No Choice About the Terminology by Jason Edward Lewis

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No Choice About the Terminology by Jason Edward Lewis The phrase you ve got no choice about the terminology comes from an article in the New York Times describing an old-school ice cream parlor manager who insisted that things be called by their proper names. A a scoop of ice-cream with topping on it is a sundae. Coming from a household in which ice-cream was taken very seriously indeed, and often struggling with what terminology to use to describe my ethnicity (Cherokee, Hawaiian, Samoan, raised in northern California rural mountain redneck culture), and my profession (artist? poet? software developer? educator? designer?), and recognizing both the danger and seduction of neat categorizations, the line inspired a series of text playing with categories, definitions and the idea that, though we might have some choice about our terminology, we have no choice about our ontology. P.o.E.M.M. = Poetry for Excitable [Mobile] Media. a project by Jason Edward Lewis & Bruno Nadeau http://www.poemm.net/projects/choice.html

COMS 324 WEEK VIII Magdalena Olszanowski magdalena.olszanowski@concordia.ca website: http://coms324.wordpress.com

COMS324 Quiz 18 Feb 2015 Choose 5 of 7. 1. What constitutes Cartesianism? the mind/body split / mind/body dualism in which the body is inferior to the mind -- women are of the body, the man is of the mind the body is constructed as an instrument or machine 2. Phenomenology is the study of (embodied) lived experience. 3. Name the two techniques the Situationist International used. Briefly define. détournement, dérive 4. Name one space that was explored in our course readings - What bodies are included, which bodies are excluded from that space? How? the heterosexual street 5. Define gender performativity. Give an example. gender is a performance it's what you do at particular times, rather than a universal who you are -- but that doesn t make it fictitious or not real is the product of "stylish repetition of actions"

COMS324 Quiz 18 Feb 2015 Choose 5 of 7. 6. What does Razac argue are the critical issues missing from the Pamela George trial? history (colonialism, Indian Act, etc), geography (The Stroll vs the boys hometown, etc) whiteness (protected and reproduced) the social meaning, and production of spaces femicide (killing of women because they are women), sex work rights (misogynist ideas enacted) 7. Choose one part of Lefebvre s triad and explain. next slide *Bonus* What is one concept you are struggling with? phenomenology, Lefebvre s triad, mind/body dualism

spatial triad model Spatial Practice perceived space daily routines align with routes physical space Representations of Space conceived space planners creating maps, routes Text Representational Space lived space imagination, ideals, theorizations of artists Space is produced by the dynamic relations between spatial practice, representational space, and representations of space over time. - Lefebvre

phenomenology the study of lived experience (from Greek phainómenon "that which appears" and lógos "study") Maurice Merleau-Ponty (1908-1961) It [the body] is the condition and context through which I m able to have a relation to objects with the world. - begins with recognizing the interrelatedness of the mind/body - wants to understand the relations between consciousness and nature Mind is always embodied - the lived body is not an object that can be perceived from various perspectives because it is what makes our awareness/perception of objects possible. - we perceive our body not only from the outside, but also from the inside.

Kirsten Justesen, Sculpture 11, 196 In his 1976 series of Artforum articles, "Inside the White Cube," Brian O'Doherty made the simple but powerful claim that the art gallery is not a neutral context. Despite its presentation as invisible or natural, the white-painted gallery space asserts a distinct ideological bearing onto the production and exhibition of art. Barbara Kruger

we AR in MoMA The virtual exhibition will occupy the space inside the MoMA building using Augmented Reality technology. The show will not be visible to regular visitors of the MoMA. It will be visible to those using a mobile phone application called Layar Augmented Reality browser on their iphone or Android smartphones. Those visitors will see numerous additional works on each of the floors.

augmented reality Augmented reality overlays digital imagery on physical objects These additions are viewable by pointing your contemporary smartphone to the world around you. Caitlin Fisher: Andromeda augmented reality poem The phone knows where you are (because of GPS) and with this data it connects to the internet to get the relevant images, visuals, 3D shapes and it puts them into your view. it often uses fiducials http://www.futurestories.ca/snapdragonar/

virtual<>real it is impossible to think of the real and the virtual as separate the virtual often has real life consequences on our lives, our bodies and how we feel and perceive ourselves and the world around us This interaction is of interest because of the rise of pervasive computing space that is: the ubiquity of computers in our lives ubiquitous/pervasive computing can occur using any device, in any location, and in any format Landscapes have become informational interfaces like the graphical user interface of a screen

embodiment Farman, using phenomenology, proposes that embodiment and space are coconstitutive. mobile technologies reconfigure the ways their users can embody space as they move into everyday environments In this new embodied environment, subjects locate themselves in digital space and material space simultaneously, with each shaping perceptions of the other.

