University of Iowa Iowa Research Online Theses and Dissertations Spring 2015 Dysphonia, for solo violin, chamber ensemble and live electronics Jason Andrew Palamara University of Iowa Copyright 2015 Jason Andrew Palamara This dissertation is available at Iowa Research Online: https://ir.uiowa.edu/etd/1718 Recommended Citation Palamara, Jason Andrew. "Dysphonia, for solo violin, chamber ensemble and live electronics." PhD (Doctor of Philosophy) thesis, University of Iowa, 2015. https://ir.uiowa.edu/etd/1718. Follow this and additional works at: https://ir.uiowa.edu/etd Part of the Music Commons
INSTRUMENTATION Flute Alto Saxophone in Eb Tenor Saxophone in Bb Trombone Percussion (two players): Percussion 1 Tam-Tam*, Floor Tom, Crash Cymbal*, Snare Drum, 2 Bongos, Tambourine, Hi-Hat Percussion 2 Tam-Tam*, Large Bass Drum, Ride Cymbal, Floor Tom, Crash Cymbal*, Snare Drum, Kick Drum, Conga Drum, Hi-Hat, Tom Drum *shared by both percussion players Piano Laptop (PC preferred 1, with at least 6 GB of RAM, Windows 8.1 or higher preferred) (HIDI, version.5.15 or higher / Max5 or higher, or Max5 Runtime 14 or higher, USB footswitch and high quality two channel audio interface), Laptop cues performed on the footswitch by a human performer Dancer/Glove System 15, worn by a dancer Solo Amplified Violin (preferably a clip on pickup, not a microphone) Laptop (PC/Windows 8.1 or higher or Mac/OSX 10.10 or higher, running Max5 or higher), Keith McMillen 12STEP USB MIDI Footswitch Amplified Viola (preferably a clip on pickup, not a microphone) Amplified Contrabass (preferably a clip on pickup, not a microphone), C Extension preferred, or with E string tuned down to C)
SOUND REINFORCEMENT REQUIREMENTS Each instrument (or at the very least, every two instruments) must be supplied with a monitor speaker, and Laptop-generated sounds. It is suggested that a digital mixer such as the Yamaha LS9 or better be used. This piece requires an audio engineer, running sound throughout the rehearsals and the performance. It is intended that this piece be played at a very loud volume, but that the sound of each instrument is clearly and distinctly audible.
10" DYSPHONIA Transposed Score Mvmt. I. The Bastards in Bondage 10" Jason Palamara Flute Slowly, mournful and mysterious, semi ad lib. 2 Alto Sax Tenor Sax Trombone Percussion 1 10" Slowly, mournful and mysterious, semi ad lib. 10" 2 Percussion 2 Piano HIDI (Sound Files) Violin Footswitch: Digital cloud and distortion: o 10" Slowly, mournful and mysterious, semi ad lib. 10" sotto voce, molto esspressivo 2 Viola Double Bass* 1
5" 5" 4 5" 5 5" 5" 4 5" 5 5" 5" 4 5" 5 o 2
6 " 5" 7 8 5" 6 " 5" 7 8 5" 6 " 7 5" sotto voce, as before suddenly harsh, menacing... 8 5" L.H. muting (no pitch)
9 4" 10 10" breath only, no pitch key click 9 4" 10 10" Conga, dead stroke Footswitch: Distorted echoes over digital cloud: 9 4" 10 10" pizz. 4
