up with Literacy Place

GESTALT PSYCHOLOGY AND OPTICAL ART

Axel Gelfert: How to Do Science with Models: A Philosophical Primer Springer, 2016, 135 pages 1

Results of the June 2000 NICMOS+NCS EMI Test

Comparison, Categorization, and Metaphor Comprehension

Universal Remote Control Launches Uniquely Savvy Pro Wizard Remote for Home Theatre Systems

A Model of Musical Motifs

Avoiding False Pass or False Fail

E X P E R I M E N T 1

A Model of Musical Motifs

Terminology. - Semantics: Relation between signs and the things to which they refer; their denotata, or meaning

Chapter 4. Logic Design

White Paper : Achieving synthetic slow-motion in UHDTV. InSync Technology Ltd, UK

Digital Media. Basic Concepts. Georgia Gwinnett College School of Science and Technology Dr. Mark Iken

8K Resolution: Making Hyperrealism a Reality

Looking at / looking through The rhetoric of poetry. Ronald Soetaert Kris Rutten

DVDO EDGE. High Definition Video Processor & Hub. Product Manual Version 1.0

The Public and Its Problems

Beautiful, Ugly, and Painful On the Early Plays of Jon Fosse

TOMELLERI ENGINEERING MEASURING SYSTEMS. TUBO Version 7.2 Software Manual rev.0

The Lion Who Saw Himself in the Water

The Cocktail Party Effect. Binaural Masking. The Precedence Effect. Music 175: Time and Space

Quantify. The Subjective. PQM: A New Quantitative Tool for Evaluating Display Design Options

UWE has obtained warranties from all depositors as to their title in the material deposited and as to their right to deposit such material.

Imagination Becomes an Organ of Perception

Class Notes for Cite While You Write Basics. EndNote Training

UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD. LG ELECTRONICS, INC. Petitioner. ATI TECHNOLOGIES ULC Patent Owner

Engaging Virtual Pedagogical Agents (VPAs)

Graphic design and the aesthetics of user interfaces

Digital Signage Content Overview

Non-Uniformity Analysis for a Spatial Light Modulator

AP English Literature and Composition 2010 Scoring Guidelines

Colors. Matthew Woehlke

BRR Tektronix BroadR-Reach Compliance Solution for Automotive Ethernet. Anshuman Bhat Product Manager

A Parent/Teacher s Guide to

HCS-4100/20 Series Application Software

Gestalt, Perception and Literature

Acoustic Prosodic Features In Sarcastic Utterances

Recap: Representation. Subtle Skeletal Differences. How do skeletons differ? Target Poses. Reference Poses

BRAND GUIDELINES

PHI 3240: Philosophy of Art

Quick Reference Manual

Literary Terms Review. Part I

Brain-Computer Interface (BCI)

MindFire Press Report

Speaking in Minor and Major Keys

Université Libre de Bruxelles

Big Idea 1: Artists manipulate materials and ideas to create an aesthetic object, act, or event. Essential Question: What is art and how is it made?

Student Performance Q&A:

Grade 11 International Baccalaureate: Language and Literature Summer Reading

Transcription:

Icons and Cartoons Mohan.r Psyc 579 9 Mar 2011

Outline What is an Icon? What is a Cartoon? How do they work? How to design a good icon? 2

What is an Icon? 3

What is an icon? An image that represents an entity. Concrete Person, place, thing Abstract Idea, concept, philosophy 4

What is an icon? Two types of icon: Representational Appearance Perceived meaning Symbolic abstractions Appearance Requires learning Perceived meaning 5

What is a cartoon? Collection of icons Character icon Speech bubble Alphabets Sound icons Other conventions 6

How does it work? 7

How does it work? Amplification through simplification 'Stripping down to its essential meaning' 'all but the most characteristic elements are removed' free of interference and background clutter reduce signal-to-noise ratio 8

How does it work? Simplification results in: Effective imagery Possesses perceptual immediacy Recognizing at a glance Less (or no) training 9

How does it work? Abstraction: A sign of intelligence Human race Children learning Computer interface & interaction Expands class of artifacts referred 10

How does it work? Representational forms: Less learning Fast processing Take priority over abstract forms Low cost of consumption 11