embodiment 1824, from embody + -ment. 1540s, in reference to a soul or spirit invested with a physical form; from 1660s of principles, ideas, etc.; from em- (1) "in" + body (n.) em word-forming element meaning "put in or into, bring to a certain state," body Old English bodig "trunk, chest" (of a man or animal); ment added to verb stems to represent the result or product of the action The Wicked + The Divine

embodiment 1) Is a spatial practice 2) cannot exist outside of culture / is cultural (social, political) 3) part is also biological (corporeal, of the body) 4) It isn t reliant on physical space/ exists in digital space too 5) conceived out of the senses (it is sensory) 6) formed in part by proprioception 7) formed through perception via cognitive awareness and cognitive unconscious 8) Is always conceived in relationship to modes of (cultural) inscription the ironic object by ugo la pietra and phillip garner, october 1981 via couchdad.tumblr.com

sensory-inscribed body from Jason Farman, Mobile Interface Theory blends 2 modes of simultaneous embodiment: we are embodied through our perceptive being-in-the-world we are embodied through our reading of the world/environment and the way we are read by the world/environment A body conceived out of a sensory engagement across material and digital landscapes the way we are interpreted and coded by spaces is as important as us coding spaces; they inscribe our bodies a body that simultaneously incorporates socio-cultural inscriptions of itself in these spaces enacts proprioception

locative arts / media - a set of technologies whose informational content is bonded to a specific place, and also relies on a specific physical space. - It is about creating a kind of geospatial experience and is focused on movement, and the ability to move in various ways. - often uses psychogeographic concepts

Mapping and Geo-Localization are two intersecting ways of annotating physical space with mapping and movement-type information. Collective map building that allows people to map out their lived space in a dynamic way.

Transborder Immigrant Tool (TBT) a mobile-phone technology that provides poetry to immigrants crossing the U.S.-Mexico border while leading them to water caches in the Southern California desert. by Electronic Disturbance Theater/b.a.n.g. lab

Developed by Barcelona artist, Antoni Abad, the Megafone project is entering into its 10th year of existence. The Mobile Media Lab, and the m.i.a. team have been involved in this project. Megafone is an application built on the android platform that allows participants to publish images, text and sound recordings to a map that documents disability discrimination in the city of Montreal. Participants in the project are producing a location-based taxonomy of obstacles, barriers, and incivilities as well as points of accessibility: stairs to subways; cars parked on sidewalks; terraces with no ramps, cash machines that are too high and steps, stairs everywhere. Montreal*in/accessible - Megafone http://megafone.net/montreal

(Geo-)Urban Electronic Annotations are a way of writing electronically with mobile devices on physical spaces. They produce new content and a new layer onto (urban) space, similar to analogical locative media annotations such as graffiti or stickering. How do they open an other differential space?

[murmur] is a documentary oral history project that records stories and memories told about specific geographic locations. We collect and make accessible people's personal histories and anecdotes about the places in their neighborhoods that are important to them. In each of these locations we install a [murmur] sign with a telephone number on it that anyone can call with a mobile phone to listen to that story while standing in that exact spot, and engaging in the physical experience of being right where the story takes place. Some stories suggest that the listener walk around, following a certain path through a place, while others allow a person to wander with both their feet and their gaze.

Ambulant focused on walking and walking as changing meaning of space, very Situationist inspired.

virtual daylighting

suivez-moi

Location-Based Mobile Games are online games that use mobile devices with locative capabilities in the urban space. How can locative games be a rigorous re-orientation of our conceptions of space?

THE HAUNTING, 2006 Map showing game levels and location of the hotspots seeded with ghosts, The Haunting is an outdoor mobile game in the Mont Royal Park, in Montréal. Players find and capture ghosts along a park trail at night.

hybrid space spaces that have multiple interrelated functions in, both, the virtual/digital space and in physical space Hybrid spaces merge the physical and the digital in a social environment created by the mobility of users connected via mobile technology devices There is a continuous shift from one space to the other one, so users do not perceive physical and digital spaces as separate entities Cell phones make us inhabit these spaces Adriana de Souza e Silva, 2006

surveillance self-surveillance co-surveillance sousveillance

how can locative arts help us analyze the environment?