11 5" 12 7" breath only, no pitch breath only, no pitch 11 5" 7" 12 Distorted echoes fade away, digital cloud remains: 11 5" 7" 12 arco, L.H. muting (no pitch) 5
1 4" " 14 breath only, no pitch 1 4" " 14 1 4" " 14 natural harmonic 6
15 7" Continuously pleading and lamenting flutter tongue 16 15 7" Continuously pleading and lamenting 16 2 Bongos 2 Congas Footswitch: (in tempo) Violin pizzicato sounds: 15 7" Low sine wave glissando: Continuously pleading and lamenting 16 pizz. 7
17 18 19 20 17 18 19 To Crash Cymbal, soft yarn mallets 20 Digital cloud and distortion: 17 18 19 20 5 pizz. 8
21 22 2 24 25 26 27 21 22 2 24 Crash Cymbal, soft yarn mallets 25 26 27 To Tambourine, QUICK! L.V. To Floor Tom, snare sticks, QUICK! Floor Tom, snare sticks Footswitch: Popping sound: (in tempo) Violin pizzicato sounds: Digital cloud and distortion: 21 22 wide vibrato 2 24 norm. 25 26 27 arco arco 9
28 29 0 1 2 28 29 Tambourine 0 1 2 Floor Tom, snare sticks 28 29 0 1 2 10
4 5 6 7 To Crash Cymbal, snare stick 4 5 6 7 4 5 6 7 pizz. pizz. 11
8 9 40 41 8 9 Crash Cymbal, snare stick L.V. 40 41 L.V. Floor Tom, snare sticks 8 9 40 41 arco 12
42 4 44 45 42 4 44 45 L.V. 42 4 44 45 arco 1
46 47 48 49 46 47 L.V. Take soft yarn mallets, QUICK! 48 49 To 2 Congas, QUICK! 46 47 48 49 14
50 51 52 50 Crash Cymbal, soft yarn mallets 51 52 2 Congas Hand percussion sound: 50 51 52 15 ATTACCA-->
Driving, menacing Mvmt. II. Blood Stagnation 2 Driving, menacing To Hi-Hat, 2 snare sticks, QUICK! 2 L.V. Hi-Hat and Snare Drum, 2 snare sticks To Hi-Hat, 2 snare sticks, Kick Drum, QUICK! Driving, menacing 2 16
4 5 6 4 5 6 Hi-Hat, 2 snare sticks Kick Drum 4 5 6 17
7 8 9 7 8 9 7 8 9 18
10 11 12 10 rim shot 11 12 Low Murky Rumble: 10 natural harmonic 11 12 19
1 14 15 1 L.V. 14 15 1 14 15 20
16 17 18 16 17 18 16 17 18 21
19 20 21 19 20 21 19 20 21 22
22 2 24 22 2 24 22 2 24 2
25 26 27 25 26 27 25 26 27 24
28 29 0 1 28 29 Hi-Hat, 2 snare sticks (L.V. throughout) 0 1 To Snare Drum and Floor Tom, snare sticks, QUICK! Snare Drum and Floor Tom, snare sticks 28 29 0 1 25
2 4 2 4 2 4 26
5 6 5 6 5 6 27
7 8 7 8 7 8 28
9 40 9 40 To Floor Tom and Snare Drum (same sticks), Kick Drum, QUICK! Floor Tom, Snare Drum, snare sticks Kick Drum 9 40 29
41 42 4 41 42 4 rim shot 41 42 4 0
44 45 46 47 44 45 L.V. 46 47 44 45 46 47 1
48 49 50 51 48 49 50 51 48 49 50 51 2
52 5 54 55 key clicks key clicks 52 5 rim shot 54 55 To Ride Cymbal, with 2 snare sticks, QUICK! 52 5 54 55
56 57 58 59 60 56 57 58 59 60 Ride Cymbal, with 2 snare sticks To Hi-Hat, 2 snare sticks Kick Drum sul pont. 56 57 58 59 60 sul pont. sul pont. 4
61 62 6 64 65 norm. norm. 61 62 6 64 65 Hi-Hat, 2 snare sticks Kick Drum 61 62 6 64 65 5
66 67 68 69 66 67 68 69 66 67 68 69 6
70 71 72 7 70 71 To Hi-Hat, Snare Drum and Floor Tom, 2 snare sticks, QUICK! 72 7 70 71 72 7 7
74 75 76 77 74 Hi-Hat, Snare Drum and Floor Tom, 2 snare sticks 75 rim shot 76 77 To Tam-Tam, tam-tam beater Large Suspended Bass Drum, bass drum beater, QUICK! 74 75 76 77 8