How does it work? Universality 12

How does it work? Universality Details Number of objects represented 13

How does it work? Universality 14

How does it work? Over simplification 15

How does it work? Over simplification 16

How does it work? Over simplification 17

How does it work? Reflection A way of seeing Mould into which we pour life We see ourselves Roles vs Goals 'icons demand participation to make them work' 18

How does it work? OR THIS?? 19

How does it work? Internal representations 20

How does it work? Simplification 21

Beauty of art Beauty of nature Beauty of ideas 22

How to design a good icon? 23

How to design? Three-way relation Syntactics Semantics sign itself that which it represents Pragmatics Intelligence which connects both 24

How to design? Syntactics Semantics - Pragmatics 25

How to design? Syntactics Choose attributes that fit the communicative goal Keep number of attributes to low Shared rules Strong contrast (solid forms) Complete absence of internal details Neutral contours Orientation 26

How to design? Syntactics - Orientation 27

How to design? Pragmatics 28

Summary Icon and Cartoons: Simplified abstract representations of objects Simplification Universality Universality Reflection Reflection $$$ Syntactics Semantics Pragmatics :) 29

Our life is frittered away by detail. Simplify, simplify, simplify! I say, let your affairs be as two or three, and not a hundred or a thousand; instead of a million count half a dozen, and keep your accounts on your thumb-nail. Thoreau, Henry David 30

Bibliography Lukas Mathis, Realism in UI Design http://ignorethecode.net/blog/2010/01/21/realism_in_ui_design << Course Readings >> 31

Humour ceci n'est Context! pas une pipe? 32

Thank you 33

Icons and Cartoons Mohan.r Psyc 579 9 Mar 2011

Outline What is an Icon? What is a Cartoon? How do they work? How to design a good icon? 2

What is an Icon? 3

What is an icon? An image that represents an entity. Concrete Person, place, thing Abstract Idea, concept, philosophy 4 An entity = an object. Pictorial representation of an object. something that stands for something else. I like to see the icon as a pointer to a higher level abstraction. Sort of like a visual macro a visual shorthand that expands in your mind. 'by calling to mind one or more essential characteristics of the sign object'

What is an icon? Two types of icon: Representational Appearance Perceived meaning Symbolic abstractions Appearance Requires learning Perceived meaning 5 Representational icons can have varying levels of resemblance (which we will see in detail later) Concepts, ideas typically symbolic Abstractions can be of varying levels of standardization: strictly standardized e.g alphabets, traffic signs, loosely standardized e.g restaurant signs. Strictness of standardization depends on cost of miscommunication. (note that both the equal to signs are themselves symbolic abstractions).

What is a cartoon? Collection of icons Character icon Speech bubble Alphabets Sound icons Other conventions 6 Structured collection of iconic representations: Other visual conventions: such as depiction of time..etc

How does it work? 7

How does it work? Amplification through simplification 'Stripping down to its essential meaning' 'all but the most characteristic elements are removed' free of interference and background clutter reduce signal-to-noise ratio 8 I think of Simplification as the same as abstraction, or the result of abstraction 'careful abstraction in which all but the most characteristic elements are removed' Signal = message to be communicated Noise = all irrelevant details => There is a Study that showed cartoons were recognized more rapidly than images

How does it work? Simplification results in: Effective imagery Possesses perceptual immediacy Recognizing at a glance Less (or no) training 9 less or no training based on shared tacit knowledge lesser the knowledge required the more useful it is

How does it work? Abstraction: A sign of intelligence Human race Children learning Computer interface & interaction Expands class of artifacts referred 10 human race Started with representational symbols for communication moved on to more abstract forms to handle more complexity (evolution of symbols from the earlier class) Children learning: start associating representational images with labels move on to more and more symbolic abstractions through school, univ (alphabet, math, science) computers interface & interaction from more abstract to representational to reach the common user. From interacting using abstract metaphors such as programming & command line to representational metaphors such as desktops & touch interface.