78 79 80 81 78 79 (L.V. throughout) 80 81 Tam-Tam, tam-tam beater Large Suspended Bass Drum, bass drum beater 78 79 80 81 9
82 8 84 85 82 8 84 85 L.V. To Kick Drum, QUICK! L.V. High pitched "optimistic" digital cloud: 82 8 84 85 40
86 87 88 89 86 87 88 Hi-Hat, 2 snare sticks (L.V. throughout) 89 Kick Drum 86 87 88 89 41
90 91 92 9 90 91 92 9 90 91 92 9 42
94 95 96 97 98 99 94 95 96 97 98 99 L.V. 94 95 96 97 98 99 4
100 101 102 10 104 To Tam-Tam, tam-tam beater 100 101 102 10 104 100 101 102 10 104 44
105 106 107 108 105 106 107 108 105 106 107 108 45
109 110 111 112 109 110 111 112 109 110 111 112 pizz. 46
11 114 115 116 117 118 11 114 115 116 117 118 11 114 115 116 117 118 47
119 10" 5" solo, sweetly, ad lib. 120 119 10" 5" 120 119 10" solo, sweetly, ad lib. 5" 120 solo, sweetly, ad lib. ATTACCA--> 48
10" Mysteriously anticipating Mvmt. III. Sacrificing the Virgins to Moloch 5" 2 10" Mysteriously anticipating 5" 2 Footswitch: Downward sweeping glissando: Sine waves and feedback: 10" Mysteriously anticipating 5" 2 sul G, flautando, in the background 49
5" 6" 4 5" 6" 4 5" 4 6" tone begins to get crunchy, yet still in the background... 50
5 Building, growing in intensity... accelerando (follow tempo of ) 6 7 8 9 10 11 5 Building, growing in intensity... accelerando (follow tempo of ) 6 7 8 9 10 11 Footswitch: Crunchy bass sound: Building, growing in intensity... accelerando (follow tempo of ) 5 6 7 8 9 10 11 51
12 1 14 15 16 12 1 14 15 16 12 1 14 15 16 52
17 18 19 20 17 18 19 Tam-Tam, tam-tam beater 20 6 6 17 18 19 20 bring out! 5
21 22 2 24 25 21 22 L.V. To Crash Cymbal and Floor Tom, 2 soft yarn mallets Kick Drum 2 24 25 Tom-Tom Drum, Floor Tom with snare sticks Kick Drum 21 22 2 24 25 54
26 27 28 29 26 27 28 29 26 27 28 29 55
0 1 2 0 Crash Cymbal and Floor Tom, 2 soft yarn mallets Kick Drum L.V. 1 2 High pitched squeal: Low pitched bass thump: 0 1 2 56
4 5 6 4 5 6 4 5 6 57
7 8 9 40 7 8 9 40 7 8 9 40 58
41 42 4 41 42 4 Tom-Tom Drum, Floor Tom with snare sticks Kick Drum 6 6 Fast beep: 6 6 Crunchy bass sound: 41 42 4 59
44 45 46 44 45 46 44 45 46 60
47 48 49 47 48 49 47 48 49 61
50 51 52 50 51 52 To Tam-Tam, scrape with triangle beater, QUICK! 50 51 52 62
5 8" 54 molto decelerando, keep energy level high, do not sync with other players but watch for cue from conductor. 5 8" 54 Tam-Tam, scrape with triangle beater L.V. molto decelerando, keep energy level high, do not sync with other players but watch for cue from conductor. molto decelerando, keep energy level high, do not sync with other players but watch for cue from conductor. 5 8" 54 molto decelerando, keep energy level high, do not sync with other players but watch for cue from conductor. 6
55 5" 6" 56 " 57 55 5" 6" 56 L.V. " 57 55 5" 6" 56 " 57 64
7" 10" 58 59 58 7" L.V. 59 10" 58 7" 59 10" sul G 65
10" 10" 60 61 60 10" L.V. 10" 61 60 10" 10" 61 pizz. 66
62 10" 10" 6 10" 64 62 10" 10" Take tam-tam beater, QUICK! L.V. 6 64 10" Tam-Tam, tam-tam beater 62 10" 6 10" 64 10" 67 ATTACCA-->