How does it work? Representational forms: Less learning Fast processing Take priority over abstract forms Low cost of consumption 11 What about representational forms. They have their own advantages. take priority over abstract forms We process image before 'This is not a pipe' low cost of consumption: we skim pictures first, might be the reason why graphic novels and cartoons are popular But, they are not as flexible for manipulation as abstract forms

How does it work? Universality 12 Now lets switch back to abstraction. Abstraction & simplification lead to Universality. From a particular face to a class of faces object to class. A particular house to the concept of home (in UI).

How does it work? Universality Details Number of objects represented 13 Focusing on the functionality rather than the form can now be used to represent any class of calculating devices

How does it work? Universality 14

How does it work? Over simplification 15 If simplification is so good, why don't we keep on simplifying. The result is * Balance of simplification, too much simplification = loss of message

How does it work? Over simplification House or arrow? Too much simplification -> loss of 1:1 mapping 16

How does it work? Over simplification 17

How does it work? Reflection A way of seeing Mould into which we pour life We see ourselves Roles vs Goals 'icons demand participation to make them work' 18 Universality leads to 'a way of seeing' reflection. Cartoons/icons in them become moulds into which we pour our life using imagination. We see ourselves, self-identification: "where we interpret a sign, we become part of it for the time of that interpretation"

How does it work? OR THIS?? 19 I think that this is one of the reasons why book adaptations typically suck for those who have read the book. When reading the book/comic, you are rendering the scenes inside your head. Whereas in the movie it is rendered for you less flexible representational. Whereas inside your head it is more flexible and hence more enjoyable / engaging.

How does it work? Internal representations 20 I also think that the simpler vector like representations of cartoons resemble our internal representations which could then triggers similar neural responses. This might be one of the reasons that they are so effective.

How does it work? Simplification 21 Summarizing: simplification from complex to simple, makes it more universal and hence more involved in interpretation

Beauty of art Beauty of nature Beauty of ideas 22

How to design a good icon? 23

How to design? Three-way relation Syntactics Semantics sign itself that which it represents Pragmatics Intelligence which connects both 24

How to design? Syntactics Semantics - Pragmatics 25 3 ways of designing a sign represent the actual object loose 1:1 mapping works at syntactic level represent something that reminds us of the actual object <#ID_1449530856> no 1:1 mapping works at semantic level purely agreed upon convention <#ID_649488931> strict 1:1 mapping works at pragmatic level

How to design? Syntactics Choose attributes that fit the communicative goal Keep number of attributes to low Shared rules Strong contrast (solid forms) Complete absence of internal details Neutral contours Orientation 26 how to design choose attributes that best fit the communicative goal while minimizing cognitive effort so as to reduce the time for processing context helps as with any object identification sort of primes for the interpretation of the icon thus number of attributes must be kept low carefully selecting attrs that have greater diagnostic power e.g birds of flight -> feathers shared rules neutral contours drawn with mechanical aids strong contrast black on white background orientation shows the most informative side avoid depth cues

How to design? Syntactics - Orientation 27 1)Choosing Canonical point of views is important. 2)The pov that will bring out the most effective recall: 1)Based on viewer's experience 2)Showing the parts that most effectively characterize the image (& that has less resemblance with other images) 3)Sometime exaggerating some parts (ratio) to achieve desired effect (e.g sign on taxi, blades of the heli-copter) 3)(comparison images for aeroplane / helicopter are not icons but line drawings)

How to design? Pragmatics 28 effect of syntactic/semantic aspects w.r.t to the interpreter in their social/cultural/personalpsychological context Depends on the culture, familiarity of these notions with the viewer. when metaphors are used, its a 2 way translation. The user has to understand to understand the metaphor to understand the reference.

Summary Icon and Cartoons: Simplified abstract representations of objects Simplification Universality Universality Reflection Reflection $$$ Syntactics Semantics Pragmatics $$$ for the artists and studios :) 29

Our life is frittered away by detail. Simplify, simplify, simplify! I say, let your affairs be as two or three, and not a hundred or a thousand; instead of a million count half a dozen, and keep your accounts on your thumb-nail. Thoreau, Henry David 30 I think of his reference to thumb-nail as reference to cartoon/icon :)

Bibliography Lukas Mathis, Realism in UI Design http://ignorethecode.net/blog/2010/01/21/realism_in_ui_design << Course Readings >> 31

Humour ceci n'est Context! pas une pipe? 32

Thank you 33