Dancer Mvmt. IV. Affliction The timing of this movement is totally ad lib., based on the movement of the dancers Dancer, laying on top of the gurney, raises gloved hand... 2 Gurney begins to move across the stage, from SR to SL)... Activate D.G.S. "Analog" button 2 HIDI 1 Dancer Dancer begins to gesture with the glove (Gurney still moving slowly from SR to SL)... 4 Dancer continues gestures with the glove, (Gurney still moving slowly from SR to SL)... "Change" button ( ) "Change" button ( ) 4 HIDI 5 Dancer 5 Dancer continues gestures with the glove, (Gurney approaches center stage)... 6 Dancer continues gestures with the glove, (Gurney slows for a moment at SR)... "Change" button ( ) "Change" button ( ) 5 sul D 6 HIDI 2 68 6
Dancer 7 Dancer continues gestures with the glove, (Gurney begins to move upstage)... 8 Dancer continues gestures with the glove, (Gurney stops at target upstage)... "Change" button ( ) "Change" button ( ) 7 8 HIDI Oct+10 Oct+10 Dancer 9 Dancer pauses gestures, hands down... 10 Dancer raises hands in a menacing final gesture... "AI" button* ( ) 9 10 HIDI 7 Dancer 11 Dancer brings hands down to begin Movement V. Watch for cue from dancer to begin Movement V. 11 molto accelerando, louder, crazier, building into next movement... HIDI HIDI fades out... *Note: From this point until measure 87 of Movement V., the System chooses for herself when to trigger the glove sounds) 69 ATTACCA-->
Cataclysmically violent with the utmost brutality Mvmt. V. The Neo-Primogenitor 2 Cataclysmically violent with the utmost brutality 2 Snare Drum, with snare stick Floor Tom, with snare stick Kick Drum Loud Bass Drum Sound: Cataclysmically violent with the utmost brutality sul pont., all notes acceptable, AFAP, extremely harsh! 2 70
4 5 6 7 4 5 6 7 4 (continue similar) 5 6 7 71
8 9 10 11 8 9 10 11 8 (continue similar) 9 10 11 72
12 1 14 15 12 1 14 15 12 (continue similar) 1 14 15 7
16 17 18 19 16 17 18 19 16 (continue similar) 17 18 19 74
20 21 22 2 20 21 22 2 20 21 22 2 75
24 25 26 27 24 25 26 27 24 25 26 27 76
28 29 0 1 28 29 0 1 28 29 0 1 77
2 4 5 2 4 5 2 4 5 78
6 7 8 9 6 7 8 9 6 7 8 9 79
40 41 42 4 40 41 42 4 Snare Drum, 2 snare sticks snares on 40 41 42 4 80
44 45 46 47 44 45 46 47 44 45 46 47 81
48 49 50 51 48 49 50 51 48 49 50 51 82
52 5 54 55 52 5 54 55 52 5 54 55 8
56 57 58 59 56 57 58 59 56 57 58 59 * First sound cue for dancers so they can time the end of the piece. 84
60 61 62 6 60 61 62 6 60 61 62 6 85
64 65 66 67 64 65 66 67 64 65 66 67 86
68 69 70 71 68 69 70 71 68 69 70 71 87
72 7 74 75 72 7 74 75 72 7 74 75 * Second sound cue for dancers so they can time the end of the piece. 88
76 77 78 79 76 77 78 79 76 77 78 79 89
80 81 82 8 80 81 82 8 80 81 82 8 *Third and final sound cue for dancers so they can time the end of the piece. 90
84 85 86 87 84 85 86 87 "AI" button - OFF! 84 85 86 87 91
88 89 5" 90 88 89 5" 90 Fade out HIDI Glove analog sounds slowly as the lights fade out... 88 89 5" 90 92
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